1. Post #2321
    Gold Member
    Hypershadsy's Avatar
    February 2008
    2,413 Posts
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  2. Post #2322
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    You haven't got the helmet drawn properly, it's curved, it's not just a 2D shaped. Also, the balls need to sag a bit more.


    Damnit, I'm not gay.

    Also charliesome, could you publically disclose the password(s)? It's a security thing and they're obviously not going to fix it until they HAVE to.
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  3. Post #2323
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    Host: 50.28.8.160
    User: smb_editor_user
    Pass: editor
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  4. Post #2324
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    Yes, but what's the password?

    Edited:

    Code:
    [jookia@jookia-arch ~]$ mysqladmin --host 50.28.8.160 pingmysqladmin: connect to server at '50.28.8.160' failed
    error: 'Access denied for user 'jookia'@'whatever_his_ip_may_be' (using password: NO)'
    [jookia@jookia-arch ~]$ mysqladmin --host 50.28.8.160 --user smb_editor_user --password=editor ping
    mysqld is alive
    Oh.
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  5. Post #2325
    Gold Member
    Hypershadsy's Avatar
    February 2008
    2,413 Posts
    Host: 50.28.8.160
    User: smb_editor_user
    Pass: editor
    I connected.

    Uhh, for future reference, I didn't modify a damn thing.
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  6. Post #2326
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    I didn't do shit. I'M ON HOLIDAY! I DIDN'T DO SHIT!
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  7. Post #2327
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    I connected.

    Uhh, for future reference, I didn't modify a damn thing.
    You connect to it when you start the game, so why would this be any different? As long as you don't do anything malicious you are fine.
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  8. Post #2328
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    14,742 Posts
    Host: 50.28.8.160
    User: smb_editor_user
    Pass: editor
    They are just asking for people to fuck with their shit, aren't they?
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  9. Post #2329
    Gold Member
    Hypershadsy's Avatar
    February 2008
    2,413 Posts
    what's the mysql equivalent of sudo rm -f
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  10. Post #2330
    Gold Member
    Yogurt's Avatar
    December 2006
    1,089 Posts
    DELETE * FROM smb_editor.INSERT TABLE HERE

    I FUCKING DARE YOU
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  11. Post #2331
    Gold Member
    horsedrowner's Avatar
    January 2009
    3,734 Posts
    Mysql Database crashes the game when you try to play it.
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  12. Post #2332
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    14,742 Posts
    DELETE * FROM smb_editor.INSERT TABLE HERE

    I FUCKING DARE YOU
    Don't even think about it.
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  13. Post #2333
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
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  14. Post #2334
    Gold Member
    Yogurt's Avatar
    December 2006
    1,089 Posts
    So he's saying "do whatever?"

    I TAKE THAT AS A CHALLENGE
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  15. Post #2335
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    Why do I have a feeling the admin account is something stupid like smb_editor_admin:admin.
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  16. Post #2336
    Gold Member
    Electroholic's Avatar
    June 2011
    2,319 Posts

    In other words.. he doesn't give a shit about the community
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  17. Post #2337
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    14,742 Posts
    Wow, he really is asking for it.
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  18. Post #2338
    Gold Member
    Yogurt's Avatar
    December 2006
    1,089 Posts
    snip
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  19. Post #2339
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    I actually believe him on this one. I tried to dump the database (dump as in create a backup, for obvious reasons) and I got access denied for locking shit.

    Edited:

    Bradley 'Yogurt' Manning
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  20. Post #2340
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    14,742 Posts
    I actually believe him on this one. I tried to dump the database (dump as in create a backup, for obvious reasons) and I got access denied for locking shit.

