1. Post #1
    The Transparency Wizard
    Hilarious Pill's Avatar
    September 2009
    1,497 Posts


    RELEASED

    http://release.blackmesasource.com/p...d_manager.html

    RELEASED

    Overview:

    The concept for a remake of Half-Life started in 2004 when a group of modders and displeased fans decided Half-Life Source was a bad port, and didn't make full use of the Source Engine's capabilities. In the beginning, 2 seperate teams had formed for the project, Leakfree, and the Half-Life: Source overhaul Project, both with the ambitious goal or recreating Half Life from scratch. Upon finding out about each other, the 2 teams merged together, and the Black Mesa: Source mod was created in 2005. They have, however, since dropped 'Source' from their name at the request of Valve, and are now simply known as 'Black Mesa'.

    Since then, Black Mesa has become one of the largest mods ever made, a complete stand-alone game recreated with almost all custom content. The mod has been in development for 5 years and has won 4 awards and 3 honorable mentions.

    Locations:

    Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game.

    The majority of Black Mesa takes place in the Black Mesa Research Facility, a massive Research and Development lab built on the remains of a Cold War era Missile Complex in the New Mexican desert. The Black Mesa Corporation is a privately owned company, funded by the US Government. The Black Mesa Research Facility is home to just about every type of Scientific Research. Everything from basic science, to teleportation, to aliens are being studied in the compound. Employees live and work at the base, which is kept alive via Railroads used to bring in supplies from outside world. Black Mesa is kept safe and secure by it's remote location, heavy doors, and a large team of armed and trained Security Officers.

    In this base, the player will fight through Laboratories, Offices, Tunnels, Warehouses, Surface Areas, Sewers, and Silos. All the while facing heavy opposition from both large numbers of Aliens, and the might of the US Military. Later in the game, the player is transported to Xen. Little is known about Xen or how it will appear in Black Mesa, as the devs have been very secretive about this part of the game.

    Enemies:

    Black Mesa intends to keep all the original enemies, and has stated that new enemies are not likely. Most enemies in Black Mesa have been recreated and remade. The only exceptions are the Headcrab, and the Barnacle, both of which appear and behave exactly as they did in HL2. Vortiguants look much like they did in EP2, with a slightly modified appearance. Many of the enemies have been made more challenging to fight thanks to better AI and health / damage tweaks.
    Each squad has a commander who leads the troops, and killing the commander will result in the other soldiers becoming less organized and effective. Many HECU Squads will also have Combat Medics which will heal their allies in battle, as well as defend themselves if they need to. It has also been implied that HECU Soldiers may not fall for Trip Mines.

    There will not be any new enemies, or enemies added from other Half-Life games or expansion packs.


    Weapons and Items:

    Black Mesa will have most of the original weapons from Half-Life with new sounds, models and animations. A few exceptions are the M198 Howitzer, and the M20A1 FLASH, having both been replaced by the BGM-71 TOW. Ammo counts have been changed as well for balance reasons; The shotgun no longer carries 125 round, but is now limited to 30. The Grenade Launcher only holds 5 shots instead of 10. Larger weapons include M2HB Heavy Machine Guns, Weapon Emplacements, and a device for calling in Mortar Strikes.

    Items in Black Mesa include the H.E.V. Suit, Health and H.E.V. Chargers, Ammunition, Health Kits, Batteries, TOW Missiles (around launchers), various Explosives, Weapon Boxes (on Xen only), and hundreds of new props.

    Additional Features:

    Achievements
    Cinematic Physics
    Co-Op gameplay (though it is unsure whether it will be done)
    Easter Eggs
    Face Creation System
    Gib System
    NPC Dynamic Interaction System
    Original Music by Joel Nielsen
    Sprint Function
    Voice Acting
    And much more.


    For more information, visit the Black Mesa wiki, check out the FAQ, or visit the Forums.



    Images

















    Links

    http://blackmesasource.com/
    http://www.moddb.com/mods/black-mesa
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  2. Post #2
    Gold Member
    Mitchel.'s Avatar
    April 2011
    1,225 Posts
    I guess black mesa mod is completed. They just have to fix bugs and glitches.


    Pozdro dla Da Evil Doctor Moodic xD
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  3. Post #3
    05' Elitist
    morgul's Avatar
    November 2005
    270 Posts
    I see nothing has changed.
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  4. Post #4
    Gold Member
    Zuimzado's Avatar
    December 2008
    7,149 Posts
    Still... waiting...
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  5. Post #5
    Gold Member
    Kahgarak's Avatar
    May 2008
    4,542 Posts
    I guess black mesa mod is completed. They just have to fix bugs and glitches.


    Pozdro dla Da Evil Doctor Moodic xD
    what
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  6. Post #6
    iSnubWaitWhat's Avatar
    January 2009
    1,114 Posts
    Their last twitter post was almost 2 years ago...
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  7. Post #7
    The Transparency Wizard
    Hilarious Pill's Avatar
    September 2009
    1,497 Posts
    <snip>
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  8. Post #8
    Gold Member
    imaguy's Avatar
    August 2005
    2,791 Posts
    Their last twitter post was almost 2 years ago...
    They stopped using it
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  9. Post #9
    Gold Member
    Tuskin's Avatar
    January 2005
    18,290 Posts
    Well its almost true, last thing we heard about progress was in September, they were finishing up On a Rail and... some other level, after that it was just polishing.

    Edited:

    http://forums.blackmesasource.com/showthread.php?t=9883

    good thread to read for developer quotes and progress.
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  10. Post #10
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  11. Post #11
    Gold Member
    Tuskin's Avatar
    January 2005
    18,290 Posts
    I completely forgot those existed.
    I remember those screenshots being bigger. Maybe because My monitor was smaller when they first came out.

