1. Post #3761
    I may have a BIG dick but that doesn't mean I deserve a BIG title
    Jericho_Rus's Avatar
    December 2009
    5,060 Posts
    Like it or not, I've made a project and I want to share it here. I was bored and I started to take pictures of CS:GO.

    This is what I came up with it. (I know it's not the best but like it or not)

    http://knoxed.eu/csgo/ - map gallery.

    Thanks for checking it out.
    "You can also contribute some money to keep this project alive. Just click the button below. "

    Because taking screenshots needs actual money.
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  2. Post #3762
    Gold Member
    t h e's Avatar
    February 2011
    5,633 Posts
    Knoxed, you should make it so you can see thumbnails of the photos rather than selecting "Screenshot 1" and it also seems pretty lazy since you're just numbering screenshots. You could at the very least put something like "Bombsite A"
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  3. Post #3763
    Gold Member
    MacD11's Avatar
    April 2009
    4,401 Posts
    I think there's some strings referencing to the Yakuza, but they're called officially "Freelancers" or something. I'll dig for it.

    Code:
    "SFUI_Urban_Name"					"SEAL TEAM 6"
    "SFUI_Urban_Label"					"ST-6 (to be known later as DEVGRU) was founded in 1980 under the command of Lieutenant-Commander Richard Marcincko. ST-6 was placed on permanent alert to respond to terrorist attacks against American targets worldwide."
    "SFUI_ST6_Male_Name"				"Special Response Team"
    "SFUI_ST6_Male_Label"				"SRT or SWAT is an American special operations paramilitary tactical unit operating within domestic law enforcement agencies."
    "SFUI_ST6_Female_Name"				"Special Response Team"
    "SFUI_ST6_Female_Label"				"SRT or SWAT is an American special operations paramilitary tactical unit operating within domestic law enforcement agencies."
    "SFUI_MPSSC_Male_Team"				"MPSSC"
    "SFUI_MPSSC_Male_Label"				"Military Police Special Service Company aka “Yeh-ying” (Nighthawk).  A classified Taiwanese special operations force under the Ministry of National Defense.  Rumored to receive training at the Ranger School at Fort Benning, Georgia."
    "SFUI_Georgian_Male_Name"			"Republic of Georgia Riot Polis"
    "SFUI_Georgian_Male_Label"			"Fearing a coup d'etat during opposition demonstations in the capital city of Tbilisi in 2007, the Georgian government dispatched the heavily armored Riot Polis to disperse the crowd. Met with resistence, the security forces used considerable force in disrupting protestors and silencing seditious media outlets."
    "SFUI_SAS_Male_Name"				"British Special Air Service"
    "SFUI_SAS_Male_Label"				"The world-renowned British SAS was founded in the Second World War by a man named David Stirling. Their role during WW2 involved gathering intelligence behind enemy lines and executing sabotage strikes and assassinations against key targets."
    "SFUI_GSG9_Male_Name"				"Grenzschutzgruppe-9"
    "SFUI_GSG9_Male_Label"				"GSG-9 was born out of the tragic events that led to the death of several Israeli athletes during the 1972 Olympic games in Munich, Germany."
    "SFUI_Phoenix_Name"					"The Phoenix Connexion"
    "SFUI_Phoenix_Label"				"Having established a reputation for killing anyone that gets in their way, the Phoenix Faction is one of the most feared terrorist groups in Eastern Europe. Formed shortly after the breakup of the USSR."
    "SFUI_Separatist_Male_Name"			"Separatist"
    "SFUI_Separatist_Male_Label"		"Claiming an overwhelming desire for self determination, this European minority faction has stooped to heinous acts of terror in order to achieve their nationalistic vision."
    "SFUI_Pirate_Male_Name"				"PIRATE"
    "SFUI_Pirate_Male_Label"			"The modern pirates of the Horn of Africa claim their actions denote self defense of their territorial waters although the extortion and murder committed by the self-proclaimed “coast guard” belie these claims."
    "SFUI_Professional_Male_Name"		"Professional"
    "SFUI_Professional_Male_Label"		"The Professionals are high tech, well equipped thieves with no political or religious agenda."
    "SFUI_Professional_Female_Name"		"Professional"
    "SFUI_Professional_Female_Label"	"The Professionals are high tech, well equipped thieves with no political or religious agenda."
    "SFUI_Yakuza_Male_Name"				"Freelancers"
    "SFUI_Yakuza_Male_Label"			"These Clan-less criminals claim no affiliation beyond their own ad-hoc gangs.  Spurning tradition, they flaunt their body art indiscriminately and accept any job regardless of its impact on the civilian populous."
    "SFUI_Yakuza_Female_Name"			"Freelancers"
    "SFUI_Yakuza_Female_Label"			"These Clan-less criminals claim no affiliation beyond their own ad-hoc gangs.  Spurning tradition, they flaunt their body art indiscriminately and accept any job regardless of its impact on the civilian populous."
    if the Yakuza are going to be official i think ill be playing as them when im playing T.
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  4. Post #3764
    CheezyCakez's Avatar
    May 2006
    140 Posts
    So how does the AWP feel compared to 1.6? How does it fare in terms of quickscoping and no-scoping?
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  5. Post #3765
    Gold Member
    Lucinice's Avatar
    July 2007
    6,789 Posts
    Are player models supposed to be selectable at some point?
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  6. Post #3766
    SFC3's Avatar
    July 2009
    2,629 Posts
    I hope, i dont want to be generic military tough guy all the time like everyone else.
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  7. Post #3767
    Crash15's Avatar
    July 2011
    6,512 Posts
    if the Yakuza are going to be official i think ill be playing as them when im playing T.
    If there is gonna be the Yakuza, any info on the Kidotai?
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  8. Post #3768
    Gold Member
    t h e's Avatar
    February 2011
    5,633 Posts
    It would be cool if they made it so only a few models could be selected depending on the map, would also be pretty neat for mappers if they could decide which models could be used and which couldn't
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  9. Post #3769
    Gold Member
    CommanderPT's Avatar
    July 2006
    7,472 Posts
    So will you be able to choose a player model once the game is finished? I take it that you will. I still kind of like that the CTs all look the same with minor variations instead. Since why would you send troops from several different counter terrorism units to one place. But then again, it has always been like that in the game series. The terrorists look great too with their subtle variations.

