"You can also contribute some money to keep this project alive. Just click the button below. "
Because taking screenshots needs actual money.
"You can also contribute some money to keep this project alive. Just click the button below. "
Because taking screenshots needs actual money.
Knoxed, you should make it so you can see thumbnails of the photos rather than selecting "Screenshot 1" and it also seems pretty lazy since you're just numbering screenshots. You could at the very least put something like "Bombsite A"
if the Yakuza are going to be official i think ill be playing as them when im playing T.
So how does the AWP feel compared to 1.6? How does it fare in terms of quickscoping and no-scoping?
Are player models supposed to be selectable at some point?
I hope, i dont want to be generic military tough guy all the time like everyone else.
If there is gonna be the Yakuza, any info on the Kidotai?
It would be cool if they made it so only a few models could be selected depending on the map, would also be pretty neat for mappers if they could decide which models could be used and which couldn't
So will you be able to choose a player model once the game is finished? I take it that you will. I still kind of like that the CTs all look the same with minor variations instead. Since why would you send troops from several different counter terrorism units to one place. But then again, it has always been like that in the game series. The terrorists look great too with their subtle variations.
Edit:
Didn't notice that it was already asked a few posts above me. Oops.
Thanks!
Oh holy hell, there's a lot of cool shit in here. I'll post some of that once I've gone over it a bit more.
For starters, here's some map stuff. I've emboldened map names Valve has not officially confirmed yet:
Can't wait to play de_random! :DCode:// game type names "SFUI_HostageMap" "Hostage" "SFUI_BombMap" "Bomb" "SFUI_GunGameProgressiveMap" "Arms Race" "SFUI_GunGameTRMap" "Demolition" // nice map group names "SFUI_Mapgroup_bomb" "Classic Bomb" "SFUI_Mapgroup_hostage" "Classic Hostage" "SFUI_Mapgroup_allclassic" "All Classic Maps" "SFUI_Mapgroup_armsrace" "Arms Race" "SFUI_Mapgroup_demolition" "Demolition" // nice map names "SFUI_Map_cs_assault" "Assault" "SFUI_Map_cs_italy" "Italy" "SFUI_Map_cs_office" "Office" "SFUI_Map_de_aztec" "Aztec" "SFUI_Map_de_dust" "Dust" "SFUI_Map_de_dust2" "Dust II" "SFUI_Map_de_train" "Train" "SFUI_Map_de_inferno" "Inferno" "SFUI_Map_de_nuke" "Nuke" "SFUI_Map_de_shorttrain" "Shorttrain" "SFUI_Map_de_vertigo" "Vertigo" "SFUI_Map_de_balkan" "Balkan" "SFUI_Map_random" "Random" "SFUI_Map_ar_baggage" "Baggage" "SFUI_Map_ar_monastery" "Monastery" (aka Tibet) "SFUI_Map_ar_shoots" "Shoots" "SFUI_Map_de_embassy" "Embassy" "SFUI_Map_de_bank" "Bank" "SFUI_Map_de_lake" "Lake" "SFUI_Map_de_depot" "Depot" "SFUI_Map_de_safehouse" "Safehouse" "SFUI_Map_de_sugarcane" "Sugarcane" "SFUI_Map_de_stmarc" "St. Marc" "SFUI_Map_training1" "Training Course"
Well de_random isn't a map, it's just a menu item to select a random map from all of the available ones (seen as you're using the ui files to find this stuff out.)
That was the joke, my dear.
