1. Post #561
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Has anyone else had problems with modloader just recently? I tried installing it on a fresh jar and it still crashes. Are there things in the bin or .minecraft folder that need to be cleared out so that it will work?
    Post a crashlog

    Edited:




    Made a tunnel boring machine on my server, it mines a 7x6 tunnel pretty fast
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  2. Post #562
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts

    Reckon that bore-head's wide enough?
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  3. Post #563
    MeltingData's Avatar
    September 2010
    6,029 Posts
    Anyone know how to install terrafirma craft correctly? I'm getting errors even with a fresh install.
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  4. Post #564
    Gold Member
    bassie12's Avatar
    July 2005
    1,612 Posts
    Has anyone else had problems with modloader just recently? I tried installing it on a fresh jar and it still crashes. Are there things in the bin or .minecraft folder that need to be cleared out so that it will work?
    Try emptying the Mods folder in the .minecraft folder
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  5. Post #565
    ElectricSquid's Avatar
    January 2010
    3,517 Posts
    Try emptying the Mods folder in the .minecraft folder
    Many thanks, it was an old installation of the zeppelin mod that was doing me in.
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  6. Post #566
    Gold Member
    bucketofshrimp's Avatar
    November 2011
    998 Posts
    This has prolly been asked before but, Is there a way to make the technic launcher work offline?
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  7. Post #567
    MeltingData's Avatar
    September 2010
    6,029 Posts
    This has prolly been asked before but, Is there a way to make the technic launcher work offline?
    I don't think you can unless you turn off your internet or something.
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  8. Post #568
    Gold Member
    bucketofshrimp's Avatar
    November 2011
    998 Posts
    I don't think you can unless you turn off your internet or something.
    I have turned my internet off but the launcher still couldn't work.
    But I just found a fix for it anyway thanks.
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  9. Post #569
    Recurracy's Avatar
    August 2009
    10,191 Posts
    Anyone got some schematics or anything for these huge machines? I'd like to make something similar.
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  10. Post #570
    scratch (nl)'s Avatar
    January 2010
    7,558 Posts
    Post a crashlog

    Edited:




    Made a tunnel boring machine on my server, it mines a 7x6 tunnel pretty fast
    I'm confused, can that entire thing move itself? Or just the borehead. Still, how does it move?
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  11. Post #571
    DarkMonkey's Avatar
    January 2009
    3,354 Posts
    Frames. They're new. there's a block that can move them, and they move all blocks next to them. In redpower
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  12. Post #572

    May 2011
    853 Posts
    ive been trying to run the technic pack for two hours

    it runs fine and then it gets to the mojang splash screen and then closes

    ive tried deleting the meta-inf files in every .jar i can find, reinstalling, deleting everything minecraft-related on my computer and several billion google searches and i still havent gotten it to work

    is there something im missing because im just frustrated as fuck atm
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  13. Post #573
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    I'm confused, can that entire thing move itself? Or just the borehead. Still, how does it move?
    The entire thing moves on itself, and the drillhead goes up and down aswell.
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  14. Post #574
    Has unclosed HTML tags!
    Terabytez's Avatar
    June 2011
    1,712 Posts
    ive been trying to run the technic pack for two hours

    it runs fine and then it gets to the mojang splash screen and then closes

    ive tried deleting the meta-inf files in every .jar i can find, reinstalling, deleting everything minecraft-related on my computer and several billion google searches and i still havent gotten it to work

    is there something im missing because im just frustrated as fuck atm
    Update java.
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  15. Post #575
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts
    Had to completely destroy the bore-head and rebuild it because for some reason, the boom that was supposed to move the bore-head retractor/extender assembly wouldn't budge it at all, indicating that something wasn't attached properly, and after 15 minutes of tinkering and hunting for the problem I said "Fuck it" and just tore it down and started over, but in the end I ended up with a somewhat more elegant design I think.

