1. Post #6841
    DiCiSpitfire's Avatar
    May 2011
    537 Posts
    I just landed on the mun
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  2. Post #6842
    cwook's Avatar
    March 2010
    1,431 Posts
    Pre-ordering is back up.
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  3. Post #6843
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts


    Solar system escape velocity.
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  4. Post #6844
    MC3craze's Avatar
    April 2009
    6,187 Posts


    Solar system escape velocity.
    1.Fly through the sun
    2.Done

    Piss easy because the sun isn't modeled yet.
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  5. Post #6845
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    But I didn't go through the sun.
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  6. Post #6846
    MC3craze's Avatar
    April 2009
    6,187 Posts
    But I didn't go through the sun.
    Didn't accuse you of it. Just saying its not very remarkable.

    Edited:

    Damn, looking at the post back in July, this game has come a long way.

    Edited:

    Also I love the Failcan 9. Cardboardbox is a boss.
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  7. Post #6847
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    Also I love the Failcan 9. Cardboardbox is a boss.

    oh? how is that thing working for you? launch any satellites with it yet? making th gyro currently aso it doesn't spin and rip the boosters off. sadly the heavy cannot work to full awesomeness till fuel lines are developed.
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  8. Post #6848
    MC3craze's Avatar
    April 2009
    6,187 Posts
    oh? how is that thing working for you? launch any satellites with it yet? making th gyro currently aso it doesn't spin and rip the boosters off. sadly the heavy cannot work to full awesomeness till fuel lines are developed.
    Its working great, just the ASAS gets really iffy once you try your second stage.

    Also screenshots for the rest of you!:






    Second stage was smashed by the first, emergency separated.


    This motherfucker is too damn tall for the VAB.
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  9. Post #6849
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    It's not exactly too tall. whatever is on top is supposed to sit inside the fairings :D

    As for the curshing of the secound stage. you need to lean it side ways before it gets that high. i turn it at like 12km. I hope it is not a problem once it has cargo. but that probably will not work till they fix wobbling links.....

    anyway, as for the ASAS on the second stage i have no idea why it does that.... but i find just turning sas off and on after separation with out turning the engines on fixes it.

    Also, the secound stage can vertically land on its own power when the fuel tank has a small amount of fuel left :) just as SpaceX intends for the real rocket :D
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  10. Post #6850
    MC3craze's Avatar
    April 2009
    6,187 Posts
    It's not exactly too tall. whatever is on top is supposed to sit inside the fairings :D

    anyway, as for the ASAS on the second stage i have no idea why it does that.... but i find just turning sas off and on after separation with out turning the engines on fixes it.
    For me it just flips about until I crash it into the ocean.
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  11. Post #6851
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    eh. it is fixable after the second stage separates. The failcan9 needs some skill to fly correctly :) I have little problems with it these days but it can blow itself up if done wrong it seems.
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  12. Post #6852
    MC3craze's Avatar
    April 2009
    6,187 Posts
    eh. it is fixable after the second stage separates. The failcan9 needs some skill to fly correctly :) I have little problems with it these days but it can blow itself up if done wrong it seems.
    Yeah, haven't piloted it much tbh. Does have some serious capability.
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  13. Post #6853
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    Yeah, haven't piloted it much tbh. Does have some serious capability.
    it will be nice when kerbal space rockets don't fly like a wet noodle being pulled by fishing string... currently any weight on top makes them sort of break 50% of the time lol.

    but making the nose cones into SAS modules fixes the booster spin problem.
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  14. Post #6854
    xxmiss BRAZIL of the yearxx
    Oicani Gonzales's Avatar
    February 2011
    14,797 Posts
    It's up!


    Took me a lot of time to make it, but it turned out okay, I guess.
    First long video I've done.
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  15. Post #6855
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    if only you knew that 'X' key kills your engines in Orbital view. and ijkl keys used like wasd makes RCS work in a none spin way. but nice video man :D
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  16. Post #6856
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    Am I the only one that prefers to keep the North line on the bottom of the navball, and instead yaw to 90 degrees instead of rotating around then pitching down?
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  17. Post #6857
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    Am I the only one that prefers to keep the North line on the bottom of the navball, and instead yaw to 90 degrees instead of rotating around then pitching down?
    no I prefer that as well.
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  18. Post #6858
    Gold Member
    RayvenQ's Avatar
    December 2004
    7,931 Posts
    It's up!


    Took me a lot of time to make it, but it turned out okay, I guess.
    First long video I've done.
    What's your AP when going to the moon from the planet, 'cause thats the trickiest part for me, usually i end up being too fast, or too slow and just miss getting caught by the muns gravity.
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  19. Post #6859
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    and yes yes yes

    boards of canada
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  20. Post #6860
    voodooattack's Avatar
    October 2009
    1,661 Posts
    It's up!


    Took me a lot of time to make it, but it turned out okay, I guess.
    First long video I've done.
    What? That's not a Mun landing.. That's you playing tag with the Mun.

    I usually land for 5-10 minutes and detach a (fake) science module then launch out again.

    Edited:

    Good job on the rest though, I like how you handled that orbital transfer. (including the recovery from an orbit-gone-wrong)
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  21. Post #6861
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    It's up!





    Took me a lot of time to make it, but it turned out okay, I guess.
    First long video I've done.
    Only one big gripe with this.

    When going from the Mün and back, you shouldn't burn so that your Apoapsis is in Kerbins direction, rather you should burn so that it's in the opposite direction from the direction the Mün is moving. (The Mün and therefore also you are already in an orbit around Kerbin, thus going in the opposite direction of that will immediately get you an elliptical orbit with an Apokee around the Mün's altitude, and a Perikee much closer to Kerbin.)

