1. Post #1481
    install gentoo's Avatar
    May 2011
    499 Posts
    Late reply:
    Texture streaming is bad. 100% bad.
    UE3 uses it and textures pop all the goddamn time. Same with Cryengine 3 and Frostbite 2.
    Its only good use is for consoles since they have very low vram, and even then it's not pretty.
    I prefer all textures to be preloaded.
    I've never seen texture popping in a game outside of Rage, but that was only when I was on an old crappy ATI card and the game ran at 1 FPS. That game is playable proof that a streaming system can be under incredibly heavy load and still have zero pop-in.
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  2. Post #1482
    Gold Member
    En Ex's Avatar
    July 2011
    1,698 Posts
    I ran RAGE on a non-crappy ATI card and I still got horrendous texture-popping.
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  3. Post #1483
    install gentoo's Avatar
    May 2011
    499 Posts
    I ran RAGE on a non-crappy ATI card and I still got horrendous texture-popping.
    Rage is the absolute worst case scenario for a streaming system. It has to stream straight from the hard drive with an insanely CPU (or CUDA) intensive transcode and the whole process starts the moment you actually see the texture. VRAM is still a constraint on even the new 3 gig cards so freeing it up is very valuable if you want texture detail and decent AA.
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  4. Post #1484
    Gold Member
    sopie's Avatar
    November 2005
    1,331 Posts
    http://www.gametracker.com/server_in....145.20:27015/

    I got a server up that runs the ported cs:go maps. If you wanna explore the maps or get a game going, don't be shy and come take a gander.
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  5. Post #1485
    Sphene
    Qaus's Avatar
    September 2010
    10,831 Posts


    new buy menu
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  6. Post #1486
    Gold Member
    Omali's Avatar
    September 2005
    3,066 Posts


    new buy menu
    You forgot your glasses, Gordon.
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  7. Post #1487
    Gold Member
    wombo's Avatar
    October 2008
    2,552 Posts
    I like the new weapons, but I think the P90 is too good for the price. I'm able to spray across middle very accurately.

    Also there was a message at the top of my screen saying I got a new rank, but I couldn't read the message below it.
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  8. Post #1488
    i dunno's Avatar
    January 2012
    246 Posts
    Uuuuh what? No it isn't...

    That picture was taken off a shitty server with 4k models at 4 in the morning. There were still 10 or so completely populated servers at that time too
    yeah you're right
    games.on.net servers are constantly full
    you know why I don't play those servers? cause I got banned permanently for knifing a barrel and screaming at the top of my lungs "BARREL!!!!!!!!!!!!!!!"
    when i put in a support ticket they said i was banned for severe racism
    not just racism
    SEVERE racism

    against barrels
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  9. Post #1489
    Funny Hats's Avatar
    December 2007
    2,827 Posts
    So for anyone who's in the beta right now, have they fixed the shitty Source HDR effects we've all come to know and love?
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  10. Post #1490
    Gold Member
    EliteGuy's Avatar
    November 2006
    6,982 Posts
    Hoping for an invite tonight
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  11. Post #1491

    February 2011
    637 Posts
    Hoping for an invite tonight
    https://twitter.com/#!/csgo_dev/stat...36460527443969

