1. Post #1
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts

    :siren:The server is up!:siren:

    The gamemode is released!
    https://toxsinxgamemode.googlecode.com/svn/trunk

    I'm telling you now before you read, I know this isn't such a big deal or all that special. I'm taking no credit for any of the models or materials used. All I did was edit in some new things. Now that we have that out of the way, enjoy the thread.



    What is Toxsin X?
    Toxsin X is a revamp of the original Toxsin, adding new items, abilities, zombies to slaughter, and most importantly, how you slaughter them. Toxsin X also introduces new map specific gametypes that spin off the standard gameplay. If there was some sort of story to Toxsin, this version would take place after the virus began to mutate.





    What's added in this version of Toxsin?



    [LIST][*] A high variety of weapons, each countering each other's stats to allow the player to explore their preferences of zombie killing.[*] Plenty of new zombies to kill. Toxsin X introduces boss zombies which appear later in the game with a unique ability to them.[*] More maps! Now you can enjoy Toxsin on your favorite CSS maps, zombie survival maps, or even RP maps.[*] New gametypes to play on, because sometimes doing the same thing over again with no twist gets a little boring.[*] New items introduced, each with their own balances. From a temporary antidote to books that increase certain statistics,.[*] Hats.    No not really   [*] A bunch of little changes here and there that look nice and make the game more enjoyable.[/LIST]





    What types of new weapons have you added?


    Well here's a running list. It'll be updated every time I add one which will happen more often:


    Weapons

    [LIST][*] Winchester 1300[*] Winchester 1873[*] AK-74[*] AR-5 Rifle[*] AMT Automag[*] Beretta PX4 “Storm”[*] PP-19 Bizon[*] Colt 9mm SMG[*] CZ-52[*] “The Enforcer” Prototype Rifle[*] Hibben Scorpian Knife[*] HP Browning[*] Jackhammer[*] Kriss[*] Beretta M92[*] Makarov[*] “Mateba” Prototype Revolver[*] MP5-K[*] MP9-A1[*] OT-33 Patriarch[*] P-99 Handgun[*] “HV Railgun” Prototype HMG[*] Remington 8700[*] Ruger[*] FN Scar[*] M3 “Shorty”[*] Skorpion[*] SPAS-12[*] Striker[*] Self Defense “T.A.Z.E.R” (Tactical Anti-Zombie or Enemy Repeller)[*] Dual Tokarevs[*] Modified Trigun[*] USAS-12[*] Silenced UZI[*] XM8 Compact[*] Boberg XR-9[/LIST]





    What about the items you've added?


    Here's a list with descriptions. Again, it's a running list, so there'll be some changes:



    [LIST][*] Infection Antibiotic : Provides a temporary suppression of the infection. Will come back a lot harder the next time you get infected.[*] Charged Reactive Cell : This prototype cell attaches to your kevlar and absorbs damage. Requires replacement after a certain amount of damage is taken.[*] “All About You” Book : One time use book. It increases your max health.[*] Olympic Runner Biography : One time use book. Increases the amount of stamina you have.[*] Germs and Virus' Magazine : One time use book. Increases the amount of time the infection takes to hurt you[*] Survival guide : One time use book. Loot spawns are now shown on your radar.[*] Quick Fix Cola : Converts your stamina into health[*] Adrenaline Shot : Gives you temporary resistance to damage. Wears off after 10 seconds[*] Free Runner's Delight : Increases the height at which you can jump.[/LIST]


    What about these new game modes you're talking about?

    Here's the ones so far. I'm thinking of adding more, just not sure what to add :
    [LIST]
    [*]Standard : You've been sent in to clean up the area along with the rest of the S.I.N team. Survive long enough until evac comes to pick you up. The original Toxsin.
    [*]Scavenger : No shop. Scavenge what you can around the levels and try your best to prepare. Money means absolutely nothing here.
    [*]Boss Rush :Same rules as standard, but only Boss Infected will appear.
    [/LIST]


    How about those random little edits? What are those?

    Well here's some off the top of my head:

    [LIST][*] Playermodels are changed[*] The evac helicopter is now a black hawk[*] The flares are now EP2 flares[/LIST]
    Not much in this department. Focused on major changes more.



    I want pictures

    Here's a couple of pictures and some biographies of the zombies.

    Thumbnailed Pictures posted:














    Any videos?

    -COMING SOON-



    This mod doesn't seem too special at all.

