1. Post #1
    Gold Member
    Rong's Avatar
    September 2009
    12,144 Posts








    [release]

    [h2]Release Date[/h2]

    Oct 9-12 2012[/release]

    [release]

    [h2]Developed by [/h2]
    [/release]

    [release]

    [h2]Published by [/h2]



    [/release]

    [release]

    [h2]Game Engine[/h2]

    Modified Unreal Engine 3[/release]

    [release]

    [h2]System Requirements[/h2]


    Minimum Spec:

    OS: Windows Vista / Windows 7
    Processor: 3.0 GHz dual core or better
    Memory: 3 GB system RAM
    Hard Disk Space: 9 GB
    Video Card: DirectX 9 compatible with 512 MB video RAM or better
    Sound: Windows compatible sound card

    Recommended Spec:
    OS: Windows Vista / Windows 7
    Processor: 2.4 GHz quad core or better
    Memory: 4 GB system RAM
    Hard Disk Space: 9 GB
    Processor: 2.4 GHz quad core or better
    Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
    Sound: Windows compatible sound card

    [h2]DRM[/h2]



    [h2]Available on [/h2]

    Xbox 360, Playstation 3, Windows[/release]

    Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump. Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need.

    Harvey Smith
    , one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.

    We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

    Dishonored is a game we can't wait to tell you more about.

    On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus analysis of the major press conferences and new hardware.
    As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.
    Until then, check out the gorgeous high-res cover from Arkane Studios and Viktor Antonov:
    http://www.gameinformer.com/b/news/a...ishonored.aspx



    [release]

    [h2]Screenies[/h2]















































































































    [/release]



    [release]
    [h2]Trivia[/h2]

    [*]The player controls Corvo, once a bodyguard for the Empress, who seeks vengeance against Lord Regent who framed Corvo for the assassination of the Empress.

    [*]The game is presented in open world format as the player can roam The Isles as well as the distant Pandyssian Continent, though the primary setting for the game is the steampunk city of Dunwall.

    [*]The game is a first-person shooter, but an emphasis is placed on stealth action and the utilization of gadgets as well as the environment to eliminate opposing forces.

    [*]In the Game Informer cover story, it was mentioned that every enemy in the game can be neutralized non-lethally, if the player so chooses.

    [*]Lead designers Harvey Smith and Raf Colantonio have described the game world as a "simulation"; if the player encounters thugs harassing an innocent passerby, they can be fought off, but the thugs themselves exist within the game world prior to the event, rather than simply spawning in at a designated time or place. If the player encounters the thugs ahead of time, they can be defeated and the mugging will never take place at all.

    [/release]


    [release]

    Who are you?

    Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.
    Why should you care?

    Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.
    How are they going to do that?

    Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.
    What’s the catch?

    It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.
    [/release]


    [release]Q: Who is developing Dishonored? I’ve heard that people from Arx Fatalis, Bioshock 2, Half-Life 2, Dark Messiah, and the original Deus Ex are onboard.

    A: Our full team (with offices in Lyon, France and Austin, TX) is working on Dishonored. Many of our team members have worked on the titles mentioned above (in addition to others), and we all feel very lucky to be working together on this project.

    Between now and the game’s release, we’ll share new details on our team and studios.[/release]

    [release]Q: And what about the involvement with Bethesda/Todd Howard/ZeniMax/etc/.?

    A: Arkane Studios is now part of the ZeniMax family and our future titles, beginning with Dishonored , will be published by Bethesda. Todd and the rest of Bethesda Game Studios are not working on Dishonored — as you know they’re putting the final touches on Skyrim (which we can’t wait to play!).

    While we’re not working directly with BGS, it’s great that we’re able to regularly talk, share ideas, and trade feedback.[/release]


    [release]Q: Viktor Antonov (the art director of Half-Life 2 and visionary behind City 17) is involved in the project. What’s his role on Dishonored?

    A: Viktor is our Visual Concept Designer, working side by side with our Art Director, Sebastien Mitton. Dishonored has its own distinct look and any similarities to other games is either coincidental or a byproduct of Viktor’s very recognizable signature design style. Some elements of Dishonored’s look are driven by the alternate industrial revolution in our fiction. Other aspects of the art direction are deliberately impressionistic, as a creative choice. Stay tuned for more screenshots and in-game video footage.[/release]


    [release]Q: Why doesn’t Dishonored take advantage of the idTech5 engine?

    A: The game was in early development before we joined Bethesda. We’re certainly impressed by everything idTech5 has to offer, but Dishonored is being crafted with a custom version of the Unreal Engine, including plenty of features developed in-house.
    [/release]

    [release]Q: What is the mission structure for the game? Is Dishonored an open world game?

    A: Dishonored is a mission-based game, with each location a living, breathing place in the city. These places have distinct identities, but also feel like part of an integrated world. Each mission will take you to a set of sandbox areas with multiple pathways encouraging exploration, in terms of both physical space, player style and game mechanics powers. The game also features a central hub that you revisit between missions. Incidentally, one of our core values is world cohesion, so we think about who lives in each place and how the area functions, realistically.
    [/release]

    [release]Q: What about the gameplay? Is it a stealth game or a “run and gun” FPS?