    Edit:

    Didn't notice that it was already asked a few posts above me. Oops.
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  10. Post #3770
    Gold Member
    En Ex's Avatar
    July 2011
    1,337 Posts
    common/Counter-Strike Global Offensive/csgo/resource/sfui_english.txt
    Thanks!

    Oh holy hell, there's a lot of cool shit in here. I'll post some of that once I've gone over it a bit more.

    For starters, here's some map stuff. I've emboldened map names Valve has not officially confirmed yet:

    Code:
    // game type names
    "SFUI_HostageMap"  		"Hostage"
    "SFUI_BombMap"			"Bomb"
    "SFUI_GunGameProgressiveMap"	"Arms Race"
    "SFUI_GunGameTRMap"		"Demolition"
    
    // nice map group names
    "SFUI_Mapgroup_bomb"		"Classic Bomb"
    "SFUI_Mapgroup_hostage"		"Classic Hostage"
    "SFUI_Mapgroup_allclassic"	"All Classic Maps"
    "SFUI_Mapgroup_armsrace"	"Arms Race"
    "SFUI_Mapgroup_demolition"	"Demolition"
    		
    // nice map names
    "SFUI_Map_cs_assault"	        "Assault"
    "SFUI_Map_cs_italy"		"Italy"
    "SFUI_Map_cs_office"		"Office"
    "SFUI_Map_de_aztec"		"Aztec"
    "SFUI_Map_de_dust"		"Dust"
    "SFUI_Map_de_dust2"		"Dust II"
    "SFUI_Map_de_train"		"Train"		
    "SFUI_Map_de_inferno"		"Inferno"
    "SFUI_Map_de_nuke"		"Nuke"
    "SFUI_Map_de_shorttrain"	"Shorttrain"
    "SFUI_Map_de_vertigo"		"Vertigo"
    "SFUI_Map_de_balkan"		"Balkan"
    "SFUI_Map_random"		"Random"
    "SFUI_Map_ar_baggage"		"Baggage"
    "SFUI_Map_ar_monastery"		"Monastery" (aka Tibet)
    "SFUI_Map_ar_shoots"		"Shoots"
    "SFUI_Map_de_embassy"		"Embassy"
    "SFUI_Map_de_bank"		"Bank"
    "SFUI_Map_de_lake"		"Lake"
    "SFUI_Map_de_depot"		"Depot"
    "SFUI_Map_de_safehouse"		"Safehouse"
    "SFUI_Map_de_sugarcane"		"Sugarcane"
    "SFUI_Map_de_stmarc"		"St. Marc"
    "SFUI_Map_training1"		"Training Course"
    Can't wait to play de_random! :D
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  11. Post #3771
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    Thanks!

