1. Post #1
    Clunj's Avatar
    July 2010
    2,799 Posts

    Server Statuses:

    Previous thread here.
    Wikipedia article here.
    GamersFirst site here.
    APB Reloaded Site here.
    APB Reloaded Blog here.
    APB Reloaded Forums here.
    APB Reloaded Facebook here.
    APB Reloaded Twitter here.

    With the game acquired by GamersFirst (creators of WarRock and probably some other games that nobody has ever heard of) APB has finally been given a new lease on life! Will they totally butcher the game with paid nonsense? I guess we'll be finding out soon!

    [release][h2]PATCH INFORMATION[/h2]

    [/release]

    [release][h2]INTRODUCTION[/h2]

    What's new in the GamersFirst version?

    Progression has been totally re-worked! Progression was really convoluted before, with rewards at seemingly random points, and it had some strange mechanics that needed a lot of explaining by game prompts. Additionally in-game money pricing structure on some of the game items resulted in massive run-away economy problem. But now?
    [*]Upgrades are unlocked by performing their relevant tasks, for example you unlock better cas cans by performing Arson.[/*]
    [list]Organization Standing has been totally removed, instead all contacts will fall under the guise of either a Vehicle contact or a Weapons contact. By progressing through these contacts you unlock weaponry and vehicles in a much more organized manner.[/list][list]All contacts unlock preset and customisable clothing options. Since the presets are now properly named you will now be able to tell which items and combinations are actually meant to be worn together (an annoying missing item in the original release).[/list][list]Open slot weapons and weapon upgrades are unlocked through specific roles that are levelled through using that weapon class (so shotguns and SMGs are all unlocked through the Pointman role, along with upgrades such as Magazine Pull and Reflex Sight)[/list][list]All Symbols and some pieces of clothing are now rewarded through random rewards at the end of a mission. Players have a very high chance (50%, modified by mission performance) to unlock one at the end of each mission, with different contacts unlocking different symbols.[/list][list]High level vehicles are now using a slightly different unlock system. You unlock the base vehicles and presets through vehicle contacts at high levels, with kits and open slot versions gained through completing time trials around the districts with those vehicle![/list][list]The "in-game" or "earned money" cost for most items has been drastically increased. It’s better for players to have a load of stuff they want and have to work to get the money together to buy them, rather than be able to buy everything right away and have a ton of money left over.[/list][list]Various abilities or modifications have been removed and/or balanced.[/list][list]Weather affects have been added/updated.[/list][list]Weapon customization has been modified, with changes being made in various places.[/list][list]Armas Marketplace - A online cash store to purchase/rent various items.[/list]

    In-game Cash Store - Isn't this game butchered similarly to WarRock?

    With the game going to GamersFirst, the host of such other games whereby you can pay for weaponry, premiums or other benefits, many players have speculated APB could be ruined by this. However with the game being into its bloom and players thoroughly delved into the game it doesn't seem to be tumbling down, but this could just be attention-grabbing enjoyability. To quote GamersFirst - "Our goal is to ensure everyone has fun in the game, while simultaneously encouraging premium activities, since that ensures we can stick around and pay for the costs of running and expanding the game over the next several years. We are also in the middle of creating weapons that can be leased that aren't necessarily better than the ones you earn, just different, more specialized or has some other specific benefit."

    So far the store seems balanced, I myself have paid for premium as well as several of my friends and also several Facepunchers. The weapons that you can rent or purchase permanently seem balanced currently, however there is speculation that the tactic of bringing out unlockables considered "overpowered", as is considered with this method of gaming, just to reel in paying customers as well as keeping both the game alive, and the players around it. Le'ts face it, we don't want it to turn out like RTW do we?

    Will I keep my characters from the game?

    GamersFirst have had old RTW character reclamation services available since the Open Beta, however some things will not be returned:

    YES - Your original character, in terms of who you made in the player creation screen is offered to you, as well as the option to name them and the server you place them on. You also retain the clothing/symbols you have created/designed that you had during the first run of the game.

