I never win on Shoots, but always win on Baggage.
What's going on?
Does anybody still have those edited origins which mimic the Source viewmodels? I know they were posted ages ago.
Just to let everyone know, Ive decided to make a real bank map for CSGO. In the city and with a large bank unlike the shitty one Valve made. Although I wont be able to test it out, or even port it over to CSGO until I get the beta, so for now its being made in CSS with alot of stock/placeholder models.
Heavy work in progress (Started Today)
Just won my first game of arsenal. Very satisfying getting that final gold knife kill, especially when the guy you kill has been dominating you for like 4 deaths. Having lots of fun with this game so far. Compared to Source, adequate amount of new stuff (guns, maps, modes), nice amount of changes (maps, gun balance, hitboxes), and a lot of upgrading to the graphics, UI, etc... Call of Duty sequels ain't got shit on CSGO.
Does anyone else think that the HDR in Sugar Cane is way too bright? It's still a great map, but it kind of hurts my eyes.
I haven't played this game in about a week and a half or two, is the recoil/spread system still bullshit broken?
It should be CS and DE
Rescue the hostages and prevent the bomb from being planted
Plant the bomb but prevent the hostages from being rescued.
But then the bomb would have to be in a good area where Terrorists cant just run to it and plant if they spawn inside the Bank. Hm.
Is that even possible? I was considering the idea of bank map that worked like that a long time ago. Is it possible to do two gamemodes at once?
How about the hostages are in the bank, Ts spawn in bank, CTs spawn outside bank (front of the bank) and the bomb needs to be planted in an underground (or aboveground) garage door/gate (near CT spawn) that's blocking them from escaping with the money? Does that make sense? Wait no that doesn't make sense.
Is it even possible to do both at once?
Another issue, what would happen if time runs out?
Innovation is great
If you're going to do a new gametype, it shouldn't be two mashed together.
Given that it's a bank, maybe the terrorists have to try to escape with money and the CTs have to stop them? This could also play into CS' already present money system somehow...
Wouldn't make much sense for the terrorists to want to blow up a bank, rather than take hostages and trade them for the money in it.
Wasnt there an escape game type long long ago in counterstrike? I remember a es_map prefix.
Just some random idea I had.
I just wanna give you one tip- if you're going to use an intro, don't make it so long. 'least make sure its not nearly half the video's length.
haters gonna hate
I suck at CSS, even worse at 1.6, but i'm pretty decent at csgo. That's weird
Also, Negev reminds me of BF3's jet chain gun, since it fires a fuckton of rounds going BRRRRRRRRRRRRRRRRRRRR all over the place.
Who here thinks every SMG except for the P90 are underpowered as fuck?
I just realized my first steam game was CSS Retail