    Edited:

    Bradley 'Yogurt' Manning
    Dumped fine for me, It's 106MB total.
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  21. Post #2341
    Gold Member
    Yogurt's Avatar
    December 2006
    1,089 Posts
    I dare someone to change every author's name to "PROBLEM?"
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  22. Post #2342
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    14,742 Posts
    I love Super Meat Boy, but the internet levels suck anyway. I'd say nothing of value would be lost

    I wish I had content, though. I've got plenty of experience in C# but nothing with XNA whatsoever. I kinda wanna start doing game development too, but I never know what to do.
    I'm telling you man, Pong. Make it.
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  23. Post #2343
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    Wow, the Kongregate community makes me proud.
    Worse than fail...flagged.
    According to the kongregate rules of submission, a game is classified as such as long as it has interaction.

    I.E. Typing

    Kongregate users don't get creepy games.
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  24. Post #2344
    That Dog
    Ehmmett's Avatar
    March 2009
    13,352 Posts
    Wow, the Kongregate community makes me proud.

    According to the kongregate rules of submission, a game is classified as such as long as it has interaction.

    I.E. Typing

    Kongregate users don't get creepy games.
    They might not understand that it's supposed to crash.

    I didn't at first.
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  25. Post #2345
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    Wow, the Kongregate community makes me proud.

    According to the kongregate rules of submission, a game is classified as such as long as it has interaction.

    I.E. Typing

    Kongregate users don't get creepy games.
    5*'d, fav'd, review'd.
    You might want to include the story as an intro to the game, so people know what's going on.
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  26. Post #2346
    Parad0x0217's Avatar
    May 2011
    73 Posts
    I dare someone to change every author's name to "PROBLEM?"
    Done.

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  27. Post #2347
    Gold Member
    Hypershadsy's Avatar
    February 2008
    2,413 Posts
    The default .NET console is stupid slow, and I like using XNA, so I thought why not combine them.


    You can still use ConsoleColor if you want

    Edited:

    Someone confirm
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  28. Post #2348
    Gold Member
    ZenX2's Avatar
    February 2009
    5,004 Posts
    The default .NET console is stupid slow, and I like using XNA, so I thought why not combine them.


    You can still use ConsoleColor if you want

    Edited:



    Someone confirm
    Confirmed, featured chapters are by anonymous, featured levels are by "problem?"
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  29. Post #2349
    garry's Avatar
    September 2001
    12,398 Posts
    managed to get premake working, but is there anyway to set the directory that the makefiles created by premake build to?
    As in.. where the exe files end up going? http://industriousone.com/targetdir
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  30. Post #2350
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    Added a link to the original in the game, and a notice that it is, in fact, supposed to crash.
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  31. Post #2351
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,218 Posts
    I think the worst about OS development is when it doesnt work properly, not even gets past the bootloader, on another emulator/real hardware
    If it wasent for AMD SimNow I would probably never have figured out that some BIOSes leave ds at a random value when jumping into the MBR

    Now it just deadlocks on SimNow though
    Fuck
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  32. Post #2352
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    Always so thrown off when my code works the first try. Switched from using appinit_dlls to using a codecave. So now LoL can run without LoLNotes running. Also removes the installing headache(aside from the certificates). Code makes me cringe though.

    byte[] connectcc = new byte[]
    {
    	0x55,										//PUSH EBP
    	0x8B, 0xEC,									//MOV EBP, ESP
    	0x60, 										//PUSHAD
    	0x8B, 0x45, 0x0C, 							//MOV EAX, [EBP+C]
    	0x66, 0x83, 0x38, 0x02, 					//CMP WORD PTR [EAX], 2
    	0x75, 0x12, 								//JNZ SHORT 12h
    	0xB9, 0x08, 0x33, 0x00, 0x00,				//MOV ECX, 3308
    	0x66, 0x39, 0x48, 0x02,						//CMP [EAX+2], CX
    	0x75, 0x07,									//JNZ SHORT 7h
    	0xC7, 0x40, 0x04, 0x7F, 0x00, 0x00, 0x01,	//MOV DWORD PTR [EAX+4], 100007Fh
    	0x61,										//POPAD
    	0xE9, 0x00, 0x00, 0x00, 0x00				//JMP LONG <X>	
    };
    
