Greetings, Facepunch. I would like to take this time to share and inform you all of a completed and now released mod/port I worked on on relevant to Half-Life.
As the thread title implies, this project is all about Gearbox Software's ill-fated Dreamcast console port of Half-Life. To put it simply, there's a lot of cool stuff in this game that's pretty much gone unseen for over a decade, so I thought it would be appropriate to port as much content as I could over to the PC and run it as a Half-Life mod on Steam. I began this venture oh so long ago when I released my first DC model ports back in late 2005. Over six years later, I'm happy to say I've kept to my timely schedule and finished converting much of the rest of the game.
Half-Life: Dreamcast is a PC port of the unreleased Sega Dreamcast console version of Half-Life developed by Gearbox Software originally slated for release in late 2000. The Dreamcast version possesses many unique differences compared to the original PC game and Gearbox's later PlayStation 2 port, including modified levels, exclusive NPC models and props not seen anywhere else, adjusted difficulty, and a host of sly Dreamcast references hidden throughout, making it a worthwhile curiosity that any true Half-Life fan would want check out. Prepare to run, think, shoot, and live once again in the Dreamcast experience you've never experienced!
Note: This mod does not include Blue Shift. That would be largely redundant and warez, of course.
Mod DB Profile
Mod DB - http://www.moddb.com/mods/half-life-...-dreamcast-v10 (rar, 104.77 MB)
Glitchvid - http://rmcfcdn.glitchvid.com/games/h...e_dreamcast.7z (7zip, 91.3 MB)
Glitchvid - http://rmcfcdn.glitchvid.com/games/h..._dreamcast.zip (zip, 110.2 MB)
AtomicGamer - http://www.atomicgamer.com/files/953...dreamcast-v1-0 (rar, 104.77 MB)
GameFront - http://www.gamefront.com/files/21185..._Dreamcast_rar (rar, 104.77 MB)
MediaFire - http://www.mediafire.com/?r72zj9jr9ubh4ud (rar, 104.77 MB)
• Different Maps - The map alterations range from minor geometry fixes and lighting adjustments to completely overhauled areas. Several locations have been redesigned with performance and gameplay in mind while entirely new rooms have been added in some places to introduce another obstacle or puzzle to overcome. One whole level was even cut! Can you determine the missing map?
• Different Models - The Dreamcast version is host to a number of exclusive models not seen in any other version of Half-Life, including the High Definition pack and the PlayStation 2 port. Can you find the hidden VMU and Half-Life Dreamcast disc?
• Revamped Menu - Included is a new splash screen, menu background, menu color scheme, and menu sounds to closely emulate the Dreamcast version's fancy interface.
• High quality soundtrack - Emulates the CD quality music used in the console version, overriding the crappy default 48kbps mp3s on Steam.
• Tweaked Difficulty - To accommodate the difficulty of playing with a controller, Gearbox suitably rebalanced the monster spawns as well as enemy health and damage values.
• Password Notifications - Although the password system itself cannot be ported, all password notifications that appear through normal gameplay have been brought over.
• The Little Differences - Too small to be noted in bullet points, but true Half-life fans should be able to spot these in a heartbeat when they see (or hear!) them.
Not Mod Features (i.e. things that couldn't be ported)
• Low framerate and long load times - It's no secret that the Dreamcast version of Half-Life suffered exceptionally poor performance, extreme enough to possibly have lead to its entire cancellation. However, you don't have to worry about such matters with this PC port unless your PC is comparatively terrible.
• The fancy main menu - Due to the limitations of the Steam version of Half-Life, it is not possible to convert the animated menu background or many other of the elaborate interface functions, including the password system. The developer console may be used to substitute for this missing functionality.
• Anything that requires code changes - I am unable to do the coding work myself, so a couple of minor things couldn't be ported. Namely, view leaning while strafing (an old feature in the GoldSrc engine that was eventually patched out) and the HUD icon that indicates whether you're standing, crouching, or moving.
Screenshots, mainly comparisons showcasing a small sample of the differences between the PC (with HD pack) and DC versions of models and maps