1. Post #1
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    Hello people!

    INFRA is a Portal 2 totalconversion mod, where is no guns, portals and cores. INFRA will have unique puzzle and exploration filled story and plus to that, the story is set on real life problem.

    You are an engineer with a mission: investigate old infrastructure and look for any damage caused by years of neglect and environmental hazards. As you travel through old water treatment plants and sewer systems you discover that much depends on your actions and thoroughness.
    INFRA is a Portal 2 total conversion mod which features gun free story-based puzzle solving, lots of side stories and secrets to explore and stunning visuals that aim for realism.
    Our ModDB page:

    http://www.moddb.com/mods/infra
    Facebook
    http://www.facebook.com/FMStudiosINFRA

    Videos:
    http://www.moddb.com/mods/infra/vide...gress-gameplay

    Images (more on ModDB!):

    Spread the word!
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  2. Post #2
    Gold Member
    t h e's Avatar
    February 2011
    6,772 Posts
    Wow, looks like its coming along nicely. So its a Portal 2 mod without portals? It's total conversion so I totally understand. Good luck finishing the rest of it! Look forward to playing it.

    I see whats on that computer
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  3. Post #3
    "If something happens, be assured it was planned this way"
    Singo's Avatar
    April 2010
    1,970 Posts
    Delicious.
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  4. Post #4
    CakeMaster7's Avatar
    October 2010
    11,811 Posts
    Nice to see someone finally doing a total conversion for Portal 2, I'm tired of seeing mods that are basically map packs.
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  5. Post #5
    Sentryturret's Avatar
    May 2011
    258 Posts
    Wow, the graphics are stunning! Looks very interesting, what's the skill level of it?
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  6. Post #6
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    Found some interesting photos, what we might use as references.
    http://www.unmarked-door.com/uitto/

    More:

    http://www.unmarked-door.com/index2.html
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  7. Post #7
    Gold Member
    LaTrefle's Avatar
    June 2009
    2,365 Posts
    I was like "There we go again" and then i saw the screenshots.
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  8. Post #8
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,264 Posts
    Wow, looks great.

    I'd love to see how far you can push the detail on the terrain.
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  9. Post #9
    Gold Member
    Foda's Avatar
    April 2006
    2,737 Posts
    Found some interesting photos, what we might use as references.
    http://www.unmarked-door.com/uitto/
    pssttt... the portal 2 engine contains some really neat new tree shader parameters (swaying and such). look at the L4D2 foliage for some info about it...
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  10. Post #10
    Gold Member
    153x's Avatar
    May 2011
    1,340 Posts
    This actually looks really cool, judging by the screenshots.
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  11. Post #11
    Gold Member
    DontDoShit's Avatar
    August 2010
    476 Posts
    do want :000

    Great so far!
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  12. Post #12
    Gold Member
    redBadger's Avatar
    November 2008
    14,890 Posts
    if you need a voice-actor, I wouldn't mind giving it a shot
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  13. Post #13
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    Atleast not in early part of development, maybe later.
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  14. Post #14
    The Hoovy Bear's Avatar
    August 2011
    274 Posts
    Well shit, I LOVE your maps, and I can't wait to see what you will pull together for this mod. You deffentely got my download! Two questions, when will it be done, (sorry, I'm not patient), and will you be doing this alone?
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  15. Post #15
    razorbeamz's Avatar
    April 2011
    970 Posts
    You can do standalone Portal 2 mods now?
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  16. Post #16
    Gold Member
    redBadger's Avatar
    November 2008
    14,890 Posts
    Atleast not in early part of development, maybe later.
    Sure. It looks great though, even if it's so early!
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  17. Post #17
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    Well shit, I LOVE your maps, and I can't wait to see what you will pull together for this mod. You deffentely got my download! Two questions, when will it be done, (sorry, I'm not patient), and will you be doing this alone?
    Check from ModDB.
    http://www.moddb.com/mods/infra/news/our-team1
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  18. Post #18