    Well I'll be honest. It's basically a slap together of various addons made compatible for Toxsin. I'll admit it's not the hardest thing to do or the lua king gamemode but it's a fun little project that plays as much fun as it is to make.



    Is it playable?

    Yeah of course. Every once and a while I host for some testers off my own listen server. There's an SVN with all the content you need, and there is a lot of models and materials.



    What are the files I'll need?

    You can get the required content here : https://toxsin-x.googlecode.com/svn/trunk/

    Instructions are as follows :

    1) Create a folder in your addons folder named anything, Toxsin-X Content preferably
    2) SVN Check out with the svn above
    3) It shouldn't ask for a login, just let it download.

    You'll also need the original Toxsin content pack, so make sure you have that too!



    As for maps, here's the ones in the rotation so far.










    Credits:

    - Rambo_6 for making Toxsin
    - The various authors of the models and materials that I've used
    - Beta testers for testing and stuff
    - solid_jake for coding some of the new things (that's me)
    - c-unit for coding some other things and checking to see if I didn't fuck up



    Feel free to make suggestions I'm running dry on "creative" ideas. Next up on the agenda is to add new rifle, HMG, and explosive tier weapons.
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  2. Post #2
    TO SOME- THING
    Steven :D's Avatar
    September 2009
    2,974 Posts
    By god, that crawler looks menacing... I cant wait to play.
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  3. Post #3
    where jackool went: here
    jackool's Avatar
    June 2005
    194 Posts
    Do you have permission from Nuke (the original creator) for this?
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  4. Post #4
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,715 Posts
    Sounds excellent, i was actually thinking about doing something with toxsin in the future, im going to stay tuned to this thread.

    Edit: That crawler looks scary as fuuuu
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  5. Post #5
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    Do you have permission from Nuke (the original creator) for this?
    I'd imagine he wouldn't mind. Can't really ask because he's perma'd.

    It's not like I'm taking credit for the entire thing, in fact most of the edits I've made are from templates he's created, so in a way he's done more of the work than I have.

    I'll try and find a way to ask though, just to be sure
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  6. Post #6
    TGiFallen's Avatar
    January 2010
    1,364 Posts
    Do you have permission from Nuke (the original creator) for this?
    Rambo_6 made ToxSin.
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  7. Post #7
    entershikari's Avatar
    February 2010
    223 Posts
    Man, the original version was really lacking content and this might be enough to get me to play again, especially when there is a ton of people it would be great.

  8. Post #8
    Gold Member
    BomBom's Avatar
    April 2005
    256 Posts
    Send me a pm anytime, I'll get my servers for this sorted and updated with your custom version if you like.
    As long as people play, the server will remain online.

  9. Post #9
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    Update (6/29/11)

    [LIST][*] Added some HMG's : HK-21, M60, M60E1, M4-C Mag, and RPK[*] Added new items : Quick Fix Cola, Adrenaline Shot, Free Runner's Delight (book), Survival Guide (book)[*] Added new zombie types : Infected Larvae, Ravager

    Also BomBom I'll send you a friend request on steam so we can discuss[/LIST]
    Edited:

    Sent, Mr. Game N' Watch

  10. Post #10
    Cireric's Avatar
    September 2008
    189 Posts


    He also says that he may pop by to check out the test server.

    I'd say that's more than enough support.
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  11. Post #11
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    Awesome, thanks for finding him and thanks for the permission if you're lerking this rambo.

    I'll set the SVN up for preperation. It's a hefty download, about 1 gb. Instructions are straight forward. Make a folder in addons and svn check out it with the link.

  12. Post #12
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    Updated OP with the content needed so you can have a head start before the server goes up.

  13. Post #13
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    The server is up, come and test. If you don't have the content it'll automatically download from the server. If you don't want to wait for the server to give you them, you can make yourself an SVN

  14. Post #14
    Gold Member
    BomBom's Avatar
    April 2005
    256 Posts
    All of the maps listed above have just been added to the server, sorry about that, forgot that part ;)

  15. Post #15
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    Could someone upload a mirror for the content pack? Garrysmod.org is being retarded and won't let me download anything for some reason.

    I was downloading a whole bunch of spacebuild stuff off there yesterday, too.

  16. Post #16
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    Could someone upload a mirror for the content pack? Garrysmod.org is being retarded and won't let me download anything for some reason.

