1. Post #1

    December 2007
    819 Posts



    I finally decided to have my MDL Reskinner include the ability to set a new path, and BAM, the MDL Hexer tool was born.

    Features
    Allows you to set a new path for any MDL model
    Set a new path for any given texture
    No hex-editing required, its all handled by the tool

    Click here to Download!



    Tutorials

    Enjoy!
    (and if you experience any issues, do tell!)
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  2. Post #2
    Gold Member
    Smashman's Avatar
    September 2009
    11,885 Posts
    I helped! \/
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  3. Post #3
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,673 Posts
    pretty pro, son
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  4. Post #4
    Yeah, well, you know, that's just, like, your opinion, man.
    TacticalBacon's Avatar
    November 2010
    6,051 Posts
    Maybe now people will be able to hex stuff for themselves instead of begging someone else to do it. Thanks Mecha!

  5. Post #5
    Gold Member

    September 2009
    3,249 Posts
    You made my life easier.

  6. Post #6
    Gold Member
    Ray-The-Sun's Avatar
    December 2007
    11,550 Posts
    Good time for this to come out after the Medieval thing.

  7. Post #7
    Gold Member
    Smashman's Avatar
    September 2009
    11,885 Posts
    Good time for this to come out after the Medieval thing.
    That was why he decided to do it.

  8. Post #8

    December 2007
    819 Posts
    Updated to 1.01, this should fix some rare model corruptions related to file length

    edit: updated to 1.02 for the same reason

  9. Post #9
    Gold Member
    pogothemunty's Avatar
    February 2007
    3,031 Posts
    You are a gentleman and a scholar. Adding to my tf2 tutorials/resources

  10. Post #10
    Gold Member
    Angry man's Avatar
    October 2007
    2,779 Posts
    so basically this is an easy way to hex?
    sorry, I have no idea how to hex in the first place..
    can ye help me out?
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  11. Post #11

    December 2007
    819 Posts
    so basically this is an easy way to hex?
    sorry, I have no idea how to hex in the first place..
    can ye help me out?
    no, this isn't an easy way to hex. It's a tool to avoid any need for hexing at all.

    If you need to change your model path, or change a texture, then this is for you.
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  12. Post #12
    Gold Member
    Lt_C's Avatar
    March 2007
    3,672 Posts
    Seems a little limited since you still have to copy/paste/rename the rest of the files related to the model, like .phy, .vvd, etc. That's really the worst part, esp when working with like 20 models. It'd be nice if you could batch copy/paste rename those files if they exist.
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  13. Post #13
    Gold Member
    Ellis :P's Avatar
    January 2010
    2,862 Posts
    I helped! \/
    Cuz you are an Evul Corrupted Bunny! Also... I'l just stick to hexing with hex editor, but thanks for sharing this with us man.

  14. Post #14
    Maxime Lebled
    maxumym's Avatar
    December 2010
    11,370 Posts
    I do not think that this wold be able to hex the C__model into_v/w model?

  15. Post #15

    December 2007
    819 Posts
    I do not think that this wold be able to hex the C__model into_v/w model?
    that's not possible no matter how hard you hex

    w_model requires hands and stuff
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  16. Post #16
    Nugem's Avatar
    July 2011
    115 Posts
    That's VERY useful!
    Thanks a lot, MechaBowser!

  17. Post #17
    Gold Member
    Smashman's Avatar
    September 2009
    11,885 Posts
    that's not possible no matter how hard you hex

    w_model requires hands and stuff
    v_models, but yes.
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  18. Post #18
    My god
    You've made my life easier.
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  19. Post #19
    WingedTurtle's Avatar
    September 2009
    524 Posts
    Actually, can someone just make a tutorial on how to use this? I'm totally lost..
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  20. Post #20

    December 2007
    819 Posts
    Actually, can someone just make a tutorial on how to use this? I'm totally lost..
    1) open mdl file

    2) change texture paths / model path

    3) save

    4) done!

  21. Post #21
    thenecronlord's Avatar
    May 2009
    766 Posts
    1) open mdl file

    2) change texture paths / model path

    3) save

    4) done!
    a litte more uhhh specificness?
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  22. Post #22
    WingedTurtle's Avatar
    September 2009
    524 Posts
    1) open mdl file

    2) change texture paths / model path

    3) save

    4) done!
    Well, how do I find the .mdl files? I looked in the correct folders and don't see any files.

  23. Post #23
    Falcon Punch's Avatar
    June 2011
    187 Posts
    Well, how do I find the .mdl files? I looked in the correct folders and don't see any files.
    It's the one without the . after its name.

  24. Post #24
    WingedTurtle's Avatar
    September 2009
    524 Posts
    Just please give a full tutorial, pretend you know nothing about the program and explain it step by step.

  25. Post #25
    Become my soul reaver my angel of death
    masterscorp's Avatar
    May 2009
    445 Posts
    Nice tool youve got there
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  26. Post #26
    OneWingedAngel8's Avatar
    January 2010
    1,012 Posts
    I'm assuming we have to rename the .vtx files and such ourselves?
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  27. Post #27

    December 2007
    819 Posts

    tutorial
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  28. Post #28
    DrunkenGMan's Avatar
    February 2008
    822 Posts
    In a future version, would it be possible for it to show where it get's it's animations from? for instance, if it gets animations from pyro_animations.mdl you can change it to something else.

  29. Post #29
    Gold Member
    Talishmar's Avatar
    March 2007
    7,077 Posts
    Isn't the model path irrelevant for the function of the model?
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  30. Post #30
    Gold Member
    wraithcat's Avatar
    December 2007
    15,035 Posts
    No it's not, since it's still looking for all the nonmdl files in the model path

  31. Post #31
    Gold Member
    Smashman's Avatar
    September 2009
    11,885 Posts
    Isn't the model path irrelevant for the function of the model?
    It's required, as it's where the model is looking.

  32. Post #32
    Fleshhound's Avatar
    February 2010
    152 Posts
    I LOVE YOU!
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  33. Post #33
    Gold Member
    dvaderv2's Avatar
    December 2010
    2,231 Posts
    I LOVE YOU!
    Pointless bump is pointless.