1. Post #2241
    dubstep
    SCopE5000's Avatar
    August 2005
    4,195 Posts
    Ships? I see a few shuttles and noob ships.

    The rest are faction mods.
    Only the green stuff at the bottom of the killmail was dropped, the rest was lost.
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  2. Post #2242
    Gold Member
    Dennab
    June 2005
    15,081 Posts
    OH yeah
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  3. Post #2243
    Dennab
    July 2009
    7,650 Posts
    Only the green stuff at the bottom of the killmail was dropped, the rest was lost.
    jesus christ thats a terrible loss.
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  4. Post #2244
    Gold Member
    Kommodore's Avatar
    August 2008
    2,990 Posts
    As always, people who lose a haul like that have it coming. I'll bet moving it all in financially replaceable segments looks a lot better now than it did to begin with. If his cyno had bounced him off station or if he'd been set up I would understand, but all the comments point to the pilot having been an idiot.

    It annoys me that people that well off can be that insensitive to risk.
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  5. Post #2245
    Gold Member
    luishi5000's Avatar
    September 2006
    1,109 Posts
    I made a thread on the forums. This picture is a summery of it.

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  6. Post #2246
    Gold Member
    CantTouchDis's Avatar
    August 2006
    762 Posts
    Just as long as it has that pretty little line in the navigation system I'm okay with it.

    Having a line like that showing the ship's trajectory or projected trajectory would be awesome for orbiting and stuff, too.
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  7. Post #2247
    Gold Member
    haloguy234's Avatar
    August 2006
    4,735 Posts
    I made a thread on the forums. This picture is a summery of it.

    I edited the first image so it has a more accurate representation of navigation.

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  8. Post #2248
    Gold Member
    Bulaba0's Avatar
    July 2008
    1,995 Posts
    While we're on the topic of changing EVE, I posted my sov change thing to Reddit.

    http://www.reddit.com/r/Eve/comments...llsec_warfare/

    Discussion there and here would be much appreciated. :)
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  9. Post #2249
    Gold Member
    _Kent_'s Avatar
    June 2009
    2,412 Posts
    I made a thread on the forums. This picture is a summery of it.

    It would also be nice if large objects blocked incoming fire, so you could use them for cover.
    Edit:
    Why would this be such a bad thing if the new pathfinding was implemented?
    It would open up a lot more opportunities for tactics.
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  10. Post #2250
    Gold Member
    Kommodore's Avatar
    August 2008
    2,990 Posts
    By nice you must mean asspain.


    On the subject of wishful thinking, I think if you buy a PLEX ingame at current prices, a CCP employee of your choice should get sent around the world to electrocute the balls of people you don't like.
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  11. Post #2251
    It would also be nice if large objects blocked incoming fire, so you could use them for cover.
    Edit:
    Why would this be such a bad thing if the new pathfinding was implemented?
    It would open up a lot more opportunities for tactics.
    This (objects for cover) should only be implemented if we gain full navigational control over our ship, instead of point and click and letting EVE fly us.
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  12. Post #2252
    Gold Member
    littlefoot's Avatar
    June 2007
    831 Posts
    This (objects for cover) should only be implemented if we gain full navigational control over our ship, instead of point and click and letting EVE fly us.
    Someone from this thread already said how controlling a ship with a massive crew with WASD would make no sense at all.
    Which is an excuse but one that fits. Maybe a more intuitive way of moving your ship about that still involves pointing and clicking but isn't twitchy or anything.

    I don't know, what I'm saying contradicts what I want ( flying a Rifter like I would a jet ).
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  13. Post #2253
    Gold Member
    kenji's Avatar
    September 2006
    9,101 Posts
    I'd love some better navigation control over better pathing around objects.
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  14. Post #2254
    Gold Member
    luishi5000's Avatar
    September 2006
    1,109 Posts
    If you guys like the navigation idea, can you please comment on it in the forums so it gets some attention. Thank you!

    https://forums.eveonline.com/default...=posts&t=99692
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  15. Post #2255
    Gold Member
    _Kent_'s Avatar
    June 2009
    2,412 Posts
    This is going to sound stupid, but where is the post button on the eve forums?
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  16. Post #2256
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  17. Post #2257
    Gold Member
    Bulaba0's Avatar
    July 2008
    1,995 Posts
    Uh oh, CCP is fucking with things again.

