well it looks more like a clown hammer....which is good. Keep it up i say!
well it looks more like a clown hammer....which is good. Keep it up i say!
You forget the creme de la creme:
![]()
Yeah, the sillouhette braking playermodel replacement is totally going to be a EP3 Promo...
Maybe the handle should be less thick
I'm not Cave Johnson, but we're done here.
Nope, we're not done here.
*braced for dumbs*
What does this have to do with Half-Life?
http://half-life.wikia.com/wiki/Cremator
It's a cut enemy from HL2.
Any plans to make a matching flamethrower?
Cut monster. weilded a flamethrower.
It's a shame it was. IT looks like such an interesting design.
NINJAAA!
That doesn't affect the silhouette in regards to player identification at all.
This is a robbery.
Edit:
Just showing off the thing. Eh D:
DUN DUN DUN DUUN.
Clever.
I think these would looks so badass with a few styles. A white 'racing stripe' down the middle and the very popular flame decals would do really nicely. Great work!
You never did a full body ready with no textures.![]()
I think that cremator model could work for a boss/enemy npc like the Horsemann.
...Where the hell's the "Scary" rating?
You wouldn't give him your spine so he took your ability to express terror instead.
Someone remake the new Saints Row fists. And make them pink. That would be a nice touch.
I was thinking about making the mouth more round, but i'm thinking about just deleting it.
Should I?
looks like bondage gear.
Your topo freaking me out so much =s.
fine with me :q:
the rings in his spine should be red.
Wrong team color, peoples should look into their qc before having a child god... :/
Passe partout.
I decided to put my thoughts on lemonade1950's dragon in picture form: http://dl.dropbox.com/u/22370734/dragonstuff.png
Just disregard the things that go against the basics of your model idea or that you don't think are TF2-stylized enough. Just trying to give some advice, maybe you'll find one thing that can nudge you into the desired direction. Sorry, not an expert, closest thing I drew to a dragon was a bird bone sketch, so sorry if none of this stuff is helpful.![]()
When you say your own QC, do you mean the one that a typical modder uses kinda like the first line starting with "C:/Documents and Settings/MyName..etc" or should the QC still be in the same format that itemtest makes?
I suck at wording things but I hope you get my question lmao
Go go pyro rangers!
Oh my god
We must make Power Ranger items
It's TF2 we're talking about here. Have you seen those guys' hands?
How does one make a model remove the pyro's head?
-Sorry for being such a noob but I really want to know
I know when it's added in-game to the item_schematics file, the listed item has an attribute to hide a certain bodygroup. Not sure about in itemtest or anything, but you could modify an existing entry.
You should really just take the collar and the head and make it a head replacement.
Yikes, disagrees.
Don't get me wrong, its awesome, but it'd never be accepted :(
But their anatomy is still not fucked up. They have hands, with handīs anatomy, but with different size or scale.
There is no wing that looks like the one he has modeled. A wing is a hand developed and evolved for flying. Itīs TF2, but that doesnīt mean you will do people with 3 eyes, 4 elbows or square skulls.
You can scale things to make them cartoonish, but you CANīT make a leg without knee, for example.
The green dragonīs wings where fine about its structure, but he can resize them however he wants
It's nice to know that you guys actually care enough about my dragon to suggest some things but it's too late. If you noticed model issues you should have pointed them out before I started the texture.
Plus I'm happy with how it turned out anyway. So fooey on you
Welp, there's always next revision, I guess![]()
Yeah, i should have said that before, sorry. Anyways is not that bad
Edited:
Yeah, iīm pretty sure too