1. Post #641
    asb44's Avatar
    October 2008
    379 Posts
    extra biomes had a small problem with redpower
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  2. Post #642
    Gold Member
    subenji99's Avatar
    May 2005
    3,154 Posts
    ...you did try to move the continent, right?

    I mean, how could anyone resist not trying?
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  3. Post #643
    krum999's Avatar
    July 2011
    55 Posts
    i found heaven O.O
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  4. Post #644
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Hey, can you do sound mods? If you can, please try to make this play when you die?
    Here you go, needs Forge:
    http://dl.dropbox.com/u/8385549/mcmo...nd%201.2.5.zip
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  5. Post #645
    Recurracy's Avatar
    August 2009
    10,189 Posts
    extra biomes had a small problem with redpower
    HNGGG

    Place a motor on that thing, for science!
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  6. Post #646
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    HNGGG

    Place a motor on that thing, for science!
    The default frame limit is at 1000 blocks. He'd have to change that first, and there is grass not properly connected. It wouldn't move
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  7. Post #647
    asb44's Avatar
    October 2008
    379 Posts
    HNGGG

    Place a motor on that thing, for science!
    set the max amount of frames to an impossible high number then I stuck a motor powered it up pressed the button to make it move the game lags for a second and it doesn't even move.
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  8. Post #648
    MeltingData's Avatar
    September 2010
    6,029 Posts
    You're the best. Thanks.
    If I'm not asking too much, can you make soul sand generate in swamps, but use the wet tilled soil texture?
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  9. Post #649
    I can't figure how to install TerraFirmaCraft for SMP. I get java errors each time. I've tried

    ModLoaderMP -> MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft -> Textures

    I've tried with and without deleting META-INF
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  10. Post #650
    MeltingData's Avatar
    September 2010
    6,029 Posts
    I can't figure how to install TerraFirmaCraft for SMP. I get java errors each time. I've tried

    ModLoaderMP -> MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft -> Textures

    I've tried with and without deleting META-INF
    What I've heard is that you just throw the files from TFCServer into the server.jar and call it a day. When I tried that it didn't work though.
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  11. Post #651
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    I can't figure how to install TerraFirmaCraft for SMP. I get java errors each time. I've tried

    ModLoaderMP -> MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft -> Textures

    I've tried with and without deleting META-INF
    ModloaderMP is incompatible with Forge since they added Forge Modloader
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  12. Post #652
    So where would I get Forge Modloader or whatever? Adf.ly is being ddosed and every fucking minecraft-related download uses adfly. I can't download anything basically.
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  13. Post #653
    MeltingData's Avatar
    September 2010
    6,029 Posts
    I can't figure how to install TerraFirmaCraft for SMP. I get java errors each time. I've tried

    ModLoaderMP -> MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft
    MCForge -> TerraFirmaCraft -> Textures

    I've tried with and without deleting META-INF
    http://www.youtube.com/watch?feature...&v=CXFHihwNFo4
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  14. Post #654
    Gold Member
    subenji99's Avatar
    May 2005
    3,154 Posts
    So where would I get Forge Modloader or whatever? Adf.ly is being ddosed and every fucking minecraft-related download uses adfly. I can't download anything basically.
    Modloader has a direct link next to the adfly link and Forge and tfc don't use adfly.

    However, TerraFirmaCraft needs an older revision of Forge:
    http://lexmanos.no-ip.org:8080/job/Forge/96/

    client: modloader, forge 96, terrafirmacraft_client_core, tfc_textures
    server: forge 96, terrafirmacraft_server_core

    (ignore the tfc_game mentions, 1J only)

    Anyway - ignore the Beta 1J links, you want the Pre12 ones.
    The tfc_textures only go in your client mc.jar file. The texture pack is of little consequence. (in fact I get an input == null! error on trying to switch to it)

    Multiplayer connecting to my own local server works just fine.
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  15. Post #655
    http://dl.erppy.co/

    what is up guyss

    Edited:

    I just hosted the stuff my friends and I usually use and some other things. Along with credits and instructions!
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  16. Post #656
    NoNameForEvil's Avatar
    April 2011
    2,003 Posts
    My Minecraft keeps crashing when I load a world, does anybody know why? Here's the error log thing.