    Hello folks,

    As mentioned in the ship balancing Dev Blog, Inferno will be the starting point for a much needed ship overhaul. This post is to discuss planned changes for frigates before we move forward with Singularity testing.


    We want to start with Tech 1 frigates, then move our way up as time passes, which means:

    There will be no skill change for Inferno. Your destroyer and battlecruiser skills are safe for now
    Battlecruisers will have to wait until we have rebalanced frigates and destroyers to have something clean to compare them with


    Plans for the frigate class (remember all of this is still WIP for the time being):

    Split and re-purpose frigates into Combat, Attack, Bombardment and Support roles (includes revamping mining frigates into this)
    Have a look at Rookie frigates to make them more versatile but less efficient than revamped frigates
    On the power ladder, tech 1 frigates should be less effective than faction / tech 2, but more forgiving and flexible with their fittings


    In this topic we will focus on Combat frigate rebalancing, which affects:

    Tormentor: role changed from mining frigate to medium range combat vessel
    Punisher: improved role to fit close-medium range brawler
    Merlin: overhauled role to fit medium-long range turret platform
    Incursus: overhauld role to fit close range brawler
    Rifter: role untouched, it already is made of win and dipped with awesomesauce



    Exact changes below (without skills):

    TORMENTOR:

    New bonuses: 10% to small energy turret range and 10% bonus to small energy capacitor use per level
    Slot layout: 3 H, 3 M, 4 L, 3 turrets, no launchers
    Fittings: 60 PWG, 140 CPU
    Defense (shields / armor / hull) : 350 / 450 / 400
    Capacitor (amount / recharge rate / cap per second): 280 / 180 s / 1.55
    Mobility (max velocity / agility / mass / align time): 320 / 3.05 / 1180000 / 3.37 s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 620 / 4
    Sensor strength: 9 Radar
    Signature radius: 35


    PUNISHER:

    New bonuses: 5% bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level
    Slot layout: 4 H, 2 M, 4 L, 3 turrets, no launchers
    Fittings: 55 PWG, 124 CPU
    Defense (shields / armor / hull) : 350 / 500 / 450
    Capacitor (amount / recharge rate / cap per second): 300 / 180 s / 1.66
    Mobility (max velocity / agility / mass / align time): 330 / 3.35 / 1047000 / 3.28 s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km / 640 / 4
    Sensor strength: 9 Radar
    Signature radius: 37


    MERLIN:

    New bonuses: 5% bonus to Small Hybrid Turret damage and 10% to small hybrid turret range per level
    Slot layout: 3 H, 4 M, 3 L, 3 turrets, no launchers
    Fittings: 40 PWG, 180 CPU
    Defense (shields / armor / hull) : 500 / 350 / 350
    Capacitor (amount / recharge rate / cap per second): 260 / 180 s / 1.44
    Mobility (max velocity / agility / mass / align time): 310 / 3.7 / 997000 / 3.45 s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 580 / 5
    Sensor strength: 11 Gravimetric
    Signature radius: 39


    INCURSUS:

    New bonuses: 5% bonus to Small Hybrid Turret damage and 10% bonus to armor repairer effectiveness per level
    Slot layout: 3 H, 3 M, 4 L, 3 turrets, no launchers
    Fittings: 45 PWG, 135 CPU
    Defense (shields / armor / hull) : 400 / 450 / 500
    Capacitor (amount / recharge rate / cap per second): 280 / 180 s / 1.55
    Mobility (max velocity / agility / mass / align time): 340 / 3.15 / 1028000 / 3.0 s
    Drones (bandwidth / bay): 5 / 5
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 600 / 4
    Sensor strength: 9 Magnetometric
    Signature radius: 42


    RIFTER:

    Unchanged bonuses
    Unchanged Slot layout: 4 H, 3 M, 3 L, 3 turrets, 2 launchers
    Unchanged fittings: 37 PWG, 125 CPU
    Defense (shields / armor / hull) : 450 / 400 / 400
    Capacitor (amount / recharge rate / cap per second): 240 / 180 s / 1.33
    Mobility (max velocity / agility / mass / align time): 355 / 3.19 / 1067000 / 3.19 s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 660 / 4
    Sensor strength: 8 Ladar
    Signature radius: 35
    https://forums.eveonline.com/default...=posts&t=99842

    Edited:

    Oh lord, they're fucking with rigs as well.

