1. Post #161

    December 2011
    18 Posts
    Would any of you guys mind models from a pirated game? I mean, I could get you the models, but like I said before I'm not gonna spend $60 on MW3.
    I wouldn't mind - check your inbox if you would, I pm'd you.
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  2. Post #162
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    Progress reports:

    M4, all that's left to do is sounds, possibly make some versions with this "hybrid sight" in different positions.

    AK74U, sounds, normals, and shaders still have to be done.
    Credit to Imbrokeru for animations.
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  3. Post #163
    xplor3r's Avatar
    December 2011
    99 Posts
    @ asteroidrules

    well i dont know what you mean by them being distorted , for me they're quite ok ....

    alo from the posts , well these textures are not low quality but small resolution , anyway for example you can add a texture like 15x10 , the weapons work with those textures no matter what the resolution is , anyway next year i'll try and port them again since i dont have the textures

    PS : also nice ak74 asteroidrules


    Note : why dont you try making them without the mw2 hands , well next year when i'll start whith all of them i'll compile them only with css hands .
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  4. Post #164
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    @ asteroidrules

    well i dont know what you mean by them being distorted , for me they're quite ok ....

    alo from the posts , well these textures are not low quality but small resolution , anyway for example you can add a texture like 15x10 , the weapons work with those textures no matter what the resolution is , anyway next year i'll try and port them again since i dont have the textures

    PS : also nice ak74 asteroidrules


    Note : why dont you try making them without the mw2 hands , well next year when i'll start whith all of them i'll compile them only with css hands .
    I may, not sure if I have a CS:S rig version of Imbroke's AK anims though.

    Edited:

    Also HLMV shot of the AK47

    Incase you're wondering why this is in hlmv that's because I have the AK slots in both of my copies of css (got normal and beta, considering adding a VM and putting them on that as well) filled with projects (the mw3 ak74u and the ava an94). So I'm instead forced to show you my Garry's mod compile, and I can't give you ingame shots of that because I haven't made the SWEP yet.
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  5. Post #165
    xplor3r's Avatar
    December 2011
    99 Posts
    well u could add some other animations ... heres also some screens , these were all just for the fun of it and test only





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  6. Post #166
    AlexVestin's Avatar
    December 2008
    726 Posts
    Progress reports:
    [M4 PIC]
    M4, all that's left to do is sounds, possibly make some versions with this "hybrid sight" in different positions.
    I don't think you can use one single magnifier as a "scope".
    And the M4 is pitch black now, if you haven't noticed.
    [AK47U PIC]
    AK74U, sounds, normals, and shaders still have to be done.
    Credit to Imbrokeru for animations.
    Almost pitch black AK74U heretoo.




    And these models are REALLY ugly. And I do mean the models - not the textures. They're all out of proportion everywhere compared to the rest of the weapon.
    What's that ugly cylinder thing in the front of the SCAR L? Why is the world model ACOG tiny? Why is the reciever of the MP5 super stretched with a tiny reddot? OH, and have you seen what a massive caliber the G36MG must be firing?

    HRBLGRFDGHF
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  7. Post #167
    xplor3r's Avatar
    December 2011
    99 Posts
    @ AlexVestin

    well this is "super stretched" for you ? and it has a white dot ... and for the scar i've added lens on the acoq ( and is not tiny the w_model ) i dont like to make super sized w_models like "the others" do . i like to make them just as the weapon size is and mirror them right and place them in their right position .

    Example for mp5 :

    how the v_model is



    some screens with the w_model

    screen 1
    screen 2
    screen 3
    screen 4


    PS : also i like how the weapons look by asteroidrules and on these i've posted some screens for , as i've said : heres also some screens , these were all just for the fun of it and test only
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  8. Post #168

    August 2011
    236 Posts



    I will upload the vehicles as soon as I can.
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  9. Post #169
    Supah_Sonic's Avatar
    January 2010
    123 Posts
    I'd snip that if I were you, could get you banned, but either way any models are good. IDK why but xplo3r's feel distorted for some reason.
    Good to know, and I don't think all of xplo3r's models have been re-sized after a frame capture with 3dr. The same kind of thing happens to me where when I rip frames (I believe it happens with a certain format) the models are squished together a bit.
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  10. Post #170
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    well u could add some other animations ... heres also some screens , these were all just for the fun of it and test only
    I'm trying to keep them accurate where I can, but I will put them on some other anims, nice job upstaging me though.

    Edited:

    I don't think you can use one single magnifier as a "scope".
    And the M4 is pitch black now, if you haven't noticed.

    Almost pitch black AK74U heretoo.




