How do you guys get redpower/ic2/buildcraft/all that other shit to work together? I've got the Technic pack right now, but I don't really want to wait until the end of time for them to catch up with the frames stuff and rocket science.
(Although it's best if you do this BEFORE you make anything with Red Power 2, otherwise you will find that all of your Red Power 2 shit has been fucked up because the block ids changed)
Pretty much all of those types of mods (Red Power, IC2, Buildcraft, Railcraft etc...) are compatible with each other except Better than Wolves.
EDIT: I fixed my problem, the set number of frames system works very well.
EDIT2: I managed to make the silo door move by 1 block, then it stopped. I can't figure out what the hell i did wrong, i powered the frame motors, i used the red alloy wires, and it only moved a single block.
Then use NEI to make a dump of all ID's, and just refer to that when installing new mods
For fucks sake, thanks for reminding me to always check the damn config files. I spent half a day trying to fix the damn machine. It works like a charm now, though.
This is a really really dumb question but how do I put Too Many Ores into the technic pack? I tried following the instructions on the normal mod page and it didnt show up. Can anyone help me with this? Thank you.
Everything that goes into minecraft.jar needs to go into modpack.jar
Is there a mod that can let you set your own distance instead of the preset ones??
Normal is too far and small is too short.
Optifine has some extra viewdistances
-snip, incorrect info-
How do I enable NEI's cheat mode in the Technic Pack? It's stuck on Recipe Mode.
In what config file?
EDIT: Figured it out, got IC2, BC, and RP2 working together.
Tried to get Flan's planes working, but turbo model thingy is apparently fucked up and it crashes every time I try to place a place. Reinstalled TMT multiple times and it does nothing.
Fuck, I really wanted that mod to work.
I repaired my Red Power 2 frames problem. I rigged up a system that uses a standard block as the gauge for when the frame motors should stop, and i really wish it didn't require uninsulated red alloy wire for it to function.
EDIT: I worked on it and i now have a fully functioning Silo door that is hidden when the silo is open, but i'm not gonna bother with hiding it while it's closed.
Just discovered the missile defense system and missile targeting computer for Rocket Science. Amazing.
I just wish they could fire through water, my boomer sub can't be completely submerged.
I placed a teleport pipe somewhere in my base, but have no idea where. Any suggestions how I could find it?
I have a modded Minecraft with Thaumcraft 2, ExtraBiomesXL, and Equivalent Exchange, what other mods should I get that adds a lot of flushed out content that works good with those without issues?
I suggest you guys check out MultiMC.
Also, this might useful for those with slow computers.
Here's the client: http://dl.dropbox.com/u/8385549/mcmo...e%20Client.zip
and server: http://dl.dropbox.com/u/8385549/mcmo...e%20Server.zip
Client needs Modloader + Forge, server needs Forge
Confound these FORTH loops, they drive me to drink!
Is there a guide to updating other peoples mods to work on the latest version? I miss Deadly caves to death.
i meant the mod, not the game
Get a copy of fernflower. Put all the mod files (.class) into a folder, then open cmd
redirect to the location where you fernflower is, then type in:
If you can't figure it out, send me a link to the mod and i'll see what i can do..Code:java -jar fernflower.jar "C:/path/to/stuff/to/decompile" "C:/output/folder"
I still recommend MCP since the mod is probably using some classes from minecraft which need to be deobfuscated.
Usually when decompiling old mods with MCP it will fail on several points and abort it
Also, i just took a look at the mod, it doesn't look like it overriding any baseclasses at all and the sourcecode is included. If you give me a few minutes ill patch it up to 1.2.5 for you.
Doesn't look that bad:
Down to this already
Knock yourself out: http://dl.dropbox.com/u/8385549/mcmo...es%201.2.5.zip
Haven't tested it because if have no idea what the mod is supposed to do. Give it a try and tell me if it works.
Here's my SunLight mod for 1.2.5 Multiplayer. Server needs Forge Modloader:
And the client