    A: “Play your way” is one of our sayings at Arkane. In Dishonored, you will be able to find and exploit your own play-style. Whether you prefer several flavors of stealth, trickery or direct combat, the player will be able to make gameplay style choices throughout the game, second to second. However, the game is tuned so that direct combat is intense.
    [/release]

    [release]Q: Tell us about the game’s perspective and the philosophy behind it.

    A: The entire game is seen through the player-character’s eyes as he moves through the world. (Not sticky cover system or third-person camera cuts.) You have a range of movement options from first-person point of view, including lean, sprint, slide and mantle. In addition, you have the opportunity to gain improved physical abilities throughout the game through one of our three character upgrade systems. Swimming, hiding in shadows and getting up onto rooftops are part of the fun.
    [/release]
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  2. Post #2
    TheMustacheHero's Avatar
    March 2010
    421 Posts
    It's being published by Bethesda, it will probably be awesome.
    Look at Brink, Fallout New Vegas, and Wet.
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  3. Post #3
    Secure, Contain, Protect.
    Zombii's Avatar
    October 2008
    7,965 Posts
    It's being published by Bethesda, it will probably be bad.
    Look at Brink, Fallout New Vegas, and Wet.
    Do you even know the difference between "publisher" and "developer"?
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  4. Post #4
    This is -- excuse me -- a DAMN fine cup of coffee.
    The_Marine's Avatar
    August 2008
    8,795 Posts
    It's being published by Bethesda, it will probably be bad.
    Look at Brink, Fallout New Vegas, and Wet.
    New Vegas wasn't bad in any sense of the word.

    0/10
    Would be trolled again.
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  5. Post #5
    Gold Member
    Dr.C's Avatar
    April 2006
    7,449 Posts
    Dark Messiah of Might and Magic was great. I'd still be playing it if it weren't so buggy
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  6. Post #6
    Roll a d100, 99? Deary me...
    cyclocius's Avatar
    January 2009
    8,434 Posts
    Directed by the lead Director of Deus Ex, Arkane Studios made Dark Messiah: Might and Magic.

    I have high hopes.
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  7. Post #7
    Gold Member
    spekter's Avatar
    January 2006
    10,058 Posts
    As long as I get to see more work by Viktor.
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  8. Post #8
    Gold Member
    Vaught's Avatar
    June 2008
    6,310 Posts
    Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world.
    Hrmm. Might be cool then.

    Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio.
    Take my money, just take it now.
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  9. Post #9
    Gold Member
    Rong's Avatar
    September 2009
    12,144 Posts
    It's being published by Bethesda, it will probably be bad.
    Look at Brink, Fallout New Vegas, and Wet.
    No way, Jose!
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  10. Post #10
     
    ijyt's Avatar
    May 2006
    8,984 Posts
    I instantly saw that C17 vibe, this could be good, very good.
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  11. Post #11
    cdr248's Avatar
    August 2009
    9,397 Posts
    Thief + Deus Ex + Hitman = Fuck yeah
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  12. Post #12
    Gold Member
    sltungle's Avatar
    December 2007
    6,678 Posts
    The very second I opened this and saw the image the first thing I thought was:

    "Woah, that looks fucking awesome! ... Reminds me of City 17, almost."

    The second thing I thought was:

    "I bet whoever designed City 17 designed that..."
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  13. Post #13
    Capn'Underpants's Avatar
    October 2010
    1,111 Posts
    SHUP UP AND TAKE MY MONEY ALREADY!
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  14. Post #14

    February 2011
    637 Posts
    It's being published by Bethesda, it will probably be bad.
    Look at Brink, Fallout New Vegas, and Wet.
    I don't think Brink was bad, I think the marketing mislead many of what the game was actually like.
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  15. Post #15
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,313 Posts
    Bethesda has published a lot of bad games yes, but so has every Publisher.
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  16. Post #16
    Gold Member
    Scot's Avatar
    March 2007
    15,350 Posts
    Sounds very sexy.
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  17. Post #17
    Gold Member
    sltungle's Avatar
    December 2007
    6,678 Posts
    Bethesda has published a lot of bad games yes, but so has every Publisher.
    Good ones too, though. Fallout 3 was a fucking exceptional game (published and developed by them).
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  18. Post #18
    BaCkStAbEr's Avatar
    April 2011
    1,386 Posts
    -snip-
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  19. Post #19
    Gold Member
    hexpunK's Avatar
    August 2008
    15,316 Posts
    I see what looks like the Combine APC, a train with a similar design to the Razor trains and that mask has a very Combine feel to it.

    I wonder what their inspiration was
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  20. Post #20
    Gold Member
    redBadger's Avatar
    November 2008
    14,736 Posts
    I see what looks like the Combine APC, a train with a similar design to the Razor trains and that mask has a very Combine feel to it.