    NO - You won't get back the money or progression data you had from the previous APB, as both of these and more have been restructured to make for better gameplay as well as incorporating the Pay2Play systems.

    What's in store for the future?

    Though GamersFirst haven't said much about what they're planning in terms of brand new content, there are a few things that aren't in the Beta at the moment that they are planning for the release.

    [list]A more meaningful Clan system with improved League Tables. Tables were removed for the time being as to implement them in a more controllable fairer manner[/list][list]The "Asylum" is a new district in the works. As in the name, this is presumed to be an old Asylum with scattered wheelchairs and beds laying around. More in the Media section about this.[/list][list]Chaos Districts, whatever you thought when you read that, you're probably right.[/list][list]Major changes to the Upgrades system. They plan to substantially up the effects of upgrades but also add negative effects to add balance as to ensure players fall into different roles.[/list][/release]

    [release][h2]GUIDES[/h2]

    FAQ

    Q: How do I change my clothes?
    A: Navigate to the Social District and Press M (Default for Map), then on the right side of your screen is a key, use this throughout APB.

    Q: My game looks rubbish, runs rubbish and I think its rubbish, why am I wrong?
    A: Don't give up just yet, there is no doubt a fix. If you're on a 32 bit system you're no doubt going to come across errors this runs best in 64 bit. There are many pages out there (Google is your friend) solving issues for various problems. It is likely that if you relay your information across to Facepunch and suggest your error it will be fixable. Don't fear.

    Q: How can I get a shortcut of APB without having to use the GamersFirst launcher?
    A: First you will need to run the game (not the launcher) at least once. If you're trying to shortcut without having played once you need to sort that OCD out. Next go to the location on your harddrive you installed APB, e.g. c/programfiles/apbreloaded. Navigate to the binaries folder, and use the application "APB" as your create shortcut point. Do not use the others within other folders, they are to do with the launcher.

    Suggested fixes, not guaranteed so don't sue anyone:

    32 bit constraint removal:
    1. Open up APB Reloaded/APBGame/Config/APBCompat.
    2. Scroll down to the bottom, you'll find [AppHWConstraintsBucket3] and some shit underneath.
    3. Copy everything under [AppHWConstraintsBucket3] and paste it OVER the contents of these "constraint buckets":
    [AppHWConstraintsBucket2] and [AppHWConstraintsBucket1](they're above this one). There's a lot of weird stuff and numbers under them, you have to replace it all with the compression-free settings of the third bucket. So in the end all of the three buckets should look the same, except the numbers.
    Also, using the launcher will reset everything to standard, you might want to keep a copy of all these. If you MUST use the launcher, do all of this after everything was checked and updated everytime before starting the game itself, but after you start the launcher.
    Reduce your lag today with the new Pando Media Booster Uninstallation kit:
    This pretty much explains all the lag issues everyone has been having, as it opens like 20 connections and eats upload bandwidth which can sometimes cause you to ping higher to the servers.

    I found this out when I noticed a lag spike and opened comodo to see what was using what, and I found PMB.exe eating tons of bandwidth with tons of connections out. After some research, PMB is Pando Media Booster, basically a bittorrent application.

    The Fix: Go to Program Files\Pando Networks\Pando Media Downloader and uninstall it. This uninstalls the software, and should allow you to keep playing the game as normal.
    Simple Guides - Various screenshots and images with numbered annotations and such.

    1)This is your cash multiplier, the game will multiply your handed in cash by this amount 2) This shows your Notoriety/Prestige 3) Example of a player increasing their standing with a contact. 4) This is the standing the players earned from taking part in a mission. 5) The cash this player currently has.

    1) Click this to open the vehicle purchase screen. You can view locked and unlocked vehicles here. 2) Clicking the X will no longer make the current car your default. 3) Shows the details of the highlighted (yellow outline) vehicle. 4) Opens the Vehicle Editor screen for the current highlighted car 5) Opens the chat window whislt in the editor. Esc to close 6) Shows the current decal limit on the highlighted vehicle. Depending on your account depends on the amount allowed

    1) Used to input various search terms, you can alter what you find with this 2) Click this to add your own auction. 3) Shows the High Bid and Buy Price. 4) Clicking this on a highlighted auction opens a window to view the auction in. 5) The details of the selected auction

    1) Click this to send a message. 2) Mail telling you of the remaining lease time on weapons/items. 3) This contains attachments or money sent via mail. This could be player to player or from somewhere like the marketplace or a reward from playing the game 4) This is used to delete the currently selected mail.

