M4, all that's left to do is sounds, possibly make some versions with this "hybrid sight" in different positions.
AK74U, sounds, normals, and shaders still have to be done.
Credit to Imbrokeru for animations.
well i dont know what you mean by them being distorted , for me they're quite ok ....
alo from the posts , well these textures are not low quality but small resolution , anyway for example you can add a texture like 15x10 , the weapons work with those textures no matter what the resolution is , anyway next year i'll try and port them again since i dont have the textures
PS : also nice ak74 asteroidrules
Note : why dont you try making them without the mw2 hands , well next year when i'll start whith all of them i'll compile them only with css hands .
Also HLMV shot of the AK47
Incase you're wondering why this is in hlmv that's because I have the AK slots in both of my copies of css (got normal and beta, considering adding a VM and putting them on that as well) filled with projects (the mw3 ak74u and the ava an94). So I'm instead forced to show you my Garry's mod compile, and I can't give you ingame shots of that because I haven't made the SWEP yet.
well u could add some other animations ... heres also some screens , these were all just for the fun of it and test only
And the M4 is pitch black now, if you haven't noticed.
And these models are REALLY ugly. And I do mean the models - not the textures. They're all out of proportion everywhere compared to the rest of the weapon.
What's that ugly cylinder thing in the front of the SCAR L? Why is the world model ACOG tiny? Why is the reciever of the MP5 super stretched with a tiny reddot? OH, and have you seen what a massive caliber the G36MG must be firing?
well this is "super stretched" for you ? and it has a white dot ... and for the scar i've added lens on the acoq ( and is not tiny the w_model ) i dont like to make super sized w_models like "the others" do . i like to make them just as the weapon size is and mirror them right and place them in their right position .
Example for mp5 :
how the v_model is
some screens with the w_model
PS : also i like how the weapons look by asteroidrules and on these i've posted some screens for , as i've said : heres also some screens , these were all just for the fun of it and test only
I will upload the vehicles as soon as I can.
What we need is more sentry guns. And I'm serious, I'd love to have all the turrets from MW3.
Sorry for probably just being a pain in the ass towards you, but you shouldn't use a space between your last word and symbol. Looks bad.
Brighten the rest the fuck up. Get ahold of IW's original textures, and don't make them pitch black.
Alright calm down. So, I took you up on some of your points, I added the EOtech to the m4, and used the original textures. I may redarken them slightly though because they're almost snow white. Shaders will have to be redone for this. The AK74U I may lengthen a bit as well so I can reattach the strap.
See? IMO the darkened versions looked more accurate than the originals.
And what I was trying to say was the look lighter ingame than they did in those screenshots.
Should I release? this is actually an outdated image I've already fixed the thumb clipping
Once again these models were for test only and with the acoq for the scar it wont be a problem ( that was just a test adding the lens on the acoq , next time it will be a dot ) and about adding the white dot , well that can be replaced with whatever .vtf with a black background and a dot in the middle of the color needed ( white,red, blue, green etc) ... now about writing with ... and with ... and with ... has nothig to do with this subject , also i'll take your advice , meaning this one "There's absolutely no problem with having all the sights exactly the same size between the weapon models, but they must be adjusted if the weapon is scaled larger." ... thinking of double mirror them as the left size to have a better view , but that's another story , now we have holydays we should celebrate .
Well indeed , capturing frames not for example from MW3 it involves that the weapon model or player or something that you capture frame for to be either a lil' bit distorted or wrong scaled , well thats not a problem , you can always scale the model for the dimension you desire .
Why not releasing them ? ... looking good
NOTE : for the record well indeed terible textures for the weapons in general i'm speaking , it seems we need to improve them , so once again photoshop is needed
- in this archive you have the texture for the G36C , one with 5000x5000 and two more as 2222x2222 ( one is the difuse and the other is the normal , just made them ) ... enjoy !
Download it from here
What I see there is a improvement altough it is as you say, too bright in places.
Sorry for what might've been harsh critique, but it's more straight forward and sometimes more helpful.
