You should be used to it by now![]()
You should be used to it by now![]()
Firegod loves us really.
Yeah...stuff happened.
I don't see any cities or trains
Thread needs train city with smaller trains inside
I picture something like in allice madness returns...
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:h:
Love ya man. Do me proud.
Edited:
Holyfuckingshit
That thing is a British steam train chassis with a weird custom train on top.
It's fucking medieval Britain on train wheels.
Edited:
You actually have the potential right there to make that into an actual train map, you know. (Hint hint)
End of the day tomorrow i shall, without fail, show my train...
Blackice- how do you feel about monorails?
EDIT2:
More to the point, how to you feel about dead trains?
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do vertical trains count?
I shall give it a go but I'm a terrible mapper and my entry WILL make your eyes bleed.
Also i have pre-exams in a week so i will probably focus on this instead of studying , oh how nice!
Theyre called elevators.
Not if they're on tracks!
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Add a 90 degree slope area and it should count, right?
Funicular.
Yes-
Edited:
Elevators are on tracks.
You should make the elevator more trainish.
Do it. Worst case scenario, you get some practice and you make everyone else feel better about their maps.
Thanks , and yeah practice is good.
Monorails...depends on how it's used. Can it be used, and if so, does the player control the monorail or have to make their own. I'm fine with the latter of "Yes it can be used".
Dead trains aren't a problem if I couldn't use them in the first place nor if they obstruct major stuff like airspace.
i have (sort of)
obviously the train will fall much better when it's done
also if someone could skin the outro train model to look like an actual london underground train that would be greatly appreciated
Edited:
i think i made the explosion sound a bit loud
The idea is for the train to be working, not sure yet about control methods yet.
So you don't cry at the sight of a dead train. :(
You might get a better fall by parenting it to a movelinear and then releasing it at the required point.
I would, but the outro train model is prop_dynamic only and prop_physics_override doesn't have a "parent" field, meaning I can't parent it onto the movelinear
Could use a phys_constraint to attach them together.
Or parent it to a func_physbox.
Physbox doesn't solve the problem. With a phys_constraint, you can set one side to be the prop, the other to the tracktrain/movelinear.
I'm in.
Maybe you could make it turn into a physics prop (replace it with a physics prop when it reaches a certain point over the canyon with something (maybe a trigger_push that activates for that certain sequence?) to push it so it carries on with it's trajectory.
Just a thought.
Although, technically only the dlr would continue off the tracks. The rest are driven by humans, who are usually on strike.
Images!
Not sure if i want a second monorail car...i'd have to put another officeblock/station next to that one if i do.
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If you decide to, see if you can put seats on it. I hate standing up in brush-trains and I get jerked around it, sometimes dying.
Probably not going to have any, or too many high speed turns, but ill test it thouroughly before release :)
Last image of the night...because no city is complete without a police station:
The roof leaks like hell though...
Haven't updated my map for sometime, so here is the current plan:
Depending how prominent the trains have to be, for example; does the player have to have control over them or be able to access them. If player needs then I will make the trains go to 4 different locations, into the factory and outside of the crater. If player doesn't, then it most likely will be that I will lay out multiple tracks over the city and trains whipping by in them. Most likely have to cut stuff out as I might run out of time, after the contest I am playing with the idea of turning it into RP map.
Well I managed to get the train crash working
I used a physics prop with trigger_push. With some particle effects this'll work like a charm
Edited:
ignore the buggy audio; it was a problem with the train crash sounds
it sounds better in game
Why is the carriage moving on it's own?
Dear god, my fucking ears...
Much better
Maybe you should make that dirt bump at the end of that track as a non-solid entity, as the train does some weird bump. Perhaps you can also make it trigger some dust particles to appear?
Oh god, all I read was:
And why hasn't blackice ended up with a train related title yet :)
Fine I'll do it Jeez.
Let me get home first.
Biggest and pinkest text available
I HAVE A GIANT HARDON FOR TRAINS
Needs more pink!