[h2]What is Project Zomboid?[/h2]
Project Zomboid is a fairly new and upcoming indie title, currently in beta stages of development, from a small team who call themselves "The Indie Stone".
The game is places you in a familiar situation; zombies are real and the world is going to shit. The goal in the game is simply to survive in a sandbox world for as long as you can by collecting supplies and tools, crafting unique tools, creating a safe house, and keeping yourself healthy by eating, sleeping and keeping your mental state in a reasonable state.
What I mean by creating a safe house isn't to grab a few planks and building in the middle of nowhere, it's not that in depth (not to say it can't be in the future!), however if you manage to find a hammer you can board up windows, doors, and also create barricades (which is basically big destructible wooden walls). There are plans to be able to move furniture so we can do what we always wanted and push a sofa in front of the door. When you gather stuff you'll need it often so happens that you'll be held back by the weight of all the stuff you're carrying, so you need to clear out the kitchen of the place you're holding up and start making use of all those cupboards. The best kind of food you'll find will sometimes need cooked, so you'll need access to one of those, and a fridge so they stay fresh. You'll also need a bed or seat to sleep in. All this will keep you from being depressed and you'll be in a fitter state for surviving another day.
In a world with zombies and infections going around chances are you're not the only one to have the shitty enough luck to be in this situation, and so that stands in PZ. You'll find in your adventures that NPCs will be walking around, with each their own personality. You'll be able to team up with teammates, but if you think they have an infection is that a good move? You'll find people who don't trust anyone in fear of becoming infected, so the first thing they'll do is point their gun to your head, and wither they give you a chance to talk your way out of it will be entirely up to them. So while the main danger is zombies, it's not the only one out there!
It's to be noted that in this game you will die. This game is harsh on you from the start, and attacking a single zombie without being properly armed can end your play-through. The game brags this point to you by beginning your play-through with the sentence "This is how you died". While to some that may sound unattractive as a feature to a game, it works well, and it's fun because of it. You simply wouldn't be able to get the same feeling of fear before opening every door, before going for supplies, or after spending your last bullet on saving your ass.
[h2]When will it be released?[/h2]
Currently there is no set date for release. However the indie stone has followed along with the recent indie style and allows purchase of the game now, and you'll get access to an alpha version, all future updates, and the full game upon release. The game is for sale on Desura, and as far as I'm aware should be available on Steam fairly soon, but don't hold me up on that. You can also play a recent, but old alpha version of the game for free. Download from the Desura link for free, so you have no reason to pirate it if you want to try it.
Will there be multiplayer?
Yes, it has been said numerous times that it is a planned feature, and it is listed on their official site as a planned feature.
Is this still under development?
The only reason I list this is because a lot of people seem to think that development on this has stopped because of quite a bit of drama happening a while back, when the computer the only copy of the source code was on for a upcoming update was stolen. But yes, it is still under development, and most lost features have been made again, and in addition made better. See below for the most recent update's details.
How is this game looking for mods? Is the devs planning to support it?
They do indeed support modding. Better yet, they've already started supporting the modding scene. It's already possible to to build your own maps, weapons, change textures, and there's a whole scripting language built dedicated to building story missions and similar stuff, take that Notch!. I'm a sucker for this kind of stuff, so I'll be talking about this in more detail further down.
Need, or want to contact the developers?
There are various ways to go about this. First is emailing them using the emails here, second would be to to send a tweet their way, and they'll also, although not very often, post on Facepunch, if you want to try your luck that way.
Point out a single person out there that doesn't like a few mods and I'll be surprised. The PZ developers seem to be very determined to add modding support to the game, with it already being possible to mod the shit out of your copy of the game, to a fairly good level. Lets go over what we can currently do, and what we'll soon be able to do.
Level editing and creation, world textures.etc
While level editing and creation is what I'd call "optimized" for doing so yet, with a few niggles keeping some potential back, it's entirely possible to edit levels at this point in time, removing places you don't like, or creating an entire new block of buildings to survive in. Last time I checked it wasn't possible to create a new level from scratch, because of the game starting with a tutorial, but it could be possible now. Level editing makes use of the the free tool called Tiled to create maps.
If maps is what you're interested in then be sure to check out this guide to get you started:
Costumes, character editing:
This is a planned feature and not yet possible to do, however Binky, one of the devs, has been creating a nifty looking tool to make this process extremely easy. I believe this tool was one of the things lost when someone stole their computer, but it's being remade, and like many of the other features lost, looks even better than before. Read more.
Scripting, custom stories, custom items:
This is by far the most impressive part of the modding support I've seen from this team, especially because of how early it arrived. Why? Well, lemmy101, another one of the developers made it possible to quite easily program all this stuff into their game, by making an easy scripting library. http://theindiestone.com/community/v...hp?f=34&t=3962
[highlight]Modding update: Lua is now 100% supported, in addition to all of the above!
[h2]What's going on now? (Latest update news)[/h2]
Basically right now they're working towards a huge update, which will make the game feel more like a game and less like a beta, so they can release the game on Steam via their already approved greenlight application.
- Completely new map system, which allows areas of maps to be streamed into the game, meaning there's a much MUCH bigger world size potential.
- New areas for said massive world.
- A Metagame which effectively simulates things that you aren't near in a efficient way, allowing for a much more lively and much more believable world. Groups of NPC's will form miles away, looting and exploring the world, for example. It basically simulates the world that you don't see in a optimized way.
- Much more advanced (and unbroken) NPC AI, with A LOT of dialog wrote for the many situations you'll come across.
- Improved animations, graphics, environment.
- Kate & Baldspot story redone and expanded upon.
- New mapping tools, and other things to make modding much easier.
- New features such as farming and camping.
- Revamp'd construction system. If you're shit at carpentry, you're gonna be building shit walls, but you'll get better eventually.
- Sandbox mode in the current version will be split into two different modes. "Survival and Sandbox". Survival is basically what today's survival is, which the PZ team setting the rules. Sandbox lets you set the rules by changing a bunch of variables to change the gameplay.
- Probably more that I've forgot to list.