1. Post #1
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    This thread has pretty much already ran it's course, there's a download link at the bottom of this post so you can modify it or whatever. I am done with this project and it's up to the rest of you to fix it or let it die forever, it's currently broken and I'm no longer working on it.

    With the the Gmod beta coming up I figured that I would fix Assmod since it's managed to live through quite a few updates since 2009 without needing anything more than a little updating due to minor changes in Gmod. I believe it was somewhere around when I discovered a lot of silkicons included in the beta which I felt that quite a few of the menus have been neglected of silkicons and the plugins made by Pc Camp and _Undefined ages ago never had them. That turned into little changes here and there so now I'm asking for you to give me some feedback on what you would like to see done with Assmod. But lets just get straight to the part you want to see.






    Code:
    Fixed SubMenu inheritence.
    Fixed MenuOption inheritence.
    Fixed MenuOption DoClick.
    Updated all menu images to use PNG.
    Merged Health and Armor plugins.
    Added Silkicons to ASS_PlayerMenu.
    Added Silkicons to all action SubMenus.
    Added Server Owner and Banned to Noclip plugin.
    Added clientside Noclip hook for prediction.
    Updated DPanelLists to follow GWEN skin.
    Adjusted DPanelList due to different sized elements.
    Fixed DNoticePanel and DProgressPanel from panel:GetDrawColumn() errors.
    Edited default ban times and reasons.
    Updated version to 2.30
    Added Server Owner and Banned to Sandbox Limit plugin.
    Updated scripted entity classnames to use the ent.ClassName variable.
    
    ---------------- 1/25/12 ----------------
    
    Upped API version to 2.3
    Changed ASS_TellAdmins to ASS_TellPlayers
    Changed ChatPrint usage to chat.AddText for colors.
    Added all of the silkicons to addon.
    Added any silkicons used to be sent to clients.
    Prop protection can no longer be exploited to manipulate other's props with the default stools. (Thanks to Spacetech and SPP)
    Prop protection notifications no longer spam you.
    Explode, Rocket and Respawn added to kill plugin/menu.
    Added a Cleanup Map option that uses game.CleanUpMap() because it's superior.
    Defaulted all ASS_isAdmin NWVars on the client to 5 instead of 0. --SHUT THE FUCK UP YOU ARE NOT AN ADMIN
    Added Settings menu for server settings.
    Added Plugin call for menu additions for settings.
    Added client chat notifications of admin actions.
    Added setting to clear your client's assmod config. (clear ban reasons and stuff)
    Updated file functions to work with new functions.
    Uploaded to Workshop.
    
    ---------------- 4/1/12 ----------------
    
    Added SpamspawnProtect GlobalString so that prop time limits are networked.
    Updated hacky DFrame shit in all the menus to work with new minimize/maximize/close buttons.
    Preparations for the new workshop addon restrictions.
    Temporarily replaced Derma_StringRequest's use so that you can read the text.
    Added a Toggle Notice Bar setting.
    Enabled the settings menu for clients.
    
    ---------------- 7/29/12 ----------------
    
    Fixed timers.
    Fixed the new minimize/maximize/close buttons again..
    Assmod now handles the join/leave messages due to a lack of a PlayerConnect event on clients.
    Access Menu now loads ranks and names from a table.
    Entity restriction menu now loads ranks and names from the table.
    Changed server convar settings from requiring Temp Admin to Super Admin.
    Disconnected player's props are now deleted after 75 seconds and are reowned by reconnecting players.
    Vehicles are "turned off" when failed to be entered so they don't roll away.
    
    ---------------- 9/25/12 ----------------
    
    Replaced all instances of ValidEntity.
    Recreated NullEntity() in lua.
    Fixed the "asslog" folder not being created and silently not writing logs.
    Added Sezasm's Teleport plugin.
    Fixed noclipped players not having a action message when brought to.
    Alphabetized the player menu.
    Alphabetized the plugins menu.
    Alphabetized the sandbox menu.
    Alphabetized the weapons menu.
    Alphabetized the restriction menus.
    Added IncludeLocalPlayer to Set Access, Ban and Kick menus.
    Fixed SWEPs not spawning properly because an instance of the old swep.Classname.
    
    ---------------- 10/9/12 ----------------
    Fixed notice bar displaying notices after removing all notices.
    Updated plugin loader for file system changes.
    Added "IncludeLocalPlayer" to all of the mute plugin actions.
    I'm to the point where everything is working.

