1. Post #1001
    Gold Member
    That Ninja's Avatar
    June 2008
    2,727 Posts
    I'm almost afraid of what will happen to the internet if/when this actually gets released.

    Think about it: we'll be losing one of the longest running jokes around. No more "something being done before BM:S" is released, because it'll be out.

    Maybe it's never meant to ever be finished.
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  2. Post #1002
    Gold Member
    ShaunOfTheLive's Avatar
    November 2007
    9,902 Posts
    Meh, we handled the release of DNF. We'll be fine. We'll always have EP3.
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  3. Post #1003
    Gold Member
    That Ninja's Avatar
    June 2008
    2,727 Posts
    Meh, we handled the release of DNF. We'll be fine. We'll always have EP3.
    But all we were left with after DNF was sadness.

    Do you really want more sadness?
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  4. Post #1004
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    Goddamn this is an all star lineup! canister, crate and barrel are back and looking better than ever!
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  5. Post #1005
    Billy2600's Avatar
    August 2009
    688 Posts
    Throwing out some thoughts:
    BM isn't a high profile game developed with shareholders watching over the devs; could the devs have not released a demo here or there to gauge interest and get feedback in the direction they were going?

    I know many people before me have complained about the BM team's secrecy, but it just boggles my mind how they treat it like more than it is... a mod.

    I don't know what to think, nothing about Black Mesa is clear.
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  6. Post #1006
    Zero Hour's Avatar
    July 2011
    810 Posts
    Throwing out some thoughts:
    BM isn't a high profile game developed with shareholders watching over the devs; could the devs have not released a demo here or there to gauge interest and get feedback in the direction they were going?

    I know many people before me have complained about the BM team's secrecy, but it just boggles my mind how they treat it like more than it is... a mod.

    I don't know what to think, nothing about Black Mesa is clear.
    One thing is clear and thats we will never get to play it.
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  7. Post #1007
    Gold Member
    Cone's Avatar
    August 2011
    19,156 Posts
    Throwing out some thoughts:
    BM isn't a high profile game developed with shareholders watching over the devs; could the devs have not released a demo here or there to gauge interest and get feedback in the direction they were going?

    I know many people before me have complained about the BM team's secrecy, but it just boggles my mind how they treat it like more than it is... a mod.

    I don't know what to think, nothing about Black Mesa is clear.
    The thing is, as something becomes more tantilizing in the eye of the beholder, it can begin to defy the beholder's logic. Basically, the BM:S team are holding a bone away from a dog, and the dog gradually begins to think "well if he's holding it for so long it must be a really good bone" because that's what dogs do.

    So, yes, in a way, we are being unfair. But it's simply an obvious effect of refusing to update media, that we begin to think (no matter what our more logical brains tell us) that the payoff will be better than a mod ever could be.
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  8. Post #1008
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,489 Posts
    But all we were left if after DNF was sadness.

    Do you really want more sadness?
    Don't worry

    We'll still have Timesplitters 4.
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  9. Post #1009
    Gold Member
    Cone's Avatar
    August 2011
    19,156 Posts
    Don't worry

    We'll still have Timesplitters 4.
    yeah but that has an actual chance of coming out within the decade
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  10. Post #1010

    April 2011
    231 Posts
    This : http://forums.blackmesasource.com/sh...ostcount=17882
    and
    This : http://forums.blackmesasource.com/sh...ostcount=17875

    So much for the hype train to crash again.

    I've always thought the best beta test any studio can ever have is the reports of crashes and bugs when a mod/game is actually released to the general public....
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  11. Post #1011
    Do I look like I speak squirrel?
    relinquish's Avatar
    November 2010
    2,278 Posts
    This : http://forums.blackmesasource.com/sh...ostcount=17882
    and
    This : http://forums.blackmesasource.com/sh...ostcount=17875

    So much for the hype train to crash again.

    I've always thought the best beta test any studio can ever have is the reports of crashes and bugs when a mod/game is actually released to the general public....
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  12. Post #1012
    Average User's Avatar
    January 2012
    1,577 Posts
    Woah 100 new posts in a day I wonder what happe- oh
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  13. Post #1013
    Gold Member
    megafat's Avatar
    January 2005
    6,662 Posts
    This : http://forums.blackmesasource.com/sh...ostcount=17882
    and
    This : http://forums.blackmesasource.com/sh...ostcount=17875

    So much for the hype train to crash again.