    Oh holy hell, there's a lot of cool shit in here. I'll post some of that once I've gone over it a bit more.

    For starters, here's some map stuff. I've emboldened map names Valve has not officially confirmed yet:

    Code:
    // game type names
    "SFUI_HostageMap"  		"Hostage"
    "SFUI_BombMap"			"Bomb"
    "SFUI_GunGameProgressiveMap"	"Arms Race"
    "SFUI_GunGameTRMap"		"Demolition"
    
    // nice map group names
    "SFUI_Mapgroup_bomb"		"Classic Bomb"
    "SFUI_Mapgroup_hostage"		"Classic Hostage"
    "SFUI_Mapgroup_allclassic"	"All Classic Maps"
    "SFUI_Mapgroup_armsrace"	"Arms Race"
    "SFUI_Mapgroup_demolition"	"Demolition"
    		
    // nice map names
    "SFUI_Map_cs_assault"	        "Assault"
    "SFUI_Map_cs_italy"		"Italy"
    "SFUI_Map_cs_office"		"Office"
    "SFUI_Map_de_aztec"		"Aztec"
    "SFUI_Map_de_dust"		"Dust"
    "SFUI_Map_de_dust2"		"Dust II"
    "SFUI_Map_de_train"		"Train"		
    "SFUI_Map_de_inferno"		"Inferno"
    "SFUI_Map_de_nuke"		"Nuke"
    "SFUI_Map_de_shorttrain"	"Shorttrain"
    "SFUI_Map_de_vertigo"		"Vertigo"
    "SFUI_Map_de_balkan"		"Balkan"
    "SFUI_Map_random"		"Random"
    "SFUI_Map_ar_baggage"		"Baggage"
    "SFUI_Map_ar_monastery"		"Monastery" (aka Tibet)
    "SFUI_Map_ar_shoots"		"Shoots"
    "SFUI_Map_de_embassy"		"Embassy"
    "SFUI_Map_de_bank"		"Bank"
    "SFUI_Map_de_lake"		"Lake"
    "SFUI_Map_de_depot"		"Depot"
    "SFUI_Map_de_safehouse"		"Safehouse"
    "SFUI_Map_de_sugarcane"		"Sugarcane"
    "SFUI_Map_de_stmarc"		"St. Marc"
    "SFUI_Map_training1"		"Training Course"
    Can't wait to play de_random! :D
    Well de_random isn't a map, it's just a menu item to select a random map from all of the available ones (seen as you're using the ui files to find this stuff out.)
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  12. Post #3772
    Gold Member
    En Ex's Avatar
    July 2011
    1,337 Posts
    Well de_random isn't a map, it's just a menu item to select a random map from all of the available ones (seen as you're using the ui files to find this stuff out.)
    That was the joke, my dear.

    Also, I posted this on SPUF, but I'll post it here too. Evidence that the game will have a trial mode and a purchase option after that:

    Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //Upsell
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            "SFUI_Upsell_Title"                "PLAY THE WORLD'S NUMBER ONE ONLINE ACTION GAME"
            "SFUI_Upsell_Upsell_Bullets"    "<ul><li>New maps!<li>New modes!<li>New weapons!</ul>"
            "SFUI_Upsell_Nav"                "${west} Unlock Full Game     ${confirm} Quit     ${cancel} Back to Game"
            "SFUI_Upsell_Nav"                "" [$WIN32||$OSX]
            "SFUI_Medals_Earned_Text"        "Achievements unlocked with purchase: "
            "SFUI_Medals_Earned_Count"        "%d / %d"
    Code:
            "SFUI_GameModeProgressDisclaimer"         "No stats tracking." [$WIN32||$X360]
            "SFUI_GameModeProgressDisclaimer"         "No stats tracking." [$PS3]
            
