Wait, this is based off of quake? I KNOW! Wii port![]()
Wait, this is based off of quake? I KNOW! Wii port![]()
The psp version is, and could possibly run on the wii, possibly, but we sold our wii, so I couldn't test if I wanted to.
I guarantee you could find a good tester with a wii easily.
And no I don't mean me.
After the game is released(pc and psp) you are all welcome to try to get the game working on anything you want, but we aren't really going to focus on porting the game to anything else at the moment, its PC and PSP for now, the rest will be up to you guys unless something changes. I'm sure the quake version will run on the wii, and pretty much anything that can run quake mods well(on par with a psp). For example, the game will work on the ps vita since it can run games like kurok and such already
Seeing as I'm leaving the team, I need someone to maintain the Facebook page for me.
Allright.
Edited:
Any update on the N64 version?
Here's a few pics from multiplayer, was messing around with player models, guess where it is from :P
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The Borealis worker from the RTB pack?
Well, converted from the leak personally, but yea :)
Update will be out in the next 20 minutes guys! It will take a little while for moddb to authorize it, keep watch for my comment in the next 30-45 mins on moddb for the livestream dm video so you dont miss it!
We are having a deathmatch commentary featuring kieron and the crew- gore guns and fun :D
Update will be on FP tommorow, but keep watch on moddb untill then!
Here is the trailer 3 for conscript from the update, made by kieron:
I'll be the first to say... Holy shit, that looks bloody amazing.
http://www.twitch.tv/nanostyleproductions Livestream!
Oh cool, I see one of the maps I helped make!
Hello everyone and welcome to the 18th conscript update, hope you enjoy what we've brought to the table for you guys today :)
First we have Juniez's textured S.L.A.M and HK GR9 model for the game beautifully done as always:
Next we have the mp7 animations made by dr.phone, very well made(note bugs seen in mp7 video have been fixed since):
(HMG animation video comming soon!)
And last but not least we have Colossal's amazing cremator model , one of his best:
A cool new ambient song by ownederd:
http://www.moddb.com/games/conscript/videos/stradanie
And a new gameplay/trailer video from the new engine, showing some of Kieron's hard work in action:
Hope you enjoyed the update, as always we are looking for the following:
-Mappers
-C++ coders
-Modelers
-Map texture artists
-Animators
mappers?? i am one
are you? because itd be great if u were willing to help
I am leaving for 2 hours, 15 minutes ago I had someone apply for a mapper position on our team, showed me his pics and such, he is probably going to be on the team :). Lets see what you have el sito,show me in a pm or add me to steam. trust me I can never have enough mappers, especially in the position I am in right now :P
Enjoy the update guys
Sure yo, I've followed this long ago, it'd be great to help on the project. Add me on steam if you think I could help on this so we can talk about it properly. http://steamcommunity.com/id/porrotis
Hello there, my name is h4ngman. You might remember me from such mods as the postapocalyptic Ukranian alcoholic survival simulator.
Now I will be doing models for biodude and the crew. Strap yourself in guys.
Great, we have 2 more mappers on the team, comment about the update guys :D
I've put all the new media on the Facebook page.
thanks man
That cremator is damned awesome.
Though I still think the HMG needs a good coat of yellowey desrtey camoey paint.
Try dolphin emulator for wii.
What program is needed to map for Conscript?
I'm sort of interested in making some deathmatch maps. If you could use a few more, I'd love to contribute one or two (or more!).
Bog standard Hammer 3.4
This looks pretty promising. I would be willing to compose music for this if you guys need any more composers.
Having fun playing with some long jump packs leftover from kieron's original code and some fav maps of mine with some conscript buds.
Ignore any bugs or probs you see, just enjoy :) (pistol animations placeholder, rpg placeholder,magnum model/animations to be redone, etc.)
Awesome!
T-Man, I'll redownload Hammer 3.4 and maybe I can make a few nice DM maps? :heart:
I'll need a little help configuring 3.4 so I can map for Conscript though, I'm bad with configuring Hammer for anything.
We use hammer 3.5 actually, gotta love that mdl support. I could use a few DM maps, add me on steam :kingforaday/biodude, and we'll take it from there :)
wasteland WIP map pic, ignore the hl2 zombie, more pics on moddb :) Thanks el sito!
Still using that Conscript VHE thing I shoved in? Didn't you also say you did some extra stuff to it?
So, hows this coming along?
Does the shotgun have the "BOOM, TCH TCH" sound from the beta? It was cool as fuck.
Also, good luck with this! Wish I could help, but I wouldn't know what to do or even be useful.
Yep, still using it. It is a modded up 3.5 though, should be compatible. We have the expanded map limits in there and special compilers
I have no idea how to make maps and this map has nothing to do with HL2 Beta, but s recreation of dm_deserttower would be cool.
I've yet to get everything I need to start contributing Conscript maps, but I've been drawing some map layouts already so I can make them right away as soon as I am able (mainly concepts for the first map I'm planning on making: dm_undying).
Just thought I'd let everyone know, in case anyone cares.
I'll be waiting to talk to you on the weekend/ when you are around, cant wait to have you on the team working on DM maps, the team and I love to play dm matches, could use some new maps though :)
A question: do the DM maps need to strictly conform to any aesthetic rules to make them fit in with the HL2 Beta atmosphere (Combine texturing for instance, or set in C17), or can they be set in purely non-canonical settings (like an otherworldly temple ruin, or an alien cathedral) that don't have any direct relation to the campaign, as long as they're cool-looking?
Asking because I have a few themes in mind that, though interesting, might not really fit the campaign's style.
Both, we even have a few in the works based on original hl dm maps, but set in our style. I love having maps with variety, feel free to go a little crazy when helping us out :)
Some I will ask to be our style, but yea, don't be afraid to make some of your own design
Any idea on when the next update should be?