    Now what I'm wondering is how far should I take it?
    What would you guys like to see Added/Removed/Changed in Assmod?

    I however have only shortly used Assmod on a server primarily used for Sandbox, I'm quite unaware of what the major issues have been so please do provide feedback on your past experiences.

    I have some ideas but I'm not too sure how much of a place some of these have in Assmod.

    Please do mention if you dislike any of the silkicons I have used for whatever menu, any of the Silkicons can be used so if you do please find a replacement.

    I'll be uploading to workshop shortly and posting a link to a zip of it for you guys to modify and take on yourselves. When the beta goes retail and workshop files have to be reuploaded I'll make a more official thread which goes over Assmod a little more clearly.

    Click to download Assmod 2.30 Beta.
    Well, fuck. I have absolutely no idea what's going on with all the recent change in syntax enforcement and the addition of LuaJIT. Either everything in Garry's Mod is broken or there's been significant changes which significantly break Assmod. I don't have the patience go through and rewrite it properly, I refuse to simply hack it back together without PCallError and whatever else is causing everything to fallout.

    Above is the link to a copy which was working perfectly before the most recent changes, good luck to anyone who picks it up and be sure to take credit for the hacky shit you added as I would rather not have my name on it.

    I guess this doubles as a goodbye to the Lua scripting and Gmod community since this was the sole thing keeping me around still. I'm some what disappointed that I would be able to carry the admin mod which I've stuck by since 2007 and become so accustomed to as my interface for administration.
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  2. Post #2
    Looks great. What files were the major client-side changes made in? For client-side stuff?
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  3. Post #3
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    Looks great. What files were the major client-side changes made in? For client-side stuff?
    Uhh, ass_client.lua?

    I'm not quite sure what you are asking about.
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  4. Post #4
    So, those changed only affect ass_client.lua?

  5. Post #5
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    So, those changed only affect ass_client.lua?
    Most of the files have been updated to change silkicons or to fix small issues with them.

  6. Post #6
    He's asking about what files youve edited I think
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  7. Post #7
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,216 Posts
    So, those changed only affect ass_client.lua?
    You have the beta, why don't you fire it up and test assmod for yourself?
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  8. Post #8
    You have the beta, why don't you fire it up and test assmod for yourself?
    Because I know that it's broken? And I don't have time to play with AssMod at the moment. It was just a simple question.
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  9. Post #9
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,591 Posts
    If you really decide to fix this shitstain, please make antispam apply for admins. If you don't, some admins will set it to 4 seconds in sandbox servers not noticing how retarded they are.
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  10. Post #10
    Derek_SM's Avatar
    January 2011
    330 Posts
    Add banned user to the noclip plugin, as they can currently bypass the system. (Or just make banned users not have noclip access)
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  11. Post #11
    Best Gamemode Ever
    Deadman123's Avatar
    July 2011
    1,588 Posts
    Oh mah gawd Sadistic I love Assmod :buddy:
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  12. Post #12
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,591 Posts
    Also make sure you fix that bug where the prop protection spams chat when you physgun an object.

  13. Post #13

    December 2010
    11 Posts
    Can the tool restriction list be in an alphabetical order?
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  14. Post #14
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    If you really decide to fix this shitstain, please make antispam apply for admins. If you don't, some admins will set it to 4 seconds in sandbox servers not noticing how retarded they are.
    I'll tie it into sbox_admin_nolimits.

    Add banned user to the noclip plugin, as they can currently bypass the system. (Or just make banned users not have noclip access)
    I already did that.

    Also make sure you fix that bug where the prop protection spams chat when you physgun an object.
    Yeah, I was planning to do that. I was just focusing on getting everything which was broken working and updating the menu. I'll see what I can do, I've got a couple ideas on how to improve this.

    Can the tool restriction list be in an alphabetical order?
    Yeah, I'll look into it.
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  15. Post #15
    Fight for justice, fight for Manning and Snowden.
    Persious's Avatar
    April 2010
    2,580 Posts
    Not to mention, I've used ASSMod all my GMod life. Simple and good one.
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  16. Post #16
    bipolardiz's Avatar
    February 2011
    25 Posts
    I have always loved assmod. Main issue I have always had with it is having to use SM with it. Sourcebans integration? That's all I could hope to see! :D
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  17. Post #17
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,591 Posts
    I'll tie it into sbox_admin_nolimits.
    Every admin always has nolimits, and the problem would still be there.

