1. Post #1
    Gold Member
    Ziron's Avatar
    June 2006
    3,087 Posts
    Here's a little interesting bit of obscure Valve knowledge; it seems that Valve wanted to release a port of THE famous Quake CTF mod; Threewave, to Deathmatch Classic at one point. It seems this port was released as a part of the infamous 2003 Valve leaks with the then full version of Counter-Strike: Condition Zero. It was lost in the commotion about the leaks until 8 years later, when SiPlus rediscovered it on a pirated Russian CD containing it with the leaked Condition Zero and a regular pirated HL1 copy.

    It seems that this is completely legit; the “last modified” dates on the files were on 9/26/2003, which is exactly around the time the Valve leak happened. The artwork (well, the textures at least) looks exactly like the work you see in DMC, meaning it had to have come from Valve.

    As for the actual content; the game seems to be in a heavily WIP state at the point it was leaked. All of the models for the runes and the Grappling Hook are ripped from the Quake 2 version of Threewave. The “original” models in the game consist of a reskinned TFC flag for...the flag and a blue or red Gman with their respective team's logo pasted onto his back. The maps go from perfectly retextured versions of existing Quake 1 CTF levels to basically raw ports of the original Quake versions with missing textures and broken spawn points. There's also a lot of neat-looking art for the new levels that've never been seen before, such as glass windows showing each team's logo, “techbase” textures that didn't appear anywhere else, a neat-looking skybox texture, and rock textures that look more like early versions of work you'd see in HL2 instead of the ones in HL1.

    There really isn't much to say about the DMC Threewave port as a game, but it does show an part of Valve's game history they've never, ever told us about before; that they were planning on making a CTF mod for DMC. Interestingly enough, the original creator of Threewave works at Valve now. When contacted about this port, he said that there was never any plan to release Threewave to DMC. Makes you wonder if this was done behind his back as a side-project between a few guys.

    You can download it at http://www.moddb.com/games/deathmatc.../threewave-ctf, but you need to own DMC and make sure you follow the instructions on the page if you want it to work.

    Here's some screenshots :

    (Nearly) Complete levels:














    Really broken levels:







    Enjoy!
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  2. Post #2
    Dancing Member
    BlueYoshi's Avatar
    July 2009
    2,748 Posts
    Interesting.
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  3. Post #3
    Eeshton's Avatar
    October 2010
    10,385 Posts
    I always hated how blotchy TF textures were.
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  4. Post #4
    Gold Member
    i_speel_good's Avatar
    June 2006
    3,266 Posts
    Really interesting story.

    Enjoy!
    This would look so good in a current-gen engine.
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  5. Post #5
    Gold Member
    krakadict's Avatar
    June 2009
    2,900 Posts
    goes to show how far we've came since then

  6. Post #6
    Hanibal's Avatar
    June 2010
    2,720 Posts
    DMC is actually pretty fun , if you have ever played quake 3 or any other quake game below 4 you would catch on to DMC pretty fast.
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  7. Post #7

    July 2011
    53 Posts
    wow, thats good.

  8. Post #8
    phantompain5's Avatar
    December 2007
    786 Posts
    It would be sick if they remade one of these shooters in source, would look and play amazing.
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  9. Post #9
    SteamDB
    Marlamin's Avatar
    November 2007
    10,903 Posts
    That's some pretty bitchin' glass window art textures right there. Amazing for that engine, I'd almost say.
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  10. Post #10
    SFC3's Avatar
    July 2009
    2,629 Posts
    I wanna know if the CD is still around.
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  11. Post #11
    Gold Member
    dude2193's Avatar
    April 2006
    2,670 Posts
    Nostalgia

  12. Post #12
    Gold Member
    Ziron's Avatar
    June 2006
    3,087 Posts
    I always hated how blotchy TF textures were.
    HL1 and TFC's blotchy textures give them character you don't see in most games these days.
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  13. Post #13
    CakeMaster7's Avatar
    October 2010
    11,797 Posts
    This looks awesome.

    And I like how it looks like a sort of like an evolution of HL1's textures towards the textures of HL2.
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  14. Post #14
    Sometimes i fall down :(
    green bandit's Avatar
    July 2008
    3,196 Posts
    That's pretty cool. I wonder what other projects Valve has canceled that we dont know about.
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  15. Post #15
    Psyke89's Avatar
    January 2010
    642 Posts
    DMC is actually pretty fun , if you have ever played quake 3 or any other quake game below 4 you would catch on to DMC pretty fast.
    Well DMC was basicly QuakeWorld.
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  16. Post #16
    foxcock
    Bletotum's Avatar
    June 2008
    6,873 Posts
    HL1 and TFC's blotchy textures give them character you don't see in most games these days.
    combining lower quality engines with good gameplay gives a certain charm
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  17. Post #17
    Gold Member
    ProZak's Avatar
    April 2005
    576 Posts
    I wanna know if the CD is still around.
    Yeah, I have a copy lying around somewhere. I find it hilarious it says SiPlus discovered this when I remember playing it on my P4 1800 Ghz with 1GB ram and a Geforce 3 Ti.

