1. Post #81
    KigJow's Avatar
    June 2009
    3,641 Posts
    I really hope that people will try and be versatile in selecting weapons and not just getting mechs with just lasers to shut your mech down so they can eat you alive.
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  2. Post #82
    Gold Member
    gufu's Avatar
    May 2008
    9,226 Posts
    Just wait and see that the starting mechs are fleas. In a pinch in MW4 I would sell all of mine and equip an urban mech with an autocannon.
    Existence of Fleas (which are actually, rare) implies that Clan invasion will come some time.

    Wait, there are UrbanMechs in MW4?
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  3. Post #83
    Gold Member
    goon165's Avatar
    August 2006
    9,818 Posts
    Existence of Fleas (which are actually, rare) implies that Clan invasion will come some time.
    Actuaaaaaaaaaaalllllllllllllllllllllly

    That's not entirely true, it was a rare sight in the early succession war days because of it's shittyness but after the fourth Succession war the they started pumping out and selling fuck tons of them to everyone.

    so yeah, would not be surprised if you could get your hands on one for fairly cheap.
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  4. Post #84
    Gold Member
    gufu's Avatar
    May 2008
    9,226 Posts
    Actuaaaaaaaaaaalllllllllllllllllllllly

    That's not entirely true, it was a rare sight in the early succession war days because of it's shittyness but after the fourth Succession war the they started pumping out and selling fuck tons of them to everyone.
    That's because they got reintroduced by Wolf's Dragoons who were originally a Clan infiltrator party. Their efficiency with the Mechs that has been long-forgotten, is what brought Fleas and such back in town.
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  5. Post #85
    Gold Member
    Saber15's Avatar
    February 2005
    4,487 Posts
    I really hope that people will try and be versatile in selecting weapons and not just getting mechs with just lasers to shut your mech down so they can eat you alive.
    Good luck with that. Every MW game involves everyone stripping down everything and turning their mechs into ridiculous laser / missile / ballistic boats.
    The only game where boats aren't viable is MW Living Legends, because if you make a laser boat you'll get butt-raped by aerospace, missile boats get fucked by battlearmor and fast mechs, and ballistic boats get swarmed by battlearmor or fast tanks.

    Edited:

    Just wait and see that the starting mechs are fleas. In a pinch in MW4 I would sell all of mine and equip an urban mech with an autocannon.
    I doubt it'll be the Flea, since it's shit in the boardgame (and rare, even after the Clan invasion) and in the videogames.
    More likely you'll see something like these as choices for starting mechs:


    Panther: PPC and SRM-4, 64kph top speed, jump jets.


    Wolfhound: Large Laser, 4 Medium Lasers, 97kph top speed


    Commando: SRM-6, SRM-4, Medium Laser, 97kph top speed.


    Jenner: SRM-4, 4 Medium Lasers, 118kph top speed, jump jets


    Urbanmech: AC/10, Small Laser, 37kph top speed, jump jets.
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  6. Post #86
    Gold Member
    S31-Syntax's Avatar
    October 2007
    9,828 Posts
    I cannot wait for this. :D Sounds incredible.


    the urbanmech was such a goofy little machine...
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  7. Post #87
    Gold Member
    gufu's Avatar
    May 2008
    9,226 Posts
    the urbanmech was such a goofy little machine...
    This little R2-D2 was BUILT TO DESTROY!
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  8. Post #88
    your all nerdes
    the_killer24's Avatar
    November 2007
    14,029 Posts
    starting assault should be the charger

    shittiest assault mech ever

    80t and 5 whole small lasers
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  9. Post #89
    Gold Member
    gufu's Avatar
    May 2008
    9,226 Posts
    starting assault should be the charger

    shittiest assault mech ever

    80t and 5 whole small lasers
    Scout Assault Mech with 86.4 km/h and relatively good armour. I am pretty sure that at all it really needs, is a close combat weapon, and you've got a fast, huge metal man that punches shit out.
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  10. Post #90
    Gold Member
    Kuro.'s Avatar
    July 2006
    2,177 Posts
    I cannot wait for this. :D Sounds incredible.


    the urbanmech was such a goofy little machine...
    A goofy little machine that could seriously fuck up machines 3 times its tonnage in the right hands.
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  11. Post #91
    KigJow's Avatar
    June 2009
    3,641 Posts
    Good luck with that. Every MW game involves everyone stripping down everything and turning their mechs into ridiculous laser / missile / ballistic boats.
    The only game where boats aren't viable is MW Living Legends, because if you make a laser boat you'll get butt-raped by aerospace, missile boats get fucked by battlearmor and fast mechs, and ballistic boats get swarmed by battlearmor or fast tanks.
    In that case, melee mechs would be entirely useless seeing that at least one or two people in a fight will have a laser boat mech that will shut them down before they get within 100 meters of them.
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  12. Post #92
    TheHypnotoad's Avatar
    June 2010
    2,156 Posts
    I just hope they don't do the LL mistake of having fixed torso rotate speeds for all mechs.