    This problem was so big that I had to purposely break that shit in DarkRP or it would be unplayable.
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  18. Post #18
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    Every admin always has nolimits, and the problem would still be there.

    This problem was so big that I had to purposely break that shit in DarkRP or it would be unplayable.
    I suppose I could remove the higher limits on it but making it forced on admins seems like a pretty unpopular idea.

  19. Post #19
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,591 Posts
    I suppose I could remove the higher limits on it but making it forced on admins seems like a pretty unpopular idea.
    FPP's antispam applies to everyone, including the admins. Despite this, FPP's antispam is still widely used and very popular. I don't recall receiving complaints about the antispam being applied to admins. Having the antispam not forced on admins gives will make your mod unpopular, just like the previous assmod versions did.

    Many people don't understand administratorship. Way too many people think being an administrator is about having extra playing rights, being a VIP in the server and occasionally banning people that ruin the server.

    Before I broke Assmod's antispam in DarkRP, there were many servers that had the anti spam time to 2 to 4 seconds. When you spawned a prop, you had to wait two to four full seconds before you could spawn the next prop. It was bloody annoying when building or doing anything that has to do with spawning props.

    I often went to the admins, and they always said "the antispam is good, I don't have any problems with it". When I explained it didn't apply to them, they just said "DEAL WITH IT OR DISCONNECT", which is utterly retarded.

    Assmod's antispam is bullshit either way. Even if you set the delay to 0.5 seconds, it fucks you in the ass. Assmod's antispam is based on the idea that you're a spammer when you spawn just two props quickly after each other. This is wrong and, in my experience, will give false positives 90% of the time.

    Why? Say you want to build a small house made of blastdoors. You open Q, and spawn the four blastdoor walls in order to move them in position later. Since you will be spawning them in often less than 0.5 seconds, three of them will not spawn (the timer is reset when prop spawning is denied too). That's already three false positives. The client is annoyed, spawns a prop, has to wait, spawn another prop, wait, etc.

    It's the very core of the antispam that is the problem. The anti spam is the biggest reason for my hate for assmod.
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  20. Post #20
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    You package it with the SVN of DarkRP, if you give someone something and they don't know any different they most likely will simply be content with what them and everyone has instead of searching for a better solution if available. Last time I checked it pretty much was DarkRP.

    I've found FPP to be the most intrusive, ugly and annoying addon which would prevent me from visiting a server with it in the same manner as you feel about Assmod's anti-spam.

    The reasons which I've seen that caused Assmod to end up being unpopular with sandbox based servers is that the prop protection was very primitive and exploitable as well as the huge rumor of it being exploitable to gain admin because of people abusing the file upload exploit on many servers who had used it at the time to gain admin on the server ages ago.

    I do however see in what way you say that the antispam is absolutely pointless, I suppose I could turn the antispam into something similar to how FPP handles antispam in an effort to prevent props from colliding inside of each other and possibly just making it into different methods of "Anti Spam" instead of having different time lengths. Maybe keeping a time based one at a short interval to prevent script based or long string commands.

    Although with the beta it becomes quite a bit harder to spam a bunch of random props since it tries to drag the items around when you attempt to randomly click all over them.
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  21. Post #21
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,591 Posts
    You package it with the SVN of DarkRP, if you give someone something and they don't know any different they most likely will simply be content with what them and everyone has instead of searching for a better solution if available. Last time I checked it pretty much was DarkRP.
    What I meant is that players don't turn it off in the settings, and often even tweak the variables. But you're right about it being popular because it's in DarkRP. DarkRP needed something better than SPP, and FPP was the easiest and best choice at the time. FPP's coding isn't the best, I must admit.

    I've found FPP to be the most intrusive, ugly and annoying addon which would prevent me from visiting a server with it in the same manner as you feel about Assmod's anti-spam.
    What exactly is annoying? I will fix it right away. I don't want you to feel about FPP antispam the way I do about Ass antispam.
    The reasons which I've seen that caused Assmod to end up being unpopular with sandbox based servers is that the prop protection was very primitive and exploitable as well as the huge rumor of it being exploitable to gain admin because of people abusing the file upload exploit on many servers who had used it at the time to gain admin on the server ages ago.
    I assume you'll fix those problems if they are still there.
    I do however see in what way you say that the antispam is absolutely pointless, I suppose I could turn the antispam into something similar to how FPP handles antispam in an effort to prevent props from colliding inside of each other and possibly just making it into different methods of "Anti Spam" instead of having different time lengths. Maybe keeping a time based one at a short interval to prevent script based or long string commands.
    Thanks, that would be a great idea.
    Although with the beta it becomes quite a bit harder to spam a bunch of random props since it tries to drag the items around when you attempt to randomly click all over them.
    I think they'll just resort to spamming one prop.

