1. Post #121

    January 2012
    9 Posts
    About the classes:

    A little clarification

    Marksman: The marksman isn't a sniper, think him more so as a sharpshooter in RnL or a marksman in RO2 with the Gewehr 41 scoped.

    The scope will be very difficult to use, it'll only allow a small viewport with which to "pick off" enemies of importance. The pistol is there as a just in case option - as "high importance" troops were often granted a side arm.

    The bomber, upon reading a lot of WW1 memoirs, bombers were often the strongest men from the battalion, issued with a good few grenades (and sometimes a pistol). The job of this class will be to clear enemy trenches - providing support for the infantry... but the two classes go hand in hand with each other. Bomber helps inf, inf helps bomber...

    The machine gun crew member, again is based on historical accounts. The last British veteran Harry Patch was part of a lewis gun team, he recalled often how vital the team was behind the gunner. The team had someone who could repair the lewis gun, someone who could help with reloading and several members who could carry extra ammunition and help guard the gunner. The machine-gun crew member will kind of be tasked with protecting and both assisting the gunner.

    Of course, each class isn't final we'll be doing a lot of testing behind each.
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  2. Post #122
    cardboardtheory's Avatar
    September 2011
    485 Posts
    Hmm, never knew that they were actually historical. As long as it works I'm fine

  3. Post #123
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,811 Posts
    About the classes:

    A little clarification

    Marksman: The marksman isn't a sniper, think him more so as a sharpshooter in RnL or a marksman in RO2 with the Gewehr 41 scoped.

    The scope will be very difficult to use, it'll only allow a small viewport with which to "pick off" enemies of importance. The pistol is there as a just in case option - as "high importance" troops were often granted a side arm.

    The bomber, upon reading a lot of WW1 memoirs, bombers were often the strongest men from the battalion, issued with a good few grenades (and sometimes a pistol). The job of this class will be to clear enemy trenches - providing support for the infantry... but the two classes go hand in hand with each other. Bomber helps inf, inf helps bomber...

    The machine gun crew member, again is based on historical accounts. The last British veteran Harry Patch was part of a lewis gun team, he recalled often how vital the team was behind the gunner. The team had someone who could repair the lewis gun, someone who could help with reloading and several members who could carry extra ammunition and help guard the gunner. The machine-gun crew member will kind of be tasked with protecting and both assisting the gunner.

    Of course, each class isn't final we'll be doing a lot of testing behind each.
    how do you plan on doing that other than making a small viewport?

    often times people will just "quickscope" if the viewport is like that, because by default source games make the center of the screen the center of the scope.

    Also, about machine gun crew member, maybe allow him to lock himself into an "assisting" stance with the machine gunner, when the machine gunner reloads, it's faster because there's another person assisting.

    However that would probably be hard to animate and code.

  4. Post #124
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    I agree a crewman is useful, in our games I usually stick with the machine gunner if I am a rifleman. The only problem is whats going to make the crewman stay with him besides 'realism'? The class needs to have some perks rather than just being given a shit ton of ammunition. I've played games on RO1 where we had similar classes for machine gunner but it was very rare for them to actually stay with the said gunner and just went rambo. Maybe some sort of bonus damage for staying near the gunner maybe? Not really sure.

    In other news I am wondering if I can replace your current WW1 playermodels with my own that I have had help porting over and rigging:



    I plan to get their helmets shrunk a little bit and then do the Germans. I was just wondering if its cool for me to have these replacements because I really dislike the current models, I plan to stop using them when 2.0 comes out seeing the British soldier looks like a fantastic model.

    Edited:

    However that would probably be hard to animate and code.
    What I think what will encourage teams in this game would be bonuses, crewmen and gunner would give each other a benefit for example - machine gunner would be able to reload faster while the crewman bets quicker aiming or faster reloading himself? People that run off and rambo should take serious negatives like huge loss of moral and weaker aim/slower reload times.
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  5. Post #125
    Gold Member
    zeldar's Avatar
    July 2007
    6,785 Posts
    Whoa those models look really nice. Are you going to leave a link to them once they're ready for WW1:Source?

  6. Post #126
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    If the devs would give me permission to have them as temporary replacements until 2.0 is released (because the new guys look way more cooler) then I'd be happy to get them rigged up to the mods animations. They're just for personal use right now.