    I've always thought the best beta test any studio can ever have is the reports of crashes and bugs when a mod/game is actually released to the general public....

    The game was never "more or less complete" and ready to "release any time we decide beta testing is complete". It may not be an outright fabrication (the game was being beta tested, after all), but it's distorting a basic truth to the point that it's almost the complete opposite of what it should be.
    Because when a game is at the point where you're beta testing to fix bugs means it's no where near completion.
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  14. Post #1014
    Gold Member
    Cone's Avatar
    August 2011
    19,156 Posts
    Woah 100 new posts in a day I wonder what happe- oh
    I make a general rule that if there's been more than fifty posts and it isn't a popular thread then it's an argument
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  15. Post #1015

    April 2011
    231 Posts
    Maybe beta testers gave poor reviews and they deleted all their work and re-start from the beginning.
    Maybe Raminator's developing his own version of BMS Director's cut.
    Maybe... Fuck.

    "hey, the mod is done but it is so bad that I will feel shameful to release it. Wait five more years!".
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  16. Post #1016
    Gold Member
    nightlord's Avatar
    May 2009
    7,400 Posts
    The giant fan is still there. It has been changed to make sense.

    And just to clarify, the nonsensical places aren't so because of story importance, but because of graphical limitations. It's a general trend in games from the 90'es and early 00'es. Valve established very well which parts of Black Mesa were unsafe and old (and which were hi-tech) mainly through textural choices, as neither complex level geometry nor models wasn't too available.

    Edited:

    Textural choices that are in line with the theme of the chapter*
    It wasn't just textures they used to show how unsafe Black Mesa was. Many things throughout the game suggest the actual state of the facility. E.g The equipment was being used for things it wasn't intended for, chemical spills, few ways out (One of the scientists says opening the Silo doors is their only way out), poorly maintained areas that will still in use etc.

    The lack of things such as doors or safety railings wasn't just due to technical or gameplay reasons.


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  17. Post #1017
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,409 Posts
    (One of the scientists says opening the Silo doors is their only way out)
    He says this because the Military has the area locked down, and the Silo Door is the only remaining way out.
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  18. Post #1018
    Maestro Fenix's Avatar
    November 2010
    1,415 Posts
    Im disappointed about making the sentrys being aimed like HL2 and not like HL1 when it can aim 360. Those type of things ruins the gameplay.
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  19. Post #1019
    Gold Member
    Chrille's Avatar
    August 2005
    5,454 Posts
    It wasn't just textures they used to show how unsafe Black Mesa was. Many things throughout the game suggest the actual state of the facility. E.g The equipment was being used for things it wasn't intended for, chemical spills, few ways out (One of the scientists says opening the Silo doors is their only way out), poorly maintained areas that will still in use etc.

    The lack of things such as doors or safety railings wasn't just due to technical or gameplay reasons.
    I don't see what chemical spills and the equipment (the first being used in a non-accessible area to showcase the state of the place and the rest only being when it directly affected the players progress) has to do with the hilariously few amount of doors that are in Half-Life there aren't intended to be used by the player, or rooms where sense has been compromised for a certain gameplay feature. Most of the detailing was still done through texturing the level geometry to detail it, instead of having actual 3D details.

    I promise you that if Valve had made the game today, there would have been doors everywhere, because not only are they a good way to spice up the surroundings, but also to make an area seem much larger than it is by having places inaccessible to the player.
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  20. Post #1020