    Made small fast mech useless when you can never get behind anything.
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  13. Post #93
    Gold Member
    goon165's Avatar
    August 2006
    9,818 Posts
    aw shit


    AW SHIT
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  14. Post #94
    Why485's Avatar
    February 2010
    3,226 Posts
    I am loving the art style they've gone with for the redesigns. Everything I've seen about this game looks fantastic so far.

    There's also something very strange about this game that you don't often see anymore. The developers have a real passion for both the franchise and universe. They want to make a great Mechwarrior game. If you read through their developer blogs it's very apparent that the entire game studio was put together so that they could eventually make a Mechwarrior game. All the games they've done before this was just to build capital for their dream project.

    It's not often that I'm genuinely hopeful for games, but I feel like I can be in this case. In everything they write, these guys very obviously love this universe and game series. They're really trying to make the best Mechwarrior game they can make. (Within the bounds of a F2P game anyway.)
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  15. Post #95
    Gold Member
    Joazzz's Avatar
    June 2008
    24,387 Posts
    I am loving the art style they've gone with for the redesigns
    And I definitely am not.
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  16. Post #96
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,575 Posts
    No timberwolf art yet? I am dissapoint.
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  17. Post #97
    KigJow's Avatar
    June 2009
    3,641 Posts
    No timberwolf art yet? I am dissapoint.
    Since that's one of if not the most popular mech, they will probably wait and unveil it when a proper trailer releases.
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  18. Post #98
    Dumb Americunt
    MadCatMkII's Avatar
    May 2010
    8,842 Posts
    You know what I realized guys? This game is coming out this fucking year. Fuck yeah.
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  19. Post #99
    Gold Member
    Joazzz's Avatar
    June 2008
    24,387 Posts


    My only complaint is that they REALLY should have put the missile pods higher.
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  20. Post #100
    Gold Member
    gufu's Avatar
    May 2008
    9,226 Posts
    No timberwolf art yet? I am dissapoint.
    No clanshit mechs here, no sir!
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  21. Post #101
    Gold Member
    goon165's Avatar
    August 2006
    9,818 Posts


    My only complaint is that they REALLY should have put the missile pods higher.
    I'm not exactly digging the flat nose ether, but a minor complaint at best.

    Edited:

    No clanshit mechs here, no sir!
    at least not until they show up in lore and start one hitting atlases.

    *shudders*
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  22. Post #102
    Gold Member
    Saber15's Avatar
    February 2005
    4,487 Posts


    My only complaint is that they REALLY should have put the missile pods higher.
    I think it's to differentiate the Catapult more from the Clan's Mad Cat. Now, they'll have different profiles rather than "lol catapult with arms" or "lol mad cat without arms".
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  23. Post #103
    Gold Member
    Joazzz's Avatar
    June 2008
    24,387 Posts
    I think it's to differentiate the Catapult more from the Clan's Mad Cat. Now, they'll have different profiles rather than "lol catapult with arms" or "lol mad cat without arms".
    Ah, of course. That makes sense.
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  24. Post #104
    Gold Member
    Dr.C's Avatar
    April 2006
    7,676 Posts
    Mechwarrior 2 was my first game. Sadly, I lost the disc and I can't find a torrent anywhere and that free mechwarrior 3 won't work on my PC. This better make up for it
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  25. Post #105
    Khaleet's Avatar
    November 2007
    271 Posts
    Now maybe when someone says MW, people will once again think of MechWarrior instead of Modern Warfare.
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  26. Post #106
    Gold Member
    Saber15's Avatar
    February 2005
    4,487 Posts
    Now maybe when someone says MW, people will once again think of MechWarrior instead of Modern Warfare.
    Doubtful, even though MW meant MechWarrior a decade before Modern Warfare.
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  27. Post #107
    Gold Member
    Fables's Avatar
    August 2007
    4,239 Posts
    I'm not sure if I'd play MW again with a Joystick. I've found using a keyboard with more customized binds can do better.
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  28. Post #108
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,847 Posts
    Any of you guys read this yet?

    http://mwomercs.com/news/2012/01/75-...mation-warfare

    [release]Dev Blog 2 - Information Warfare

    In this blog we discuss some of the details about Information Warfare and what it means to MechWarriorŽ Online™. As always we're revealing details that are beta ready.

