1. Post #281
    $1 Title to make me look important
    mu ha ha's Avatar
    October 2005
    1,394 Posts
    Someone should make a mod with a torch that also functions as a lever/button..
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  2. Post #282
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    18,065 Posts
    Someone should make a mod with a torch that also functions as a lever/button..
    secret bookcase passage

    yes
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  3. Post #283
    Stonecycle's Avatar
    September 2011
    5,390 Posts
    More Storage (Requires Forge API and its prerequisites):
    http://www.minecraftforum.net/topic/...-storage-v132/

    Pinkemma's Tome Mod (Requires ModLoader):
    http://www.minecraftforum.net/topic/...ritable-books/

    Holy crap, this tome mod is useful! I say OP should remove Wurstknife's book mod in exchange for this, as it's easier to use.
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  4. Post #284
    Spectre1406's Avatar
    October 2010
    11,583 Posts
    Right away. And also updating bunch of mods that are 1.1.
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  5. Post #285
    Samuka97's Avatar
    April 2007
    1,982 Posts
    Does anyone have any idea on how to automatically re-fill deployers with Redpower2? I have a farm that's almost completely automatic, but once it runs out of seeds you're screwed and have to restart all the timers and everything by yourself.

    Running pipes just picks the nearest deployer all the times until it's full, and I don't exactly have enough seeds to put 576 per deployer. Is there an item I can put on them to take up space that doesn't actually get used when triggered by a redstone signal?
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  6. Post #286
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,456 Posts
    Try buffers?
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  7. Post #287
    Gold Member
    Zero-Point's Avatar
    March 2006
    7,685 Posts
    Does anyone have any idea on how to automatically re-fill deployers with Redpower2? I have a farm that's almost completely automatic, but once it runs out of seeds you're screwed and have to restart all the timers and everything by yourself.

    Running pipes just picks the nearest deployer all the times until it's full, and I don't exactly have enough seeds to put 576 per deployer. Is there an item I can put on them to take up space that doesn't actually get used when triggered by a redstone signal?
    How many deployers do you have? You could use a Sorting Machine with seeds in each column so it cycles through the color destinations, dropping so many seeds at a time.
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  8. Post #288
    Spectre1406's Avatar
    October 2010
    11,583 Posts
    Almost forgot about Minema. It's now in the OP.
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  9. Post #289
    Samuka97's Avatar
    April 2007
    1,982 Posts
    How many deployers do you have? You could use a Sorting Machine with seeds in each column so it cycles through the color destinations, dropping so many seeds at a time.
    Two stacks of them.
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  10. Post #290
    Gold Member
    Madman_Andre's Avatar
    November 2007
    7,239 Posts
    I've broken Minecraft so many times trying to install mods you wouldn't believe.

    I think at one time I had over a hundred copies of .minecraft in my Recycle Bin.
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  11. Post #291
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,456 Posts
    I just ctrl-c ctrl-v my minecraft.jar to back it up, kept doing that until i had about ~80 copies. The first one was 1.3_01 or something
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  12. Post #292
    Gold Member
    Xonax's Avatar
    October 2010
    5,332 Posts
    I never ever kept a mod installed in my life on any game, what are good ones that will make me keep them for minecraft?
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  13. Post #293
    bigbundie's Avatar
    June 2011
    1,212 Posts
    I've broken Minecraft so many times trying to install mods you wouldn't believe.

    I think at one time I had over a hundred copies of .minecraft in my Recycle Bin.
    I still cant install mods correctly half the time, no matter how hard I try
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  14. Post #294
    I <3 OTTERS~
    Dennab
    July 2011
    9,935 Posts
    Should I ask here?
    The mods and texture pack I have:

    Steampunk pack 128x128
    Sonic Ether's Unbelievable Shaders
    And water shaders.

    The both shaders conflict with eachother. Either Minecraft crashes when starting up, when loading a world of none of them show, and the water is gone. How do I make them work with eachother?
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  15. Post #295
    Gold Member
    Zero-Point's Avatar
    March 2006
    7,685 Posts
    I never ever kept a mod installed in my life on any game, what are good ones that will make me keep them for minecraft?
    Optifine, for sure.
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  16. Post #296
    Gold Member
    NINTENDUDECT's Avatar
    May 2008
    3,574 Posts
    I wish the Dynamic Shadows mod was better. The shadows themselves are fantastic, but the rest of the game looks so terrible. It seems to turn of my forced aa that makes the game look great.

    Oh does anyone know how to install bumpmapping for PurebdCraft without removing antialiasing? I got it to work fine aside from the weird outlines and texture swirling.
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  17. Post #297
    ichiman94's Avatar
    August 2010
    860 Posts
    I prefer NotEnoughItems over TooManyItems mod, as it has recipe viewer built in, and you can search in items and so on, definietly it's a must have
    http://www.minecraftforum.net/topic/...kenbones-mods/
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  18. Post #298
    Samuka97's Avatar
    April 2007
    1,982 Posts
    I prefer NotEnoughItems over TooManyItems mod, as it has recipe viewer built in, and you can search in items and so on, definietly it's a must have
    http://www.minecraftforum.net/topic/...kenbones-mods/
    Wow, thanks. This is way better than TMI, don't know why people give it preference over this.
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  19. Post #299
    Spectre1406's Avatar
    October 2010
    11,583 Posts
    I prefer NotEnoughItems over TooManyItems mod, as it has recipe viewer built in, and you can search in items and so on, definietly it's a must have
    http://www.minecraftforum.net/topic/...kenbones-mods/
    Added. It should be below TMI, as an alternative.
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  20. Post #300
    Gold Member
    TheCactusman's Avatar
    April 2009
    3,159 Posts
    Why did Equivalent Exchange remove most of the transmutation things?
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  21. Post #301
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,470 Posts
    What is a good mod list to play through minecraft with? I just want to sink some time in while watching some shows and stuff, but original MC just isn't doing it for me. Is AMCO's any good?
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  22. Post #302
    Spectre1406's Avatar
    October 2010
    11,583 Posts
    Yes.
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  23. Post #303
    FLUTTERSHY <3 (also hats suck)
    Unib5's Avatar
    May 2008
    1,706 Posts
    Why did Equivalent Exchange remove most of the transmutation things?
    The P.Stone jumps out of the table when transmutation is done, and you would just obtain items you couldn't normally get and it would defeat the purpose of learning with the transmutation table.