    Almost finished the Brits and then going to work on the Germans. I had some scottish done as well:



    Some error when testing them:

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  7. Post #127
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    I agree a crewman is useful, in our games I usually stick with the machine gunner if I am a rifleman. The only problem is whats going to make the crewman stay with him besides 'realism'? The class needs to have some perks rather than just being given a shit ton of ammunition. I've played games on RO1 where we had similar classes for machine gunner but it was very rare for them to actually stay with the said gunner and just went rambo. Maybe some sort of bonus damage for staying near the gunner maybe? Not really sure.

    In other news I am wondering if I can replace your current WW1 playermodels with my own that I have had help porting over and rigging:



    I plan to get their helmets shrunk a little bit and then do the Germans. I was just wondering if its cool for me to have these replacements because I really dislike the current models, I plan to stop using them when 2.0 comes out seeing the British soldier looks like a fantastic model.
    They look a bit...flat.

  8. Post #128
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    The bodies you mean? A lot of the design is just textured on. They are models from Necrovision with citizen and hand headhacks.

  9. Post #129
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    The bodies you mean? A lot of the design is just textured on. They are models from Necrovision with citizen and hand headhacks.
    Yeah, that's what I mean. The details are all textured on rather than modeled, which while fine for things like the leg wraps and the shoes, looks atrocious for the pockets, the shoulders, and the collar.
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  10. Post #130
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    They're for gameplay purpose only, you won't really notice much difference when playing.

  11. Post #131
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    They're for gameplay purpose only, you won't really notice much difference when playing.
    It's not an unreasonable criticism, even DoD: S had greater model detail.
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  12. Post #132
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts


    The only real difference between them are the raised straps. I CAN touch them up a little but the actual models are from a different game, I haven't touched them other than head hacking and hand hacking.

    Edited:

    I might try lower the shoulders down a little.

  13. Post #133
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts


    The only real difference between them are the raised straps. I CAN touch them up a little but the actual models are from a different game, I haven't touched them other than head hacking and hand hacking.

    Edited:

    I might try lower the shoulders down a little.
    Well the raised straps, the collar, and there aren't epaulets and straps being stretched over the shoulder.
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  14. Post #134
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,811 Posts

    What I think what will encourage teams in this game would be bonuses, crewmen and gunner would give each other a benefit for example - machine gunner would be able to reload faster while the crewman bets quicker aiming or faster reloading himself? People that run off and rambo should take serious negatives like huge loss of moral and weaker aim/slower reload times.
    agree, ish

    maybe 3d target spotting it that isn't totally OP
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  15. Post #135
    cardboardtheory's Avatar
    September 2011
    485 Posts
    They could make a squad like function like in RnL. Stay with your squad, get a morale bonus, some buffs. Or put specializations: maybe not equipment like I said earlier but passive things e.g. bandolier (carry more grenades and crap) crew gunner (gives you more accuracy next to machine gunners, you give them faster firing and loading times) etc.
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  16. Post #136
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    I don't think it should give you more things like grenades but maybe better accuracy to represent confidence with a team with better sprinting and faster reloading compared to those who rambo.

    Edited:



    Masks are almost done.
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  17. Post #137
    Gold Member
    zeldar's Avatar
    July 2007
    6,785 Posts
    Lookin' good. How's the progress on the Germans?

  18. Post #138
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    The hun and tommy are nearly done:



    Finding the skin groups for the germans are hard, I have only find this muddy 'dead' skin for corpse models thus far but I'll find the others soon enough. Gas mask on the Brit need to be re positioned (or I might just remove the straps).
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  19. Post #139
    Benata's Avatar
    June 2010
    371 Posts
    Have to add, devs are a total bro.
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  20. Post #140
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,811 Posts
    Have to add, devs are a total bro.
    they are really friendly

  21. Post #141
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    7,568 Posts
    Apparently an announcement might be coming later.

  22. Post #142
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    cool

    might as well post this:

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  23. Post #143
    ashton93's Avatar
    August 2010
    1,112 Posts
    Have to add, devs are a total bro.
    Yea, I know right? :3

    Also, a recording from a match yesterday.

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  24. Post #144
    Nicolay's Avatar
    January 2006
    117 Posts

    I'll just leave this here.
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  25. Post #145
    cardboardtheory's Avatar
    September 2011
    485 Posts
    Yea, I know right? :3

    Also, a recording from a match yesterday.

    haha is that 3rd Mar's server?

