"$phongfresnelranges" "[.25 5 4]"
Also, regarding canes, I've always though the Candy Cane should've been a Demo wep. Would've been pimpin' with the Hallmark
So I've decided to make the melee weapon a bottle of Champagne.
One problem though, I don't know how to make weapons at all.
What bone should I attach it to? It's a melee item so it should be simple enough...
Pretty render time.
The back is rather underdetailed because I was already getting pretty high on the polycount, so I didn't want to push it too far and go well over the desired amount.
'Long' being perhaps a month at most?
It's a concept from another game. You are acting as though he is in the wrong for wanting to model it too.
Granted, he did start when you expressed interest, but, regardless, you still cannot tell him that he can't model it.
If anyone has any free time and nothing to model, would anyone do a Swiss Army Knife for the Spy? It's my dream..
Really though, does anyone have a TF2 weapon tutorial or at least a general overview of what to do?
Apparently I have to attach my weapon to the bip_weapon bone, then I dunno where to go from there. There are still stuff like worldmodels and viewmodels I still don't completely understand.
Jigglebones are simply said bones, but they're made jiggly in the .QC.
My final question is how do I import weapon models into blender? I'd like to have a reference while modeling my weapon.
Also some weapons are still stuck in v_models and w_models, for example the SMG or the Sniper rifle still use v_models. The pistol has a c_model for its viewmodel, but still uses worldmodels.
Just thought that I'd say;
For my attempt at getting back into modeling, I'm going to make this.
It was too damn adorable to pass up. Flaregun?
I think I'm getting close to being done with this.
It may still need a few tweaks, but it's just minor stuff.
Also, it only has minor clipping issues with all of the sunglasses-type misc items, so I'm not really worried about that.
I started doing in XSI, but I'm complete newb.
I'll just follow tutorials and begin slowly.
I made this, but it's far from perfect, but I'll improve it over time.
I'm thinking of making it like some helmet for Demoman, I might tweak the pointy part.
I also need to get all plugins so I can texture in Photoshop and so on.
Try a free program, that watermark will get annoying than you know. Either get a Student version of 3ds Max or get Blender.
XSI mod tool is free as far as I know, and I think it only shows watermark because I print screen'd directly from program.
Anyhting you make with XSI Mod belongs to them though. It's buried deep within the T&Cs.
Best go with Blender tbh.
Hmm, I didn't know that, I'll switch to Blender then.