    1) This takes you to the page you can buy new clothes from. 2) Add or remove clothes from your outfit with these buttons. 3) These keys place clothing above/below another piece of clothing. Their are constraints here, but can be useful. 4) This shows the details of the seleced clothing, such as gender, faction, rating and such 5) This button will open the clothing customizer where you can add decals and such to clothing. Only usable with clothing you bought from earning, not the Marketplace (as shown here). 6) This is the outfit selection. You can add a number of outfits to save, editing when you choose.

    1) Decal window, from here you can select which decals you wish to put onto your canvas (3) to edit. 2) Tools, similar to that of MSPaint or such, use these to manipulate or change the shape of the layers. 3) The canvas, where you edit your symbol. 4) Background, simply displays a different coloured background for reference. 5) Colour palette, colour picker and numerical colour controls. 6) Layers window shows the layers currently on the page. For layering, top of the window for above, bottom for below. 7) Effects such as gradients, camouflage and masks. Various others also.

    This window is the Ammo window from press F (default) on a Joker Ammo Machine, its pretty basic, buy ammo here.

    1) Character and Vehicle, similar to Weapons. 2) Primary Weapon modifications, clicking clear returns to inventory. 3) Use this to change a weapon after selecting it. 4) Stats of the selected weapon. 5) Using this button allows you to purchase ammo.

    Opening a contact screen gives you the option to pledge, buy/sell items and even open the Armas Marketplace.

    This is the contact tree. It is the order in which you unlock contacts, shown is both Criminal (Red) and Enforcer (Blue) trees.

    This may have only been for informative reasons, but the above screenshots will have hopefully made you eager to try out APB.[/release]

    [release][h2]MEDIA[/h2]

    Within this section I will be adding various screenshots or links to informative or useful articles or videos. Feel free to PM me here if you have anything you wish to share. Whether it be a video of you creating a sweet car, or a video of you raging about the waterfront in a dumper truck, its all fun.


    Example of Symbol Creator


    Example of the Car Editor


    Example of Character Customization



    In early Summer 2010 Realtime Worlds decided they were going to do some PR for the game by getting the community to vote on various options to do with the character creation screen, which would then be translated onto a real life human. It happened, the guy got tattoos, haircuts, new clothes, it was brilliant. It's in 6 stages, and is here:


    Asylum Screenshots - New Map Due




    APB at E3 - Clan Warfare System

    With APB: Reloaded at E3, many players were curious as to what they'd be showcasing and promoting. Well E3 week marked the beginning of closed testing for the most welcomed Clan Warfare system that is due to be introduced. Check this quote out:

    DinNarcotic posted:
    http://forums.gamersfirst.com/index.php?showtopic=178332&st=0&#entry1649728

    Up until now, having a clan to play with in-game is a nice perk and a handy way to socialize with your friends, but doesn’t really offer any real incentives for players to utilize it as a feature. Clan warfare will turn that on its ears by opening up a third action district that players will fight to control. Running missions against enemy clans is one thing, but being able to see your custom graphics displayed on buildings throughout a district under your control adds a much greater sense of ownership to the core activities found within the game.

    Clan warfare will allow between 8 and 20 clan members to fight one another in ranked deathmatches in the new Clan Districts being added specifically for the new gameplay type. Not only will this add a much-requested gameplay mode into the mix, but it gives clans more purpose since you’ll be able to fight your way up the clan ladder and rankings. The Reloaded team is currently deciding whether or not same-faction clans will be able to battle it out, but discussing it with Bjorn we both agreed that it would be pretty cool to have criminal vs. criminal or enforcer vs. enforcer warfare, though we'll have to wait and see if that's implemented in the official release.
    Shots from around APB




    [/release]

    [release][h2]FP COMMUNITY[/h2]

    Facepunch has many players on APB, across various servers and from many parts of the world. If you'd like to find out about the players of APB on Facepunch, then Hezzy has put together a Google Doc containing players information.

