I actually starved wearing full somewhat enchanted armor in IVAN. I couldn't find the level after the first boss. Worst way to die in a roguelike.
I actually starved wearing full somewhat enchanted armor in IVAN. I couldn't find the level after the first boss. Worst way to die in a roguelike.
Scroll of Change Material is supposedly the best item in the game.
Did you guys know there was a roguelike for the Genesis called Fatal Labyrinth? I just found it today. It's pretty interesting, but it's also on the easy side and is a very bare-bones roguelike. There's only about 30 kinds of weapons and armor, and a handful of rings, wands, potions and scrolls. No character classes or special abilities or anything like that. The only randomized elements are the floor layouts and locations of monsters. It'd be a pretty good game to recommend to a beginner in the genre. It's even lighter than Dungeons of Dredmor.
Does anyone wants to start a roguelike succession game?
For example we take stone soup, make a list of players who want to play, create a random character and play 1000 turns each making a screenshot of every interesting even we encounter and pass the game to the next player
When the character dies we create the next one and go on until everyone is bored
I would feel so guilty if I made our character die.
Dungeon crawl stone soup succession facepunch game.
Please join if you can, I bet its going to be fun
Fucking IVAN is out to get me. I started a new game, all was going well. I managed to stomp a mushrrom to death without being horribly maimed. I found a couple of decent axes and a broken pair of boots. After kicking down a door I found a repair scroll next to a zombie, my boots would be of use! Or one of them at least, what ever I'm naked now anything is a step up.
Seymour and I valiantly fend of the zombie, I sever both of it's legs and Seymour bites it to death. The scroll is mine! I read the scroll, eager to take my first steps on my journey...
And the game crashes. If I had lost an arm I'd still be playing, but get a minor chest wound and the game decides you aren't suffering enough.
I didn't know that in nethack your pets don't like cursed items and never step on them
Interesting
Edited:
Got a cursed ring which made all my attacks miss, turned it into meat and ate it
My way of solving problems
Playing Ivan, just going along, feeling amazing since I have a great axe with me, when suddenly I notice Puppy is not with me. So I go back to see where he is, and I find a room that I didn't notice before, open, filled with blood, spiders, and my dog's corpse. I shut the door and prayed to the god of destruction immediately after.
Replayed, lost my dog, picked up a polymorph ring and a meteoric steel spear, raped, turned into a skeleton warrior and had my arms cut off, and then prayed to the destroyer of worlds. He sent me into a dimension of blackness or something, but everything i touched turned dark, so i prayed to the king of gods. he smote my head off with a small hammer.
Edited:
http://dekogame.tumblr.com/gameinfo
In IVAN, what's generally the best thing to polymorph into?
Not sure, but I love using polymorph wands on my pet.
Turned my dog into a lion![]()
Probably some non-humanoid deep dungeon monster. Humanoid monsters tend to be only marginally better or worse than the player's normal form if they lack decent weapons or armor (except warewolves and golems, who have their own problems) and low to mid-level animals have an extremely hard time fighting monsters that are an equal or higher level.
I already own dungeons of dredmor so is there any point in buying hack slash loot?
Umm, two completely different games?
In case you couldn't tell I'm not good at roguelikes, I just assumed they were the same.
Post #336
No no, trust me. Dungeons of Dredmor is barely a rougelike, and to be honest I only glanced at Hack Slash Loot and it didn't look too advanced either.
Rougelikes are fun to very deep gameplay, like extremely exciting moments that require actual intelligence sometimes. I would recommend trying Slash'EM, Cataclysm, maybe IVAN. Those are damn fine examples of rougelikes.
Rougelike have a lot of variety, also. Compare NetHack to Unreal World. One is a survival game, the other is a dungeon crawler. They also can have story lines, different gameplay, cooler generation, and even premade maps (not a fan of).
Scratch what I said earliar, Hack Slash Loot looks fun.
If you like Rougelikes you should seriously consider playing a couple of Perfumelikes and Lipsticklikes, should be right up your alley.
Hack slash loot or 90% of my attacks miss and Knight is the only class that doesn't die in 3 seconds.
The ranged classes might be worth it if they didn't miss all their shots.
It's funny because spelling correction.
What the fuck is a Perfumelike
He was poking fun at my after work misspelling of "rogue"
I also recommend Bleulikes and Vertlikes.
IVAN's a relatively accessible Roguelike, for anyone who's considering getting into something a little more hardcore than the more "casual" roguelikes.
IVAN's accessible alright, but don't expect to get very far on the first few tries.
Actually, as far as accessibility, it's one of the best, but again it is tough as nails and not in the regular sense.
The game hates you and will try and kill you as unfairly as possible. So much so, that the first dungeon already has a boss that will increasingly spawn carnivorous plants around you every few turns.
Which is something I think I prefer in a Roguelike; the abiltiy for it to be picked up easily, but exceedingly difficult to master. Although I guess I could say that for any kind of game.
You just gotta plan your approach. Find wands, tons of them. Pop some acid rain on that big motha and that plant will be fertilizer before you can count to ten
Still a pain in the arse to take care of though. And if your only entrance is a corner and you only have fireball wands. WELP. Better hope you'll live.
Oh yeah for sure, wand of acid rain is probably the single best approach to killing that bitch.
I did that once, but then I got polymorphed into a plant and killed by a plant polymorphed into a bear. Such is life in IVAN
Just prayed to the God of Forbidden Desires in IVAN, she sent me a Mistress Torturing CHief with an Ommel Hair Whip O_O
You lucky bastard.
I prayed to the warrior god and all he did was make my hands tingle.
Does anyone have any idea how hard roguelikes are to make, compared to other games? A project like that could actually make me interested in programming.
I'd imagine a simple roguelike would be relatively easy to make. You could probably make one with a program like Game Maker.
I actually have a small prototype done in Visual Basic. So yeah, it should be rather easy to make. Only problem may be graphical representation.
It's harder to program a roguelike but it's generally easier to make one since a common roguelike is pretty much all gameplay and no graphics.
I wouldn't recommend making a roguelike as your first project though. Pathfinding and time system will definitely make you quit.
Playing IVAN, first item I found was a bone, so I thought I might as well equip it. Got to skill level 6 with it and found a scroll of wishing. Being a very simple-minded person, I wished for another bone. I proceeded to dual-wield bones until I died shortly after, because I am dual-wielding bones like an idiot.
Been playing Cataclysm again; I discovered archery and holy shit is it useful. Has anyone managed to do anything genuinely interesting on it though? I've found I just die somewhere along the way while looking for all the books and tools I want before setting up a base. Also, where have people managed to have the most success in fortifying?
I wanna play Goblin Camp, but I can never get the fuckers to chop down trees.
Also, don't know if it's been said before, but cloning yourself is funny as shit. Try chatting to your own clone.
"You summoned me? Funny, I remember summoning you too."
"Hey, these clothes are mine! Give them back!"