    Trust me, it was butt-ass ugly before. It's still bulky and complicated because both the boom arm and bore head frames are placed/destroyed as they're extended/retracted so the machine can be more compact for when I get around to making it mobile.
    Note that the computer you see doesn't do jack shit yet, as I'm still trying to learn enough FORTH to make this thing do what I want, I mined that small hole (final version will mine a hole about 50 blocks x19 blocks) by running around like a retard in a rubber-band factory pressing buttons (not entirely visible).
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  16. Post #576
    Stonecycle's Avatar
    September 2011
    3,281 Posts
    - Impressive drill -
    Care to upload a step-by-step?
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  17. Post #577
    Gold Member
    subenji99's Avatar
    May 2005
    3,154 Posts
    Note that the computer you see doesn't do jack shit yet, as I'm still trying to learn enough FORTH to make this thing do what I want
    Our group quickly gave up on RedPower Control and just got ComputerCraft instead. I'm sure eloraam will extend it to be very powerful but for us what we want out of control already exists, and with a more commonplace language too.
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  18. Post #578
    Recurracy's Avatar
    August 2009
    10,191 Posts



    The frames won't move no matter what, anyone know why it isn't working?
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  19. Post #579
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    At the top picture, i think the frames are trying to move the red alloy wire on the motor aswell..
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  20. Post #580
    Recurracy's Avatar
    August 2009
    10,191 Posts
    I don't know, that doesn't explain why any other motor won't budge though.
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  21. Post #581
    Gold Member
    ralle105's Avatar
    October 2005
    4,400 Posts
    Probably similiar problems.
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  22. Post #582
    asb44's Avatar
    October 2008
    379 Posts



    The frames won't move no matter what, anyone know why it isn't working?
    your using panels not covers replace the parts that you don't want to stick with covers
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  23. Post #583
    Recurracy's Avatar
    August 2009
    10,191 Posts
    Should the jacketed wire stick, though?
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  24. Post #584
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Should the jacketed wire stick, though?
    Every block sticks
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  25. Post #585
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts
    Upload the world save and the config file you're using, I'll take a look at it when I get time.
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  26. Post #586
    Recurracy's Avatar
    August 2009
    10,191 Posts
    Here's my config:
    http://dl.dropbox.com/u/33549121/config.rar

    Here's the save:
    http://dl.dropbox.com/u/33549121/Jaapie.rar

    Edited:

    I have no idea how I did it, but it moves forward and backward now.
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  27. Post #587
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts



    Working on the second version of my mining drill

    Edited:

    With removeable drillhead!



    Edited:

    Chest storage:
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  28. Post #588
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts



    Working on the second version of my mining drill

    Edited:

    With removeable drillhead!



    Edited:

    Chest storage:
    Gonna rig it up to incinerate cobble?
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  29. Post #589
    zombini's Avatar
    November 2010
    2,679 Posts
    Gonna rig it up to incinerate cobble?
    Rig it up with IC2 and recycle the cobble and use the scrap in Mass Fabricators to generate diamonds.
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  30. Post #590
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Gonna rig it up to incinerate cobble?

    I'll see what i'm going to to, As you can see we've got quite a big powersupply under the floor, but that goes out pretty fast. I had to raise the max limit of blocks moved since we already hit 1000 blocks. I'd reckon you can mine about 100 blocks forward per battery box. Problem is going to be fitting engines for up/down forward/back in there

    Edited:

    Rig it up with IC2 and recycle the cobble and use the scrap in Mass Fabricators to generate diamonds.
    IC2 cables and buildcraft pipes break when moved, and won't reconnect

    Edited:

    Little update on the tunnelbore:

    Forward/Backward engines are in place:



    All wiring and power for all current motors and block breakers is hidden below the floor:


    Edited:

