1. Post #41
    Zay333's Avatar
    October 2010
    740 Posts
    Gettin' ready for the January Moddb media update.





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  2. Post #42
    Gold Member
    croguy's Avatar
    August 2009
    11,029 Posts
    Are we gonna get a video demonstration of some of the levels? They look nice, but I really wanna know how well does the style work out in motion.

  3. Post #43
    Zay333's Avatar
    October 2010
    740 Posts
    Are we gonna get a video demonstration of some of the levels? They look nice, but I really wanna know how well does the style work out in motion.
    I think I'll record a gameplay video of the first level, when it's done (gameplay wise).

  4. Post #44
    Zay333's Avatar
    October 2010
    740 Posts
    The January Media release is here!
    Check it out: Here!
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  5. Post #45
    Gold Member
    Falchion's Avatar
    May 2009
    8,013 Posts
    The sound environment is very important in a mod like these, remember to make the abandoned buildings creak, the old machinery clank and the wind howl outside in a believable manner.
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  6. Post #46
    Zay333's Avatar
    October 2010
    740 Posts
    The sound environment is very important in a mod like these, remember to make the abandoned buildings creak, the old machinery clank and the wind howl outside in a believable manner.
    Way ahead of you, my friend .

  7. Post #47
    cardboardtheory's Avatar
    September 2011
    675 Posts
    The move to the Alps was unexpected, but I welcome it. Great work!

  8. Post #48
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,188 Posts
    I love this already

  9. Post #49
    Zay333's Avatar
    October 2010
    740 Posts
    Goddamn, has it been so long since the last update?
    I'm truly sorry, so let me make up to you by giving you some fresh new content, consisting of a new ambient sound and a screenshot featuring the improved color-correction.
    It's not much but's better than nothing. Also, I'm still looking for someone to help around. Primarily a programmer who's had some experience with modding before. So if you know anyone, or even better, if you'd like to help out and make my work a little easier, don't be shy and PM me!

    Vacant (ambient music): http://soundcloud.com/planineknejc/vacant

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  10. Post #50
    Gold Member
    Cone's Avatar
    August 2011
    18,643 Posts
    Wow, this mod is looking really nice. I wish I had something to offer it, but unless you need a really shitty writer it looks like I don't.
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  11. Post #51
    Matt2468rv's Avatar
    April 2011
    525 Posts
    This is looking really awesome.
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  12. Post #52
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,188 Posts
    Goddamn, has it been so long since the last update?
    I'm truly sorry, so let me make up to you by giving you some fresh new content, consisting of a new ambient sound and a screenshot featuring the improved color-correction.
    It's not much but's better than nothing. Also, I'm still looking for someone to help around. Primarily a programmer who's had some experience with modding before. So if you know anyone, or even better, if you'd like to help out and make my work a little easier, don't be shy and PM me!

    Vacant (ambient music): http://soundcloud.com/planineknejc/vacant

    Neat cave.
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  13. Post #53
    Gold Member
    Medevila's Avatar
    December 2008
    4,150 Posts
    I love how the environment, even in areas without snow, just says "cold".
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  14. Post #54
    Certified Catgirl Maid
    slayer20's Avatar
    January 2006
    9,277 Posts
    Nox Aeterna = Eternal Darkness

    It's Latin btw. Nox has many meanings, but Darkness seemed the most fitting.

  15. Post #55
    Zay333's Avatar
    October 2010
    740 Posts
    I love how the environment, even in areas without snow, just says "cold".
    Thanks, I'm really trying to achieve this cold and abandoned feel, mostly trough music, sounds and aesthetic.


    Nox Aeterna = Eternal Darkness

    It's Latin btw. Nox has many meanings, but Darkness seemed the most fitting.
    Correct!
    Although a Latin phrase for "eternal snow" (Nix Aeterna, I think is the right translation) would be more fitting, Nox Aeterna just sound so neat and memorable.

  16. Post #56
    Certified Catgirl Maid
    slayer20's Avatar
    January 2006
    9,277 Posts
    Correct!
    Although a Latin phrase for "eternal snow" (Nix Aeterna, I think is the right translation) would be more fitting, Nox Aeterna just sound so neat and memorable.
    Considering how these screenshots are going, Nox Aeterna sounds just about right

  17. Post #57
    Zay333's Avatar
    October 2010
    740 Posts
    Considering how these screenshots are going, Nox Aeterna sounds just about right
    You know, you're right!
    Especially since there's the player is going to be exploring abandoned caves for a good portion of the mod.

  18. Post #58
    Zay333's Avatar
    October 2010
    740 Posts




    After a long, uninspired mappers-block, I've got a rush of inspiration from S.T.A.L.K.E.R.
    I've simply got sucked in by the atmosphere it produced and my first though was, how to get this feeling into Nox Aeterna.
    That's why, I'll be paying extra attention to environmental story-telling when mapping this level.
    As far as the screenshot go, they're very early quality. I've just set up the basic geometry, setting up a good solid foundation,
    which I will later flesh-out with great detail.

    I would also like to announce, that the Nox Aeterna development team just got bigger by one person!
    Lucas Elzinga a.k.a TH3_L33T is now the mods secondary mapper, making my work now much easier.
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  19. Post #59
    ISPYUDIE's Avatar
    March 2008
    474 Posts
    Looking great, I'm usually too much of a pussy to play most horror games/mods, but I'll have to force myself to at least try this one.