    August 2011
    294 Posts
    I always felt that portal 2 couldnt achieve full use of its upgraded engine due to being in a underground facility. This mod fixes that :D
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  19. Post #19
    Gold Member
    FFStudios's Avatar
    August 2008
    10,250 Posts
    Fucking love urban exploration and am excited to see it become a mod.
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  20. Post #20
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,965 Posts
    Looks nice, reminds me how far the source engine has come.
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  21. Post #21
    The Hoovy Bear's Avatar
    August 2011
    274 Posts
    Ok, thanks, good luck with the mod, I can't wait for it to come out!
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  22. Post #22
    Gold Member
    kaine123's Avatar
    February 2010
    9,511 Posts
    I'm assuming this will have no combat? It'll be more of a Dear-Esther type mod? That will be cool considering the impressive visuals.
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  23. Post #23
    Grass Poison
    leonthefox's Avatar
    March 2010
    16,918 Posts
    I love these kind of mods, good luck with it!
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  24. Post #24
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    I'm assuming this will have no combat? It'll be more of a Dear-Esther type mod? That will be cool considering the impressive visuals.
    Yeah, no combat.
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  25. Post #25
    LegndNikko's Avatar
    October 2009
    9,311 Posts
    Definitely looks promising.
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  26. Post #26
    Javyer's Avatar
    August 2008
    596 Posts
    It's look good.
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  27. Post #27
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    We need someone to model vechicles.
    (Apply here and post pictures of your work).
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  28. Post #28
    Gold Member
    RichyZ's Avatar
    September 2007
    16,321 Posts
    pretty
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  29. Post #29
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,717 Posts
    Thanks for the positive comments guys. That's really good motivation.
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  30. Post #30
    Gold Member
    devcon's Avatar
    July 2007
    553 Posts
    I think the topside of the bridge and the supports need some work.

    Also the water looks a little wonky for some reason. (no flow maps?)

    Other than that it looks really nice.
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  31. Post #31
    Gold Member
    TRLEChippers's Avatar
    December 2009
    1,156 Posts
    I'm interested to see how this turns out, as I quite like the idea of a realistic non-violent yet exciting mod for Source. The screenshots, especially of the office look great too. Good job!
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  32. Post #32
    The Hoovy Bear's Avatar
    August 2011
    274 Posts
    Will this mod sorta focus on the contrast of light and dark, much like Amnesia? I'm saying this because Source 2011 features a new dynamic lighting system, so an idea like this would be in reach. I understand this is more of a horror element, but seeing it in a non horror stand point would make the mod much more interesting.
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  33. Post #33
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    I think the topside of the bridge and the supports need some work.

    Also the water looks a little wonky for some reason. (no flow maps?)

    Other than that it looks really nice.
    It just has a testing flowmap, i'll make proper one later.

    Edited:

    Will this mod sorta focus on the contrast of light and dark, much like Amnesia? I'm saying this because Source 2011 features a new dynamic lighting system, so an idea like this would be in reach. I understand this is more of a horror element, but seeing it in a non horror stand point would make the mod much more interesting.
    Abandoned industrial buildings and old watersystems are bit creepy. But horror stuff won't be added.
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  34. Post #34
    Gold Member
    Talishmar's Avatar
    March 2007
    5,615 Posts
    P2 engine sure looks amazing.
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  35. Post #35
    ISPYUDIE's Avatar
    March 2008
    482 Posts
    Screenshots look awesome, can't wait for the finished result
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  36. Post #36
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    Started to make some gameplay in map.
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  37. Post #37
    Michael Bay Christus
    Chaotic Lord's Avatar
    October 2010
    7,819 Posts
    this looks interesting. Will keep an eye on this
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  38. Post #38
    CakeMaster7's Avatar
    October 2010
    11,811 Posts
    So what type of puzzles will there be exactly?

    Physics puzzles? Or will there be a wide variety of puzzles?
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  39. Post #39
    Massive Duece's Avatar
    December 2009
    1,750 Posts
    I'm very excited to see how this will turn out. From the looks of it,so far the outside areas so far look fantastic.
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  40. Post #40
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,333 Posts
    Woo!
    I managed to get ladders to work in portal2!
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