    Looks like they will come out with the update Friday.
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  12. Post #1492
    Late reply:
    Texture streaming is bad. 100% bad.
    UE3 uses it and textures pop all the goddamn time. Same with Cryengine 3 and Frostbite 2.
    Its only good use is for consoles since they have very low vram, and even then it's not pretty.
    I prefer all textures to be preloaded.
    Vram isn't all, games load a lot of textures into the RAM, so if you have low system ram then they will pop alot; an example of a game that texture streaming is done right is 4A.
    Why are people complaining about streamed textures ? Do they still have a bad taste left in their mouths from "RAGE"; If you want to see an engine that does it really well Check: 4A engine (Metro 2033) The only thing that engine needs is to get Antialiasing.
    As for FXAA, FXAA sucks and blurs everything, while SMAA actually fixes the Aliasing.
    http://static.glitchvid.com/random_p...aamlaamsaa.jpg
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  13. Post #1493
    Funny Hats's Avatar
    December 2007
    2,827 Posts
    Vram isn't all, games load a lot of textures into the RAM, so if you have low system ram then they will pop alot; an example of a game that texture streaming is done right is 4A.
    I suppose it's a good thing that I didn't even know Metro 2033 had texture streaming.
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  14. Post #1494
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    4,139 Posts
    Does anyone know what new things Valve has added to the source engine for this game? Since they always seem to have an engine update ever game they release.
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  15. Post #1495
    Does anyone know what new things Valve has added to the source engine for this game? Since they always seem to have an engine update ever game they release.
    From the looks,
    they've upped the poly count;
    added the Portal 2 (and L4D2) water flowmaps
    added first person compatible projected shadows (Dynamic shadows) using CSM (hopefully)
    Optimized the Nav-mesh system (chickens)
    and removed $detail due to lazyness.
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  16. Post #1496
    Ask me about my ex-boyfriend being raided by the FBI
    Nerdeboy's Avatar
    August 2009
    1,862 Posts
    From the looks,
    they've upped the poly count;
    added the Portal 2 (and L4D2) water flowmaps
    added first person compatible projected shadows (Dynamic shadows) using CSM (hopefully)
    Optimized the Nav-mesh system (chickens)
    and removed $detail due to lazyness.
    I wonder if they've included the cloth physics from Dota 2's version of the engine?
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  17. Post #1497
    I wonder if they've included the cloth physics from Dota 2's version of the engine?
    I personally doubt it, the cloth physics fit a lot better in DOTA2 due to the more tribal look / style of the characters, you just don't see CT's wearing loincloths (Although it would be funny).
    That said, It could be used for some cool things if they included it (Or stuff like weapon-straps and Terrorist's bandannas)
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  18. Post #1498
    Ask me about my ex-boyfriend being raided by the FBI
    Nerdeboy's Avatar
    August 2009
    1,862 Posts
    I was more wondering if they're using the same engine, or if they've split it in half.
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  19. Post #1499
    I was more wondering if they're using the same engine, or if they've split it in half.
    Its most likely a branch off of L4D2's engine (Because it already has weapons implemented) and has a bunch of stuff from Portal 2 thrown in.
    Which means when I go through and update all the textures (Its literally the first thing I'm doing when I get the game) I'm going to base it off of L4D2's system.
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  20. Post #1500
    Gold Member
    johnlmonkey's Avatar
    March 2010
    6,813 Posts
    -snip-
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  21. Post #1501
    Gold Member
    ferdam's Avatar
    June 2005
    2,043 Posts
    Isn't the cloth you guys talking about, just some parts of the model with jigglebones ? I don't see anywhere Valve saying they made some cloth physics system.
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  22. Post #1502
    Isn't the cloth you guys talking about, just some parts of the model with jigglebones ? I don't see anywhere Valve saying they made some cloth physics system.
    According to the Source wiki.
    Cloth simulation
    Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
    Jigglebones can be used to simulate cloth, but not realistically, cloth doesn't jiggle or float with the weight that they have; nor do they interact with such features it has. But what is new is REAL cloth simulation, and soft body physics.

    Which means. (see 2:25)
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  23. Post #1503
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    4,139 Posts
    I personally doubt it, the cloth physics fit a lot better in DOTA2 due to the more tribal look / style of the characters, you just don't see CT's wearing loincloths (Although it would be funny).
    That said, It could be used for some cool things if they included it (Or stuff like weapon-straps and Terrorist's bandannas)
    I would actually like to see cloth physics on props such as curtains.
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  24. Post #1504
    Gold Member
    En Ex's Avatar
    July 2011
    1,698 Posts
    yeah you're right
    games.on.net servers are constantly full
    you know why I don't play those servers? cause I got banned permanently for knifing a barrel and screaming at the top of my lungs "BARREL!!!!!!!!!!!!!!!"
    when i put in a support ticket they said i was banned for severe racism
    not just racism
    SEVERE racism

    against barrels
    That made my morning, thanks.