    To view the document click here.
    To add your name to the document click here.

    Facepunch Enforcer Clan

    Clan is based on the EU1 (Obeya) Server. The "leader" is Taggart, and officers include simkas, SEKCobra and aarong11.

    Uniforms are handled by Taggart for males and simkas for females. Vehicles can be handled by the player if they wish, or they can get a clan-standard vehicle (or, ask Taggart to make them one if they want e.g. a Moirai or Ceresco) from Taggart.

    Players with invite rights are:

    FP name - Ingame name

    Taggart - JohnBadass
    simkas - JillBadass
    SEKCobra - SEKCobra
    arong11 - aarong11
    rangrangpkpk - Pronix

    Our mumble server is here:

    Name: rwhited
    address: rwhited.gamecack.com
    port: 64738

    Facepunch Player Screenshots - Various screenshots from the Facepunch Community

    If you'd like your content featured in the OP, or know of media that it could contain, then please feel free to PM me here.

    Throughout the creation of this post, some people helped in certain ways (such as letting me use their screenshots, etc), as is right I shall name these people in the form of credits:
    Dude Meister
    SpartanApples
    StupidUsername67
    Nohj
    Parakon
    koekje4life V2
    second-gear-of-mgear
    RedRibbonMurderer
    FalcoLombardi
    SEKCobra
    simkas
    SolubleShoe
    Taggart
    rangrangpkpk
    Legolas

    If you believe you should be featured in the credits PM me, I do not mean to not include anyone deserving.

    Pastebin of OP: http://pastebin.com/umAhuKpv
    [/release]
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  2. Post #2
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,441 Posts
    I vote we change title to "Spray and Pray, the SMG Way".

    Edited:

    Also, posting this again:

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  3. Post #3
    insert long title here
    SEKCobra's Avatar
    January 2009
    15,173 Posts
    STOP MAKING THESE THREADS. You just copypaste random shit, don't participŘate in our community at all and generally OPs shouldn't be hosted by the same person multiple times in a row. People like SOmeguy, Taggart or other well established members of the FP APB community hsould do it, not you.
    You are pissing me off with some of your completly retarted comments like "LOLZ your game crashed, was it a server crash?????" and overal dont seem very connected with any of this.

    You are pissing me off thatm uch, I actually saw this on my mobile device, stood up from the toilet ready to take a dump and went to my PC to tell you how much.

    Edited:

    I mean, not even the sentence at the top of the page makes any gabbling babbling sense.
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  4. Post #4
    Clunj's Avatar
    July 2010
    2,799 Posts
    I post it because I maintain it, and play APB almost every night after work. Go finish your business, its not a big deal.

    Oh and I wrote that entire OP, its not random shit, including the screenshots. You have no idea mate.

    (Yes, rewrote some parts, derr of course)
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  5. Post #5
    Iggy the mean Piggy
    Legolas's Avatar
    September 2007
    9,080 Posts
    Could someone link me to those configs that apparently make the game run much better?
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  6. Post #6
    Bold Member
    Dennab
    October 2006
    3,815 Posts


    damn ur jelly
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  7. Post #7
    Iggy the mean Piggy
    Legolas's Avatar
    September 2007
    9,080 Posts
    How come the new OP doesn't have the clan picture above FP COMMUNITY?
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  8. Post #8
    Mastahamma's Avatar
    November 2010
    5,749 Posts
    It's below it.
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  9. Post #9
    Bold Member
    Dennab
    October 2006
    3,815 Posts