Here's the AK 47 Acog ported by me ... and besides the textures you have also the normals (just made them) , well the resolutions are :
Download it from here
PS : perhaps tomorrow i'll add 2-3 more ... i'm quite busy
G36C for SMG1 is released!
oh please work
Also xplor3r it's spelled A-C-O-G, it's short for Advanced Combat Optical Gunsight. And how were my pics of the m4 and ak "late"?
thanks , i've changed it there , my bad ... i like the ak47 ( good job ) , the m4a1 i dont like the texture on it , the weapon is ok ... there are terible textures for the m4a1 in the game ...
... also here's the m4a1 i've ported , i have it also with hybrid sight ..but this in only with sight and the resolutions are :
Download it from here
PS : i've made also the normals
Did some cheap edits to the m4 textures, how do these look?
(used xplor3r's and darkened parts of them in gimp)
I must be getting better at this. Xplor3r's m4 rip compiled onto Imbroke's anims and ingame in 60 minutes flat. Still gotta do the sounds.
Need MW3 sounds ASAP
well as an update or something for the 27 weapons i've ported from mw3 , well tomorrow if not today i'll update them , meaning i'll rescale and add their textures at their normal size ( i have done 4 so far yesterday ) , i mean to use an example for the AA 12 Shoitgun the texture has 5000x5000 , so figure it out , also i'm trying to keep this way over 2000 pixels for the diffuse , other attachements and silencers and stuff over 1000 pixels and obviously i've made normals and specs for them .... so in this way having high resolution you can resize them at whatever dimension you like
PS : it will be a very big archive with all of this , anyway i'll see when i'll get back home from work, meaning how much i can do this evening , hoping tomorrow i'll finish them .
nice m4a1 ... although i dont like the mw sleeves in css ( i change them a lot ) , i use only css default hands when compiling , but dont mind me , great stuff
PS : i have also these listed below , but i have to finish them ( no time ) next year when i can i'll make them , so i'll upload them whenever i can .
I can put them on the CS:S rig pretty quickly since I have the smds of that version. All it will take is some slight rerigging. The one thing I don't like about the cs rig version of imbroke's m4 is it has fewer animations for drawing. See the way I've got it set up is it randomly uses either the simple or bolt animation but since the default rig one I got from a decompile it only has an unsilenced version of the bolt and a silenced version of the simple. And of course everything is assigned to different bones so I can't use the same smds from the mw2 rig as the css rig.
xplor3r thanks for AK 47 Acog
asteroidrules: yes,they are availible for cs:s,google them. But thats not what those screenshots are about ...
Well i've finished those things i've said , meaning port the weapons again and scaled them again with their original textures at their exact size , so u'll have for most of them the weapon texture as 5000x5000 pixels or on some others the texture is more than 2000-3000 pixeles .
All the textures are saved as .png ( my choice) ... also made normals and specs for all the textures for all those 27 weapons ... so you can reduce their size to the one you want ( also the pictures are encoded by me so you can raise the pixels at least with 500-1000 pixels for the small ones or at least with 1000-2000 pixels for the big textures ) .
... also now is late so tomorrow i'll upload it ... is pretty big 'cause of the textures , about 784 mb ...so i'll update this post tomorrow and the one where i've post them there
@ magixrima with pleasure
@ Whiskas some weapons look nice , but why ( most of you ) choose to compile them with mw hands and sleeves , i dont know but i prefer more the css hands ... anyway
@ Fuck_The_Pooch i have all the sounds , when i can i'll upload them after i'll encode them , but that's another story .
Well as i've said i've updated the files , check them on http://www.facepunch.com/threads/1139138/4 where i've said this was my first post ... enjoy !
xplor3e : well, reason is that the only good and suitable animations for model were animated with different rigs.... and trust me ,i dont like mw2 rigs on mw3 models .....
can't wait for the osprey *.*
Ask and thou shalt receive. MW3 M4 on CS hands:
Still Imbroke's anims, still got some bugs that need working out, still too faded textures.
It's fascinating how you guys are still making content, whilst the thread owner have abandoned this thread...