1. Post #281
    DohEntertainmen's Avatar
    July 2010
    1,746 Posts
    this is sweet, from one of the devs
    Wait a minute... Did I see what I think I did? [enters lab, looks at whiteboard] Yep, I sure did. Newton's formula for gravitational force. Having trouble remembering that one, guys? What is this, are we back in high school now? My department's working on quantum displacement. Just what the hell are you guys doing? Jerking around in lab coats from the looks of things! [leaves] I just can't believe it. Those monkeys are having trouble learning about gravity. Whereas I can recite the quantum chromodynamic gauge invariant lagrangian in my sleep! There is no justice... am I hearing things?"
    2:54
    They better keep the gravitational force law in, for continuity purposes.
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  2. Post #282
    LegndNikko's Avatar
    October 2009
    9,291 Posts
    2:54
    They better keep the gravitational force law in, for continuity purposes.
    *rave party*
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  3. Post #283

    December 2011
    50 Posts
    Where have they said this? It was a nice peice of music.
    http://forums.blackmesasource.com/sh...ostcount=16649
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  4. Post #284
    Partent Z's Avatar
    May 2011
    570 Posts
    2:54
    They better keep the gravitational force law in, for continuity purposes.
    4:20 is black mesa and this thread in a nutshell.
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  5. Post #285
    fug
    fug's Avatar
    September 2009
    395 Posts

    I could listen to this all day.
    Nah, this is the shit:

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  6. Post #286
    Gold Member
    The freeman's Avatar
    October 2007
    6,548 Posts
    Nah, this is the shit:

    I remember my old speakers would always break. The sound for that was just a high pitched tone that would play even if the speakers were muted.
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  7. Post #287
    Gold Member
    Tuskin's Avatar
    January 2005
    17,986 Posts
    Regarding that Tram vid. we all know its old, but this post details what has changed since then.

    http://forums.blackmesasource.com/sh...ostcount=17292
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  8. Post #288
    Gold Member
    Butthurter's Avatar
    August 2007
    9,831 Posts
    a modeled support beam instead of using brushes?
    ahaha thats a waste of time and resources, no wonder they couldnt handle the complains
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  9. Post #289
    Gold Member
    Chrille's Avatar
    August 2005
    5,434 Posts
    a modeled support beam instead of using brushes?
    ahaha thats a waste of time and resources, no wonder they couldnt handle the complains
    More like they hit the brush limit
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  10. Post #290
    Gold Member
    Tuskin's Avatar
    January 2005
    17,986 Posts
    yeah, and in some maps they are just hitting the entity limit, that is why the Cockroaches are a particle effect not a NPC.
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  11. Post #291
    cnnoi33's Avatar
    November 2011
    108 Posts
    yeah, and in some maps they are just hitting the entity limit, that is why the Cockroaches are a particle effect not a NPC.
    Too many bugs in this game!
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  12. Post #292
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    8,980 Posts
    They release media, people whine they aren't focusing on finishing the mod.
    Who does this?
    Seriously, what kind of jerk complains when they see news of progress? I'd prefer the appearance of slow progress to the assumption of no progress.
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  13. Post #293
    Gold Member
    Butthurter's Avatar
    August 2007
    9,831 Posts
    More like they hit the brush limit
    which would happen when youre filling a map to the brim with details
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  14. Post #294
    The Walrus's Avatar
    March 2010
    178 Posts
    NEW BLACK MESA THREAD OH GOD oh its just V3.
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  15. Post #295
    sa2fan's Avatar
    February 2010
    6,173 Posts
    Nah, this is the shit:

    I'd like my school to have this as a fire alarm.
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  16. Post #296
    DohEntertainmen's Avatar
    July 2010
    1,746 Posts
    a modeled support beam instead of using brushes?
    ahaha thats a waste of time and resources, no wonder they couldnt handle the complains
    yeah, and in some maps they are just hitting the entity limit, that is why the Cockroaches are a particle effect not a NPC.
    Oh man, this is gonna suck.
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  17. Post #297
    Gold Member
    Hell-met's Avatar
    April 2009
    7,158 Posts
    a modeled support beam instead of using brushes?
    ahaha thats a waste of time and resources, no wonder they couldnt handle the complains
    You dissapoint me, sir.
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  18. Post #298
    Gold Member
    Butthurter's Avatar
    August 2007
    9,831 Posts
    Oh man, this is gonna suck.
    no, it will look impressive its just a waste of time for them to be adding that much detailing into a map to the point where they managed to hit the entity limit
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  19. Post #299
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,123 Posts
    butthurter please
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  20. Post #300
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    4,136 Posts
    More like they hit the brush limit
    I doubt that they would hit it, with all the brushes being replaced with models.
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  21. Post #301
    Gold Member
    Chrille's Avatar
    August 2005
    5,434 Posts
    which would happen when youre filling a map to the brim with details
    Uh, yes? It's not like they're more detailed than most other good maps, but taking their size into consideration it's only natural that they hit the entity and brush limit. Making static prop replacements for brushes isn't wasting anybody's time, and I honestly don't see why it is worth complaining over.
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  22. Post #302
    SFC3's Avatar
    July 2009
    2,629 Posts
    Maybe the brushes being replaced with models is why the mod is taking so long, or the fact that the mod will be 99 gb when it's done.
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  23. Post #303

    December 2011
    50 Posts
    Who does this?
    Seriously, what kind of jerk complains when they see news of progress?