    Mods loaded: 9
    ModLoader 1.2.5
    mod_MinecraftForge 3.1.3.105
    mod_MinecraftForge 3.1.3.105
    mod_MineAndBlade Battlegear - 0.1.6.1 [1.2.5]
    mod_adventureItems 0.4
    mod_betterDungeons 0.932
    mod_EE 1.4.4.1
    mod_MAtmos_forModLoader r12 for 1.1.x
    mod_ThaumCraft 2.1.5a

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 48537c35 --------
    Generated 12/05/12 23:35

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.8.0-ea, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2302, Intel

    java.lang.NoSuchMethodError: vq.getPlayerBase(Ljava/lang/String;)LPlayerBase;
    at mod_MineAndBlade.getPlayerHooks(mod_MineAndBlade.j ava:916)
    at mine_and_blade.render.ModelPlayer2.a(ModelPlayer2. java:33)
    at we.b(RenderPlayer.java:368)
    at mine_and_blade.render.ItemRendererMaB.renderHand(I temRendererMaB.java:360)
    at mine_and_blade.render.ItemRendererMaB.renderMainIt emInFirstHand(ItemRendererMaB.java:309)
    at mine_and_blade.render.ItemRendererMaB.a(ItemRender erMaB.java:375)
    at lr.b(EntityRenderer.java:642)
    at lr.a(EntityRenderer.java:1215)
    at lr.b(EntityRenderer.java:903)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:86 9)
    at net.minecraft.client.Minecraft.run(Minecraft.java: 747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 8fbc44e1 ----------
    I have Optifine installed.
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  17. Post #657
    Gold Member
    subenji99's Avatar
    May 2005
    3,154 Posts
    Did you forget PlayerAPI? Mine and Blade requires it.
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  18. Post #658
    MeltingData's Avatar
    September 2010
    6,029 Posts
    My Minecraft keeps crashing when I load a world, does anybody know why? Here's the error log thing.



    I have Optifine installed.
    That's a conflict between battlegear and somethin else i think.
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  19. Post #659
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    My Minecraft keeps crashing when I load a world, does anybody know why? Here's the error log thing.



    I have Optifine installed.
    Look at the mods you've installed. Either you're missing PlayerAPI, you've installed Singeplayer Commands with out the PlayerAPI patch, or another mod that doesn't use PlayerAPI overwrote vq.class
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  20. Post #660
    HAPPY BIRTHDAY
    Dennab
    December 2008
    5,919 Posts
    Is it me or do all the modmakers put their mods in parts so they can make more money off adf.ly?
    Good job Alblaka for not doing that.
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  21. Post #661
    FLUTTERSHY <3 (also hats suck)
    Unib5's Avatar
    May 2008
    1,586 Posts
    Is it me or do all the modmakers put their mods in parts so they can make more money off adf.ly?
    Good job Alblaka for not doing that.
    However, Alblaka does have the habit of adding plenty of fairly random stuff to IC2 and IC2 is also very consumptive of block IDs. RedPower does a very good job of holding block IDs afaik, lots of use of metadata.
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  22. Post #662
    NoNameForEvil's Avatar
    April 2011
    2,003 Posts
    I managed to fix the crashing, but now I get this when I try and change any of Optifine's options or change my texture pack.

