Demoknights are really limited in what they can do on the battlefield without a ranged weapon.
Traditional demoknight with grenade launcher is fun. I've just started playing it today and my best lives were about 15 and 13 heads.
Drop system is either a love or hate roulette...
And it hit love for me this morning
"Holy shit I used to have so much stuff:" http://www.tf2items.com/id/delicious...ime=1298265501
Wow, I actually remember when I used to be scraping for weapons. I used to just craft everything away in hopes of getting hats.
I bet you were thinking like
"Oh boy Pip-Boy! I'm gonna use the hats that were given to me so that I would wear for FREE to try and craft the pip-boy which I have a 1 in 1000000 chances of crafting!
Kirby will absolutely understand me!"
We poor yo, donate shit.
Misread that as don't hide the fart.
Too lazy to draw. Getting airblasted by a pyro with a Backburner.
Curse all you idlers. By playing the game I get almost no hat drops, but when I see people's screenshots with 12 new items found and half of them are hats or misc items it just annoys me.
Well, this is not exactly a image, but I realised it fits here too.
I love the Short Circuit, even though it's a bit underpowered against all other projectiles except stickies, I just love it! Stickies are my #1 threath as an Engineer (next in the line is über), and now I can trade my long range supportive fire/manual sentry control to negate my weakness (and gain another one, people firing at me out of my sentry range, which you don't see that much these days so what ever...)
Propably the best sidegrade ever, for now until people realise I can't deal with them if they are far enough.