1. Post #201
    Gold Member
    Milkyway M16's Avatar
    July 2006
    1,366 Posts
    So when are we going to break the good news to these fine people?
    Good news?

  2. Post #202
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    You better believe it brotha

  3. Post #203
    Ask me about my Guardians of the Galaxy fetish.
    Katatonic717's Avatar
    September 2010
    9,418 Posts
    I want to contribute.
    If you need help with texturing or voice acting I'm your man.
    I can do a spot on Odell impression.

  4. Post #204
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,873 Posts

    Edited:


    Eugh , why do I keep on accidentally uploading content that has nothing whatsoever to do with the mysterious update that is absolutely definitely not coming in a couple weeks' time and completely and utterly not possibly any time sooner

  5. Post #205
    Golden Egg
    3noneTwo's Avatar
    June 2010
    837 Posts
    Looks like you tripped over a couple of filters there, dude. Might want to clean that up.

  6. Post #206
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,873 Posts
    Looks like you tripped over a couple of filters there, dude. Might want to clean that up.
    That's the point.



    T-Man , how come you haven't told everyone of the update yet?
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  7. Post #207
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,873 Posts
    -merge fail-

  8. Post #208
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    That's the point.



    T-Man , how come you haven't told everyone of the update yet?
    Today is the day son
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  9. Post #209
    I love bestiality!
    a-cookie's Avatar
    May 2009
    4,838 Posts
    Today is the day son
    HSAJFGNKJSDFNKSDJFNKSJN
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  10. Post #210
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,873 Posts
    C'mon biodude , spill the beans!

  11. Post #211
    Gold Member
    Milkyway M16's Avatar
    July 2006
    1,366 Posts
    The anticipation!

  12. Post #212
    I love bestiality!
    a-cookie's Avatar
    May 2009
    4,838 Posts
    Oh god I can't stand the wait

  13. Post #213
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    PREPARE YOUR OICWS

  14. Post #214
    Gold Member
    Milkyway M16's Avatar
    July 2006
    1,366 Posts
    "Hey guys we're moving to unreal and charging $60."
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  15. Post #215
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,873 Posts
    "Hey guys we're moving to unreal and charging $60."
    HOW DID YOU KNOW
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  16. Post #216
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    UPDATE 16- MEGA UPDATE 2

    Be warned, this is very picture(content) heavy:

    First off, I would like to make it clear about our new plans. The PSP version of conscript will not
    be the same as the PC version, it will not have all of the enemies,features, and levels of the pc
    version. In fact, it will be using quake mdl and the quake C code. It will have psp-exclusive
    survival and coop maps, smart bots, and a bunch of multiplayer game modes. It will be named
    conscript:survival or something, name still pending.

    The PC version is now using a nearly-build from scratch engine developed by kieron, it is similar
    to how goldsrc runs, infact you can even run half life 1 as a mod off of it, very impressive. You
    can see some of these features in the video below. A few to name are hl1 mdl, half-life 2 like water
    shaders, most hl1 entities coded in by-hand, an awesome particle system, and much more. We have upped
    our limits, instead of the max being 1000 tris, we are going for 3000 tris, animations will be much
    longer, idle animations, etc., less limitations for all.


    Hl2 models are temp

    All content that is hl1/hl2 that you see is temporary, the code is made by kieron

    We are moving away from using any beta content, many sounds have been remade, models, etc.
    The only thing we may still use are a few heavily edited WC maps, but even those will be very limited in number.

    Juniez has switched from mapping to modeling and texturing, and he has been doing a great job of it!
    We have the OICW and the Spas 12 remade, with more soon to come. All of the v_models will be remade
    in time. Both models are mirrored in-game. We are trying to keep the weapon models under 1.5k tris, minus the hands.

    The new OICW(ignore the right image, 512 will be used):



    The new spas12:


    New hand model by colossal dragon:



    New Sniper model by yams,WIP(will have scope ofc):







    We also have lower poly models for the psp survival made, by orange_tomato:





    ^combine sniper

    Our mapper instant mix made a new DM map named velocity, a Rapid-core reimagining for the fans of the original half life map:















    We are looking for the following:

    1.mappers-can work with hammer 3.5, we have support for most hl1 entities.

    2.modelers- can make character models, enemies, etc.

    3.C++ coders, can work with visual studio 6

    4.Animators- Can animate character models, with animation blending(think hl1 player model)

    5.Texture artists- ability to make character/map textures.

    Hope you enjoyed the update, we will be having much more updates and gameplay videos soon for you guys.