    I've got another idea, a minor one though. Maybe you could make the menu entries wider. My motorized skills are horrible and I often click on the wrong menu item. Just an idea though.

    Damnit I had a rant post about assmod, but I wrote it ages ago.

  22. Post #22
    #YOLO
    Knoxed's Avatar
    July 2011
    1,609 Posts
    Nice work Slayer!

    Is it possible to make so you can configure groups or make custom ones? Like Moderator,...
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  23. Post #23
    Derek_SM's Avatar
    January 2011
    330 Posts
    Nice work Slayer!

    Is it possible to make so you can configure groups or make custom ones? Like Moderator,...
    Yeah, making custom groups in ASSMod was a pain the ass. When I had ASSMod on my server a year back I barely knew Lua, and other admin mods could create groups easily, on the fly without server restart even (I didn't really care for auto groups though). I tried to create a custom group in ASSMod and it completely broke.

    Very hard for beginners to create groups currently.

  24. Post #24
    Gold Member

    October 2010
    457 Posts
    ASSMod isn't really an admin mod for customization.
    Its simple, its standard, and its easy.
    Evolve and Exsto are the more powerful admin mods.
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  25. Post #25
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,591 Posts
    ASSMod isn't really an admin mod for customization.
    Its simple, its standard, and its easy.
    Evolve and Exsto are the more powerful admin mods.
    Customization is highly demanded nowadays.
    Besides, customization doesn't necessarily make assmod more complicated.
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  26. Post #26
    Fight for justice, fight for Manning and Snowden.
    Persious's Avatar
    April 2010
    2,580 Posts
    Well, I'd pick ASSMod instead of Evlove or Exsto. I don't know why tho, I just would.
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  27. Post #27
    #YOLO
    Knoxed's Avatar
    July 2011
    1,609 Posts
    Well, I'd pick ASSMod instead of Evlove or Exsto. I don't know why tho, I just would.
    Same.
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  28. Post #28
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,216 Posts
    Well, I'd pick ASSMod instead of Evlove or Exsto. I don't know why tho, I just would.
    Probably because the menu is really simple and fast enough to navigate and use.
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  29. Post #29
    Fight for justice, fight for Manning and Snowden.
    Persious's Avatar
    April 2010
    2,580 Posts
    Yeah I guess so. It's as simple as it could be, and realy easy and user friendly to use.

  30. Post #30
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,528 Posts
    What exactly is annoying? I will fix it right away. I don't want you to feel about FPP antispam the way I do about Ass antispam.
    The notifications make weird noises, looks kinda ugly...



    the icon looks like shit because I always have everything on low. The notifications kinda hang off-screen a bit, and the annoying (FPP) gets in the way (we know it's FPP if it's down there). The menus that have "Add the entity you're looking at" will add the entity where your mouse is, not in the center of your screen, so the button is virtually pointless. The antispam menu gives no explanation as to what the numbers actually mean (is it in the amount of props you spawn?), and I'm fairly certain that the damage protection doesn't stop people from destroying wooden props.

    Edited:

    Oh and the noise drives me nuts
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  31. Post #31
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    The notifications make weird noises, looks kinda ugly...



    the icon looks like shit because I always have everything on low. The notifications kinda hang off-screen a bit, and the annoying (FPP) gets in the way (we know it's FPP if it's down there). The menus that have "Add the entity you're looking at" will add the entity where your mouse is, not in the center of your screen, so the button is virtually pointless. The antispam menu gives no explanation as to what the numbers actually mean (is it in the amount of props you spawn?), and I'm fairly certain that the damage protection doesn't stop people from destroying wooden props.

    Edited:

    Oh and the noise drives me nuts
    Pretty much just all of this, FPP just seems like it's "childish" in a way. It constantly tells you that it's FPP and everything is so far color coded that it almost feels like it expects you to be too dumb to know what a check mark or a cross means. All of the ways it appears to a client seem intrusive and ugly. Sure I'm judging it without even opening a lua file but pretty much single person who uses it will do the same.

    Edited:

    Yeah, making custom groups in ASSMod was a pain the ass. When I had ASSMod on my server a year back I barely knew Lua, and other admin mods could create groups easily, on the fly without server restart even (I didn't really care for auto groups though). I tried to create a custom group in ASSMod and it completely broke.