    Edited:

    I might make a video too.
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  22. Post #6862
    Yesterday I launched my first proper rocket. I burned at my Apopsis to enter a proper orbit as LaparNar has taught me and I had a bit too much force it seems, as instead of orbiting Kerbin I ended up orbiting it's star, whatever it's called.

    Edited:

    I'll call it the sün.
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  23. Post #6863
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    I'll call it the sün.
    Kerbol.
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  24. Post #6864
    Aw.
    Anyway, I just managed my first stable orbit, and I managed to get back to Kerbin safely. Hooray, I understand this game now.

    Edited:

    I'm only one step from understanding how to catapult my enemies into the sun.
    Uh, the Kerbol.
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  25. Post #6865
    MC3craze's Avatar
    April 2009
    6,187 Posts
    I want the sun to be modeled so I can throw shit into it.

    Edited:

    It's up!


    Took me a lot of time to make it, but it turned out okay, I guess.
    First long video I've done.
    That last stage looked like a giant jet engine.
    Favorited and liked the video. :P
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  26. Post #6866
    xxmiss BRAZIL of the yearxx
    Oicani Gonzales's Avatar
    February 2011
    14,797 Posts
    if only you knew that 'X' key kills your engines in Orbital view. and ijkl keys used like wasd makes RCS work in a none spin way. but nice video man :D
    I do, I think I put it somewhere in the video, even?

    What's your AP when going to the moon from the planet, 'cause thats the trickiest part for me, usually i end up being too fast, or too slow and just miss getting caught by the muns gravity.
    I don't actually check the AP. I go by the looks, to be honest. Depending of how far the moon is, I put the AP a bit higher or lower, but always leaving that room.

    What? That's not a Mun landing.. That's you playing tag with the Mun.

    I usually land for 5-10 minutes and detach a (fake) science module then launch out again.

    Edited:

    Good job on the rest though, I like how you handled that orbital transfer. (including the recovery from an orbit-gone-wrong)
    I didn't have anything to leave on the moon (though my rocket definitely has some payload carrying capabilities), and also had to keep the video short.

    Only one big gripe with this.

    When going from the Mün and back, you shouldn't burn so that your Apoapsis is in Kerbins direction, rather you should burn so that it's in the opposite direction from the direction the Mün is moving. (The Mün and therefore also you are already in an orbit around Kerbin, thus going in the opposite direction of that will immediately get you an elliptical orbit with an Apokee around the Mün's altitude, and a Perikee much closer to Kerbin.)
    I found that out like 5 minutes after the video was uploaded. Always done it that way and it worked, though, sorry! But I do believe an important concept is shown: how to handle your AP and PE's rotation.

    That last stage looked like a giant jet engine.
    Favorited and liked the video. :P
    Pretty much the point, it's supposed to be there just to handle slowing down if I'm going too fast or burning a bit on orbit to land farther.




    Thanks a lot for watching the video, guys!
    Took me like 6 hours to finish that thing, due to a billion technical problems and lack of experience. :D
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  27. Post #6867
    Winstonn's Avatar
    August 2010
    855 Posts
    Am I the only one that prefers to keep the North line on the bottom of the navball, and instead yaw to 90 degrees instead of rotating around then pitching down?
    Rolling 90 degrees puts you on the same orbital plane as the moon.
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  28. Post #6868
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Going to attempt a direct ascent. Wish me luck.
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  29. Post #6869
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    I marked off my position on the map view every ingame hour, on a free-return trajectory:



    Makes me want a built in history map, similar to the orbit map.
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  30. Post #6870
    Hey guys, I just got Kerbal 0.12. What mods should I have?
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  31. Post #6871
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  32. Post #6872
    xxmiss BRAZIL of the yearxx
    Oicani Gonzales's Avatar
    February 2011
    14,797 Posts





    best mod

    Saw it, not really interested. But I'd like a Kerbal plushie so damn bad.
    Me neither, but you got to agree it's funny
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  33. Post #6873
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Saw it, not really interested. But I'd like a Kerbal plushie so damn bad.
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  34. Post #6874
    StaT's Avatar
    February 2011
    558 Posts
    Lunched a satellite

    and came back near the KFC for the first time ever


    Edited:

    I mean KSC not KFC....

    Why do i always mistaken a space center with fried chicken
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  35. Post #6875
    Gold Member
    RayvenQ's Avatar
    December 2004
    7,931 Posts





    best mod



    Me neither, but you got to agree it's funny
    It's raining Jeb, Hallelujiah, it's raining Jeb!
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  36. Post #6876
    DrasarSalman's Avatar
    August 2009
    7,671 Posts
    Lunched a satellite

    Why do i always mistaken a space center with fried chicken
    I think I found the reason.
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  37. Post #6877
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    :d launched 50 mass into KSO. :D it is so "omg is that going to make it into orbit?" when you first launch. i wish rockets didn't wiggle so much. it makes it so inefficient fuel wise.
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  38. Post #6878
    Gold Member
    finbe's Avatar
    June 2010
    2,116 Posts
    :d launched 50 mass into KSO. :D it is so "omg is that going to make it into orbit?" when you first launch. i wish rockets didn't wiggle so much. it makes it so inefficient fuel wise.
    Struts man, struts.
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  39. Post #6879
    MC3craze's Avatar
    April 2009
    6,187 Posts
    This is the landing procedure for the Aquarius CEV; I didn't feel like putting all these in a single post, so here is an album:http://imgur.com/a/w1ELY#0

    In the first few pictures, you can see me putting the Habitation/Service module in an almost circular orbit; and the rest are landing the returning to Kerbin.

    Edited:

    And imgur is retarded and might not load the whole album, so if you hit a dead end, just F5 the page.
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  40. Post #6880
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,442 Posts
    Struts man, struts.
    There are struts. It just weighs like 600 mass.
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