1. Post #921
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts

    Ole' Faithful.
    I don't know how they managed to take a weapon that's over 100 years old and make it this over-tactic00l without attachments but they did. Uses Mantuna's animations, still needs some work.
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  2. Post #922
    Dysavior's Avatar
    May 2011
    128 Posts

    Ole' Faithful.
    I don't know how they managed to take a weapon that's over 100 years old and make it this over-tactic00l without attachments but they did. Uses Mantuna's animations, still needs some work.
    Looks Nice, Massive Clipping but "Still needs Some work" ;)
    Dunno Mantuna's M1887 anims but they all look nice :)

    For the Ones Interested i Will re-upload xplor3r stuff tomorrow if he gives me a permission to do so. ;)
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  3. Post #923
    Supah_Sonic's Avatar
    January 2010
    123 Posts
    I don't know how they managed to take a weapon that's over 100 years old and make it this over-tactic00l without attachments but they did. Uses Mantuna's animations, still needs some work.
    Now that's a nice lookin' texture.
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  4. Post #924
    sealteam6's Avatar
    January 2012
    66 Posts
    that 1887 is to slim
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  5. Post #925
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts
    that 1887 is to slim
    As it would turn out: just slim enough. I moved it over a little and now there's almost no visible clipping either either hand or the shells. Also added sounds.
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  6. Post #926
    sealteam6's Avatar
    January 2012
    66 Posts
    but that is nice
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  7. Post #927
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  8. Post #928

    February 2012
    31 Posts
    awesome men

    when does all of these will be release?
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  9. Post #929
    CounterLife's Avatar
    February 2012
    15 Posts
    yay KSG-12 hope it will be voted.
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  10. Post #930
    Blackassassin's Avatar
    October 2011
    32 Posts
    awesome men

    when does all of these will be release?
    You will vote a weapon and if your vote passes the weapon will be released in about a week.
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  11. Post #931
    the14thname's Avatar
    September 2011
    5 Posts

    wow!! just wow!!! really love the scar and the mk14!! hoping for it to be voted and release :))))))))))))
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  12. Post #932

    February 2012
    31 Posts
    You will vote a weapon and if your vote passes the weapon will be released in about a week.

    ok how about barett,g3gc,aa12,knife and scar
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  13. Post #933
    Whiskas's Avatar
    June 2010
    227 Posts
    To make it clear guys. Probably on Monday, there will be first release.Then, you will vote the skin for next week in comments of the actual release video. The skin with most votes will be released Monday after. Choose only one skin in your vote, so it will be easier to count them.
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  14. Post #934
    Blackassassin's Avatar
    October 2011
    32 Posts
    ok how about barett,g3gc,aa12,knife and scar
    Not from me,from Whiskas.Add a comment on his videos on youtube. His name is nerobotnik.
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  15. Post #935
    Whiskas's Avatar
    June 2010
    227 Posts
    Or just click that icon on my profile ....
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  16. Post #936
    leazq's Avatar
    December 2011
    30 Posts
    @Whiskas you made the ksg animations right?
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  17. Post #937
    Whiskas's Avatar
    June 2010
    227 Posts
    Nope, Se7en did.
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  18. Post #938
    RZA

    February 2012
    7 Posts
    can someone help me. I want to use 3d Ripper with MW3 multiplayer but for some reason it wont open MW3. I would like to rip some weapons, models, and maps. Please someone help me.
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  19. Post #939
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts
    can someone help me. I want to use 3d Ripper with MW3 multiplayer but for some reason it wont open MW3. I would like to rip some weapons, models, and maps. Please someone help me.
    Enable global monitoring, disable steam.
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  20. Post #940
    Whiskas's Avatar
    June 2010
    227 Posts
    but this works only on 32bit systems...
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  21. Post #941
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  22. Post #942
    ManTuna's Avatar
    November 2007
    79 Posts
    What were the animations doing that made them difficult to compile? (I read the description in the video)
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  23. Post #943
    Whiskas's Avatar
    June 2010
    227 Posts
    Maybe the thing with the grip of the shotgun,in MW3 its higher in MW2, for example my compile of this has massive clipping with hand holding it ,and i cant fix it anyhow.
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  24. Post #944
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts
    What were the animations doing that made them difficult to compile? (I read the description in the video)
    Gave me a ton of trouble exporting to smds for some reason. Sometimes the gun would be floating, a few times the bones would just jump around to random positions, still not entirely sure why, I think there was something wrong with the idle animation since when I replaced it with the first frame from the fire animation (and used that as the reference instead of the idle) it worked fine.
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  25. Post #945

    January 2012
    12 Posts
    Can you upload MW3 weapons from - http://www.facepunch.com/threads/1139138/6? Because megaupload is closed(
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  26. Post #946
    Dysavior's Avatar
    May 2011
    128 Posts
    Can you upload MW3 weapons from - http://www.facepunch.com/threads/1139138/6? Because megaupload is closed(
    Those Are Weapons to Compile(Ported Material). :)
    For The Weapons Alrdy Compiled Check all thread Pages i posted it somewhere
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  27. Post #947
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  28. Post #948
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  29. Post #949
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts
    -.- i said i would help.. D: anyways nice p90 ;)
    Yeah I know, it's just they were causing a lot more trouble than they were worth and besides the p90 is a default weapon so a w_model doesn't matter much.
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  30. Post #950
    Dysavior's Avatar
    May 2011
    128 Posts
    Yeah I know, it's just they were causing a lot more trouble than they were worth and besides the p90 is a default weapon so a w_model doesn't matter much.
    well for me its the easiest thing to do. yeh they caused me alot of troubles bcs of the consistency but ik how to fix most the things now.. if not all of them.. ;P

    For the Ones Who Dont understand.. - IK = I Know / Bcs = Because :V
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  31. Post #951

    February 2012
    31 Posts
    i am so excited man :D
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  32. Post #952
    CounterLife's Avatar
    February 2012
    15 Posts
    Cool work love ports of model from other games.Cant wait for the KSG-12.Also I could help of making w_models.
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  33. Post #953
    Whiskas's Avatar
    June 2010
    227 Posts
    Wow. W models are 3 minute work for me. I even added attachments to them O_o
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  34. Post #954
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts
    Wow. W models are 3 minute work for me. I even added attachments to them O_o
    Maybe it's something wrong with my system, or maybe nobody else checks for consistency. I have a policy of making sure everything works %100 online, and I have windows 7 so that makes world models almost impossible.
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  35. Post #955
    All___right's Avatar
    October 2011
    44 Posts
    where is AK47 models download
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  36. Post #956
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts
    where is AK47 models download
    You mean Corra's rip, xplor3r's rip, my compile or xplor3r's compile? (All suggestions not hyperlinked no longer have downloads)
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  37. Post #957
    All___right's Avatar
    October 2011
    44 Posts
    You mean Corra's rip, xplor3r's rip, my compile or xplor3r's compile?
    thank you
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  38. Post #958
    Whiskas's Avatar
    June 2010
    227 Posts
    Asteroidrules : I run W7 as well, and there is no point in making non-online working skins, all mine work well on servers. It IS possible.
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  39. Post #959
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,821 Posts
    Asteroidrules : I run W7 as well, and there is no point in making non-online working skins, all mine work well on servers. It IS possible.
    Alright then I frankly have no idea why, but I just can't get a w_model to compile without consistency errors.
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  40. Post #960
    Not bad work here.
    Anybody tried to port hands?
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