Love you.
Worth submitting?
Love you.
Worth submitting?
This is how my VMT looks like, what do I remove?
"VertexlitGeneric"
{
"$baseTexture" "models/player/items/demo/gentlemann"
"$bumpmap" "models\player\items\demo/top_hat_normal"
"$phong" "1"
"$phongexponent" "35"
"$phongboost" "3"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.25 5 4]"
"$rimlight" "1"
"$rimlightexponent" "5"
"$rimlightboost" "1"
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
I looked through your VMT and mine and I don't think it's a paint issue anymore. Can you post your texture?
Here
It still looks dark as fuck even in light, but it looks normal in the loadout.
It looks fine. I got nothing Unless someone more experienced then me knows the solution, I would just suggest switching hats.
Isn't the tie a lot curlier than that?
![]()
Yeah but the more it curls the more clipping occurs within the tie itself and it gets really fucked up. Besides, I like it with less curl.
You know, how exactly is that monocle/magnifying glass staying there?
Also, regarding canes, I've always though the Candy Cane should've been a Demo wep. Would've been pimpin' with the Hallmark![]()
Someone needs to make a pimp cane and rig it specifically so when someone does the Demo pimp swagger (crouch and look up with the bottle out for anyone that didn't know), the cane looks like it's upright and touching the ground.
Magic
So I've decided to make the melee weapon a bottle of Champagne.
One problem though, I don't know how to make weapons at all.
What bone should I attach it to? It's a melee item so it should be simple enough...
Yesplz
Confound these magics.
A little competition makes for better quality results, right?![]()
not really, I had the idea to do so long before him by asking if anyone wanted to give me the 3D model of the minigun TF2, I decided to play the card of simplicity we amend the model origin as for final combat, but I must admit that his model is pretty good
Pretty render time.
The back is rather underdetailed because I was already getting pretty high on the polycount, so I didn't want to push it too far and go well over the desired amount.
'Long' being perhaps a month at most?
It's a concept from another game. You are acting as though he is in the wrong for wanting to model it too.
Granted, he did start when you expressed interest, but, regardless, you still cannot tell him that he can't model it.
If anyone has any free time and nothing to model, would anyone do a Swiss Army Knife for the Spy? It's my dream..
Really though, does anyone have a TF2 weapon tutorial or at least a general overview of what to do?
Apparently I have to attach my weapon to the bip_weapon bone, then I dunno where to go from there. There are still stuff like worldmodels and viewmodels I still don't completely understand.
Help?
I never would've guessed.
Though that'd actually be pretty neat.
Hope I'm not too late, but the end of the tie needs to be triangular in my opinion.
Check the OP :)
i don't say he can't model it, he can and i don't have to give authorization for who want do the same model i make, i just say i've got idea before him, it's different, Now it was faster than me
All I see are hat tutorials and modelling tutorials.
They just say "you can also make weapons" without actually specifying what to do.
Weapons aren't different from hats, except with weapons there's probably a few more things you have to skin, like shotgun pumps or magazines or whatever.
Jigglebones are simply said bones, but they're made jiggly in the .QC.
Edited:
he didn't make that.
Alright so more researching has told me that you don't need v_models and w_models anymore, just c_models.
My final question is how do I import weapon models into blender? I'd like to have a reference while modeling my weapon.
Just like how you would import hat models. Decompile the model and import the smd file.
Also some weapons are still stuck in v_models and w_models, for example the SMG or the Sniper rifle still use v_models. The pistol has a c_model for its viewmodel, but still uses worldmodels.
Just thought that I'd say;
For my attempt at getting back into modeling, I'm going to make this.
It was too damn adorable to pass up. Flaregun?
I think I'm getting close to being done with this.
It may still need a few tweaks, but it's just minor stuff.
Also, it only has minor clipping issues with all of the sunglasses-type misc items, so I'm not really worried about that.
![]()
"Pootis Chief"
hurr
Really late reply to this but a lasso would require custom animations and all that and I'd rather just make something that fits with the Engie's default animations. Wrenches and hammers work, but the difficulty is trying to think of something that hasn't been done yet that still looks rustic and rancher-y. I looked for tools that are used for shoeing horses but as far as I know it's just simple hammers and whatnot, none of which are visually interesting enough to be worth making.
"Problem, Officer?"
I have just learned drawing jewels is hard.
I started doing in XSI, but I'm complete newb.
I'll just follow tutorials and begin slowly.
I made this, but it's far from perfect, but I'll improve it over time.
I'm thinking of making it like some helmet for Demoman, I might tweak the pointy part.
I also need to get all plugins so I can texture in Photoshop and so on.
Try a free program, that watermark will get annoying than you know. Either get a Student version of 3ds Max or get Blender.
XSI mod tool is free as far as I know, and I think it only shows watermark because I print screen'd directly from program.
Anyhting you make with XSI Mod belongs to them though. It's buried deep within the T&Cs.
Best go with Blender tbh.
Hmm, I didn't know that, I'll switch to Blender then.