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  17. Post #217
    hey
    Ownederd's Avatar
    August 2006
    5,765 Posts
    hell yeah nigga
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  18. Post #218
    Gold Member
    Juniez's Avatar
    May 2007
    6,924 Posts
    great job everyone especially instant mix man that is a great map
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  19. Post #219
    atttapi0's Avatar
    September 2011
    711 Posts
    Why does this look so good? I wish my PSP still worked!
    Note: I'm not a troll, by good I mean appealing.

  20. Post #220
    Sergeant Stacker's Avatar
    April 2009
    2,778 Posts
    I took that screenshot of the metrocop elite

    edit: We're fixing the images up.
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  21. Post #221
    CakeMaster7's Avatar
    October 2010
    11,814 Posts
    It's looking nice

  22. Post #222
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    Sorry for the inconvenience guys, had to do some editing on the pictures and the gameplay video, will be back up better than ever tommorow!

    The pictures are on the moddb update, still workin on the video. I am going to put the pictures back up here tommorow, if the update authorizes before I get to do it, just look there first :)

  23. Post #223
    Gold Member
    kaine123's Avatar
    February 2010
    9,547 Posts
    I would love to be a mapper, but I'm not sure if I could meet the time constraints on the projects.
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  24. Post #224
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    I would love to be a mapper, but I'm not sure if I could meet the time constraints on the projects.
    I'm in need of more mappers, not too much of a time constraint, just try not to be a total slacker and put the map off for weeks :P

    Not mentioning specific people cough cough
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  25. Post #225
    Gold Member
    kaine123's Avatar
    February 2010
    9,547 Posts
    I'm in need of more mappers, not too much of a time constraint, just try not to be a total slacker and put the map off for weeks :P

    Not mentioning specific people cough cough
    I'm a good worker.
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  26. Post #226
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    4,149 Posts
    I'm in need of more mappers, not too much of a time constraint, just try not to be a total slacker and put the map off for weeks :P

    Not mentioning specific people cough cough
    I probably would have worked on it more often if it wasn't complicated.

    I'm just playing it isn't too bad I'm just the kind of mapper that loses interest for a bit then regains it again. It's pretty much an endless cycle until it gets finished.

  27. Post #227
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    I probably would have worked on it more often if it wasn't complicated.

    I'm just playing it isn't too bad I'm just the kind of mapper that loses interest for a bit then regains it again. It's pretty much an endless cycle until it gets finished.
    I honestly wasn't pointing that comment originally at anyone on my team, even if it is.. true in a way.

    IMAGES BACK UP
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  28. Post #228
    Gold Member
    kaine123's Avatar
    February 2010
    9,547 Posts
    I guess I am part of the team now.
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  29. Post #229
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    Video is up! Look above in update

  30. Post #230
    Kieron532's Avatar
    September 2009
    69 Posts
    Hooray for my crappy video recording and editing skills. >.>

  31. Post #231
    I am glad to announce i have recieved my first scripts for conscript and have begun voice work.
    Here's a tiny tiny taster:
    http://dl.dropbox.com/u/38136991/metro_bleeding.wav
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  32. Post #232
    Shitcocks's Avatar
    October 2011
    197 Posts
    Holy shit it feels like i'm playing the beta now.

  33. Post #233
    Gold Member
    BigPalooka's Avatar
    March 2005
    851 Posts
    Holy shit it feels like i'm playing the beta now.
    THEY GOT MANWICH!
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  34. Post #234
    Gold Member
    kaine123's Avatar
    February 2010
    9,547 Posts
    We should try to see if Spike and Barley want to play the mod after we're finished.

  35. Post #235
    Gold Member
    t-man's Avatar
    August 2006
    1,595 Posts
    Some new multiplayer footage of conscript, any hl1/hl2 content seen is temp.
    Code is still being tweaked, just watch and enjoy :)
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  36. Post #236
    Gold Member
    kaine123's Avatar
    February 2010
    9,547 Posts
    I suggest we set up a Facebook group.

  37. Post #237
    CakeMaster7's Avatar
    October 2010
    11,814 Posts
    I'm not a huge fan of the shotgun firing sound, it doesn't sound powerful enough
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  38. Post #238
    Sergeant Stacker's Avatar
    April 2009
    2,778 Posts
    This is the result of seeing what would happen if I were to try and use Conscript's playermodels in Goldsrc. The results were disastrous and hilarious at the same time.

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  39. Post #239
    CakeMaster7's Avatar
    October 2010
    11,814 Posts
    This is the result of seeing what would happen if I were to try and use Conscript's playermodels in Goldsrc. The results were disastrous and hilarious at the same time.

    The tau cannon and crowbar have the funniest animations in my opinion

  40. Post #240
    samuel2213's Avatar
    May 2011
    2,470 Posts
    not liking that shotgun sound. Sounds more like a nail gun
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