1. Post #1
    Gold Member
    wootmonster's Avatar
    June 2007
    2,210 Posts


    About it:


    Kerbal Space Program is a game focusing on making your own space program. Yes, that's it. But it does not end there, oh no; even though there are currently only two engines (more can be added with mods) it's the almost endless combinations possible that makes this so enjoyable to play. You see, much like real space rockets this game features multistage rockets that you design and create. Setting up these multistages is easy, though it can become rather complicated when your rocket has a gazillion stages.
    There is no real goal. You might want to achieve a stable orbit around the planet or just reach for the stars. You can also satisfy your competetive side of yourself and challenge your friends to a game of "who-can-reach-the-highest-altitude" or "can-you-get-to-the-moon-and-back-safely?".
    And have you ever wanted to prove to NASA how lousy their space rockets are? This is the time to prove to them how wrong they are in their designs!

    Kerbal Space Program is currently in alpha, to quote the developers:
    http://kerbalspaceprogram.com/ posted:
    The game is currently under heavy development. This means the game will be improved on a regular basis, so be sure to check back for new updates.
    Right now, KSP is in Alpha state, but we want you to try it out and have fun with it. The first versions are free to download and play, and will remain so forever.

    The KSP Team is strongly commited to the project, and we are always listening for feedback from the players.
    If you have any questions, comments and ideas, please contact us, or join us on the Forums.


    Media:


    Tutorial by Oicani Gonzales on how to get to the moon and back:



    Our hero, Jeb:

    Gameplay:


    The VAB (Vehicle Assembly Building)

    When entering the VAB to construct a new craft you will be prompted by a window asking for which command module to use. There is only one available in the game, but more can be added with mods. The only one available at this time is the "Command Pod Mk1":


    This command module has a basic built in S.A.S system.

    All of the following parts are vanilla, more can be added with mods:

    Propulsion:

    Solid Fuel Rocket


    Description: High thrust for a short period of time. And unlike the liquid fuel rocket its fuel is stored within itself.

    Liquid Fuel Rocket and its fuel tank



    Description: Moderate thrust for a longer period of time, this time can be extended by stacking fuel tanks on top of eachother
    The liquid fuel rocket works by attaching the rocket muzzle itself to the end of the liquid tank.

    There are two kinds of liquid engines, they are largely the same. However, one supports engine gimbal which increases how steerable it is by changing the angle of the thrust. You can see which one is which in the game by hovering your mouse over them (it's also the one on the right).

    Command & Control:

    Advanced S.A.S Module


    Description: When activated (default key 'T') this module will try to compensate and keep the craft orientated exactly how it was when activated. If you have winglets and/or RCS blocks attached to your craft it will automatically make use those as well to keep it straight.

    S.A.S Module


    Description: As long as this module is attached to the rocket and you hold the F key (or t to toggle), it'll apply force to attempt to keep the rocket straight. More of these will make the craft more stable but will add to the overall weight.

    The difference between regular and Advanced S.A.S is that regular makes it difficult to change rotation, whereas advanced tries to maintains one rotation.

    RV-105 RCS Thruster Block


    Description: This part uses RCS fuel which is provided by the RCS Fuel Tank. What RCS does is that it enables more powerful rotation and translation motion. Rotation is what is implies; rotating motion of the craft. Translation, however, is when you move the entire craft forward, back, left and right, up and down without any rotation.
    Abbreviation stands for "Reaction Control System".
    Default key 'R'.

    Structural & Aerodynamic:

    FTX-2 External Fuel Duct


    Description: This fuel duct transports fuel from the firstly placed connection point to the second, meaning it goes from one fuel tank to another. This is perfect for external fuel tanks, because fuel will be depleted from the tank that was chosen first and fill the second one. That empty fuel tank can then be jettisoned.

    TT-38K Radial Decoupler


    Description: attachable to the side of a module, and on it other things (such as rockets) can be attached.
    When the stage that the decoupler is part of is activated, the decoupler detaches from the module it's attached to. Extremely useful.

    TR-18A Stack Decoupler


    Description: This decoupler is only attachable to the top/bottom of a module, and it will detach itself from the module above it when its stage is activated

    TVR-1180C Mk1 Stack Tri-Coupler


    Description: You can attach 3 modules to this one while it itself is attached to a single module. However, it's not detachable itself like the decouplers.