    Also added restriction tubes between chests, so they will fill up in the correct order
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  31. Post #591
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts
    Rig it up with IC2 and recycle the cobble and use the scrap in Mass Fabricators to generate diamonds.
    If I were to use IC2 along with RedPower I'd just as well use RedPower cobble generators to feed such a device while my mining rig digs up other stuff. I plan on making a chest for sand on it, only to have any excess be incinerated. After it's done I'll have to fly it back to base and dock it so the crap it mined can be pumped out.
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  32. Post #592
    Gold Member
    Kyle902's Avatar
    September 2008
    4,968 Posts
    Running buildcraft and millenaire. I plan on finding a large village and tunneling straight through it with a TBM
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  33. Post #593
    zombini's Avatar
    November 2010
    2,679 Posts
    Anyone help me out with RedPower 2? I'm trying to figure out frames to build a missile silo using IC2 and the Rocket Science addon.
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  34. Post #594
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts
    Anyone help me out with RedPower 2? I'm trying to figure out frames to build a missile silo using IC2 and the Rocket Science addon.
    What design did you have in mine for the silos?
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  35. Post #595
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,473 Posts
    Is there any way to remove the zoom from optifine? I prefer minaptics zoom, but the optifine zoom messes with the minaptics zoom.
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  36. Post #596
    zombini's Avatar
    November 2010
    2,679 Posts
    What design did you have in mine for the silos?
    I was thinking 8x8 made of reinforced stone buried under the desert, using a door made of 2 layers of reinforced stone and a layer of sand on top as camouflage. I was hoping to use the solar panels from RP2 to power the frame motors, but i can't get a solid design down, nor can i get a way to control it from a control room. I was thinking a multi-silo, and then eventually write a program using the Control addon to control the missile launch sequences, but that's not possible considering i don't have the knowledge nor patience to program.
    EDIT: This is going to be part of a massive underground complex that would have several nuclear reactors, a missile defense system and a massive solar farm in the desert. I tried to do it in survival, but after a week of work, it turns out that i would need to move away from the desert before i even got started on construction. So i'm gonna build the structure in creative and then convert it to survival and build the internals in survival mode.
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  37. Post #597
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts
    I was thinking 8x8 made of reinforced stone buried under the desert, using a door made of 2 layers of reinforced stone and a layer of sand on top as camouflage. I was hoping to use the solar panels from RP2 to power the frame motors, but i can't get a solid design down, nor can i get a way to control it from a control room. I was thinking a multi-silo, and then eventually write a program using the Control addon to control the missile launch sequences, but that's not possible considering i don't have the knowledge nor patience to program.
    EDIT: This is going to be part of a massive underground complex that would have several nuclear reactors, a missile defense system and a massive solar farm in the desert. I tried to do it in survival, but after a week of work, it turns out that i would need to move away from the desert before i even got started on construction. So i'm gonna build the structure in creative and then convert it to survival and build the internals in survival mode.
    That's generally what I do with larger contraptions, or things that I want to try out before I pull my hair out in my survival world: Build it in "Creative" first (using NEI and such) to get a design down so I don't have to run around like a dipshit grabbing supplies over and over again or being distracted by anything else. Worked well for my chicken machine and it's currently what I'm doing now with the mobile mining machine I'm working on.
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  38. Post #598
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Is there any way to remove the zoom from optifine? I prefer minaptics zoom, but the optifine zoom messes with the minaptics zoom.
    You can rebind the key in controls, if that is what you're asking.
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  39. Post #599
    Recurracy's Avatar
    August 2009
    10,191 Posts
    Is there some sort of maximum amount of frames a motor can carry? I managed to get the mining crane I made earlier to work, but for some reason it refuses to work after I added a few frames. I added some extra motors to hopefully make up for it, but no dice.

    Edited:

    Might the power be a problem, perhaps? I guess it's running too low on power to keep up with all those frames.
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  40. Post #600
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Is there some sort of maximum amount of frames a motor can carry? I managed to get the mining crane I made earlier to work, but for some reason it refuses to work after I added a few frames. I added some extra motors to hopefully make up for it, but no dice.

    Edited:

    Might the power be a problem, perhaps? I guess it's running too low on power to keep up with all those frames.
    There is a config setting, the default limit is 1000 blocks.
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