    And these models are REALLY ugly. And I do mean the models - not the textures. They're all out of proportion everywhere compared to the rest of the weapon.
    What's that ugly cylinder thing in the front of the SCAR L? Why is the world model ACOG tiny? Why is the reciever of the MP5 super stretched with a tiny reddot? OH, and have you seen what a massive caliber the G36MG must be firing?

    HRBLGRFDGHF
    Well there's not much we can do about the models, since IW made them. They don't show up that dark ingame I think it's just the faded textures on the sights throwing you off there (I'll darken the scope and see if that helps). Also the M4 may be dark but it is very shiny.
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  11. Post #171
    Gold Member
    TehAgentGuy's Avatar
    May 2009
    4,402 Posts
    What we need is more sentry guns. And I'm serious, I'd love to have all the turrets from MW3.
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  12. Post #172
    AlexVestin's Avatar
    December 2008
    726 Posts
    @ AlexVestinwell this is "super stretched" for you ?
    Yes. The V models are better, but the W models proportions are really just unessecarily awful. Not your fault.

    and it has a white dot
    No.. such thing? Should always be red on those.

    and for the scar i've added lens on the acoq ( and is not tiny the w_model ) i dont like to make super sized w_models like "the others" do .
    The W models could actually benefit from using the V model ACOG sight.

    i like to make them just as the weapon size is and mirror them right and place them in their right position .
    There's absolutely no problem with having all the sights exactly the same size between the weapon models, but they must be adjusted if the weapon is scaled larger.

    Sorry for probably just being a pain in the ass towards you, but you shouldn't use a space between your last word and symbol. Looks bad.
    [...] for you()?
    [...] "the others" do( ).
    [...] right position( ).


    Well there's not much we can do about the models, since IW made them.
    Might be true, but is there a point in using the world models if they just look plain bad in source? They could need a little rescaling and tweaking to look realistic.

    They don't show up that dark ingame I think it's just the faded textures on the sights throwing you off there.
    Nah, I'm talking about the ingame screens I see. The "sight" (magnifier), is not plain. It's the rest that need work. You need the normal map and specular textures for all components included.

    (I'll darken the scope and see if that helps)
    Don't darken the scope. It's not even a real scope either. It's something you use to magnify the already existing scope/reddot/holographic sight being mounted on the rail. You don't use it seperately.
    Brighten the rest the fuck up. Get ahold of IW's original textures, and don't make them pitch black.

    Also the M4 may be dark but it is very shiny.
    Being very shiny is probably a very bad way to make up for it.
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  13. Post #173
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    Alright calm down. So, I took you up on some of your points, I added the EOtech to the m4, and used the original textures. I may redarken them slightly though because they're almost snow white. Shaders will have to be redone for this. The AK74U I may lengthen a bit as well so I can reattach the strap.

    See? IMO the darkened versions looked more accurate than the originals.
    And what I was trying to say was the look lighter ingame than they did in those screenshots.

    Edited:

    ALSO:
    G36C

    Should I release?    this is actually an outdated image I've already fixed the thumb clipping   
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  14. Post #174
    xplor3r's Avatar
    December 2011
    99 Posts
    @ AlexVestin

    Once again these models were for test only and with the acoq for the scar it wont be a problem ( that was just a test adding the lens on the acoq , next time it will be a dot ) and about adding the white dot , well that can be replaced with whatever .vtf with a black background and a dot in the middle of the color needed ( white,red, blue, green etc) ... now about writing with ... and with ... and with ... has nothig to do with this subject , also i'll take your advice , meaning this one "There's absolutely no problem with having all the sights exactly the same size between the weapon models, but they must be adjusted if the weapon is scaled larger." ... thinking of double mirror them as the left size to have a better view , but that's another story , now we have holydays we should celebrate .


    @ Supah_Sonic

    Well indeed , capturing frames not for example from MW3 it involves that the weapon model or player or something that you capture frame for to be either a lil' bit distorted or wrong scaled , well thats not a problem , you can always scale the model for the dimension you desire .

    @ asteroidrules

    Why not releasing them ? ... looking good

    ___________________
    NOTE : for the record well indeed terible textures for the weapons in general i'm speaking , it seems we need to improve them , so once again photoshop is needed
    ___________________

    For asteroidrules

    - in this archive you have the texture for the G36C , one with 5000x5000 and two more as 2222x2222 ( one is the difuse and the other is the normal , just made them ) ... enjoy !

    Download it from here
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  15. Post #175
    AlexVestin's Avatar
    December 2008
    726 Posts
    I may redarken them slightly though because they're almost snow white.
    Oh, I forgot. If you find the alpha channel that IW uses to add weapon camouflage and the like, use it to make the correct parts darker.