    I was downloading a whole bunch of spacebuild stuff off there yesterday, too.
    http://www.gamefront.com/files/20238...ll_Content_zip

    Includes some maps as well

    Edited:

    Updated the SVN to fix the purple and black mp5k model, be sure to get that
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  17. Post #17
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    Will you guys be changing the inventory GUI and such to be more interesting? My only qualm with it is that it's just a whole bunch of grey blobs taking up the screen, if they were at least transparent it would be far less blocky and annoying.

    Really, a buy screen should either take up the whole screen, or a minimal amount of it. It really feels like the creator of it didn't know where he was going with it.

    Edited:

    In fact, the general UI could use a huge overhaul. It's blocky and uninteresting, and inconsistent with the mod's style.

  18. Post #18
    Lucio 1995's Avatar
    May 2010
    88 Posts
    I got an idea for a gamemode, back on the original thread, its about the unit that goes to a lab, or a city, to get a certain item, and then come back to the spawn for extraction. Pretty much like Umbrella in RE2 when the U.B.C.S unit is sent to take William Birkin's G-Virus sample. There could be a time limit, to come to get the item, and go back. You either have to scavenge your own stuff, or buy something before going in, having a limited supply of bones, issued by the modder of course. Reason for that last suggestion is because if you're in a lab, there is no outside to get the drops from.

    Also, video: http://www.youtube.com/watch?v=d2cPaNXB8_g
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  19. Post #19
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    The server was meant to be updated yesterday with the newest build of the gamemode, but my hard drive died out.

    Basically what it was adding was about 6-7 new rifles, a decrease in the shop menu icon size (For those with lower resolution having problems not seeing the whole thing) and some transparency to the shop menu as well as a couple of new items. It also changes true survival a little bit to allow the player to buy items for a limited amount of time in the beginning of the game.

    I'll have this update out when the replacement hard drive comes and I can re code it. It won't be long, maybe about 2 days.
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  20. Post #20
    Lucio 1995's Avatar
    May 2010
    88 Posts
    Thanks, had this problem with the weapons long ago ^^

  21. Post #21
    CarbonFiber's Avatar
    July 2011
    12 Posts
    Any chance you could let me host ToxSin on my 10 slot? I played the earlier version from Rambo and loved it, I've been running servers for a while and have a 10 slot prepaid for 6 months.

    You're welcome to PM me for my skype, or steam addy.

  22. Post #22
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    Hard drive just came

    Expect an update tomorrow if not the next day.
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  23. Post #23

    July 2011
    6 Posts
    Hard drive just came

    Expect an update tomorrow if not the next day.
    I tried your mod (or expansion of the orig.) and it's fun to play but i have a bug or something and i don't know to what it is related. Basicly everything plays fine except the gun shoots don't look like they are making an impact on a zombie and are passing just through the model. It's mostly like this and on occasions i do see impacts like in the head or torso. Maybe it's related to the map because sometimes if i go through door, the floor is not present and has some weired color. This is only for some brief seconds and then it's normal again.

    I'm not sure but sometimes i kill them pretty quick while other times it takes a couple of shoots to kill them. I'm playing this alone (so no lag or similar) until i can figure out why it is like this.

    Oh and something else. In the weapon bar the "quick inventory" isn't working. It throws me some errors and basicly you can't see images of weapons in the weapon bar.

    Might i suggest in adding the ability to use the tool gun if possible to use and place props? Would be nice if you could purchase props to make barricades and stuff ^^ Maybe props can be tied to a certain achievment level and cost. Should have different strenghts so they could still be taken down by the zombies.

    An improvment suggestion would be to make zombies come from multiple spawn points from the very first wave. They stick to much together.

  24. Post #24
    Lucio 1995's Avatar
    May 2010
    88 Posts
    I tried your mod (or expansion of the orig.) and it's fun to play but i have a bug or something and i don't know to what it is related. Basicly everything plays fine except the gun shoots don't look like they are making an impact on a zombie and are passing just through the model. It's mostly like this and on occasions i do see impacts like in the head or torso. Maybe it's related to the map because sometimes if i go through door, the floor is not present and has some weired color. This is only for some brief seconds and then it's normal again.

    I'm not sure but sometimes i kill them pretty quick while other times it takes a couple of shoots to kill them. I'm playing this alone (so no lag or similar) until i can figure out why it is like this.

    Oh and something else. In the weapon bar the "quick inventory" isn't working. It throws me some errors and basicly you can't see images of weapons in the weapon bar.

