I don't know why you are so offended that the developers of Black Mesa take a realistic approach when redesigning things, in their own mod that is their own approach to the game, and you're exaggerating as shit when you say that it's going to look completely different to Half-Life. The suit still looks like a HEV suit, the turrets still look like Half-Life turrets, and most everything else looks the same as well.
The HEV suit is like what valve made. The design is pulled from HL1 and HL2 with more functionality added.
They are not remaking half life 1 in HD, they are retelling half life 1 in modern graphics as they think it should be told. This is their personal interpretation. They are creating an entirely new game.
Did you shit your pants like this when Christopher Nolan tweaked Batman's suit in Batman Begins? Because this is exactly the same thing.
Valve and the people that work there, have grown a lot since Half-Life. If they were to remake HL today I guarantee you they'd change that damn suit. It's just an unrealistic design to begin with.
it's unrealistic but "iconic"... Or maybe you're this kind of people who like Christopher Nolan's movies just because they shot down all the "iconic" designs of Batman, and choose a realistic (and totally non-representative) view?
I should have chosen the examples of Bane design, Catwoman design, to illustrate more my argument.
I understand what you want to say, but still, I think realism should be sacrificed for the sake of eye-stroking concepts.
this page out of date now like their Twitter? Because I still see claims that the mod is "remaking Valve Software's award-winning PC game, Half-Life" and will "remake the storyline used in Half Life into a new polished Source Engine version with new models, maps, soundtrack, voice acting and textures." Are they really "retelling" Half-Life now? Because that's an entirely new can of worms. By the definition of the word, that means Black Mesa would intentionally be far and away removed from the original. If that's the case, then I apologize. I was under the impression that Black Mesa was still a remake of Valve's Half-Life, not someone's personal idealization of the game.
Half-Life was not a good game because the turret didn't have pronged legs, or the HEV suit was a magically flexible metal suit.
Seems like perfect reasoning to me as to why they would change the design of the turret. Care to mention any other questionable design choices, apart than the two we are discussing here, that will inevitably add up to the failure of this mod?Raminator posted:
And just to clarify, the nonsensical places aren't so because of story importance, but because of graphical limitations. It's a general trend in games from the 90'es and early 00'es. Valve established very well which parts of Black Mesa were unsafe and old (and which were hi-tech) mainly through textural choices, as neither complex level geometry nor models wasn't too available.
Textural choices that are in line with the theme of the chapter*
contrary to popular belief, Valve aren't masterminds at everything and are capable of making less-than-stellar decisions
I would also have to applaud the hard working people at Black Mesa for being able to transport all the materials they used to build the Anti-Mass spectrometer with using only the tram. And all the places in Black Mesa were being worked in at some point, but using your logical they constructed a lot of shit for the apparent purpose of wasting money.
Fact is, when they built the levels of Half-Life, they included what was relevant to the player and in 9/10 of the cases nothing more than that, because that was all the computers of that time could handle. This was the case with every game released in that time period.
I can't really believe you're actually arguing against that anyway
I'm okay with the changes on the suit, but can someone explain me what the fuck is this thing supposed to be? This looks horrible. It looks like a Strogg soldier from Quake.
This is the original concept art for Alien Grunt by Chuck Jones, why can't they use this? It still looks great.
it's the girlyboy version of the alien grunts
look at them legs ~~
this ruined the game for everybody or something.
Development is "finished", as far as we know, now.
I've really a strong feeling that if we get a copy of BMS right now, we should experience some glitches and bugs here and there, but overall this should playable from beginning to the end.
There is no more point in asking anything. This is all in Raminator's sick brain, now. It's like when Peter Jackson filmed the last scene of LOTR Return of the King : after such a long time working on it, he just don't want to leave the set any more.
A good psychotherapy can be useful, sometimes.
cman2k has always been really secretive and has something like 279 posts (in the around 8 years the mod has been going)
For following many mods over the years, I've seen everything on communication, it is particularly hard of course for amateurs to have ALWAYS a good communication between them and the fans.
It's not rare when some dev's snap and tell some people to go fuck themselves... We've seen with the (now dead) Retaliation, or with Rumpel and Minuit for Cry of Fear...
But, there are particular cases of mindfucking the fans :
-the first one is Raindrop : for months, one of the dev's tried to maintain the illusion that the mod was still in development, and the lead dev' didn't know anything. Suddenly, news were posted about a soon to be release demo... And the lead dev' realized everything at this moment and posted a hot comment on the moddb page, telling us how the mod was dead long ago, how he wasn't aware of the "news", and how this all went into a global mess...
That's the kind of communication Black Mesa has reached : for now, 2 developers and the webmaster hinted the completion and the release of the mod, only to be (at least three times) forced to go back on what they said and resulting once again in a comm' debacle.
A recurring argument on how BMS will be in the end, is that so many people have worked on it (because of departures and arrivals here and there) that it will be a massive clusterfuck with a schizophrenic gameplay.
Some people say we should stop worrying about the release date : the global consensus on a proper gestion of a mod/game is that usually news are posted, people are excited... then it goes quiet for a while, fans and dev's together going back to a "sleep" position... and then begins the new cycle.
The absence of "true news" about Black Mesa provoked a constant flood of excitation from fans and followers, never really reaching high peaks, but also never going lower than a certain level. It all resulted in a vicious circle of self-flagellation for fans and dev's in the same time.
EDIT : http://carlosmontero.com/about.php , about the "project leader" nobody hears about. For what I see, he's already a "pro"... Has anyone tried to mail him instead of Raminator or JKane or others?
Maybe he's more talkative, at least he seems more "mature"...
Maybe it's like Raindrop... Maybe BMS is dead and the other members try to maintain the illusion... Wow, mindfuck again...