            "SFUI_TrialTimeRemaining"    "Trial mode (%s1:%s2 remaining)"
            "SFUI_TrialTimeExpired"        "Trial mode expired"
            
            "SFUI_TrialWelcomeTitle" "Trial Mode"
            "SFUI_TrialWelcomeMessage" "Welcome to the Counter Strike game trial. All game features are unlocked for the duration of the trial period"
            "SFUI_TrialWelcomeMessageExpired" "The Counter Strike game trial period has expired"
            
            "SFUI_TrialHudTextMinutes" "Trial Active (%s1 minutes left)"
            "SFUI_TrialHudTextMinute" "Trial Active (1 minute left)"
    
            "SFUI_TrialSignOutTitle"    "Trial Signed In Profile"
            "SFUI_TrialSignOutMsg"        "A signed in profile is required for trial mode"
    
            "SFUI_TrialMUPullTitle"        "Trial Profile Storage"
            "SFUI_TrialMUPullMsg"        "Trial mode requires a writable signed in profile"
    Code:
            "SFUI_GameUI_ProfileDataLoadFailedTrialMsg" "There was an error loading the title data.  Trial mode requires valid title data"
    Code:
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //Arcade Unlock Messages
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            "SFUI_GameUI_ArcadeNotUnlockedTitle"        "Purchase the Full Game!"
            "SFUI_GameUI_ArcadeNotUnlocked"                "You must purchase the full game in order to access this feature!"
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  13. Post #3773
    Gold Member
    farmatyr's Avatar
    June 2007
    4,188 Posts
    I'd love a spare key.
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  14. Post #3774
    101% Asian
    Banhfunbags's Avatar
    April 2007
    1,272 Posts
    I'd love a spare key.
    HEY YOU. BACK OF THE LINE
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  15. Post #3775
    Gold Member
    MacD11's Avatar
    April 2009
    4,401 Posts
    That was the joke, my dear.

    Also, I posted this on SPUF, but I'll post it here too. Evidence that the game will have a trial mode and a purchase option after that:

    Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //Upsell
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            "SFUI_Upsell_Title"                "PLAY THE WORLD'S NUMBER ONE ONLINE ACTION GAME"
            "SFUI_Upsell_Upsell_Bullets"    "<ul><li>New maps!<li>New modes!<li>New weapons!</ul>"
            "SFUI_Upsell_Nav"                "${west} Unlock Full Game     ${confirm} Quit     ${cancel} Back to Game"
            "SFUI_Upsell_Nav"                "" [$WIN32||$OSX]
            "SFUI_Medals_Earned_Text"        "Achievements unlocked with purchase: "
            "SFUI_Medals_Earned_Count"        "%d / %d"
    Code:
            "SFUI_GameModeProgressDisclaimer"         "No stats tracking." [$WIN32||$X360]
            "SFUI_GameModeProgressDisclaimer"         "No stats tracking." [$PS3]
            
            "SFUI_TrialTimeRemaining"    "Trial mode (%s1:%s2 remaining)"
            "SFUI_TrialTimeExpired"        "Trial mode expired"
            
            "SFUI_TrialWelcomeTitle" "Trial Mode"
            "SFUI_TrialWelcomeMessage" "Welcome to the Counter Strike game trial. All game features are unlocked for the duration of the trial period"
            "SFUI_TrialWelcomeMessageExpired" "The Counter Strike game trial period has expired"
            
            "SFUI_TrialHudTextMinutes" "Trial Active (%s1 minutes left)"
            "SFUI_TrialHudTextMinute" "Trial Active (1 minute left)"
    
            "SFUI_TrialSignOutTitle"    "Trial Signed In Profile"
            "SFUI_TrialSignOutMsg"        "A signed in profile is required for trial mode"
    
            "SFUI_TrialMUPullTitle"        "Trial Profile Storage"
            "SFUI_TrialMUPullMsg"        "Trial mode requires a writable signed in profile"
    Code:
            "SFUI_GameUI_ProfileDataLoadFailedTrialMsg" "There was an error loading the title data.  Trial mode requires valid title data"
    Code:
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //Arcade Unlock Messages
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            "SFUI_GameUI_ArcadeNotUnlockedTitle"        "Purchase the Full Game!"
            "SFUI_GameUI_ArcadeNotUnlocked"                "You must purchase the full game in order to access this feature!"
    Least its better than straight-up F2P, cause F2P REALLY doesn't fit CS.
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  16. Post #3776
    ~quack~
    Raijin's Avatar
    September 2010
    8,827 Posts
    They're doing this because of Xbox Live Arcade and PlayStation Network. Any huge release on those download-only console platforms almost always have a trial that's either timed or lets you play a certain number of rounds (like Section 8 and Nexuiz).
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  17. Post #3777
    Gold Member
    wombo's Avatar
    October 2008
    2,475 Posts
    That was the joke, my dear.