    Mods loaded: 9
    ModLoader 1.2.5
    mod_MinecraftForge 3.1.3.105
    mod_MinecraftForge 3.1.3.105
    mod_MineAndBlade Battlegear - 0.1.6.1 [1.2.5]
    mod_adventureItems 0.4
    mod_betterDungeons 0.932
    mod_EE 1.4.4.1
    mod_MAtmos_forModLoader r12 for 1.1.x
    mod_ThaumCraft 2.1.5a

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 48537c35 --------
    Generated 13/05/12 12:20

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.8.0-ea, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2302, Intel

    java.lang.NoSuchMethodError: l.setAllRenderesVisible()V
    at hu.a(GameSettings.java:496)
    at jy.a(GuiVideoSettings.java:125)
    at vp.a(SourceFile:74)
    at vp.f(SourceFile:122)
    at vp.i(SourceFile:110)
    at net.minecraft.client.Minecraft.k(Minecraft.java:15 61)
    at net.minecraft.client.Minecraft.x(Minecraft.java:81 9)
    at net.minecraft.client.Minecraft.run(Minecraft.java: 747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT cd41bb50 ----------
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  23. Post #663
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Try a different verison of optifine.
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  24. Post #664
    Gold Member
    subenji99's Avatar
    May 2005
    3,154 Posts
    You're going to have to play with the load order for your .jar mods. Usually Optifine + mods works best when Optifine is added last, but there are exceptions. With your set of mods though, I think it should play nice.
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  25. Post #665
    Falcqn's Avatar
    July 2010
    2,651 Posts
    I like IC, and I like RP2. I also like BC, but what I really hate is how they all add their own versions of power / logic gates and you can't just choose to use one method because each mod requires you to use its own.
    Aaaaaugh.

    Is there any way I can just get the pipes in buildcraft, nothing else?
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  26. Post #666
    Gold Member
    Zero-Point's Avatar
    March 2006
    5,480 Posts
    I like IC, and I like RP2. I also like BC, but what I really hate is how they all add their own versions of power / logic gates and you can't just choose to use one method because each mod requires you to use its own.
    Aaaaaugh.

    Is there any way I can just get the pipes in buildcraft, nothing else?
    Why would you want Buildcraft pipes when RedPower tubes are so much better?
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  27. Post #667
    Floatation's Avatar
    November 2011
    81 Posts
    Why would you want Buildcraft pipes when RedPower tubes are so much better?
    Both are different and both have their pluses. Especially when you get additional buildcraft objects and additional pipes for buildcraft. Oh, and logistics pipes.
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  28. Post #668
    Gold Member
    Robber's Avatar
    January 2006
    5,350 Posts
    Is it me or do all the modmakers put their mods in parts so they can make more money off adf.ly?
    Good job Alblaka for not doing that.
    Railcraft has multiple parts but a few updates ago the developer merged them into one download and lets you disable modules in a config now. I think many developers make modules because they don't want to force everyone to use everything.

    Why would you want Buildcraft pipes when RedPower tubes are so much better?
    Because Logistics Pipes?
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  29. Post #669
    Floatation's Avatar
    November 2011
    81 Posts
    Just curious, does anyone play with more mods than me? If so, what mods?


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  30. Post #670
    Gold Member
    subenji99's Avatar
    May 2005
    3,154 Posts
    Both are different and both have their pluses. Especially when you get additional buildcraft objects and additional pipes for buildcraft. Oh, and logistics pipes.
    Yeah Buildcraft is superior when you install all the mods that completely change how it works

    (To be fair, those additions are all cool, but you have to admit a bunch of the features of all the Buildcraft mods are basically fixing flaws in Buildcraft pipes that RedPower tubes don't have.)
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  31. Post #671
    NoNameForEvil's Avatar
    April 2011
    2,003 Posts
    This is creeping the fuck out of me. I got out of a Nether portal, and see a ravine. In this ravine is a minecart track. But it's not from an abandoned mineshaft; the track goes into a 1x1 hole.



    I was confused. "What mod added this? It was probably BetterDungeons" I thought. I went down to this track, and saw it went on forever. "Where could this lead?" I thought. I then noticed that there was a tunnel above the track, parallel to it.



