1. Post #1
    Kanji Okami's Avatar
    January 2011
    252 Posts
    [release]Yep this thread is about what the title says, Ports from Monster Hunter Tri for the Wii. Im currently working on armor and im posting what ive done so far with the help of the following!

    Credits:
    Me- For ripping and compiling.
    Sekisa- For taking time to help convert most of the weapons to SMD's
    Oogaboogaman- For teaching me the steps to do this.
    Big thanks to the two of you![/release]

    Anyways on to some screens:
    Pretty broken at the moment, im still really new to ragdolling.
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  2. Post #2
    Kanji Okami's Avatar
    January 2011
    252 Posts
    OP is updated, also sorry for the lack of AA, my computer only seems to use it in ceratin source games, gmod isnt one of them.

  3. Post #3
    UchihaItachi's Avatar
    November 2008
    149 Posts
    I can make these into v_model + w_model with animations if you want :>
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  4. Post #4
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Sounds great, but i wanna touch up the textures. im still missing the normal maps and such.

  5. Post #5
    devilxxd35's Avatar
    August 2010
    52 Posts
    can you port armors please?
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  6. Post #6
    Kanji Okami's Avatar
    January 2011
    252 Posts
    I could try when im done with weapons, but from what i saw theyll be a lot more work. The gauntlets and leggins seem t come in 2's so ill probably need to take the pair, split them and save them each as seperate parts. considering all the armor. then the male and female itll be a while unless i get some help.


    EDIT: Incase people where wondering why theres 2 pics of each, its because i felt the need to have a picture showing them all and one showing the proportions.

  7. Post #7
    Gold Member
    Clavus's Avatar
    September 2009
    6,160 Posts
    Lot of them seem to have checkerboard reflections on them. Great work though, keep at it.
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  8. Post #8
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Fixed the checker pattern issue!
    I accidentally had normal maps on the vmt so that happened since it didnt have any, its fixed now.

  9. Post #9
    Gold Member
    chaoselite's Avatar
    April 2005
    368 Posts
    Dude, I fucking LOVE Monster Hunter. This is awesome!
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  10. Post #10
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Im very glad you approve. I need to do the rest of the weapons and make them look pretty.

  11. Post #11
    BigOwl's Avatar
    October 2010
    3,292 Posts
    Those swords are the size of fucking people

  12. Post #12
    Kanji Okami's Avatar
    January 2011
    252 Posts
    yep thats the way there supposed to be. ill be doing sword and shields soon and those are pretty small.

  13. Post #13
    UchihaItachi's Avatar
    November 2008
    149 Posts
    Kanji Okami, I cant decompile your fabulous ports.... Could you possibly send me the smd's?

  14. Post #14
    UchihaItachi's Avatar
    November 2008
    149 Posts
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  15. Post #15

    July 2011
    2 Posts
    Impressive!

    Are there models of characters (Like the Guildie or Felynes) or armor sets you can import as well?

  16. Post #16
    Kanji Okami's Avatar
    January 2011
    252 Posts
    i can port them all, but theres an issue. i dont know how to rig stuff. if you or some one else could i could give them the files. armor ill do later when i finish weapons. also UchihaItachi nice animations, bear in mind all those weapons are two handed.

  17. Post #17
    UchihaItachi's Avatar
    November 2008
    149 Posts
    Also UchihaItachi nice animations, bear in mind all those weapons are two handed.
    Cheers, and ye I saw that but I try to animate in line with existing world animations for believability in-game. :s

  18. Post #18
    Kanji Okami's Avatar
    January 2011
    252 Posts
    I see, still its a good job!

  19. Post #19
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Beta 3 is now out! If you decide to check it out please give me some feed back! I would like to know the peoples feelings about the new bumpmaps and phong. Especially the phong tint color, is it any good?

  20. Post #20

    July 2011
    2 Posts
    Oh wow
    Wait
    If you can do the armor
    And if the armor is jiggle boned for the floppy parts like shoulders and feet
    *GASP*

    Monster Hunter screenshots in Gmod

  21. Post #21
    Kanji Okami's Avatar
    January 2011
    252 Posts
    I will do the armor in due time. i will try to add jigglebones but im a new to 3ds max and all this. So first armor releases may not include jiggle bones. As is as i said above armor work is greatly increased due to having to split parts and fix the legs. But it will be done!
    Impressive!

    Are there models of characters (Like the Guildie or Felynes) or armor sets you can import as well?
    On this subject, i was looking at people, i can port them but they would lack face, finger and eye posing since their face is textured on.

    Edit- Progress has been a little slow but it is still going, i should have the next batch out soon! All i gotta do now is the lances and make sure everything is peachy!

  22. Post #22
    badnate's Avatar
    August 2010
    56 Posts
    Can you make the armor in to props? So that we can mix and match them on different characters? It'd be cool to see TF2 Demoman dressed up in armor

  23. Post #23
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Thats my next project. Ive mentioned it before, but its a big project to do alone. There's 300+ parts.

    btw- weapons released: http://www.facepunch.com/threads/111...i-weapon-props

  24. Post #24
    devilxxd35's Avatar
    August 2010
    52 Posts
    next armor ????

  25. Post #25
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Ive said it numerous times now, yes im doing armor next, its no small feat. theres over 300 parts it may take months on my own. Please stop asking.