    Also, I posted this on SPUF, but I'll post it here too. Evidence that the game will have a trial mode and a purchase option after that:

    Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //Upsell
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            "SFUI_Upsell_Title"                "PLAY THE WORLD'S NUMBER ONE ONLINE ACTION GAME"
            "SFUI_Upsell_Upsell_Bullets"    "<ul><li>New maps!<li>New modes!<li>New weapons!</ul>"
            "SFUI_Upsell_Nav"                "${west} Unlock Full Game     ${confirm} Quit     ${cancel} Back to Game"
            "SFUI_Upsell_Nav"                "" [$WIN32||$OSX]
            "SFUI_Medals_Earned_Text"        "Achievements unlocked with purchase: "
            "SFUI_Medals_Earned_Count"        "%d / %d"
    Code:
            "SFUI_GameModeProgressDisclaimer"         "No stats tracking." [$WIN32||$X360]
            "SFUI_GameModeProgressDisclaimer"         "No stats tracking." [$PS3]
            
            "SFUI_TrialTimeRemaining"    "Trial mode (%s1:%s2 remaining)"
            "SFUI_TrialTimeExpired"        "Trial mode expired"
            
            "SFUI_TrialWelcomeTitle" "Trial Mode"
            "SFUI_TrialWelcomeMessage" "Welcome to the Counter Strike game trial. All game features are unlocked for the duration of the trial period"
            "SFUI_TrialWelcomeMessageExpired" "The Counter Strike game trial period has expired"
            
            "SFUI_TrialHudTextMinutes" "Trial Active (%s1 minutes left)"
            "SFUI_TrialHudTextMinute" "Trial Active (1 minute left)"
    
            "SFUI_TrialSignOutTitle"    "Trial Signed In Profile"
            "SFUI_TrialSignOutMsg"        "A signed in profile is required for trial mode"
    
            "SFUI_TrialMUPullTitle"        "Trial Profile Storage"
            "SFUI_TrialMUPullMsg"        "Trial mode requires a writable signed in profile"
    Code:
            "SFUI_GameUI_ProfileDataLoadFailedTrialMsg" "There was an error loading the title data.  Trial mode requires valid title data"
    Code:
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //Arcade Unlock Messages
            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            "SFUI_GameUI_ArcadeNotUnlockedTitle"        "Purchase the Full Game!"
            "SFUI_GameUI_ArcadeNotUnlocked"                "You must purchase the full game in order to access this feature!"
    Probably for the 360/ps3 version, It's going to be an arcade game on xbox and they usually have timed trials or something similar.
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  18. Post #3778
    Sourcegamer8's Avatar
    June 2008
    3,943 Posts
    HEY YOU. BACK OF THE LINE
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  19. Post #3779

    September 2011
    126 Posts
    The ELO ranking system is active after all, mine changed today.
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  20. Post #3780
    Live2becool's Avatar
    December 2009
    1,754 Posts


    Hopefully not late.
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  21. Post #3781
    Gold Member
    Sam Za Nemesis's Avatar
    November 2007
    3,732 Posts
    Is it just me or are pistols too damn effective compared to everything else? I've been perfoming much better with the Dual Pistols than with any other heavier weapon
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  22. Post #3782
    Gold Member
    wombo's Avatar
    October 2008
    2,475 Posts
    The ELO ranking system is active after all, mine changed today.
    I don't think it's actually doing anything with matchmaking though.
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  23. Post #3783
    install gentoo's Avatar
    May 2011
    499 Posts
    Is it just me or are pistols too damn effective compared to everything else? I've been perfoming much better with the Dual Pistols than with any other heavier weapon
    Duals with a mouse1 spam macro are ridiculous. Rate of fire on them is only barely beat by the MP9.
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  24. Post #3784
    ~quack~
    Raijin's Avatar
    September 2010
    8,827 Posts
    dual barettas are a bit too accurate for their capacity/rof/damage in my opinion.