    EAS-4 Strut Connector


    Description: Can be added to make your craft more stable by connecting two points; creating a rigid connection.

    AV-T1 and AV-R8 Winglets


    Description: Aerodynamic wings that are attachable to your craft.

    Utility & Scientific

    Parachute


    Description: Attachable to anything like everything else and will extend a parachute when triggered in a stage. Its main use is to land the command pod safely in case you re-enter the planet or didn't reach space.


    Orbital Map:

    The orbital map (Default Key 'M') displays your current orbit. Your orbit is represented by a blue and green line (blue at the Apoapsis, green at the Periapsis). There are also two nodes at the lowest and highest points of orbit, these are called Periapsis and Apoapsis. The highest point is Apoapsis, and the lowest is named Periapsis. When referring to an orbit around the earth (in this case Kerbin), Apogee and Perigee can be/are used.

    This is what it looks like when an orbit has been established.



    When holding your mouse over any of the three nodes visible (Ap, Pe or the pod node) they will display information regarding that node's altitude and speed.

    Correcting your orbit:

    To modify your orbit, here's what you do:

    To lower your Apoapsis, make a Retrograde burn at the Periapsis.
    To raise your Apoapsis, make a Prograde burn at the Periapsis.

    To lower your Periapsis, make a Retrograde burn at the Apoapsis.
    To raise your Periapsis, make a Prograde burn at the Apoapsis.

    Now, what is prograde and retrograde? They are simply the names of which direction of motion you're facing. For example, if you're facing the same direction as the direction of motion, that's Prograde, and when facing the opposite direction of motion is Retrograde.

    You can also thing of the whole orbit-correction-thing in a more simplistic and logical way: lower your speed to lower the altitude of the orbit, increase your speed to increase the altitude of the orbit.

    By modifying your orbit is also how you reach the Moon; you raise the Apoapsis to the Moon's distance (11,5 thousand kilometers) and hope for the best. Although you must also time it correctly so that you and the Moon "meet" eachother at one point, namely the Apoapsis.

    Orbital data: https://gist.github.com/1073201


    It's highly advisable to do the in-game tutorial (I mean it)
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  2. Post #2
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    It should be Mün in the title.

    Edited:

    I put engines on the bottom of the fuel tank so it can get into orbit.



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  3. Post #3
    Gold Member
    wootmonster's Avatar
    June 2007
    2,210 Posts
    It should be Mün in the title.
    I was thinking that everyone might not know what the Mün is (well, except for those that play KSP), making the title more attractive to everyone.

    But I would change now if I could.
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  4. Post #4
    Gold Member
    Pelf's Avatar
    September 2007
    2,413 Posts
    Isn't there some way to edit the titles within a half hour after making the thread?
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  5. Post #5
    Gold Member
    wootmonster's Avatar
    June 2007
    2,210 Posts
    Isn't there some way to edit the titles within a half hour after making the thread?
    Nothing happens when I press 'Go Advanced' when editing the OP.
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  6. Post #6
    Everyone has a $1 title
    Dj-J3's Avatar
    November 2008
    6,557 Posts
    Double click the title when you're viewing the thread from the GGD forum
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  7. Post #7
    Gold Member
    wootmonster's Avatar
    June 2007
    2,210 Posts
    Double click the title when you're viewing the thread from the GGD forum
    Tried that, but I think they removed that because it's not working.
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  8. Post #8
    Gold Member
    Pilotguy97's Avatar
    November 2010
    3,289 Posts
    Well guys, here's to another year of the Kerbal Kreative Konstruction program!
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  9. Post #9
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    Tried that, but I think they removed that becuase it's not working.
    You could PM a mod.
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  10. Post #10
    IKEA Moderator
    Swebonny's Avatar
    August 2006
    11,127 Posts
    Title changed!
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  11. Post #11
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    I think you can pull the .8 mirror, as well as some of the parts. I may just make a facepunch only ksp mod site.
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  12. Post #12
    Dennab
    January 2009
    1,725 Posts

    It's shaping up.
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  13. Post #13
    Gold Member
    bobsmit's Avatar
    January 2007
    1,159 Posts
    V2? Mother of Zeus, it finally happened.
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  14. Post #14
    scratch (nl)'s Avatar
    January 2010
    7,564 Posts
    Garry finally happened
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  15. Post #15
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    I think threads now are locked every month.
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  16. Post #16
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    I think threads now are locked every month.
    If they are big enough.