    I'd also like to point out that those Screen shots were taken on dev versions of the maps, not meant to be shown off in any way. Its also the reason the Xen section is all black its a surprise.

    I think Raminator said something about the lighting not being fully compiled to the maps. It was months ago.
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  12. Post #12
    Gold Member
    Misiek93's Avatar
    April 2006
    117 Posts
    Those are really neat, and I think those show how much work was put into this mod. I know it won't be released for quite a while, but that amount of work I highly doubt will be just abandoned and never be released
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  13. Post #13
    Gold Member
    Xonax's Avatar
    October 2010
    5,266 Posts
    Its 2012 and not released, wasn't this annouced in 2008 or 2009? Since then I was worrying if my PC could handle it, but now my new one can. Hopefully it will still be worth the wait.
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  14. Post #14
    Gold Member
    killer89's Avatar
    November 2006
    1,150 Posts
    Its 2012 and not released, wasn't this annouced in 2008 or 2009? Since then I was worrying if my PC could handle it, but now my new one can. Hopefully it will still be worth the wait.
    2005.

    They never gave a release date though.
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  15. Post #15
    -Ana's Avatar
    July 2009
    1,008 Posts
    im so excited for their 2068 release
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  16. Post #16
    ArchXeno's Avatar
    March 2010
    946 Posts
    I want to believe
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  17. Post #17
    cardboardtheory's Avatar
    September 2011
    687 Posts
    Never seen those atomic ones before
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  18. Post #18
    Gold Member
    kaine123's Avatar
    February 2010
    9,652 Posts
    This mod will never be released.
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  19. Post #19
    Gold Member
    t h e's Avatar
    February 2011
    6,800 Posts
    >Win mod of the year
    >'fuck yea we won something already'
    >never work on it again
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  20. Post #20
    CakeMaster7's Avatar
    October 2010
    11,825 Posts
    I want to believe
    So do I

    (And I don't believe this is an image macro since the original image had the text as part of it to begin with so I'm just editing a well known image)
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  21. Post #21
    Want an apple?
    Stoffy's Avatar
    October 2010
    2,904 Posts
    Is this ever gonna come out? My friend from my old school can still talk for hours about it...
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  22. Post #22
    CrumbleShake's Avatar
    June 2010
    2,477 Posts
    90% or so of the posts in this thread are saying that it's never going to come out.
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  23. Post #23
    Tennisball's Avatar
    January 2010
    232 Posts

    Just some stats.
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  24. Post #24
    Gold Member
    LilRobot's Avatar
    January 2009
    1,855 Posts
    holy fucking christ, that's about 6.3 GB
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  25. Post #25
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  26. Post #26
    Frost 31's Avatar
    September 2008
    715 Posts
    Those are some pretty interesting stats. Also, [generic comment about how its still now out yet], and I've been following this since early 2006!
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  27. Post #27
    Gold Member
    DwarfOverlord's Avatar
    December 2010
    970 Posts
    I'm getting impatient about this :L
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  28. Post #28
    Ah yes "opinions"
    Jackald's Avatar
    October 2005
    16,998 Posts
    Remember when the release date was 2010?
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  29. Post #29


    She's like a hunchback or something.

    I like the long-fall boots, though. They're a nice touch.
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  30. Post #30

    December 2011
    50 Posts
    holy fucking christ, that's about 6.3 GB
    To be more precise:

    06-05-11: 9.05 GB
    19-06-11: 9.60 GB
    02-09-11: 8.25 GB (new compression)
    02-11-11: 8.6 GB
    01-01-12: 7884 MB ()
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  31. Post #31
    Deductive Genius
    Inspector Jones's Avatar
    November 2009
    3,960 Posts
    Still has a good chance of releasing before Episode 3. Honestly, a Black Mesa release would ease the pain of waiting for Episode 3 or vice vice versa.
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  32. Post #32
    Romka's Avatar
    January 2008
    1,247 Posts
    This mod looks promising... wait... oh, it's BMS...

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  33. Post #33
    Gold Member
    GordonGman's Avatar
    July 2006
    676 Posts
    To be more precise:

    06-05-11: 9.05 GB
    19-06-11: 9.60 GB
    02-09-11: 8.25 GB (new compression)
    02-11-11: 8.6 GB
    01-01-12: 7884 MB ()
    Well time to find some room on my PC.
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  34. Post #34
    CakeMaster7's Avatar
    October 2010
    11,825 Posts
    Like 10 GB isn't even that much if the game is as big as HL but with modern graphics

    L4D2 is like 10 GB last time I checked and it's much shorter than HL
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  35. Post #35
    Gold Member
    ewitwins's Avatar
    December 2009
    14,222 Posts
    They're co-releasing it with HL3. Valve shut them up.
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  36. Post #36
    CakeMaster7's Avatar
    October 2010
    11,825 Posts
    They're co-releasing it with HL3. Valve shut them up.
    So we'll be getting both of them in 2020!
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  37. Post #37
    Zero Hour's Avatar
    July 2011
    810 Posts
    I bet this time next year we will be still waiting.
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  38. Post #38
    WhatTheEf's Avatar
    November 2010
    532 Posts
    Since the Devs are not delivering anything here are some random and truly dumb images from the BMS forums:



















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  39. Post #39
    CakeMaster7's Avatar
    October 2010
    11,825 Posts
    The last two aren't that bad
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  40. Post #40
    SFC3's Avatar
    July 2009
    2,629 Posts

    Is that Patrick Stewart?
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