    We would like to discuss possible changes to Armor / Shield rigs for Inferno.

    It would be the first of many steps to rebalance active versus passive tanking, and promote usefulness of active tanking in small, mobile combat while making associated rigs more compatible with Gallente armor repairing bonuses. In general, we want races that need to use speed in combat (Gallente and Minmatar) to favor active tanking, while races that have more a static philosophy (Amarr and Caldari) prefer passive tanking.

    Any kind of armor / shield rig that promotes passive tanking would now have a penalty to ship velocity instead of signature radius. Any kind of armor / shield rig that promotes active tanking would now have a penalty to ship signature radius instead of velocity. Penalty amount themselves are not changing.


    Rig list:


    Passive rigs: any kind of resistance, HP gain, shield recharge rate, shield powergrid reduction rig
    Active rigs: any kind of repair / boost amount, repair / boost capacitor reduction, repair / boost cycle rate or remote repair / boost rig
    Edited:

    https://forums.eveonline.com/default...=posts&t=99872
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  18. Post #2258
    Dennab
    July 2009
    7,650 Posts
    Uh oh, CCP is fucking with things again.


    https://forums.eveonline.com/default...=posts&t=99842

    Edited:

    Oh lord, they're fucking with rigs as well.



    Edited:

    https://forums.eveonline.com/default...=posts&t=99872
    jesus christ passive ships are slow enough.
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  19. Post #2259
    Someone from this thread already said how controlling a ship with a massive crew with WASD would make no sense at all.
    Which is an excuse but one that fits. Maybe a more intuitive way of moving your ship about that still involves pointing and clicking but isn't twitchy or anything.

    I don't know, what I'm saying contradicts what I want ( flying a Rifter like I would a jet ).
    Oh no, definitely could not fly with WASDQE. I was thinking that if we got full control it would be reminiscent of Freelancer's mouse flight mode.

    Edited:

    Uh oh, CCP is fucking with things again.


    https://forums.eveonline.com/default...=posts&t=99842

    Edited:

    Oh lord, they're fucking with rigs as well.



    Edited:

    https://forums.eveonline.com/default...=posts&t=99872
    Get your hands off my Merlin, you damn dirty apes.
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  20. Post #2260
    Gold Member
    luishi5000's Avatar
    September 2006
    1,109 Posts
    As for the right, it was just a high end idea. They just wanted to see the feedback, which was negative, and are almost certainly not going to do it.

    Another example picture:



    https://forums.eveonline.com/default...=posts&t=99692
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  21. Post #2261
    Gold Member
    Wingedwizard's Avatar
    October 2007
    7,106 Posts
    Get your hands off my Merlin, you damn dirty apes.
    Less tank more gank it seems.

    Its faster, +5 pg/cpu, 20km more locking range, Less EHP, +1 low, -2 Launcher, +1 Gun

    Edited:

    I'm going to miss how tanky it was though.
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  22. Post #2262
    Dennab
    July 2009
    7,650 Posts
    "INCURSUS:

    New bonuses: 5% bonus to Small Hybrid Turret damage and 10% bonus to armor repairer effectiveness per level"

    Do they not realize how useless that bonus is? Especially on a frigate?!
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  23. Post #2263
    DarkMonkey's Avatar
    January 2009
    3,901 Posts
    as someone else said
    In general, we want races that need to use speed in combat (Gallente and Minmatar) to favor active tanking, while races that have more a static philosophy (Amarr and Caldari) prefer passive tanking.
    "In general, we want races that need to use cap-intensive speed mods in combat to favor cap-intensive tanking mods"
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  24. Post #2264
    Gold Member
    Wingedwizard's Avatar
    October 2007
    7,106 Posts
    "INCURSUS:

    New bonuses: 5% bonus to Small Hybrid Turret damage and 10% bonus to armor repairer effectiveness per level"

    Do they not realize how useless that bonus is? Especially on a frigate?!
    Max. Fuck, my Ishkur has two reps. Its a solo boat. Id love to fly the new Incursus. Falloff bonus was nigh useless anyway.

