Holy shit, I used to play PG all the time.
And now it's gone because of retarded fucking asshole 10 year olds.
wow stan u ruined my life i want to play gmod and 10 year olds ddos my server wtf
Is there any progress on this? Cause i would like to be able to play GMOD again without constantly ddos. It ruins the fun really.
I have a question, does the DevNull program send the packets to a specific port (say 27015) or is it just which ever port it feels like it or what?
Which ever port, that is why it could also be used to attack websites.
Seeing as you can just makes it harder. Stateful Packet Inspection consumes time and resource but in this case might have to be used to detect the packets and drop them.
Can someone PM me or post the contents of the packets it sends? Including packet headers. Thanks.
It's a 200megabit attack, obviously.
A reflected denial of service attack from quake/cod servers.
Wait it out.
The problem is he doesn't and can't have a firewall, not being able to filter a 200mbps attack when having a 1gbps line is just as useless as having a 100mbps line.Code:iptables -A INPUT -match --string "statusResponse" -j DROP
http://www.ntkernel.com/w&p.php?id=18 is nice because you can see how many packets it blocks. works kinda good on windows and keeps the server available
Did someone say it was called 'DevNull Special' or some shit? Anyway, the upgraded hit is too big for a 1Gb port to handle.
Sorry for the necromancy but may you upload the list again?
Devnull was made by stan and thus you are able to pay stan to put you on the speical "list" so you aren't DDos any more.
If you've access to a hardware firewall Charrax/Aftokinito send me a PM and I can provide you with some common port setups to block the majority of devnulls power.
Don't PM me asking for non hardware solutions as I cba this week :)
I don't support Stan at all, When I was at IG we had the same problem and had to pay Stan $200 for it to stop.
I was just suggesting a last chiose.
There's no real definate fix for DevNull, You can block a majority of traffic by blocking the COD4/Quake ports but that would have to be done at a high enough network level where the pipe can handle it, it would be very costly to do it as a server level.
To totally protect yourself you would need to get a Dedicated Firewall and At least a 5Gbps pipe.