    December 2011
    50 Posts
    could the devs have not released a demo here or there to gauge interest and get feedback in the direction they were going?
    There is an old rumor that BM team has to send the build to Valve before releasing it on the Internet. Valve supposedly asked for this when they told them about dropping "Source" from the title.
    That explains a lot. I can understand that they don't want to send an unpolished beta version to Valve... just because we want to help "testing" it.
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  21. Post #1021
    -Ana's Avatar
    July 2009
    1,008 Posts
    There is an old rumor that BM team has to send the build to Valve before releasing it on the Internet. Valve supposedly asked for this when they told them about dropping "Source" from the title.
    That explains a lot. I can understand that they don't want to send an unpolished beta version to Valve... just because we want to help "testing" it.
    No they don't. It is a mod, why would valve care.
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  22. Post #1022
    Gold Member
    The freeman's Avatar
    October 2007
    6,613 Posts
    Im disappointed about making the sentrys being aimed like HL2 and not like HL1 when it can aim 360. Those type of things ruins the gameplay.
    You know what else ruins gameplay
    Turrets that fall over with a single pistol shot
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  23. Post #1023
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    It's almost as if Half-Life 1 gameplay is outdated and over the 10 years since it's been introduced, other more superior mixes of intensity and far more marketable linear storytelling have been introduced.
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  24. Post #1024
    Gold Member
    Marphy Black's Avatar
    December 2004
    1,055 Posts
    You know what else ruins gameplay
    Turrets that fall over with a single pistol shot
    Sentries do not fall over from a single pistol shot in the original Half-Life. If the BMS team are incapable of mimicking this behavior over 12 years later on a much more advanced engine and instead must lazily parrot a Half-Life 2 design to counteract their ineptitude, then perhaps they're not doing all that great of a job at what they're doing.

    One of the big fears about Black Mesa is that it's simply going to feel like a Half-Life 2 map pack rather than a true remake of Half-Life 1. Well here's a hint: blatantly shoehorning Half-Life 2 designs into the mod isn't going to help break that stigma.
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  25. Post #1025
    Gold Member
    kaskade700's Avatar
    January 2008
    6,170 Posts
    That the old turret kept falling over is probably the most ridiculous excuse I've ever heard.
    It's one simple ai that a child could program and a seperate model to assign a locked physics prop to parent the ai to.
    There. perfect HL1 turrets
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  26. Post #1026
    Gold Member
    Chrille's Avatar
    August 2005
    5,454 Posts
    That the old turret kept falling over is probably the most ridiculous excuse I've ever heard.
    It's one simple ai that a child could program and a seperate model to assign a locked physics prop to parent the ai to.
    There. perfect HL1 turrets
    Or they found out that the turrets from HL2 worked just as well, and didn't involve any workarounds to make it function properly.
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  27. Post #1027
    Gold Member
    lintz's Avatar
    May 2006
    6,958 Posts
    So you're going with a "Why fix what isn't broken?" mentality? By that logic, the BMS dev team should never have set out to make BMS in the first place, because HL:S isn't broken.
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  28. Post #1028
    Gold Member
    Kahgarak's Avatar
    May 2008
    4,542 Posts
    thanks man
    Now I have like 16 tv tropes tabs open
    you knew this would happen
    screw you buddy
    Read this post. Clicked the link. It happened to me too.

    EVERY SINGLE TIME
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  29. Post #1029
    Gold Member
    Tacosheller's Avatar
    March 2010
    7,748 Posts
    That the old turret kept falling over is probably the most ridiculous excuse I've ever heard. It's one simple ai that a child could program and a seperate model to assign a locked physics prop to parent the ai to. There. perfect HL1 turrets
    Why would you do something as ass backwards as that when you can just change the legs on the fucking turret

    Seriously why are you complaining about something so fucking insignifigant

    It's even fucking more realistic I can't understand your logic
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  30. Post #1030
    Gold Member
    _jesterk's Avatar
    March 2012
    1,423 Posts
    He's not complaining, he's
    showing how that can be fixed because other people besides him were complaining about it.
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  31. Post #1031
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    That the old turret kept falling over is probably the most ridiculous excuse I've ever heard.
    It's one simple ai that a child could program and a seperate model to assign a locked physics prop to parent the ai to.
    There. perfect HL1 turrets
    They could even just tweak the physics model a bit to make it more stable without having to do any real work.
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  32. Post #1032
    Gold Member
    kaskade700's Avatar
    January 2008
    6,170 Posts
    Why would you do something as ass backwards as that when you can just change the legs on the fucking turret

    Seriously why are you complaining about something so fucking insignifigant

    It's even fucking more realistic I can't understand your logic
    Ass backwards?