    Edited:

    anyone else think CS should have more realistic reloads? (having the bolt/slide locked after only the last round is fired)

    example from BF3

    personally i think it would be cool of both the half-empty and empty animations took the same time so as to not impact the gameplay. more for aesthetics.
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  25. Post #3785
    Crash15's Avatar
    July 2011
    6,512 Posts
    dual barettas are a bit too accurate for their capacity/rof/damage in my opinion.

    Edited:

    anyone else think CS should have more realistic reloads? (having the bolt/slide locked after only the last round is fired)

    example from BF3

    personally i think it would be cool of both the half-empty and empty animations took the same time so as to not impact the gameplay. more for aesthetics.
    That would bring a new spin to CS, sure, I want that
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  26. Post #3786
    Gold Member
    Twipsters's Avatar
    June 2005
    939 Posts
    Luggage map is infinitely more fun than the jungle map for arms race
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  27. Post #3787
    Gold Member
    ColossalSoft's Avatar
    November 2009
    4,222 Posts
    Baggage IS better than Shoots. They're both really balanced, but baggage is more focused, so there's more going on.
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  28. Post #3788
    Gold Member
    Benji's Avatar
    December 2006
    7,567 Posts
    I'm not a huge fan of Shoots. I like baggage a lot more
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  29. Post #3789
    ~quack~
    Raijin's Avatar
    September 2010
    8,827 Posts
    I think shoots is better than baggage. More protection while still providing better sniper sight lines.
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  30. Post #3790
    Radio Yes's Avatar
    October 2010
    637 Posts
    So how are they giving out beta keys now, are they still giving them to people who took the survey?
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  31. Post #3791
    Join the church of Kyle today.
    Rusty100's Avatar
    September 2005
    52,900 Posts
    viewmodel_fov 65
    viewmodel_offset_x 1
    viewmodel_offset_y 2
    viewmodel_offset_z -2

    okay, yeah, this helped

    Edited:

    i disabled the bullet tracers and made my crosshair tiny too, its so much better. the little things make all the difference. now if i could just change the terrible sounds (putting the files in the right directories doesn't seem to work)
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  32. Post #3792
    Bird's Avatar
    August 2010
    927 Posts
    Am I the only one who thinks that aiming feels kind of weird? I can't put my finger on it but it just doesn't feel like css or cs 1.6.
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  33. Post #3793
    Gold Member
    SappinMyNick's Avatar
    December 2008
    2,354 Posts
    i disabled the bullet tracers and made my crosshair tiny too, its so much better. the little things make all the difference. now if i could just change the terrible sounds (putting the files in the right directories doesn't seem to work)
    How did you disable the bullet tracers?
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  34. Post #3794
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,813 Posts
    Is it just me or are pistols too damn effective compared to everything else? I've been perfoming much better with the Dual Pistols than with any other heavier weapon
    dualies are great, they keep accurate under sustained fire

    that being said I still <3 my awp.

    Anyone know why the SSG isn't in arms race/gungame?
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  35. Post #3795
    OnDemand's Avatar
    August 2009
    756 Posts
    What about the fps, does cs:go require a better graphic card or processor than say, portal or tf2? Any specific maps or areas where the fps drop significantly?
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  36. Post #3796
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,813 Posts
    What about the fps, does cs:go require a better graphic card or processor than say, portal or tf2? Any specific maps or areas where the fps drop significantly?
    game is pretty damn optimized
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  37. Post #3797
    Robertto's Avatar
    May 2011
    190 Posts
    game is pretty damn optimized
    and new shadows?
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  38. Post #3798
    Gold Member
    POLOPOZOZO's Avatar
    May 2006
    13,768 Posts
    HEY YOU. BACK OF THE LINE
    I will eat whoever is at the front of this line. I will engulf them and take their place.
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  39. Post #3799
    Gold Member
    Benji's Avatar
    December 2006
    7,567 Posts
    game is pretty damn optimized
    Not really. I've experienced tons of bugs and crashes.
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  40. Post #3800
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,813 Posts
    Not really. I've experienced tons of bugs and crashes.
    polished != optimized

    my point is that it gets good FPS on mediocre equipment with good graphics (AA, etc.). that's what optimization is.
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