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  10. Post #10
    Mastahamma's Avatar
    November 2010
    5,749 Posts
    I vote we change title to "Spray and Pray, the SMG Way".
    How about "Pay and Spray, the P2W SMG Way"
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  11. Post #11
    Bold Member
    Dennab
    October 2006
    3,815 Posts
    How about "Pay and Spray, the P2W SMG Way"
    I can outgun whispers with a 2 slot OCA with reflex 2 and SnP 2. If you QQ about it you just don't know how to play. And god damnit, I forgot to refresh before posting those other images... Sorry guys. :(
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  12. Post #12
    Mastahamma's Avatar
    November 2010
    5,749 Posts
    I can outgun whispers with a 2 slot OCA with reflex 2 and SnP 2.
    That's because the whisper is a single slotted OCA with reflex 3 and some other shit. What my problem is, nothing besides another OCA, a PMG, an NFAS and a JG can't outgun any OCA, making pretty much all of the other weapons obsolete.
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  13. Post #13
    Clunj's Avatar
    July 2010
    2,799 Posts
    You're wrong. It's situation and skill based entirely. The payed weapons are nowhere near as good as some of the guns you can create or buy preset. In my eyes, the payed guns are there to boost the speed at which you level stuff up. Rifling etc. I wouldn't have a rank 3 marksman on my ntec if it wasn't for the Armas, then in turn wouldn't be rifling 10 or something, making my way steadily to maxing it. Same applies to the pistol and no doubt any other gun they release within the near future. To argue that paid guns ruin the game is both wrong and doubley wrong.

    Not only do paid guns essentially pay for the game to continue, but they also don't offer that much more than many other guns within the game. Silenced, oh no, out play it.

    Edited:

    I can outgun whispers with a 2 slot OCA with reflex 2 and SnP 2. If you QQ about it you just don't know how to play. And god damnit, I forgot to refresh before posting those other images... Sorry guys. :(
    This. Outplaying someone else is the first and foremost thing you need to be doing before taking into account how progressed their gun is. Get APB'd? Press tab, check their guns, adjust accordingly. If you don't do so, you can't then turn round as the enemy tea bags your corpse complaining its OP when got gangfucked from behind from 5 foot away etc.
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  14. Post #14
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    I tried my hand at a Zabrak kind of Darth Maul character, on my new crim. He's... uhh.. Darth Crim. I think he turned out pretty nice! I'm planning to add more on him though.

    He uses the JG shotgun unlike my enforcer, who uses LMGs. I'm doing really well with him. He's on EU2, his name is JustinCredible. Add me now and msg me, I'm online at the moment.

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  15. Post #15
    Gold Member
    markfu's Avatar
    October 2007
    6,453 Posts
    it seems like every mission in APB boils down to who gets to defend something with good cover and high ground, and who has to attack that objective. Defenders always win

    [SIZE=1][COLOR=#444444]Edited:[/COLOR][/SIZE]

    which is why being an enforcer seems easier than being a crim (I've played both extensively) because enforcers do more defending
    I guess it just comes down to luck of mission selection, since after playing enforcer for about a hundred hours I've mostly been on attack missions. Only once out of every five or so games do we get dispatched to defend.
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  16. Post #16
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    This. Outplaying someone else is the first and foremost thing you need to be doing before taking into account how progressed their gun is. Get APB'd? Press tab, check their guns, adjust accordingly. If you don't do so, you can't then turn round as the enemy tea bags your corpse complaining its OP when got gangfucked from behind from 5 foot away etc.
    Someone doesn't check their enemies guns? Wow. That's a basic and very important field to cover - Adjustment. It's a tactical game, bros.
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  17. Post #17
    Bold Member
    Dennab
    October 2006
    3,815 Posts
    Just fucking ragequit after winning because I called out botters and they stopped botting. WuGGLeS and strudel. They destroyed me two rounds in a row, so I call them out for botting midmission. Guess what ? They stopped using it and I went 10 and 4 with a win. It's fucking sad. I'd have no problem against them on my crim, but just started my new enf so it was ridiculous. They'd instantly iron sight and start shooting AS SOON AS I was in view. It was fucking crazy. Of course after they stop using it, they stop doing that and they get their shit pushed in.
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  18. Post #18
    Gold Member
    Taggart's Avatar
    February 2006
    15,261 Posts
    yo, Obeya enforcers - I'm gonna play now (Am on mumble)
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  19. Post #19
    Gold Member
    TheForeigner's Avatar
    November 2008
    6,966 Posts
    Jeung and lilith bloodrose dont mind me im just a cop ramming down the door infront of you to take your drugs
    thanks :~)
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  20. Post #20
    Gold Member
    capgun's Avatar
    January 2005
    1,427 Posts
    Yay, New thread.

