1. Post #441
    trainguy111's Avatar
    January 2011
    1,003 Posts
    Oh lord Honey. What's next? Tiara Boobowski?
    I hope so. Even unused characters need a little love.
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  2. Post #442
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,818 Posts
    Don't say I didn't warn you.
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  3. Post #443

    December 2011
    133 Posts
    All he needs now is a final tweak to his textures and he'll be done. As for this particular model I've been meaning to get around to this for a while now xD
    I'm hoping to see a pic of it anytime soon xD
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  4. Post #444
    Mrglitch2000's Avatar
    February 2008
    2,048 Posts
    Can't wait to see the finished model of Honey.
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  5. Post #445
    Itauske Roken's Avatar
    October 2010
    1,519 Posts
    I'm hoping to see a pic of it anytime soon xD
    xD Sure I can post what I have atm


    And while I'm at it here's a progress pic on Honey
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  6. Post #446

    December 2011
    133 Posts
    xD Sure I can post what I have atm


    And while I'm at it here's a progress pic on Honey
    Pretty nice, both of them xD
    But, what about Eggman's legs? Weren't you gonna try molding them more like the 06 one?
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  7. Post #447
    Itauske Roken's Avatar
    October 2010
    1,519 Posts
    Pretty nice, both of them xD
    But, what about Eggman's legs? Weren't you gonna try molding them more like the 06 one?
    as in making them a bit wider? Yes. right now my focus is textures.
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  8. Post #448

    December 2011
    133 Posts
    as in making them a bit wider? Yes. right now my focus is textures.
    Ah! OK xD
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  9. Post #449
    Mrglitch2000's Avatar
    February 2008
    2,048 Posts
    Just some cheap, yet hilarious entertainment for you all.

    2:30 is the best scene.
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  10. Post #450
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts
    we need a :wtc: rating.
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  11. Post #451

    August 2011
    98 Posts
    I hope so. Even unused characters need a little love.
    I hope for a Mighty ragdoll in the not to distant future next Sunday A.D. (sorry for the joke)
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  12. Post #452
    Omega_2's Avatar
    March 2010
    14 Posts
    I wonder how many of us have a 'Nazo' .obj stashed away on our HDD's....
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  13. Post #453
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts
    I wonder how many of us have a 'Nazo' .obj stashed away on our HDD's....
    whistle

    don't look at me.
    i don't know why i still have him, he's literally a recolor of supersonic.
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  14. Post #454
    Ghostcape's Avatar
    February 2012
    310 Posts
    Apochedgie, can I make a suggestion for when your finished with the Sonic Generations Models? If so, could you possibly tackle the Sonic Riders Models that have just came up on the site? If you could, I would love you forever. :3
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  15. Post #455
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts
    alright, so you've seen my work with porting a Colors model
    but i have no idea how to port gens models. while i have exported the .models and materials from the game files, what software can i use to import & edit those .models?
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  16. Post #456

    January 2012
    3 Posts
    Hey, Is that Eggman up for relest?!
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  17. Post #457
    Itauske Roken's Avatar
    October 2010
    1,519 Posts
    alright, so you've seen my work with porting a Colors model
    but i have no idea how to port gens models. while i have exported the .models and materials from the game files, what software can i use to import & edit those .models?
    3DS Max.
    And a max script made for getting the model into it.

    As for that Eggman, Not ready to do anything with due to the fact that it's not rigged or anything of that relation.
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  18. Post #458
    :3 FURRY ELITIST PRIDE :3
    Jacknife's Avatar
    January 2011
    6,579 Posts
    Ah! OK xD
    Just curious, why did you put the "xD" face when you were replying to something that wasn't meant to be anything funny? Are you a bit retarded?
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  19. Post #459

    December 2011
    133 Posts
    Just curious, why did you put the "xD" face when you were replying to something that wasn't meant to be anything funny? Are you a bit retarded?
    What's your problem? It wasn't even a conversation with you for starters, so don't bother me!
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  20. Post #460
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,853 Posts
    Alright, stop right now before another argument breaks out. Back on topic.

    Once April rolls around, I'll work on and finish up the Sonic model pack that I was working on earlier. For now, I'm still on my model-porting break.
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  21. Post #461

    December 2011
    133 Posts
    Alright, stop right now before another argument breaks out. Back on topic.
    Thanks. Keep up the good work.
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  22. Post #462
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts
    3DS Max.
    And a max script made for getting the model into it.