    Also where the hell did this title come from.
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  24. Post #304
    Gold Member
    NoNameForEvil's Avatar
    April 2011
    2,285 Posts
    The P.Stone jumps out of the table when transmutation is done, and you would just obtain items you couldn't normally get and it would defeat the purpose of learning with the transmutation table.

    Also where the hell did this title come from.
    FLUT
    <3
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  25. Post #305
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,470 Posts
    I want to have fun with minecraft again, how do these mods sound for both a base defense and explore game?
    Optifine
    Millenaire
    Equivalent Exchange
    Nerd-Boys Weapons
    Better Dungeons
    ThaumCraft
    Falling Meteor
    More stackables, death chest, item and armor stand
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  26. Post #306
    coolity's Avatar
    August 2010
    4,502 Posts
    Nerd-Boys Weapons
    If this is the one with dual wielding and shields, yes its fun, but last I checked its incompatible with ThaumCraft, might be wrong though.
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  27. Post #307
    Spectre1406's Avatar
    October 2010
    11,583 Posts
    I want to have fun with minecraft again, how do these mods sound for both a base defense and explore game?
    Optifine
    Millenaire
    Equivalent Exchange
    Nerd-Boys Weapons
    Better Dungeons
    ThaumCraft
    Falling Meteor
    More stackables, death chest, item and armor stand
    What about Invasion Mod?
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  28. Post #308
    ElectricSquid's Avatar
    January 2010
    5,323 Posts
    I want to have fun with minecraft again, how do these mods sound for both a base defense and explore game?
    Optifine
    Millenaire
    Equivalent Exchange
    Nerd-Boys Weapons
    Better Dungeons
    ThaumCraft
    Falling Meteor
    More stackables, death chest, item and armor stand
    And the Planes/Vehicles/Guns mod(s)? I don't know if they're incompatible with anything on the list, but as far as I know it works with millenaire.
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  29. Post #309
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,470 Posts
    I'll check out the invasion mod, I like to have home defense too. Don't really want a high tech mod, I am a redstone enthusiast but I like to keep it vanilla for stuff like that. This includes planes/vehicles/guns because I think it'll ruin the magic and mystery experience for me.
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  30. Post #310
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,470 Posts
    Death chest isn't working, I put it into the mods folder and running modloader and forge. Should I just put it into the jar?
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  31. Post #311
    Gold Member
    Aredbomb's Avatar
    July 2009
    3,764 Posts
    Is there an automatic grain/wood harvesting mod for 1.1 besides Forestry? I hate forestry.
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  32. Post #312
    Gold Member
    Zero-Point's Avatar
    March 2006
    7,685 Posts
    I'll check out the invasion mod, I like to have home defense too. Don't really want a high tech mod, I am a redstone enthusiast but I like to keep it vanilla for stuff like that. This includes planes/vehicles/guns because I think it'll ruin the magic and mystery experience for me.
    But with RedPower you can see if an in-exhaustible army of snow golems can fend off the hordes.
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  33. Post #313
    GreenLeaf's Avatar
    November 2010
    3,838 Posts
    Oy! does anyone know of any good map-editor programs? one that i can use to move a really really large portion of stuff and put somewhere else!
    McEdit did this extremely well and simple but that thing hasn't been updated since 1.8 and according to the creator it won't be. unless someone else picks it up.
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  34. Post #314
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,470 Posts
    But with RedPower you can see if an in-exhaustible army of snow golems can fend off the hordes.
    Well, ok it does look appealing.
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  35. Post #315
    Stonecycle's Avatar
    September 2011
    5,390 Posts
    Mr. Crayfish's Furniture!

    The tables don't look as nice as LordFlower's, but it gets the job done.
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  36. Post #316
    Gold Member
    Zero-Point's Avatar
    March 2006
    7,685 Posts
    Well, ok it does look appealing.
    If the top-most Deployer is full of pumpkins and the machine is tweaked right, you can crank-out 92 snow golems a minute with this bad-boy. :science:
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  37. Post #317
    Spectre1406's Avatar
    October 2010
    11,583 Posts
    Pistons Mod is now 1.1

    Happy chaining!
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  38. Post #318
    Movie quote goes here, because...
    Dennab
    October 2008
    8,076 Posts
    Anyone got a build craft server set up that i could have a copy of? I can't be arsed to spend time on it...
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  39. Post #319
    IliekBoxes's Avatar
    February 2010
    5,500 Posts
    What plugins are there for 1.7 that will generate land in the selected boundries? LIke if I wanted a 10k by 10k map pregenerated for a server.
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  40. Post #320
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    *snip*
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