    I think the limit is 3000 posts.
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  17. Post #17
    Gold Member
    wootmonster's Avatar
    June 2007
    2,210 Posts
    So will people name the megathreads to their respective month or just add 1 to the version? And how should this thread be named?
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  18. Post #18
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    So will people name the megathreads to their respective month or just add 1 to the version? And how should this thread be named?

    Let's use the month name. Also, I'm sure we'll think of some fancy name each month.
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  19. Post #19
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    Maybe follow the bassackwards way of naming planets and celestial bodies for months as well?
    Kanuary
    Kebruary
    Karch
    Kapril
    not sure what to do for may
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  20. Post #20
    MC3craze's Avatar
    April 2009
    6,187 Posts
    New thread already? Wow.
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  21. Post #21
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    New thread already? Wow.
    Yes, Garry closed all huge threads.

    Well most of them anyways.

    Edited:

    Maybe follow the bassackwards way of naming planets and celestial bodies for months as well?
    Kanuary
    Kebruary
    Karch
    Kapril
    not sure what to do for may
    I'm liking this.

    Let's do that kay?
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  22. Post #22
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Garry you bastard.

    Edited:

    CIPWTTKT is closed too.
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  23. Post #23
    Gold Member
    wootmonster's Avatar
    June 2007
    2,210 Posts
    Should I ask a mod again to add Kanuary to the title?

    Also, how do you like the new layout at the top of the OP? I added a table.
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  24. Post #24
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    Should I ask a mod again to add Kanuary to the title?

    Also, how do you like the new layout at the top of the OP? I added a table.
    Looks good.

    Also Kanuary would be nice, but it's not a matter of life and death
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  25. Post #25
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    Or do we want to make a V2 rocket pun?
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  26. Post #26
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Should I ask a mod again to add Kanuary to the title?

    Also, how do you like the new layout at the top of the OP? I added a table.
    Get rid of that clusterfuck of old videos. Get new parts in there too.

    Edited:

    Or do we want to make a V2 rocket pun?
    Germany aint got nothin on this v2.
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  27. Post #27
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    It's not terribly important I think.

    Edited:

    Get new parts in there too.

    Edited:

    Germany aint got nothin on this v2.
    Both of these are good suggestions.
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  28. Post #28
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    Kerbal Space Program Kanuary Edition: von Braun ain't got nothing on this v2!
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  29. Post #29
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    Too much off topic all of a sudden, I got to prepare one of my emergency screenshot compilations.
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  30. Post #30
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Lose the Kanuary and you got my vote.
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  31. Post #31
    Gold Member
    Dennab
    August 2007
    6,421 Posts
    I made a successful moon landing, returned to earth, then realized I didn't add a parachute.
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  32. Post #32
    MC3craze's Avatar
    April 2009
    6,187 Posts
    KSP site is down.
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  33. Post #33
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    I made a successful moon landing, returned to earth, then realized I didn't add a parachute.
    I think almost all of us have done this.
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  34. Post #34
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Nevermind, had to reboot my router.

    Edited:

    I think almost all of us have done this.
    I never did, but I always tested my rockets with a full payload.
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  35. Post #35
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    14,478 Posts
    Oh, add Down Under aerospace and party supplies
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  36. Post #36
    Gold Member
    wootmonster's Avatar
    June 2007
    2,210 Posts
    So you want the title changed again? Let's be absolutely sure this time and settle for a title.

    for: Kerbal Space Program Kanuary Edition: von Braun ain't got nothing on this v2!
    for: Kerbal Space Program, Kanuary: von Braun ain't got nothing on this v2!
    for keeping the current one.

    I'll keep the vote open for like a day or so.

    Edited:

    (Vote closed)
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  37. Post #37
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Rate agree or I'll sick scratch (nl)'s avatar on your family.
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  38. Post #38
    We're made of star-stuff.
    LarparNar's Avatar
    February 2009
    9,105 Posts
    Rate agree or I'll sick scratch (nl)'s avatar on your family.
    Rate agree or MC3craze will quote some really big posts.
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  39. Post #39
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Rate agree or MC3craze will quote some really big posts.
    I actually have one loaded up in notepad.

    Edited:

    You know you want this.
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  40. Post #40
    cwook's Avatar
    March 2010
    1,431 Posts
    I should start playing again in honor of the new thread.
    I've been lurking the last thread, but now I have some extra time.
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