    Very hard for beginners to create groups currently.
    Nice work Slayer!

    Is it possible to make so you can configure groups or make custom ones? Like Moderator,...
    Now, I'd happily jump into this but there's one problem. Assmod currently relies on quite a few ranks existing where they are and a lot of gamemodes do as well. All of the commands check for IsTempAdmin() when seeing if a player has the access to do something. Now if you could customize then something would have to replace this function to simply check if the player is less than or equal to ASS_LVL_TEMPADMIN which equals 3. It's almost asking for trouble when someone will surely delete the Temp Admin rank which is used everywhere. Sure I could script in something to make it check for the lowest admin rank available and compare to that but I'm trying to just bring Assmod into the present for now since a lot of it is somewhat lacking. 4 Admin ranks is quite a few, since I do believe it's possible to permanently set someone as a Temp Admin if you use SetLevel anyways.

    However what I do think I can do is make it easier for you to script in ranks by dynamically adding ranks to the menus instead of the static method which is used now which really wouldn't be that hard to do. It should be rather trivial to add new ranks to the server although if you do you should remember that the currently applied ranks will have to be adjusted if you wish to add another admin rank above the Temp Admin rank and such.
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  32. Post #32

    July 2011
    580 Posts
    evolve vs assmod,

    for a good deathrun server with vip?

    Edited:

    could you explain why?
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  33. Post #33
    bipolardiz's Avatar
    February 2011
    25 Posts
    Assmod group customization is simple as hell. It doesn't even require lua knowledge to be able to do it. All you have to do is look at the lua files and be able to copy paste. I used assmod on a server before I even knew what lua was with custom ranks and what not.

    @camcole, from what I know of you I would say go with Evolve. No explanation needed really.
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  34. Post #34
    Leakerify's Avatar
    November 2011
    20 Posts
    There are 2 things in assmod, that always bugged me.
    The ban menu.
    The ban menu in assmod wasn't meant to be used for bans people.
    The second one was the fact that there was no in-game logging.

  35. Post #35
    RonPaul4ever's Avatar
    July 2011
    112 Posts
    Slayer, is there any expected release date? I think your plans regarding ASSMod sounds really good, but you seem to be slightly inactive regarding the development of the admin mod.

  36. Post #36
    Gold Member
    slayer3032's Avatar
    November 2007
    3,436 Posts
    The beta is broken and I haven't made any progress since my last post as I had some other obligations at the time.

    I don't think I am going to be doing much more to it, I'll probably be releasing it before the beta is over.

    I'm just going to be focusing on getting anything which is currently in Assmod working to a better ability.

  37. Post #37
    shawnmd's Avatar
    February 2011
    39 Posts
    The beta is broken and I haven't made any progress since my last post as I had some other obligations at the time.

    I don't think I am going to be doing much more to it, I'll probably be releasing it before the beta is over.

    I'm just going to be focusing on getting anything which is currently in Assmod working to a better ability.
    Well I'll have to echo the encouragement from my fellow facepuncher's.
    This is an awesome admin tool, I currently use the older version on my server and my admins love it!
    It looks like the progress you've made thus-far is a great improvement! Congrats!

    Let's just bring it home now! :)

  38. Post #38
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,591 Posts
    The notifications make weird noises, looks kinda ugly...



    the icon looks like shit because I always have everything on low. The notifications kinda hang off-screen a bit, and the annoying (FPP) gets in the way (we know it's FPP if it's down there). The menus that have "Add the entity you're looking at" will add the entity where your mouse is, not in the center of your screen, so the button is virtually pointless. The antispam menu gives no explanation as to what the numbers actually mean (is it in the amount of props you spawn?), and I'm fairly certain that the damage protection doesn't stop people from destroying wooden props.

    Edited:

    Oh and the noise drives me nuts
    I replied to this post in my own FPP thread:
    http://www.facepunch.com/threads/786...1#post33902895

    Edit:
    Oh and please make ASSmod work with usergroups. It's dreadful that it has its own access system while the usergroup remains untouched.
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  39. Post #39
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,716 Posts
    For some reason it won't let me get to the second page - it redirects me back to the first page. What the hell?

    EDIT: And now it says there isn't a second page. God.

    But this looks like it'd be more pleasant to use both by eye and in functionality.
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  40. Post #40

    August 2011
    15 Posts
    Looks good
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