    Anyway. I hope they add a few more shotguns this Friday. I'm ready to try the Nova's pellet-based counterparts.
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  25. Post #1505
    i dunno's Avatar
    January 2012
    246 Posts
    fuck i want a beta key so badly i am so sick of CSS and i want to screw around with the game

    Edited:

    That made my morning, thanks.

    Anyway. I hope they add a few more shotguns this Friday. I'm ready to try the Nova's pellet-based counterparts.
    any time
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  26. Post #1506
    Gold Member
    Dierag's Avatar
    December 2007
    1,253 Posts
    De_Train and some new guns in there
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  27. Post #1507
    Funny Hats's Avatar
    December 2007
    2,827 Posts
    De_Train and some new guns in there
    That bloom makes it look like an Xbox 1 game.
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  28. Post #1508

    January 2012
    87 Posts
    Do you have ADHD?
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  29. Post #1509
    Gold Member
    Dierag's Avatar
    December 2007
    1,253 Posts
    I tend to hammer buttons when i'm not being engaged, and also swirl my mouse around a lot, something I should really stop actually.

    Anyways the fog since the update is not really a problem anymore, although I still prefer no fog, i'd say it adds challenge when your enemy blends with the background, it forces players to look harder for enemies when entering an area.

    Also wow most of the time I've spent playing the beta I come across quite bad players, most of which run around spraying, complain the games shit and then leave.
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  30. Post #1510
    Cyberpunk Member
    IAmAnooB's Avatar
    August 2006
    3,520 Posts
    Like 50% of the post here, I am going to make a post which I semi-mask my desire of a key with the complaint that I don't got the game.
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  31. Post #1511
    Mattey's Avatar
    August 2010
    457 Posts
    De_Train and some new guns in there
    I know it's obvious, but I hope they update the maps with the new lighting.

    Viewmodel dynamic shadows are not there.
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  32. Post #1512
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    I know it's obvious, but I hope they update the maps with the new lighting.

    Viewmodel dynamic shadows are not there.
    it's coming in an update...
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  33. Post #1513
    phantompain5's Avatar
    December 2007
    786 Posts
    Am I the only one who gets thrown off by hl2 door textures in newer valve games?
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  34. Post #1514
    Gold Member
    wombo's Avatar
    October 2008
    2,552 Posts
    it's coming in an update...
    Hopefully it's not only for de_lake.
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  35. Post #1515
    Hopefully it's not only for de_lake.
    The nice thing about it is that we can raise lightmap grids (make them lower res) on the outsides of levels, because its only needed for rough ambient, and we can lower them inside (higher res) for greater detail where there is no dynamic lighting.
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  36. Post #1516
    sa2fan's Avatar
    February 2010
    6,182 Posts
    Hopefully it's not only for de_lake.
    That would be pretty dumb if it only happens on de_lake.
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  37. Post #1517
    Creeper's Avatar
    July 2010
    1,566 Posts
    How many Diablo 3 beta keys will it take to get me a CS:GO key?

    RAINBOWS.
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  38. Post #1518
    Zeonred's Avatar
    January 2009
    350 Posts
    Do you have ADHD?
    We all have different methods of being on edge while playing FPS games, lol.
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  39. Post #1519
    Crash15's Avatar
    July 2011
    6,504 Posts
    I'm guessing gabe hates me, I still don't have cs:go beta
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  40. Post #1520
    Meko's Avatar
    July 2011
    90 Posts
    I'm guessing gabe hates me, I still don't have cs:go beta
    He told me you smell bad
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