    Curiouser and curiouser. I decided to follow the tunnel instead of making a minecart, since I would suffocate by going down the track.

    The tunnel seems to go on forever. It branches off sometimes, but only into a tunnel which is exactly the same. If the tunnel goes into the ocean, it carves straight through it, leaving a glass floor, but not letting water in. It just goes on forever.

    What the fuck is this?
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  32. Post #672

    October 2008
    10 Posts
    Just curious, does anyone play with more mods than me? If so, what mods?


    That's pretty much my install sans a few mods.
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  33. Post #673
    Gold Member
    Cheshire_cat's Avatar
    September 2006
    3,470 Posts
    This is creeping the fuck out of me. I got out of a Nether portal, and see a ravine. In this ravine is a minecart track. But it's not from an abandoned mineshaft; the track goes into a 1x1 hole.

    I was confused. "What mod added this? It was probably BetterDungeons" I thought. I went down to this track, and saw it went on forever. "Where could this lead?" I thought. I then noticed that there was a tunnel above the track, parallel to it.

    Curiouser and curiouser. I decided to follow the tunnel instead of making a minecart, since I would suffocate by going down the track.

    The tunnel seems to go on forever. It branches off sometimes, but only into a tunnel which is exactly the same. If the tunnel goes into the ocean, it carves straight through it, leaving a glass floor, but not letting water in. It just goes on forever.

    What the fuck is this?
    What mods do you have installed?
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  34. Post #674
    NoNameForEvil's Avatar
    April 2011
    2,003 Posts
    What mods do you have installed?
    mod_MinecraftForge 3.1.3.105
    mod_MineAndBlade Battlegear - 0.1.6.1 [1.2.5]
    mod_adventureItems 0.4
    mod_betterDungeons 0.932
    mod_EE 1.4.4.1
    mod_MAtmos_forModLoader r12 for 1.1.x
    mod_ThaumCraft 2.1.5a
    I posted them earlier.
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  35. Post #675
    Gold Member
    Kyle902's Avatar
    September 2008
    4,968 Posts
    Made my first reactor with industrial craft. Its stable and with an output of 20eu/t.
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  36. Post #676
    zombini's Avatar
    November 2010
    2,679 Posts
    Made my first reactor with industrial craft. Its stable and with an output of 20eu/t.
    If you get RedPower 2, you could, in theory, make a self regulating Mark V reactor that outputs ~2000 eu/t. I read a little tutorial on it, and doing it in survival is hellishly expensive material-wise. It said the reactor runs for 5 seconds out of every 50 second interval, and would generate 10 million EU per uranium cell, i think.
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  37. Post #677
    Gold Member
    Kyle902's Avatar
    September 2008
    4,968 Posts
    If you get RedPower 2, you could, in theory, make a self regulating Mark V reactor that outputs ~2000 eu/t. I read a little tutorial on it, and doing it in survival is hellishly expensive material-wise. It said the reactor runs for 5 seconds out of every 50 second interval, and would generate 10 million EU per uranium cell, i think.
    Im running technic pack so I could probably do it if I learned wiring better. Link to the tutorial?
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  38. Post #678
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Just curious, does anyone play with more mods than me? If so, what mods?


    I pretty much play with that aswell, but also:

    Computercraft
    sspcommands
    Balkon's weapon mod
    Xie's farming mod
    BetterDungeons
    Buildcraft APS
    dustmod
    immibis's mods
    Laser Mod
    Millenaire
    Archeology mod thing
    IC2 Chargingbench
    IC2 Thermometer
    Zeppelin mod
    modularForceFieldSystem
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  39. Post #679
    ~Worlds();
    Goz3rr's Avatar
    October 2009
    6,553 Posts
    Styling in my new outfit:

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  40. Post #680
    FLUTTERSHY <3 (also hats suck)
    Unib5's Avatar
    May 2008
    1,586 Posts
    Styling in my new outfit:

    A related question: How do you like to produce your Vis? Crucible or condenser?
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