Also, I posted this on SPUF, but I'll post it here too. Evidence that the game will have a trial mode and a purchase option after that:
Code://////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Upsell //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// "SFUI_Upsell_Title" "PLAY THE WORLD'S NUMBER ONE ONLINE ACTION GAME" "SFUI_Upsell_Upsell_Bullets" "<ul><li>New maps!<li>New modes!<li>New weapons!</ul>" "SFUI_Upsell_Nav" "${west} Unlock Full Game ${confirm} Quit ${cancel} Back to Game" "SFUI_Upsell_Nav" "" [$WIN32||$OSX] "SFUI_Medals_Earned_Text" "Achievements unlocked with purchase: " "SFUI_Medals_Earned_Count" "%d / %d"Code:"SFUI_GameModeProgressDisclaimer" "No stats tracking." [$WIN32||$X360] "SFUI_GameModeProgressDisclaimer" "No stats tracking." [$PS3] "SFUI_TrialTimeRemaining" "Trial mode (%s1:%s2 remaining)" "SFUI_TrialTimeExpired" "Trial mode expired" "SFUI_TrialWelcomeTitle" "Trial Mode" "SFUI_TrialWelcomeMessage" "Welcome to the Counter Strike game trial. All game features are unlocked for the duration of the trial period" "SFUI_TrialWelcomeMessageExpired" "The Counter Strike game trial period has expired" "SFUI_TrialHudTextMinutes" "Trial Active (%s1 minutes left)" "SFUI_TrialHudTextMinute" "Trial Active (1 minute left)" "SFUI_TrialSignOutTitle" "Trial Signed In Profile" "SFUI_TrialSignOutMsg" "A signed in profile is required for trial mode" "SFUI_TrialMUPullTitle" "Trial Profile Storage" "SFUI_TrialMUPullMsg" "Trial mode requires a writable signed in profile"Code:"SFUI_GameUI_ProfileDataLoadFailedTrialMsg" "There was an error loading the title data. Trial mode requires valid title data"Code://////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Arcade Unlock Messages //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// "SFUI_GameUI_ArcadeNotUnlockedTitle" "Purchase the Full Game!" "SFUI_GameUI_ArcadeNotUnlocked" "You must purchase the full game in order to access this feature!"
I'd love a spare key.
HEY YOU. BACK OF THE LINE
Least its better than straight-up F2P, cause F2P REALLY doesn't fit CS.
They're doing this because of Xbox Live Arcade and PlayStation Network. Any huge release on those download-only console platforms almost always have a trial that's either timed or lets you play a certain number of rounds (like Section 8 and Nexuiz).
Probably for the 360/ps3 version, It's going to be an arcade game on xbox and they usually have timed trials or something similar.
The ELO ranking system is active after all, mine changed today.
Hopefully not late.
Is it just me or are pistols too damn effective compared to everything else? I've been perfoming much better with the Dual Pistols than with any other heavier weapon
I don't think it's actually doing anything with matchmaking though.
Duals with a mouse1 spam macro are ridiculous. Rate of fire on them is only barely beat by the MP9.
dual barettas are a bit too accurate for their capacity/rof/damage in my opinion.
Edited:
anyone else think CS should have more realistic reloads? (having the bolt/slide locked after only the last round is fired)
example from BF3
personally i think it would be cool of both the half-empty and empty animations took the same time so as to not impact the gameplay. more for aesthetics.
That would bring a new spin to CS, sure, I want that
Luggage map is infinitely more fun than the jungle map for arms race
Baggage IS better than Shoots. They're both really balanced, but baggage is more focused, so there's more going on.
I'm not a huge fan of Shoots. I like baggage a lot more
I think shoots is better than baggage. More protection while still providing better sniper sight lines.
So how are they giving out beta keys now, are they still giving them to people who took the survey?
okay, yeah, this helped
Edited:
i disabled the bullet tracers and made my crosshair tiny too, its so much better. the little things make all the difference. now if i could just change the terrible sounds (putting the files in the right directories doesn't seem to work)
Am I the only one who thinks that aiming feels kind of weird? I can't put my finger on it but it just doesn't feel like css or cs 1.6.
How did you disable the bullet tracers?
dualies are great, they keep accurate under sustained fire
that being said I still <3 my awp.
Anyone know why the SSG isn't in arms race/gungame?
What about the fps, does cs:go require a better graphic card or processor than say, portal or tf2? Any specific maps or areas where the fps drop significantly?
game is pretty damn optimized
and new shadows?
I will eat whoever is at the front of this line. I will engulf them and take their place.
Not really. I've experienced tons of bugs and crashes.
polished != optimized
my point is that it gets good FPS on mediocre equipment with good graphics (AA, etc.). that's what optimization is.