    Contributors include Bryan Ekman, Paul Inouye, and David Bradley.

    Overview

    At its heart, Information Warfare is about controlling the flow of information on the battlefield.

    Knowing where your enemy is.
    Knowing the current status of your enemy.
    Understanding your enemy’s intentions.
    Sharing information between units.
    BattleGrid

    The core of information warfare is the BattleGrid, a combination of command center and dynamic battlefield map useable by players during gameplay. The BattleGrid is an extension of the HUD and allows players to quickly review the tactical situation at hand. Players will immediately recognize elements from other successful shooters and previous MechWarriorŽ products.

    A scalable battlefield top-down map.
    Object and waypoint markers.
    Friendly and Enemy Unit Markers
    Support Units
    Orders
    Modules – A New Concept

    In order to evolve the concept of MechWarriorŽ, we needed a new layer of customization. After several scrapped ideas, we settled on a module concept. Modules allow players to customize their BattleMech with functionality without having to deal with the existing slots and tonnage rules.

    Each BattleMech will come with Module Board. Players can insert modules of their choice, provided they have space. Each module adds a layer of functionality. Modules are linked to the Pilot Tree and are unlocked by training various skills.
    Modules are also a very important part of Role Warfare - a topic for a future blog.

    Targeting Tweaks

    We’ve changed how targeting has worked by layering and controlling what players see and know about the opposing force elements.

    Target information is now exclusively Line of Sight/Detection (LOSD). Simply put, if you, a teammate or support unit can’t directly see or detect a target using a module, that target is invisible. Target information decays rapidly. This means if you lose LOSD, you will lose all knowledge that target’s position and current status.

    Details about a target are not inclusive, and is now layered based on the type of modules and BattleMech you are piloting. The concept helps emphasizes using specific `Mech and Module combinations to gain and share enhanced targeting information.

    Sharing of target information is also no longer inclusive and requires a Module or C3 Master/Slave unit.

    Detection

    So how do you gather LOSD information? Well there are several ways.

    Direct – You can see the target directly (LOSD).
    Radar – Your radar can detect a target in a predetermined arc, also LOSD.
    Satellite Scan – Orbital scan of the battlefield, highly efficient however still limited to top-down LOSD.
    UAV – Similar to a Sat Scan, but localized to a specific area on the battlefield.
    Detectors – Dropped off on the battlefield.
    Units – Any non-BattleMech present on the battlefield.
    Detection Modes

    Each type of detection device may also have different primary or secondary modes of detection as follows:

    Night Vision – Allows players to see more detail in low light situations.
    Thermal Vision – Allows players to see heat signatures that can be detected through obstacles.
    Magnetometer Assisted – Allows players to detect metal and metal densities which can uncover a BattleMech hiding behind a building.
    Some of these modes will not be available at launch, but I want to give you an overview of where we plan to take this concept.

    Disruption/Spoofing

    With such an emphasis on detection and tracking, we also needed a counter balance, something that players could equip. Using the module system, we allow players to equip Electronic Counter Measures (ECM) devices in the form of:

    Spoofers – Beacons that send out a false target signatures.
    Disruptors – Disrupt or block modes, communication, target acquisition and locks.
    Surveillance – Allows a player to intercept and decode enemy intel.[/release]

    Proper detection rules with some awesome sounding ECM, hrnnnnnnnnnng
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  29. Post #109
    Gold Member
    Joazzz's Avatar
    June 2008
    24,387 Posts
    Since there's a huge lack of proper 'mech models in GMod (anime robots are not proper 'mechs of course) I decided to start making some. As you can see, I blended some of the features of the classic Vulture with the later MW4/DA version.





