1. Post #10401
    Chief of facepunch medical staff
    Autumn's Avatar
    December 2006
    18,448 Posts


    been fiddling around with torso positions and angles
    the main thing that i see in this is that the majority of the figure is not feminine shaped. to me it looks like a masculine figure with tits. there's no definition on the waist and the majority of muscles are very big - even for a muscley female.
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  2. Post #10402
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    26,152 Posts
    Fuck me this art is a bitch.

    How do I get the baby looking like its buried in the ground?

    Reference photos are appreciated.

    You need to cover the baby with more dirt. Right now it's a simple line and a slightly darker shade that implies that it is buried underground.

    Make dirt piles around the hole and make dirt on it's hand, shoulders, feet and here and there on the underground body. No psychomaniac manages to make a perfect hole that fits perfectly to one certain pose as well as leaving no dirt piles at all.
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  3. Post #10403
    Gold Member
    Barnhouse's Avatar
    September 2005
    16,622 Posts
    yeah teshok make her slimmer at the waist, the whole torso is like one huge chunk right now
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  4. Post #10404
    teshok's Avatar
    October 2009
    592 Posts
    Worked on the arms a bit before I saw the comments I'll work on sliming her down later


    Edited:

    Sorry if the pic is huge posting from my ipod
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  5. Post #10405
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    63,076 Posts
    Worked on the arms a bit before I saw the comments I'll work on sliming her down later


    Edited:

    Sorry if the pic is huge posting from my ipod
    shouldn't she have a bit more of a bodacious curve on (our) right side? also her tits look fake as shit, like they have no gravity. the top half of them should be more curved. unless they are fake, in which case yucky.
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  6. Post #10406
    Xephio's Avatar
    December 2009
    3,687 Posts
    you're going too fast into the tiny details, leave them and make more gesture sketches without over detailing them
    currently you need to work on your anatomy and being busy with one pose for so long is really a slow way to do it
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  7. Post #10407
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    63,076 Posts
    i'm not anatomy expert so correct me if i'm wrong, but something more like this (not like this exactly though i have no expertise)


    furthermore, the pose feels very unnatural. she's in a mid-jump pose, and yet so much of her is on a flat angle. her neck particularly is perfectly straight and upright. her arms also feel too straight.

    Edited:

    i thought i close these threads accidentally somehow so i opened them then i realised garry did it my bad closed again
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  8. Post #10408
    Modelrator
    PLing's Avatar
    February 2005
    4,148 Posts
    Worked on the arms a bit before I saw the comments I'll work on sliming her down later


    Edited:

    Sorry if the pic is huge posting from my ipod
    I love how you did nothing we suggested to the drawing.
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