    protected void CheckLoop()
    {
    	while (CheckThread != null)
    	{
    		if (CurrentProcess == null || CurrentProcess.HasExited)
    		{
    			CurrentProcess = Process.GetProcessesByName(ProcessName).FirstOrDefault();
    			if (CurrentProcess != null)
    			{
    				Inject();
    			}
    		}
    		Thread.Sleep(500);
    	}
    }
    
    void Inject()
    {
    	using (var mem = new ProcessMemory(CurrentProcess.Id))
    	{
    		using (var notemem = new ProcessMemory(Process.GetCurrentProcess().Id))
    		{
    			var connect = new byte[connectcc.Length];
    			connectcc.CopyTo(connect, 0);
    			int jmpaddrloc = connect.Length - 4;
    
    			Int32 addr = mem.Alloc(connectcc.Length);
    
    			var mod = GetModule(Process.GetCurrentProcess().Modules, "ws2_32.dll");
    			Int32 reladdr = notemem.GetAddress(mod.BaseAddress.ToInt32(), "connect");
    			reladdr -= mod.BaseAddress.ToInt32();
    
    			var lolmod = GetModule(CurrentProcess.Modules, "ws2_32.dll");
    			Int32 connectaddr = lolmod.BaseAddress.ToInt32() + reladdr;
    
    			BitConverter.GetBytes((connectaddr + 5) - (addr + connect.Length)).CopyTo(connect, jmpaddrloc);
    			mem.Write(addr, connect);
    
    			var jmp = new byte[5];
    			jmp[0] = 0xE9;
    			BitConverter.GetBytes(addr - (connectaddr + 5)).CopyTo(jmp, 1);
    			mem.Write(connectaddr, jmp);
    		}
    	}
    }
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  33. Post #2353
    Gold Member
    robmaister12's Avatar
    January 2008
    4,969 Posts
    wouldn't you want all the Int32s to be IntPtrs? On a 64-bit system they would technically be Int64s and IntPtr automatically picks the right one for the system.
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  34. Post #2354
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    wouldn't you want all the Int32s to be IntPtrs? On a 64-bit system they would technically be Int64s and IntPtr automatically picks the right one for the system.
    Well the target is built for x86 and I don't know x64 assembly so I couldn't support it even if I wanted to :(.
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  35. Post #2355
    Gold Member
    robmaister12's Avatar
    January 2008
    4,969 Posts
    you just have to use IntPtr, the runtime will handle it all for you. And I'm just talking about these lines that reference memory addresses:

    Int32 addr = mem.Alloc(connectcc.Length);

    should be

    IntPtr addr = mem.Alloc(conectcc.Length);

    etc.
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  36. Post #2356
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    you just have to use IntPtr, the runtime will handle it all for you. And I'm just talking about these lines that reference memory addresses:

    Int32 addr = mem.Alloc(connectcc.Length);

    should be

    IntPtr addr = mem.Alloc(conectcc.Length);

    etc.
    The assembly code wont work in a x64 bit process either way though. So it doesn't really matter.
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  37. Post #2357
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    Dumped fine for me, It's 106MB total.
    Okay so can you archive that in case of.. Well.. What that dude did above?
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  38. Post #2358
    Gold Member
    robmaister12's Avatar
    January 2008
    4,969 Posts
    either way works, I've just seen IntPtr used in every example that deals with pointers in managed code. And C# creates a 64-bit process when supported, as long as you're compiling with /platform:anycpu
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  39. Post #2359
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    The assembly code wont work in a x64 bit process either way though. So it doesn't really matter.
    x86_64 is backwards compatible with i386.
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  40. Post #2360
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    14,742 Posts
    Okay so can you archive that in case of.. Well.. What that dude did above?
    Done
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