    Thought it would be relevant to the thread topic.
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  30. Post #110
    Gold Member
    gufu's Avatar
    May 2008
    9,226 Posts
    Hm, so it looks like there are going to be auxiliary and support non-mech units. Probably there to keep *boat'ing to a minimum, but the possibility of getting your mech downed and controlling commanding some unimportant vehicle for the rest of the battle isn't too bad.
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  31. Post #111
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,847 Posts
    Hm, so it looks like there are going to be auxiliary and support non-mech units. Probably there to keep *boat'ing to a minimum, but the possibility of getting your mech downed and controlling commanding some unimportant vehicle for the rest of the battle isn't too bad.
    I hope they have the being able to eject in a battle armour suit and start harassing the guy who trashed your mech from MW:LL.
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  32. Post #112
    Why485's Avatar
    February 2010
    3,226 Posts
    I hope they have the being able to eject in a battle armour suit and start harassing the guy who trashed your mech from MW:LL.
    That's something that from the lore point of view is completely absurd. There are lots of arguments about the fact that you can even do that in MW:LL over on their forums.

    With all of the ECM stuff they're talking about, I'm really hoping that gives me an excuse to pilot a Raven. The Raven has always been one of my favorite mech designs, but in all the games there was never really any reason to use it because it was a really light mech.

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  33. Post #113
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,847 Posts
    That's something that from the lore point of view is completely absurd. There are lots of arguments about the fact that you can even do that in MW:LL over on their forums.
    I know, but it's fun

    Hopefully they include battlesuits if they're going to have non-mech support NPCs though.
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  34. Post #114
    Gold Member
    Saber15's Avatar
    February 2005
    4,487 Posts
    I know, but it's fun

    Hopefully they include battlesuits if they're going to have non-mech support NPCs though.
    Battlearmor wasn't around at the time that MWO will be starting in (3048). Clans invaded in ~3050, and brought the Elemental battlearmor with them. The Inner Sphere didn't get their powerarmor for a couple years after that, though there are a couple lost Star League armors, but they're mostly infiltration suits, and they're extremely rare.


    Nighthawk power armor, from the Star League. Stealth armor, and can only carry infantry weapons.
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  35. Post #115
    ASK ME ABOUT MY BAKELITE FETISH
    Dennab
    April 2011
    6,395 Posts
    Wait so what happened to MechAssault?
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  36. Post #116
    Gold Member
    goon165's Avatar
    August 2006
    9,818 Posts
    That's something that from the lore point of view is completely absurd. There are lots of arguments about the fact that you can even do that in MW:LL over on their forums.

    With all of the ECM stuff they're talking about, I'm really hoping that gives me an excuse to pilot a Raven. The Raven has always been one of my favorite mech designs, but in all the games there was never really any reason to use it because it was a really light mech.

    Well considering the whole point of the raven is to be an ECM/Info War mech yeah it'll have a place.

    even more so now that scouts with C3 targeting computers will be important in keeping your lance and team informed about whats going on.
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  37. Post #117
    Streetwise Angel Booksmart Devil
    Grasp's Avatar
    January 2010
    3,039 Posts
    God, I loved the shit out of MWIII
    I CANNOT WAIT.

    Although, I'm kinda sad we won't be seeing the Puma (Adder)
    It was my favorite. And its ER PPCs were awesome.
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  38. Post #118
    Gold Member
    goon165's Avatar
    August 2006
    9,818 Posts
    God, I loved the shit out of MWIII
    I CANNOT WAIT.

    Although, I'm kinda sad we won't be seeing the Puma (Adder)
    It was my favorite. And its ER PPCs were awesome.
    The Clans will come, and they will bring their mechs and kill us all, it's just not certain how we will encounter them and how salvaging these things is going to work.

    I've been thinking that it would actually be pretty cool if Clan invasion forces would be controlled by members of the dev team and would fight against the playerbase.
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  39. Post #119
    Streetwise Angel Booksmart Devil
    Grasp's Avatar
    January 2010
    3,039 Posts
    The Clans will come, and they will bring their mechs and kill us all, it's just not certain how we will encounter them and how salvaging these things is going to work.

    I've been thinking that it would actually be pretty cool if Clan invasion forces would be controlled by members of the dev team and would fight against the playerbase.
    That would be awesome.
    Like seriously fucking awesome.


    Also, I love the fact that they will have cockpit customization. The mech is so much more than a HUD, and I'm glad they are recognizing this.
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  40. Post #120
    Gold Member
    Saber15's Avatar
    February 2005
    4,487 Posts
    Wait so what happened to MechAssault?
    Microsoft dropped it. MA was hated by the vast majority of the MechWarrior fans, so it doesn't make sense to revive it.
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