    See? IMO the darkened versions looked more accurate than the originals.
    The real thing is black, yes, but some of the contours and shapes were almost unnoticable.
    What I see there is a improvement altough it is as you say, too bright in places.

    also i'll take your advice , meaning this one "There's absolutely no problem with having all the sights exactly the same size between the weapon models, but they must be adjusted if the weapon is scaled larger."
    I do ofcourse mean that it's the weapon that needs rescaling if, for example, the ACOG sight fits good on one rifle, but not on another rifle. Then one of the two rifles themselfs are faulty scaled.

    Sorry for what might've been harsh critique, but it's more straight forward and sometimes more helpful.
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  16. Post #176

    December 2011
    18 Posts



    I will upload the vehicles as soon as I can.
    looking great, cant wait :)
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  17. Post #177
    xplor3r's Avatar
    December 2011
    99 Posts


    Here's the AK 47 Acog ported by me ... and besides the textures you have also the normals (just made them) , well the resolutions are :

    0a14f5ce_difuse 5000x5000
    0a14f5ce_normal 5000x5000
    4c08c384_difuse 2500x2500
    4c08c384_normal 2500x2500
    40742ed4_difuse 2500x2500
    40742ed4_normal 2500x2500

    Download it from here

    PS : perhaps tomorrow i'll add 2-3 more ... i'm quite busy
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  18. Post #178
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    G36C for SMG1 is released!
    http://dl.dropbox.com/u/53757408/g36c.zip
    Enjoy.
       oh please work   

    Edited:

    Also xplor3r it's spelled A-C-O-G, it's short for Advanced Combat Optical Gunsight. And how were my pics of the m4 and ak "late"?
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  19. Post #179
    xplor3r's Avatar
    December 2011
    99 Posts
    @ asteroidrules

    thanks , i've changed it there , my bad ... i like the ak47 ( good job ) , the m4a1 i dont like the texture on it , the weapon is ok ... there are terible textures for the m4a1 in the game ...

    ... also here's the m4a1 i've ported , i have it also with hybrid sight ..but this in only with sight and the resolutions are :



    52645d38_difuse 2500x2500
    52645d38_normal 2500x2500
    0c35d1ed_difuse 512x512
    0c35d1ed_normal 512x512
    978d5cb9_difuse 512x512
    978d5cb9_normal 512x512

    Download it from here

    PS : i've made also the normals
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  20. Post #180
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    Did some cheap edits to the m4 textures, how do these look?

    (used xplor3r's and darkened parts of them in gimp)

    Edited:

    I must be getting better at this. Xplor3r's m4 rip compiled onto Imbroke's anims and ingame in 60 minutes flat. Still gotta do the sounds.
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  21. Post #181
    Dennab
    March 2011
    972 Posts
    Need MW3 sounds ASAP

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  22. Post #182
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    Why do I even bother?
    Anyway:
    Glock 18 first compile on mw2 anims
    M16 on Zeej's anims fail. Before anyone asks/thinks NO I did not pirate CS:S. Looks like the draw and fire animations are corrupt.
    I'm only making these to give an idea of what I plan to do.
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  23. Post #183
    xplor3r's Avatar
    December 2011
    99 Posts
    well as an update or something for the 27 weapons i've ported from mw3 , well tomorrow if not today i'll update them , meaning i'll rescale and add their textures at their normal size ( i have done 4 so far yesterday ) , i mean to use an example for the AA 12 Shoitgun the texture has 5000x5000 , so figure it out , also i'm trying to keep this way over 2000 pixels for the diffuse , other attachements and silencers and stuff over 1000 pixels and obviously i've made normals and specs for them .... so in this way having high resolution you can resize them at whatever dimension you like

    PS : it will be a very big archive with all of this , anyway i'll see when i'll get back home from work, meaning how much i can do this evening , hoping tomorrow i'll finish them .

    @ asteroidrules

    nice m4a1 ... although i dont like the mw sleeves in css ( i change them a lot ) , i use only css default hands when compiling , but dont mind me , great stuff


    PS : i have also these listed below , but i have to finish them ( no time ) next year when i can i'll make them , so i'll upload them whenever i can .

    CM901
    TYPE 95
    MK14
    PM-9
    MP7
    BARRETT 50CAL
    L118A
    AS50
    USAS 12
    KSG 12
    MODEL 1887
    MP9
    SKORPION
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  24. Post #184
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    I can put them on the CS:S rig pretty quickly since I have the smds of that version. All it will take is some slight rerigging. The one thing I don't like about the cs rig version of imbroke's m4 is it has fewer animations for drawing. See the way I've got it set up is it randomly uses either the simple or bolt animation but since the default rig one I got from a decompile it only has an unsilenced version of the bolt and a silenced version of the simple. And of course everything is assigned to different bones so I can't use the same smds from the mw2 rig as the css rig.
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  25. Post #185
    roliss's Avatar
    October 2009
    65 Posts
    Need MW3 sounds ASAP