    And it has +2 lows, better pg and cpu too.
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  25. Post #2265
    Gold Member
    CantTouchDis's Avatar
    August 2006
    762 Posts
    "INCURSUS:

    New bonuses: 5% bonus to Small Hybrid Turret damage and 10% bonus to armor repairer effectiveness per level"

    Do they not realize how useless that bonus is? Especially on a frigate?!
    HAHA

    what

    do you not fly frigates or something
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  26. Post #2266
    Gold Member
    Wingedwizard's Avatar
    October 2007
    7,106 Posts
    HAHA

    what

    do you not fly frigates or something
    He flies big ships for big boys. Bigger the better, etc, etc...
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  27. Post #2267
    benzinxrm's Avatar
    July 2008
    2,483 Posts
    Any kind of armor / shield rig that promotes passive tanking would now have a penalty to ship velocity instead of signature radius
    So does this mean the armor cane becomes so retardedly slow it becomes useless on the field?
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  28. Post #2268
    Gold Member
    Wingedwizard's Avatar
    October 2007
    7,106 Posts
    So does this mean the armor cane becomes so retardedly slow it becomes useless on the field?
    Haven't armor rigs already penalized velocity? Because my quad plate, 3 trimark domi may as well be static.

    I think this only effects Shield extender rigs. While nanobot accelerators hit the sig radius.
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  29. Post #2269
    Ask me about my 'female train' fetish.
    Dennab
    January 2006
    5,457 Posts
    If they added a Homeworld 1 style 3 dimension movement system I would be in fucking love with this game.
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  30. Post #2270
    Apparently I immortalized myself in EVE:


    Commander Kennedy > Ok guys, thoughts. My girlfriend and I like to breathe through each other, a friend of mine thinks it's stupid though
    Reginald Carnelian > wait wut?
    Reginald Carnelian > "breathe through"???
    Commander Kennedy > I knew that would turn some heads
    Reginald Carnelian > how the fuck do you manage that?
    Jake Nistrum > you blow into her arse and she suck out of yours?
    Reginald Carnelian > wtf?
    Ataryss > lol wtf
    Ataryss > lol
    Commander Kennedy > we kiss each other, and then one of us starts breathing
    Kain Xzase > lol
    Reginald Carnelian > is that some weird new fetish?
    Reginald Carnelian > lol
    Reginald Carnelian > ass to mouth
    S'jet Hiigaran > ...the fuck
    Reginald Carnelian > xD
    Commander Kennedy > no, mouth to mouth
    Commander Kennedy > you derp
    Jake Nistrum > lol
    S'jet Hiigaran > yeah you're weird kennedy. not exactly world breaking but still a new level
    Jake Nistrum > suppose its ok if you are hyperventilating
    Jake Nistrum > use ur gf instead of a paper bag
    Commander Kennedy > nah you can't breathe too fast
    Commander Kennedy > it triggers the other person's breathing reflex
    Commander Kennedy > and that is unpleasant
    FightingMoose > what the fuck is this alliance
    Leane Masing > lol
    Jake Nistrum > where you get oxygen from?
    Tekka Otichoda > its just a few of 'em...
    Commander Kennedy > the air comes in through the other person's nose
    sarhamen > i would like to keep hereing about this so pls go on
    Jake Nistrum > your bunged up?
    Tekka Otichoda > lets say they got a runny nose
    Leane Masing > lmao
    Jake Nistrum > yummy
    Commander Kennedy > well obviously you can't do it then
    Tekka Otichoda > oooh, can you put a cig in the other person's nose and smoke through 'em?
    Commander Kennedy > um I suppose that's possible
    Commander Kennedy > but we don't smoke
    Jake Nistrum > thats true passive smoking
    Reginald Carnelian > I'm going to quote you in a new meme kenneedy
    Commander Kennedy > Good to know I'm immortalized
    sarhamen > ^lucky
    Commander Kennedy > someone post that quote from me in the public channel
    Commander Kennedy > i wanna see what happens
    Reginald Carnelian > I'm making it into a pic now
    Reginald Carnelian > uploading it to imgur
    sarhamen > lol
    Red Knight > 0/
    Sarkon Parvi > o/
    sarhamen > o/
    sarhamen > first
    Sarkon Parvi > [00:37:06] Sarkon Parvi > o/
    Commander Kennedy > hey RK
    Sarkon Parvi > [00:37:08] sarhamen > o/
    Commander Kennedy > i'm about to become immortal
    Red Knight > suicide isnt worth it man
    sarhamen > ....
    Commander Kennedy > wait for it
    Sarkon Parvi > what a fucked up thing to say
    sarhamen > RK.... messed up man
    Reginald Carnelian > http://imgur.com/QqpZH
    Red Knight > what!
    Typhoon Tess > hey RK
    Red Knight > its true
    Commander Kennedy > :D
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  31. Post #2271
    Gold Member
    Wingedwizard's Avatar
    October 2007
    7,106 Posts
    If they added a Homeworld 1 style 3 dimension movement system I would be in fucking love with this game.
    m + shift click would be amazing on where you want to move on grid. The tactical overlay would work well with that.
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  32. Post #2272
    dubstep
    SCopE5000's Avatar
    August 2005
    4,195 Posts
    If you guys like the navigation idea, can you please comment on it in the forums so it gets some attention. Thank you!