    Maybe the brushes being replaced with models is why the mod is taking so long
    "There's very little prop modelling work to be done these days, and that's been the case for a very long time" (Raminator)
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  24. Post #304
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,134 Posts
    They could model HECU Zombies

    Just kidding of course, wouldn't want to add to their workload, and they'd have to open a map to add them and then wait a week while it compiles.
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  25. Post #305
    Facepunch's Resident Game Center CX Expert
    Mio Akiyama's Avatar
    November 2010
    10,874 Posts
    They could model HECU Zombies

    Just kidding of course, wouldn't want to add to their workload, and they'd have to open a map to add them and then wait a week while it compiles.
    I thought they said there is going to be HECU zombies

    Edited:

    I wonder who they got to voice Eli and Kleiner? Wonder if they got their original voice actors for them.
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  26. Post #306
    Gold Member
    Tuskin's Avatar
    January 2005
    17,986 Posts
    I wonder who they got to voice Eli and Kleiner? Wonder if they got their original voice actors for them.
    No they didn't, and there isn't going to be a HECU zombie.

    I believe they asked the voice actor who played either Kleiner or Barney/G-Man but they said no.
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  27. Post #307
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,271 Posts
    Reissues was a pretty damn sweet mod...

    It's like you're doing works for G-Man before get into HL2 universe
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  28. Post #308
    Resident dragon enthusiast.
    Dennab
    September 2010
    10,153 Posts
    No they didn't, and there isn't going to be a HECU zombie.

    I believe they asked the voice actor who played either Kleiner or Barney/G-Man but they said no.
    They asked Mike Shapiro for help with Barney/G-Man but he was too busy, he did applaud their work though and the dude they have now for both those voices is just as amazing.

    Kleiner? I have no idea, I bet Harry S. Robins though would jump at the idea of voicing this though if they didn't already have someone doing it.
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  29. Post #309
    Gold Member
    Tuskin's Avatar
    January 2005
    17,986 Posts
    Yeah, G-Man saying "Unforeseen Consequences" in the BMS 2008 trailer, is their voice actor. It isn't taken from EP2
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  30. Post #310
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  31. Post #311
    Gold Member
    Kel|oggs's Avatar
    June 2010
    2,736 Posts
    Oh wow! 157 new posts! Fuckin something must of happened!

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  32. Post #312

    March 2010
    335 Posts
    Has anyone seen someones making opposing force too. [link]http://www.obmsource.com/[/link]. I think these two mods are coming along nicely if slowly. Quality over quantitie.
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  33. Post #313
    I wish I had a tentacle hand. Japan would pay billions for some real-life tentacles.
    Bokito's Avatar
    February 2009
    4,523 Posts
    Has anyone seen someones making opposing force too. [link]http://www.obmsource.com/[/link]. I think these two mods are coming along nicely if slowly. Quality over quantitie.
    Development time isn't an indication of something's quality, nor it's quantity, it's just indicating that it's taking long or not.
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  34. Post #314
    Gold Member
    Tuskin's Avatar
    January 2005
    17,986 Posts
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  35. Post #315
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,574 Posts
    No. Not interesting at all.
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  36. Post #316
    Spiah's Avatar
    December 2010
    26 Posts
    I'd like my school to have this as a fire alarm.
    Hell, put it as the passing bell
    and the fire alarm
    and the lockdown alarm
    and whatever other alarms there are
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  37. Post #317
    Gold Member
    KingKombat's Avatar
    April 2009
    11,341 Posts
    No. Not interesting at all.
    Actually, it is a little interesting. I mean the idea sounded kinda interesting but it's interesting to know that something like that affected performance. Interesting to see some tiny little trivia.
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  38. Post #318
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,574 Posts
    Actually, it is a little interesting. I mean the idea sounded kinda interesting but it's interesting to know that something like that affected performance. Interesting to see some tiny little trivia.
    It would effect pretty much any version of the pre-portal 2 source engine. Source is well known for not having very well working dynamic lights. Also the fact you can only really have one per map.
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  39. Post #319
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,134 Posts
    I'd like my school to have this as a fire alarm.
    Our school had a better one. It sounded like a klaxon, and when they went off the lights would dim and white blinkers would flash.

    It was like being in a military base on alert
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  40. Post #320
    Gold Member
    booster's Avatar
    July 2006
    21,208 Posts
    There's a carwash here with a similar alarm
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