    As for that Eggman, Not ready to do anything with due to the fact that it's not rigged or anything of that relation.
    anywhere i can get a hold of this script? heh..
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  23. Post #463
    Mrglitch2000's Avatar
    February 2008
    2,048 Posts
    What's your problem? It wasn't even a conversation with you for starters, so don't bother me!
    He's asking you a question, don't wrap that tampon too close to your cooch. He's only asking why you're using smiley faces like as if this site is fucking Facebook.
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  24. Post #464

    December 2011
    133 Posts
    He's asking you a question, don't wrap that tampon too close to your cooch. He's only asking why you're using smiley faces like as if this site is fucking Facebook.
    I don't know what to say, it's my style...
    I don't even visit facebook that much...
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  25. Post #465
    Porygon2000's Avatar
    June 2011
    172 Posts
    He's asking you a question, don't wrap that tampon too close to your cooch. He's only asking why you're using smiley faces like as if this site is fucking Facebook.


    Before another argument breaks out.
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  26. Post #466
    Mrglitch2000's Avatar
    February 2008
    2,048 Posts
    -snip-
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  27. Post #467
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts
    so i found the script myself
    and sorry about the whole wisp thing, but those bones are being a huge pain in the ass to me. trying to fix it ASAP
    in the mean time, i'm starting the second boss project
    http://www.youtube.com/watch?v=w6og_gs0EmM
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  28. Post #468
    Blaze McP's Avatar
    January 2012
    56 Posts
    so i found the script myself
    and sorry about the whole wisp thing, but those bones are being a huge pain in the ass to me. trying to fix it ASAP
    in the mean time, i'm starting the second boss project
    http://www.youtube.com/watch?v=w6og_gs0EmM
    Oh my god, not him.
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  29. Post #469
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts
    plans for egg dragoon canceled, moving on to rotatatron. because of the shitty way source engine works, you can't spawn rockets and you can't make lasers go to the end of the brushes without adding some own custom code or summat.

    ALSO:
    if anyone wants to assist me with making rotatron, i managed to port the background stage and stuff. but oh dear lord there's so many textures to port. if anyone wants to help me port these textures, i'd appreciate it.


    mister model viewer here is crashing me when i open rotatron. first ever model issue with porting.
    is there something wrong with my QC?
    Code:
    $modelname "ROTATRON\Rotatron.mdl"
    $scale 3.5
    $cdmaterials "models\ROTATRON"
    
    $body "Body" "rotatron.smd"
    
    $sequence "BindPose" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss
    
    \rotatron.smd" fps 30.000 loop
    
    $sequence "damaged" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss
    
    \damaged.smd" fps 30.000
    
    $sequence "start" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss
    
    \start.smd" fps 30.000
    
    $sequence "move_left" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss
    
    \move_left.smd" fps 30.000 loop
    
    $sequence "move_right" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act
    
    \boss\move_right.smd" fps 30.000 loop
    
    $sequence "idle_loop" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss
    
    \idle_loop.smd" fps 30.000 loop
    
    $sequence "laser" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss
    
    \lasers.smd" fps 30.000 loop
    
    $sequence "dead" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss
    
    \dead.smd" fps 30.000 loop
    
    $sequence "excitement" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act
    
    \boss\excitement.smd" fps 30.000 loop
    
    $attachment "hand_L" "hand_L" -0.00 -0.00 0.00
    $attachment "hand_R" "hand_R" -0.00 -0.00 0.00
    $attachment "Drive_L" "BackpackPoint_L" -0.00 -0.00 0.00
    $attachment "Drive_R" "BackpackPoint_R" -0.00 -0.00 0.00
    
    $attachment "Laser_1" "PanelA_1" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00
    $attachment "Laser_2" "PanelA_2" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00
    $attachment "Laser_3" "PanelA_3" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00
    $attachment "Laser_4" "PanelA_4" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00
    
    $surfaceprop "metal"
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  30. Post #470
    HaloFighter92's Avatar
    September 2011
    97 Posts
    Haha, Boobowski.