    I wonder what their inspiration was
    Half-Life 2 should have been dark and gritty. I didn't feel intimidated by the Combine presence at all. If this game ends up being anything like Half-Life 2, they'd best do it right.
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  21. Post #21
    Gold Member
    zeldar's Avatar
    July 2007
    7,415 Posts
    I see what looks like the Combine APC, a train with a similar design to the Razor trains and that mask has a very Combine feel to it.

    I wonder what their inspiration was
    Where's the bad reading rating when you need it..
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  22. Post #22
    Gold Member
    hexpunK's Avatar
    August 2008
    15,316 Posts
    Where's the bad reading rating when you need it..
    The guy who designed City 17 worked on it, that doesn't mean that everything has to look like HL2 does it now? It would mostly be the architecture, not the vehicles too. The combine vehicles had nothing to do with City 17s design.
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  23. Post #23
    red_pharoah's Avatar
    August 2009
    6,751 Posts
    -snip- ninjas
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  24. Post #24
    Gold Member
    Scot's Avatar
    March 2007
    15,350 Posts
    Didn't Viktor Antonov do the music for HL2 as well?
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  25. Post #25
    Sorin's Avatar
    December 2008
    814 Posts
    New Vegas wasn't bad in any sense of the word.
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  26. Post #26
    Gold Member
    Tacosheller's Avatar
    March 2010
    7,746 Posts
    Antonov and Harvey Smith? ohgodohgodhohdohoofgd


    I want this
    now

    Edited:

    You don't even own it, how would you know?

    It's a great game, I love it as do a lot of people.
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  27. Post #27
    Mr. Scorpio's Avatar
    May 2010
    11,103 Posts
    holy fuck


    deus ex and viktor antonov

    does it also deliver free blow jobs because that's the only way that it could be made better
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  28. Post #28
    Dr. Awkward's Avatar
    August 2009
    357 Posts
    Harvey smith and Viktor Antonov gotyay
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  29. Post #29
    Mr. Scorpio's Avatar
    May 2010
    11,103 Posts
    It really wasn't. It was just a better Fallout 3.

    Yeah, it's fucking criminal how similar it was, but I think the improved writing quality was worth it.
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  30. Post #30
    gokuman4594's Avatar
    April 2010
    807 Posts
    Wow, looks super awesome. I love RPGs.
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  31. Post #31
    churboi austin
    Trogdon's Avatar
    October 2007
    12,877 Posts
    i'm actually excited for this, which is weird because most games sound boring to me.
    hope it has really interactive elements, i'm absolutely loving the art design.
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  32. Post #32
    Gold Member
    redBadger's Avatar
    November 2008
    14,736 Posts
    -snip- very dumb
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  33. Post #33
    Official worst poster 2011
    certified's Avatar
    June 2007
    8,521 Posts
    Looks a bit too much like HL2 from what we can see so far.
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  34. Post #34
    Mr. Scorpio's Avatar
    May 2010
    11,103 Posts
    i'm actually excited for this, which is weird because most games sound boring to me.
    hope it has really interactive elements, i'm absolutely loving the art design.
    If Viktor Antonov and H R Giger worked on a project together I would have a lethally powerful orgasm.
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  35. Post #35
    Gold Member
    redBadger's Avatar
    November 2008
    14,736 Posts
    Looks a bit too much like HL2 from what we can see so far.
    HL2 really didn't impress me or stand out at all with it's art design. I'm optimistic saying that this game may be able to pull it off.
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  36. Post #36
    Mr. Scorpio's Avatar
    May 2010
    11,103 Posts
    Looks a bit too much like HL2 from what we can see so far.
    Correction: It looks like the totally fucking awesome Half Life 2 beta in which everything was a terrifying cyberpunk monolith of evil
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  37. Post #37
    Gold Member
    Mr Flexi's Avatar
    January 2010
    3,514 Posts
    It's being published by Bethesda, it will probably be bad.
    Look at Brink, Fallout New Vegas, and Wet.
    This has to be the most un-educated and opinionated post I've seen in some time, thank you.

    I truthfully consider myself to be a Bethesda fanboy, everything they've been a part of, I've enjoyed in some way.
    Cannot wait to see more.
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  38. Post #38
    Te Adoro's Avatar
    February 2011
    324 Posts
    Didn't really read the title, saw the picture, instantly thought Half-Life 3.

    Sadly, it isn't Half-Life 3. But what it looks like is a stealth/action game with a lot of big names behind it.

    Needless to say I'm excited.
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  39. Post #39
    Mr. Scorpio's Avatar
    May 2010
    11,103 Posts
    HL2 really didn't impress me or stand out at all with it's art design. I'm optimistic saying that this game may be able to pull it off.


    this is what viktor antonov does
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  40. Post #40
    Official worst poster 2011
    certified's Avatar
    June 2007
    8,521 Posts
    2 striders, a Combine APC, Metrocop helmet, and a Combine razor train.

    How do we know if this does or does not potentially have something to do with Half-Life 2, or if it is a codename for HL2:EP3, and that Valve might have licensed the HL IP out to Bethesda?
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