    I have all mw3 sounds ready to go i just need one man's permission by the way the mw3 striker sounds are the same as mw2 only shot sound a bit changed i think
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  26. Post #186

    November 2011
    9 Posts
    xplor3r thanks for AK 47 Acog
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  27. Post #187
    Dennab
    March 2011
    972 Posts
    Why do I even bother?
    Anyway:
    Glock 18 first compile on mw2 anims
    M16 on Zeej's anims fail. Before anyone asks/thinks NO I did not pirate CS:S. Looks like the draw and fire animations are corrupt.
    I'm only making these to give an idea of what I plan to do.
    I always get the error on the latter (M16) and I have Steam CS:S, according to Kami7k, it has something to do with OB compiled weapons, and Zeej's M4 is OB compiled.
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  28. Post #188
    Whiskas's Avatar
    June 2010
    227 Posts
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  29. Post #189
    Supah_Sonic's Avatar
    January 2010
    123 Posts
    Why do I even bother?
    Anyway:
    Glock 18 first compile on mw2 anims
    Dammit, you submitted a pic of the glock before I could make a vid of mine. Either way, flip the gun model around, I believe that's the "undetailed" side.
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  30. Post #190
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    I will, but if you've got another version go right ahead. The normals are giving me such a headache I figure I'll just go back to perfecting the m4.

    Edited:

    Global Offensive maps?
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  31. Post #191
    Supah_Sonic's Avatar
    January 2010
    123 Posts
    I will, but if you've got another version go right ahead. The normals are giving me such a headache I figure I'll just go back to perfecting the m4.
    I've got a problem with the normals as well. It looks like someone spilled glitter all over the gun.
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  32. Post #192
    Whiskas's Avatar
    June 2010
    227 Posts
    asteroidrules: yes,they are availible for cs:s,google them. But thats not what those screenshots are about ...
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  33. Post #193
    xplor3r's Avatar
    December 2011
    99 Posts
    Well i've finished those things i've said , meaning port the weapons again and scaled them again with their original textures at their exact size , so u'll have for most of them the weapon texture as 5000x5000 pixels or on some others the texture is more than 2000-3000 pixeles .
    All the textures are saved as .png ( my choice) ... also made normals and specs for all the textures for all those 27 weapons ... so you can reduce their size to the one you want ( also the pictures are encoded by me so you can raise the pixels at least with 500-1000 pixels for the small ones or at least with 1000-2000 pixels for the big textures ) .

    ... also now is late so tomorrow i'll upload it ... is pretty big 'cause of the textures , about 784 mb ...so i'll update this post tomorrow and the one where i've post them there


    @ magixrima with pleasure

    @ Whiskas some weapons look nice , but why ( most of you ) choose to compile them with mw hands and sleeves , i dont know but i prefer more the css hands ... anyway

    @ Fuck_The_Pooch i have all the sounds , when i can i'll upload them after i'll encode them , but that's another story .

    ___________ EDIT

    Well as i've said i've updated the files , check them on http://www.facepunch.com/threads/1139138/4 where i've said this was my first post ... enjoy !
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  34. Post #194
    Whiskas's Avatar
    June 2010
    227 Posts
    xplor3e : well, reason is that the only good and suitable animations for model were animated with different rigs.... and trust me ,i dont like mw2 rigs on mw3 models .....
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  35. Post #195
    Gniolliv's Avatar
    May 2008
    147 Posts
    can't wait for the osprey *.*
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  36. Post #196
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,134 Posts
    asteroidrules: yes,they are availible for cs:s,google them. But thats not what those screenshots are about ...
    Yeah I know. I was just curious. Nice weapon ports.

    Edited:

    Ask and thou shalt receive. MW3 M4 on CS hands:

    Still Imbroke's anims, still got some bugs that need working out, still too faded textures.
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  37. Post #197
    xplor3r's Avatar
    December 2011
    99 Posts
    @ asteroidrules

    Why dont you use Brain Collector Fix for the m4a1 ? Preview

    @ Whiskas

    Yes i know what you mean by that , i dont like them either , exceptions only on few weapons ...
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  38. Post #198
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,826 Posts
    It's fascinating how you guys are still making content, whilst the thread owner have abandoned this thread...
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  39. Post #199
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,818 Posts
    It's fascinating how you guys are still making content, whilst the thread owner have abandoned this thread...
    Well, it's a new CoD game, the buzz usually lasts a while.
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  40. Post #200
    Heydshaut's Avatar
    June 2010
    596 Posts
    Yeah I know. I was just curious. Nice weapon ports.

    Edited:

    Ask and thou shalt receive. MW3 M4 on CS hands:

    Still Imbroke's anims, still got some bugs that need working out, still too faded textures.
    DAT SMOOTHING.

    UN-FUCK IT.

    NOW.
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