    In case you haven't realised modding and game development requires workarounds and lots of them, and adding a few *'s to a couple of names in a setup of 3 entities and then creating a prefab is probably the easiest solution.

    They could even just tweak the physics model a bit to make it more stable without having to do any real work.
    Agreed, but having recently replayed Half-Life 1 there's fundamental changes that makes the two different takes at a turret suitable for different gameplay.
    The hl2 sentry is frail and tied to the physics of the engine, providing gameplay elements that lets the player re arrange turrets and use them to his advantage, or bash them out of his way with the gravity gun.
    But the hl1 sentries, coming from another era of computational capabilities and thus gameplay were static, areal denial obstacles that had to be overcome for the player to progress. Either trough classic 90ties videogames explosives, or if you just had your HEV recharged; good old bullets, there was no sneaking your way outside the turrets FOV in hl1.

    The devs said they are trying to recreate hl1 on source, and I find this new sentry disappointing because it's not only a hl2 asset, but also a hl2 gameplay element replacing an easily recreated sentry gun with completely different role.

    And to be frank, seeing Half-Life 2 content undeniably takes away from what most mods could have been, be it vanilla source sounds or butt ugly terrain textures.
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  33. Post #1033
    Gold Member
    Tuskin's Avatar
    January 2005
    18,300 Posts
    how is it a HL2 asset? its a completely new model and textures.
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  34. Post #1034
    Gold Member
    kaskade700's Avatar
    January 2008
    6,170 Posts
    It's a hl2 asset because they've decided to go with the coding of the Half-Life 2 sentry and then subsequentially reworked their model to work with it.

    Also, I'm not really against this new sentry, I just can't seem to make sense of it. Because if they have functional ceiling sentries working they should be able to easily create static floor-level sentries, and since that apparently doesn't seem to have worked out for them maybe they don't even have those :I
    I honestly don't know what I think of it but I can't help but think it's just sheer laziness.
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  35. Post #1035
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,409 Posts
    My ideal sentry would be one that will rotate around when idle, but it can only see what is infont of them. That'd add a possible stealth element as you can sneak around behind it while it's 'scanning', as long as you stay on the opposite side from the camera. And when you knock it over, it can make a repeated error noise (as a signal to nearby troops that it needs to be picked up) instead of shutting off right away.
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  36. Post #1036
    Gold Member
    Jedi_Rayne's Avatar
    June 2005
    2,963 Posts
    The Atomic review on medium settings


    The same area with higher graphics settings


    Didn't know if this was old or not.
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  37. Post #1037
    Gold Member
    The freeman's Avatar
    October 2007
    6,613 Posts
    Looks great

    Edited:

    Only problem with the metal texture is that one patch thing that would repeat very badly.
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  38. Post #1038
    Gold Member
    Chrille's Avatar
    August 2005
    5,454 Posts
    It's a hl2 asset because they've decided to go with the coding of the Half-Life 2 sentry and then subsequentially reworked their model to work with it.

    Also, I'm not really against this new sentry, I just can't seem to make sense of it. Because if they have functional ceiling sentries working they should be able to easily create static floor-level sentries, and since that apparently doesn't seem to have worked out for them maybe they don't even have those :I
    I honestly don't know what I think of it but I can't help but think it's just sheer laziness.
    Doesn't seem like they wanted the static ground sentries, and it only seems natural to want them to be physics based now that they're on the Source engine.

    Edited:

    And I think that was the plan all along, but it didn't work out with the old sentry model
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  39. Post #1039
    Average User's Avatar
    January 2012
    1,577 Posts
    The Atomic review on medium settings


    The same area with higher graphics settings


    Didn't know if this was old or not.
    Medium graphics set that scientist in the back on fire it seems
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  40. Post #1040
    Gold Member
    kaskade700's Avatar
    January 2008
    6,170 Posts
    Doesn't seem like they wanted the static ground sentries, and it only seems natural to want them to be physics based now that they're on the Source engine.

    Edited:

    And I think that was the plan all along, but it didn't work out with the old sentry model
    Very possible, All I want is for them to to be able to turn 360 degrees anyways
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