    Aww, more arguing



    Jeung and lilith bloodrose dont mind me im just a cop ramming down the door infront of you to take your drugs
    thanks :~)
    Had a trio of crims take refuge in the safehouse of one of the higher tier criminal contact, and we had a big firefight right in front of him.
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  21. Post #21
    Gold Member
    HkSniper's Avatar
    January 2005
    1,257 Posts
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  22. Post #22
    Clunj's Avatar
    July 2010
    2,799 Posts
    Nice effort, don't be disheartened, its just a bit... underdeveloped. Keep going though, you have got good colours above all else.
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  23. Post #23
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    Oh jeez. I've been accepted on probationary trial for membership in the WASP clan.
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  24. Post #24
    Gold Member
    Taggart's Avatar
    February 2006
    15,261 Posts
    god I hate WASP so much

    they literally look like a bunch of wankers
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  25. Post #25
    Clunj's Avatar
    July 2010
    2,799 Posts
    classy gettup combined with a solid structure to their clan. its how it should be done and you know it

    Edited:

    clever creation since the start wasnt it really.
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  26. Post #26
    Gold Member
    Dude Meister's Avatar
    September 2006
    2,061 Posts
    My clan doesn't have a uniform. Cool as one looks, I like variety more. Let people express their individuality.
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  27. Post #27
    Gold Member
    Taggart's Avatar
    February 2006
    15,261 Posts
    classy gettup combined with a solid structure to their clan. its how it should be done and you know it
    yeah because it's exactly how FP Enforcers Obeya works too

    the plus side is that FPEO doesn't look like a bunch of wankers, disregarding the fact that we're all facepunchers
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  28. Post #28
    Gold Member
    HkSniper's Avatar
    January 2005
    1,257 Posts
    Nice effort, don't be disheartened, its just a bit... underdeveloped. Keep going though, you have got good colours above all else.
    It's the most I can do on a free account, and I am not about to pay just to add more decals on my vehicle.

    Plus I need to unlock a LOT of stuff. Once I unlock proper equipment things will look a lot better off.
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  29. Post #29
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,441 Posts
    I'd design a uniform for US East, but only 2 get clothing slots.. meh.
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  30. Post #30
    Kurodragon's Avatar
    January 2009
    950 Posts
    I wish this game had a bit more weapon balance. I had the OCA Iron Reaper against an N-tec, with me firing first, the N-tec user managed to land all 5 shots into me at close range before my OCA could kill. I'd rather stick with a PMG than an OCA.
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  31. Post #31
    Gold Member
    AaRoNg11's Avatar
    May 2005
    564 Posts
    I wish this game had a bit more weapon balance. I had the OCA Iron Reaper against an N-tec, with me firing first, the N-tec user managed to land all 5 shots into me at close range before my OCA could kill. I'd rather stick with a PMG than an OCA.
    OCA is meant to be used from behind cover and while strafing. The idea is that you have much more mobility due to the very small accuracy penalty while moving. If you stand still and fire at an NTEC you are basically asking to lose.
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  32. Post #32
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    god I hate WASP so much

    they literally look like a bunch of wankers
    Nigga, they look like stylish bitches. And they're extremely coordinated - They're really great guys to play around, and those reasons are why they are so good. Just had my first run, shit was cool.