    Um, anyway. Any updates on the modern pack, Apoc?
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  31. Post #471
    Gold Member
    Sam Za Nemesis's Avatar
    November 2007
    5,571 Posts
    What is needed to import Models and Animations from Sonic Generations/Unleashed or Colours? I guess it would be more efficient than requesting a couple of models from the games in here, I'd appreciate any help a lot.
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  32. Post #472
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts
    as for grabbing colors, you need to rip an ISO of it from the game disc and grab a set of tools like u8extr, then use brres viewer to port it over to .obj, and open it in the editor of your choice.

    generations i'm still working on, i use Generations Archive Editor to extract the models after using a cpk extractor.

    [snip]

    okay this is starting to tick me off

    Code:
    $modelname "WorldMap\Sweet_Mountain.mdl"
    $scale 1
    $surfaceprop "metal"
    $cdmaterials "models\WorldMap"
    $body Body "SweetMountain.smd"
    
    $sequence "BindPose" "C:\Users\Tate\Documents\Models\Worldmap\SweetMountain.smd" fps 30.000 loop
    doesn't work, brings up the same damn model (failed to load model) error. this only has 1338 triangles on it, and loads up fine in all modeling programs, exported as a .smd properly, bones, etc.
    any help?
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  33. Post #473
    Gold Member
    ApocHedgie's Avatar
    May 2008
    820 Posts
    Haha, Boobowski.

    Um, anyway. Any updates on the modern pack, Apoc?
    None, other than the list of what'll be in the next pack:

    - Amy
    - Eggmobile [Sonic Unleashed]
    - Knuckles
    - [REDACTED]
    - More cars from SaSaSR
    - Perfect Chaos [Sonic Generations]
    - Rouge
    - Shadow
    - Silver
    - Sonic (Modern)
    - Tails (Modern)
    - Misc. Enemies
    But right now I'm on a bit of a break, since I released a whole lot of models over the past few months, and I need some time to catch up on other projects. I'll be resuming working on things in April, so hopefully you guys can be patient. I'll be starting with Knuckles once my break is over.
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  34. Post #474

    June 2011
    114 Posts
    None, other than the list of what'll be in the next pack:



    But right now I'm on a bit of a break, since I released a whole lot of models over the past few months, and I need some time to catch up on other projects. I'll be resuming working on things in April, so hopefully you guys can be patient. I'll be starting with Knuckles once my break is over.
    Can I request Cream in advance for the pack after the next one?
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  35. Post #475
    sonicpals9798's Avatar
    January 2012
    22 Posts
    None, other than the list of what'll be in the next pack:



    But right now I'm on a bit of a break, since I released a whole lot of models over the past few months, and I need some time to catch up on other projects. I'll be resuming working on things in April, so hopefully you guys can be patient. I'll be starting with Knuckles once my break is over.
    enemies oooohhhh what enemies got any in mind?
    oh yeah if there's another pack after that one is the chaotix, blaze, cream, cheese and modern super sonic in it???
    (sorry for asking the same question over and over about super sonic its was when you released the pack with classic super sonic i got obsessed and keep thinking were gonna get modern super sonic)
    anyway this will be a pack to definatly looking forward to
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  36. Post #476
    Gold Member
    ApocHedgie's Avatar
    May 2008
    820 Posts
    Yeah, modern Super Sonic will be included with my next pack. As for the Chaotix, RTB was going to be working on Vector for sure, and he's also going to be working on Cream. There are others he'll be working on, but I'm not sure how many of them he's willing to give info about now, so you'll have to ask him. I know all the ones he'll be working on, I'm just not sure if he wants other people knowing yet.
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  37. Post #477
    Gold Member
    LilRobot's Avatar
    January 2009
    1,803 Posts

    woohoo
    although i can't figure out why the map is fullbright in the skybox. eh.
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  38. Post #478
    HaloFighter92's Avatar
    September 2011
    97 Posts
    I do hope you work on Blazey soon, I don't really like the low poly brawl statue one.
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  39. Post #479
    Mysterious X's Avatar
    January 2012
    31 Posts
    Burning Blaze is Pink not yellow.
    Really? I don't think I saw it before so I don't know.
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  40. Post #480
    Itauske Roken's Avatar
    October 2010
    1,519 Posts
    Really? I don't think I saw it before so I don't know.

    Burning Blaze looks like blaze except pink[/capovbious] With pink wristbands.
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