    But I guess he's the first to ever mention it to others.

  18. Post #18
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Wow, that is fucking rad.

  19. Post #19
    Gold Member
    MenteR's Avatar
    July 2007
    5,322 Posts
    who wants to do a fp match of dmc
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  20. Post #20
    Gold Member
    itzpanda's Avatar
    March 2005
    3,397 Posts
    Man I wish they did release this, I fucking LOVED Deathmatch Classic

    who wants to do a fp match of dmc
    I do!
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  21. Post #21
    woolio1's Avatar
    November 2009
    9,089 Posts
    Hmm... So... Who wants to actually finish this? Shouldn't be too difficult, looks like the basic gameplay and controls are all but finished. Just needs a good deal of elbow grease and spit polish.

    Actually, scratch that. It needs turtle wax and lysol. Why would we spit on this?

    EDIT: Heck, we could probably port the levels and whatnot over to Source 2011, make some minor alterations, and ship it as a full-fledged mod.
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  22. Post #22
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,941 Posts
    Do it.

  23. Post #23
    I LIKE BIG DUCKS AND I CANNOT LIE, YOU OTHER QUACKS CAN'T DENY
    Wootman's Avatar
    December 2008
    13,341 Posts
    I thought some screenshots were source for a second
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  24. Post #24

    April 2012
    2 Posts
    I know this post is old but I just had to reply to it.

    It's interesting to see my level, The Warzone, redone. I'm curious to know who redid it. I've gotten out of the Quake scene back in 2002 and have just gotten back into it and am very surprised to see my map redone. I didn't know that a .bsp could be hacked to get the map file because I never gave it to anyone. I never even gave it to Zoid.

    I do like the remake of it. I only wish I knew it was being redone. So, to whoever redid it reads this, good job. If Valve was to make any money off of this mod, I sure would be contacting them about using my map without my permission. :)

    BTW, if anyone is still reading this thread, what is DMC? I'll search some more but haven't found it yet. Thanks...
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  25. Post #25
    Gold Member
    Marphy Black's Avatar
    December 2004
    1,031 Posts
    what is DMC?
    Deathmatch Classic is an official modification for Half-Life made by Valve. Its intention was to recreate Quake's gameplay by recreating the maps, weapons, and power-ups within HL1. It only supported Deathmatch and Team Deatchmatch modes, however, hence their apparent intentions of recreating the famed CTF mod to add in a Capture the Flag mode. DMC was originally released for free in a patch for the CD version of Half-Life, but today it must be separately purchased on Steam.

  26. Post #26

    April 2012
    2 Posts
    Thanks Marphy Black. I'm gonna look into this.
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  27. Post #27
    Zero Hour's Avatar
    July 2011
    810 Posts
    I would be very interested in having a look through the files of this game.
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  28. Post #28
    RagerTrader's Avatar
    September 2011
    1,708 Posts
    Blue Hammer insignia.

    Builder's League United?

    Maybe a early version of current TF2, post-realistic phase, that we never heard about?
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  29. Post #29
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,192 Posts
    GOTY
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  30. Post #30
    Gold Member
    megafat's Avatar
    January 2005
    6,432 Posts
    Now with $10 DLC for Textures. $15 for sounds so you can hear your enemies coming.
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  31. Post #31
    support my deus ex fanfiction
    Gamerman12's Avatar
    November 2009
    1,221 Posts
    Maybe a early version of current TF2, post-realistic phase, that we never heard about?
    erm

  32. Post #32
    RAIN BOW DASH IS TEH BEST PONY! SWAG!
    Starscre4M's Avatar
    November 2010
    1,578 Posts
    Blue Hammer insignia.

    Builder's League United?

    Maybe a early version of current TF2, post-realistic phase, that we never heard about?
    nope
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  33. Post #33
    Sonic_l0lz's Avatar
    February 2007
    46 Posts
    Blue Hammer insignia.

    Builder's League United?

    Maybe a early version of current TF2, post-realistic phase, that we never heard about?
    What's wrong with you? Have you never played any of the Quake series.
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  34. Post #34
    Creeper's Avatar
    July 2010
    1,562 Posts
    I still play DMC from time to time, all the severs are like 260+ ping though.
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