  26. Post #146
    ashton93's Avatar
    August 2010
    1,112 Posts
    haha is that 3rd Mar's server?
    Yea

  27. Post #147
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    Some shots from today's realism:


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  28. Post #148
    Gold Member
    DatWut?'s Avatar
    April 2010
    13,681 Posts
    The first thing coming to my mind:
    "Can't tell if trolling or just dumb."

  29. Post #149
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    The first thing coming to my mind:
    "Can't tell if trolling or just dumb."
    It's an inquisitive expression to say the least.

  30. Post #150
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    man I told everyone about that fucker in the tree but no one did shit and they all got annihilated

    I was the officer calling in artillery and making smoke screens.

    Edited:

    btw the mod should seriously consider smoke grenades, they DID have them in WW1.

    I think the mod should also have a early war and late war game mode, late war could field much more custom weapons while early war uses current stuff we have now.
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  31. Post #151
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    man I told everyone about that fucker in the tree but no one did shit and they all got annihilated

    I was the officer calling in artillery and making smoke screens.

    Edited:

    btw the mod should seriously consider smoke grenades, they DID have them in WW1.

    I think the mod should also have a early war and late war game mode, late war could field much more custom weapons while early war uses current stuff we have now.
    And I really hope they fixed the problem with the hands in 3rd person. That and more detailed maps would be greatly appreciated.

  32. Post #152
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    and make officers hold pistols instead of them floating outside their hands

    officers are pretty hardcore anyway, I usually run around with the pistol getting headshots because I am pretty super amazing

    but then a machine gun usually guns me down

  33. Post #153
    The Jack's Avatar
    August 2011
    1,502 Posts
    Hmm... Maybe you should change the dirt texture into a Mud texture?

  34. Post #154
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    and make officers hold pistols instead of them floating outside their hands

    officers are pretty hardcore anyway, I usually run around with the pistol getting headshots because I am pretty super amazing

    but then a machine gun usually guns me down
    For whatever reason the MG has piss-poor accuracy. It's nothing like DoD.

  35. Post #155
    Resplendent Reenactor
    Zillamaster55's Avatar
    June 2010
    13,971 Posts
    This game needs static Vickers/MG08

  36. Post #156
    Gold Member
    Vasili's Avatar
    December 2007
    8,815 Posts
    Guns in WW1 generally did have shit accuracy, I think for the German rifle you have to aim slightly left of the iron-sight and the British rifle is aiming in the middle. I can't aim for shit with the British MG because I have no idea which part of the iron-sight I am supposed to be focusing on - its easier to aim with the German MG though (you aim from the bottom of the sight).

    Edited:

    This game needs static Vickers/MG08
    theres a map with loads of them on but they're not usable. I'm hoping in new updates trenches will actually look like trenches, currently they're just big slopes with the occasional wooden wall.

    Oh and German bunkers, German stuff should just look more fortified in general.

  37. Post #157
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    Guns in WW1 generally did have shit accuracy, I think for the German rifle you have to aim slightly left of the iron-sight and the British rifle is aiming in the middle. I can't aim for shit with the British MG because I have no idea which part of the iron-sight I am supposed to be focusing on - its easier to aim with the German MG though (you aim from the bottom of the sight).

    Edited:



    theres a map with loads of them on but they're not usable. I'm hoping in new updates trenches will actually look like trenches, currently they're just big slopes with the occasional wooden wall.

    Oh and German bunkers, German stuff should just look more fortified in general.
    The Germans did have more advanced trenches. Electricity and what not.
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  38. Post #158
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,811 Posts
    if you shoot at a target a fair distance away with the bolt action you'll hit it 3/5 times

  39. Post #159
    MEGA SENPAI KAWAII UGUU~~ =^_^=
    Megafan's Avatar
    September 2008
    13,664 Posts
    if you shoot at a target a fair distance away with the bolt action you'll hit it 3/5 times
    True, but sometimes the revolver seems just as accurate as the rifles.
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  40. Post #160
    Gold Member
    trotskygrad's Avatar
    June 2011
    7,811 Posts
    True, but sometimes the revolver seems just as accurate as the rifles.
    yeah, but I just can't stand it's horrible reload animation

    it makes me cringe.

    plus whoring the officer class without using it's arty abilities is just selfish.