  20. Post #60
    Zay333's Avatar
    October 2010
    740 Posts


    As I've said before, I'm paying extra attention to environmental story-telling.
    First of such, is a tiny camp spot that a refugee set up, to hide from the combine.
    The camp spot, as it is now, is not finished. I plan on adding a diary and other personal belongings that will further flesh out the story.
    But the light that the fire emits, creates an interesting contrast, separating the little hideout from the cold outside by creating a feeling of comfort.
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  21. Post #61
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,486 Posts
    That snow texture is really nice.
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  22. Post #62
    Zay333's Avatar
    October 2010
    740 Posts
    So I'm pretty sure most of you have not seen the April Media Release on Moddb.
    And mostly, the reason for that is that my article got pushed down (yet again) by the editor.
    But this time, he got a little to far, because my article is not even on the front page, even though I posted it yesterday.

    So anyway, you can check it out and show your support Here.

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  23. Post #63
    Zay333's Avatar
    October 2010
    740 Posts

    Normal maps, yes/no?
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  24. Post #64
    Gold Member
    Géza!'s Avatar
    January 2008
    5,869 Posts
    Hot damn that normal map is pretty
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  25. Post #65
    Gold Member
    blah2's Avatar
    August 2005
    1,594 Posts
    The normal maps are awesome. if you could do a blending of a snow texture and brick texture so it has normal maps while it's brick, but plain snow (like the ground) while it's snow. Would probably make a good transition from wall to floor.
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  26. Post #66
    Gold Member
    Dennab
    June 2007
    4,333 Posts
    Haha wow, I mistook that for STALKER with a Half-Life 2 rebel for a few seconds. Nice.

  27. Post #67
    Gold Member
    Cone's Avatar
    August 2011
    18,643 Posts
    The rebel looks dated compared to everything else in the image. You should see about getting someone from Models/Skins to update it a bit if you haven't already.
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  28. Post #68
    Zay333's Avatar
    October 2010
    740 Posts
    The rebel looks dated compared to everything else in the image. You should see about getting someone from Models/Skins to update it a bit if you haven't already.
    Yeah I agree, even though the rebel won't be sitting there in the final version (at the moment it's just a storytelling test), an update would be appreciated.

  29. Post #69
    [SIZE=6][COLOR="#EE82EE"]Hardcore My Little Pony Fan[/COLOR][/SIZE]
    Arvuti's Avatar
    July 2008
    5,870 Posts

    Normal maps, yes/no?
    The wall texture with the normal maps looks pretty good but the ground looks like crap in comparison, the decals on the ground are very low quality as well.
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  30. Post #70
    Zay333's Avatar
    October 2010
    740 Posts
    The wall texture with the normal maps looks pretty good but the ground looks like crap in comparison, the decals on the ground are very low quality as well.
    The decals and the ground textures are being replaced with new, higher quality ones, as we speak.

  31. Post #71
    Zay333's Avatar
    October 2010
    740 Posts
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  32. Post #72
    Gold Member
    Cone's Avatar
    August 2011
    18,643 Posts
    This is some brilliantly atmospheric mapping. If nothing else, I'm certain the maps will leave an impression.
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  33. Post #73
    Gold Member
    wewt!'s Avatar
    July 2008
    12,200 Posts
    Trnovlje, a once prosperous
    haha, good one

  34. Post #74
    Zay333's Avatar
    October 2010
    740 Posts
    haha, good one
    It's a little inside joke if you will .
    In reality, Trnovlje in real life and the one in Nox Aeterna, just share a common name and nothing else.

  35. Post #75
    DerTontaiLama's Avatar
    November 2010
    324 Posts
    Wow, looks amazing! I'm definitely following this, keep up the great work!

  36. Post #76
    Zay333's Avatar
    October 2010
    740 Posts
    Testing out the new lantern styled flashlight that our new programmer nukedrabbit95 just added. I must say it really helps build the atmosphere because the player never knows what's ahead of him until it's too late.
    It's especially nerve racking, since the lantern will eventually run out of power and if the player doesn't find batteries soon enough, he will be left in the dark. The new lantern is currently being tested in a fairly pre-alpha version of a basement level so please excuse the quickly placed decals.

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  37. Post #77
    Zay333's Avatar
    October 2010
    740 Posts
    After a heads up by someone on Moddb I have changed up the story a little.
    I think it's much better know in my opinion, but I'll let you guys to decide.

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  38. Post #78
    Zay333's Avatar
    October 2010
    740 Posts


    The first character that made it out of my mind and onto paper. I named him Branko and so far I don't know much about him, other than that he likes to live in a secluded basement where no one can bother him.
    Which is probably for the best since he doesn't respond well to other human beings.

    Oh and would you be so nice and give a comment?
    It really means more that one would think and it's getting pretty lonely in here so I don't want my thread to die.

  39. Post #79
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,590 Posts
    i saw this a while ago and was curious if it was still being worked anyway nice job

  40. Post #80
    Yourself's Avatar
    March 2012
    532 Posts
    I think he should look a little more crazy in a creepy way cus as of now he looks kinda harmless.