    https://forums.eveonline.com/default...=posts&t=99692
    Morons on EvE forums...

    Moron posted:
    I'm not sure you really understand how collision mechanics work. It's a whole lot more complicated than you make it sound and much less of an issue than you make it out to be.
    So? That doesn't mean you can use that as an excuse to not fix it.

    Fucking every other game makes un-broken systems for working out how to do shit like this. When you right click in an RTS for example your units pathfind. With a team the size of CCP it honestly shouldn't take them long to sort this out.

    Posted my reply on the forums:

    Me, an absolute boss posted:
    So why does that mean they can't fix it?

    Every game uses collision mechanics of some sort, whether it be for triggers, cursor interaction or more complex things like walls in 3d space.

    RTS games utilize a system of path-finding, to allow your units to work out the optimal way to move to a location around objects, that's more-or-less all they'd need to do here.

    Another way to do it would be to make a secondary, enlarged bounding box on everything, which is a few hundred meters bigger than the 'absolute stop' bounding box; then, rather than stop your ship entirely, divert it based on an angle drawn parallel to the ships heading in relation to the origin (0,0,0) of the object.

    So essentially your ship would veer off and around an object, making an effort to get outside the secondary bounding box of the object as quickly as possible.

    With a team the size of CCP, it shouldn't be a difficult task. 'Complicated' and 'Difficult' are excuses that just don't cut it. Maybe that excuse would work if EVE was being developed by one dude in his basement, but come on..
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  33. Post #2273
    Gold Member
    luishi5000's Avatar
    September 2006
    1,109 Posts
    Thank you very much for your support! I would love to see this issue resolved. I do agree, if CCP really worked on it, it would not be the hardest issue to solve, considering they have solved more difficult tasks.


    Also, I just won a PLEX on EVE radio! I am so excited. This is my 2nd competition winning in the last couple weeks!
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  34. Post #2274
    Gold Member
    kenji's Avatar
    September 2006
    9,101 Posts
    Morons on EvE forums...
    With a team the size of CCP, it shouldn't be a difficult task. 'Complicated' and 'Difficult' are excuses that just don't cut it. Maybe that excuse would work if EVE was being developed by one dude in his basement, but come on..
    "No guys, i did HTML in school it's totally easy, should take 5 mins, tops."
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  35. Post #2275
    HEY GUYS DID I MENTION I'M IN THE ARMY
    SKEEA's Avatar
    March 2006
    3,273 Posts
    EWAR is so fun. I am not sure there is any other way to make people rage in local harder than making it so they cannot lock on to anything when trying to fight. I wish I had discovered it sooner.
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  36. Post #2276
    I HAVE AN UNUSUALLY SMALL PENIS AND MY POSTS ARE TERRIBLE
    Whitefox08's Avatar
    June 2008
    3,060 Posts
    Was expecting new trailer.
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  37. Post #2277
    Dennab
    December 2011
    5,623 Posts
    Once I have my cloaking skill up to 4 in a day I'll be training E-war, then it'll be caldari cruiser 5!

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  38. Post #2278
    Gold Member
    Sir M's Avatar
    June 2007
    3,472 Posts
    As for the right, it was just a high end idea. They just wanted to see the feedback, which was negative, and are almost certainly not going to do it.

    Another example picture:



    https://forums.eveonline.com/default...=posts&t=99692
    You forgot the bit where it gets suicide ganked
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  39. Post #2279
    Nyan~:3
    Toyhobo's Avatar
    December 2009
    5,790 Posts
    This build any good for PvP?
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  40. Post #2280
    ejonkou's Avatar
    October 2009
    5,155 Posts
    This build any good for PvP?
    Missing a Civilian DCU
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