    Also I've taken a liking to the JG shotgun. I.. I fucking love it.
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  33. Post #33
    Gold Member
    Dude Meister's Avatar
    September 2006
    2,061 Posts
    OCA is meant to be used from behind cover and while strafing. The idea is that you have much more mobility due to the very small accuracy penalty while moving. If you stand still and fire at an NTEC you are basically asking to lose.
    Especially the Iron Reaper one, which I believe has a reflex sight. Strategy for OCA + Reflex sight = never stop moving ever. Speaking of, I just reached pointman rank 5, and now my OCA has a Reflex Sight 2 on it. It's cool.

    Question: Was that a good idea or should I have gone for a cooling jacket instead?
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  34. Post #34
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    Especially the Iron Reaper one, which I believe has a reflex sight. Strategy for OCA + Reflex sight = never stop moving ever. Speaking of, I just reached pointman rank 5, and now my OCA has a Reflex Sight 2 on it. It's cool.

    Question: Was that a good idea or should I have gone for a cooling jacket instead?
    Cooling jackets increase deadliness and multiplies whining factor from enemies to MAXIMUM. Reflex sight is just more accuracy on the move.
    But yeah, either is a good idea - It all depends on playstyle, but those two upgrades are the most fitting for the OCA.
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  35. Post #35
    Gold Member
    Dude Meister's Avatar
    September 2006
    2,061 Posts
    I intend to get both eventually (only 198 kills to go, oh joy!). I'm torn... Humm, cooling jacket increases fire rate but also accuracy bloom.. so I'm assuming I should fire in bursts when not at absolute closest range. But I've found my main problem is accidentally aiming bad and having too many bullets miss, so reflex sight is a big help. gahhh

    For a guy who isn't great at aiming, and tends to panic spray, which is better? In before both are just as good in different ways.
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  36. Post #36
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    I intend to get both eventually (only 198 kills to go, oh joy!). I'm torn... Humm, cooling jacket increases fire rate but also accuracy bloom.. so I'm assuming I should fire in bursts when not at absolute closest range. But I've found my main problem is accidentally aiming bad and having too many bullets miss, so reflex sight is a big help. gahhh

    For a guy who isn't great at aiming, and tends to panic spray, which is better? In before both are just as good in different ways.
    OCA is for going close and spraying. If you manage to be a little too long from point-blank/close range, sit down or move a bit around, then fire in bursts. If you have cooling jackets and fire in bursts at short range, that defeats the purpose of the upgrade.

    But yeah, cooling jackets make it more short range. You could also put a hunting sight and improved rifling to make it more viable at mid range.
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  37. Post #37
    Gold Member
    Dude Meister's Avatar
    September 2006
    2,061 Posts
    When i said fire in bursts with cooling jacket, I meant at slightly longer ranges. And I was thinking of relatively long bursts due to the very small accuracy degredation. But in general I get close as possible and spray. The skill in using an OCA is the getting close part

    What would be a good idea when it comes to modding a PMG though. I've noticed it's more accurate and fires slower, but seems to do more damage per bullet.
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  38. Post #38
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    When i said fire in bursts with cooling jacket, I meant at slightly longer ranges. And I was thinking of relatively long bursts due to the very small accuracy degredation. But in general I get close as possible and spray. The skill in using an OCA is the getting close part

    What would be a good idea when it comes to modding a PMG though. I've noticed it's more accurate and fires slower, but seems to do more damage per bullet.
    I would take Reflex Sight and Improved Rifling. It is now very viable at close and medium range. Again, cooling jacket makes it a rapetrain.
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  39. Post #39
    Gold Member
    markfu's Avatar
    October 2007
    6,453 Posts
    Oh jeez. I've been accepted on probationary trial for membership in the WASP clan.
    WASP? Is it a White Anglo-Saxon Protestant clan or something?
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  40. Post #40
    Gold Member
    dvondrake's Avatar
    August 2006
    2,336 Posts
    Sometimes this game just really pisses me off. Last time I played (couple days ago) me and three friends got matched against 5 people who wouldn't stop spawning inside this fortress of a building--and the objective was to kill them. It was literally impossible, they kept spawning inside where there were only two entrances, very easily coverable, while we kept spawning outside. It was like a really bad game of tower defense where you get to play as the zerglings. Was seriously fucking one-sided.
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