    Might i suggest in adding the ability to use the tool gun if possible to use and place props? Would be nice if you could purchase props to make barricades and stuff ^^ Maybe props can be tied to a certain achievment level and cost. Should have different strenghts so they could still be taken down by the zombies.

    An improvment suggestion would be to make zombies come from multiple spawn points from the very first wave. They stick to much together.
    Did you download the content pack? Might help. Or have CS:S , HL2 EP2 and EP1?

  25. Post #25

    July 2011
    6 Posts
    Did you download the content pack? Might help. Or have CS:S , HL2 EP2 and EP1?
    I have CS,CS:S,HL1,HL2,TF2,TF1,LFD1,LFD2 (currently only CS:S,LFD2 and HL2 are installed)...the list is only for the sake of overview. Is HL EP1+EP2 needed for this? I hesitate to buy them if i don't need them.

    Yes i downloaded the content pack and put the content of it in the main garrysmod folder. I did this prior to Toxsin-X files. I also put Toxsin-X folders into the main garrysmod folder.The Toxsin Gamemode has been put into the Gamemode Folder. For the sake to not leave anything out i've even started CS:S and HL2.

    It's hard to get everything done correctly because there isn't something like an installation guide.

  26. Post #26
    I hate US Marines
    Itsjustguy's Avatar
    July 2009
    3,816 Posts
    I am sorry but isn't this Rad Sandbox moded ?
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  27. Post #27
    werewolf0020's Avatar
    October 2009
    4,275 Posts
    its TOXSIN modified not radbox
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  28. Post #28

    July 2011
    6 Posts
    just a quick question

    What we can download is only the addon content i suppose and the modified gamemode (Toxin-X) is only sitting on the server without the ability for us to get for offline play..am i correct?
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  29. Post #29
    Lucio 1995's Avatar
    May 2010
    88 Posts
    So, when is it gonna update? ._.

  30. Post #30
    blackfire88's Avatar
    April 2011
    288 Posts
    Can I ask, how do you add custom weapons?
    If you can't then make a sort of thing that allows you to do so.
    Another thing I recommend is perks.
    Like for example:
    Running Speed: = 20% more running speed.
    ect.

  31. Post #31
    gefer8's Avatar
    February 2008
    262 Posts
    How do you make it so that the rounds are endless?

    For single-player?

    Edit: The SVN doesn't come with the game mode. Does it automatically load with the Toxsin Content or am I suppose to join the server to play it?

  32. Post #32
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    1) You have to join the server to play it, It's not released yet

    2) I know I promised an update, and I have to apologize. I just had a lot to do, packing and etc for my trip out of country. I don't have 24/7 internet here either so I can't make comments as much as I can.

    Here's the game plan right now.

    The gamemode is on the server FTP, which I'm going to get it from and work on it to make it suitable for a release.

    Then when I get back on the 14th, I'll push for a release, to make it up for making you guys wait for the update.

  33. Post #33
    dickles's Avatar
    July 2011
    6 Posts
    Yeah! this looks great dude!

  34. Post #34
    Gold Member
    JustGman's Avatar
    December 2005
    5,556 Posts
    Did you spell Lurker wrong intentionally? If not, then you spelled Lurker wrong.

  35. Post #35
    dickles's Avatar
    July 2011
    6 Posts
    Did you spell Lurker wrong intentionally? If not, then you spelled Lurker wrong.
    I think he did that on purpose :)

  36. Post #36
    I hate US Marines
    Itsjustguy's Avatar
    July 2009
    3,816 Posts
    Dead ?

  37. Post #37
    Lucio 1995's Avatar
    May 2010
    88 Posts
    Hello? ._.

  38. Post #38
    I hate US Marines
    Itsjustguy's Avatar
    July 2009
    3,816 Posts
    Hi
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  39. Post #39
    Gold Member
    solid_jake's Avatar
    November 2007
    14,783 Posts
    It's not dead.

    The gamemode SVN is https://toxsinxgamemode.googlecode.com/svn/trunk

    I didn't add any more items mainly because I can't think of any.

    Report any bugs to me by PM or use this thread. PM will have me aware of it faster.

    Known Bugs :

    - Buy menu broken on some resolutions

    Edited:

    I also accept suggestions in the same fashion

  40. Post #40
    Lucio 1995's Avatar
    May 2010
    88 Posts
    What is exactly an SVN?