1. Post #561
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    165 meters is about one tenth of a mile.
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  2. Post #562
    Str4fe's Avatar
    December 2009
    5,102 Posts
    also, 165.5m divided by the maximum walking speed, 0.25m/s, is 666 seconds.
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  3. Post #563
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    Finished my buildings (Excluding textures)

    Just working on props and made a bin, I coloured it and textured the base just to check it out but I plan to get a texture from a local public bin.



    They look like this but rounded...


    I guess I could just make the texture in Photoshop actually...
    Or crop that.
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  4. Post #564
    ElectricSquid's Avatar
    January 2010
    5,323 Posts
    Finished my buildings (Excluding textures)

    Just working on props and made a bin, I coloured it and textured the base just to check it out but I plan to get a texture from a local public bin.



    They look like this but rounded...


    I guess I could just make the texture in Photoshop actually...
    Or crop that.
    That looks like the kind of garbage bin around my town.
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  5. Post #565
    Gold Member
    LilRobot's Avatar
    January 2009
    1,855 Posts
    i forgot about this thread.

    so, i was asking what would be a nice SCP to make, preferably an indoor one and one that's not too organic, it'll be hard to recreate if it's too organic.
    i was going to make it in source since i can achieve that creepy-ass lighting. any recommendations?

    i'm thinking of trying out SCP-1016 http://www.scp-wiki.net/scp-1016

  6. Post #566
    Str4fe's Avatar
    December 2009
    5,102 Posts
    i forgot about this thread.

    so, i was asking what would be a nice SCP to make, preferably an indoor one and one that's not too organic, it'll be hard to recreate if it's too organic.
    i was going to make it in source since i can achieve that creepy-ass lighting. any recommendations?

    i'm thinking of trying out SCP-1016 http://www.scp-wiki.net/scp-1016
    That'd be goddamn creepy.
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  7. Post #567
    Str4fe's Avatar
    December 2009
    5,102 Posts
    Im stuck making this scp-450 map, because i dont want to continue before i know, should the hallway be straight, or should it have turns?

    Its pretty rare finding that long hallway, perfectly straight.

    Edited:

    Also i should stream it. So that anyone actually experienced in hammer could help.

  8. Post #568
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,792 Posts
    I'm stuck making this scp-450 map, because i don't want to continue before i know, should the hallway be straight, or should it have turns?

    Its pretty rare finding that long hallway, perfectly straight.
    I guess it could contain corners, they kind of add a fear of what happens if you look around it and could maybe help with optimization. Still, hallways like that usually ends up either in a dead end or a door to another room/hallway.

    Also i should stream it. So that anyone actually experienced in hammer could help.
    Would be kind of nice, I don't have too much experience with hammer, but I guess I could help you with some basic stuff, assuming I haven't forgotten about it all over the time I've used Skyrim's CK.

  9. Post #569
    Str4fe's Avatar
    December 2009
    5,102 Posts
    I guess it could contain corners, they kind of add a fear of what happens if you look around it and could maybe help with optimization. Still, hallways like that usually ends up either in a dead end or a door to another room/hallway.
    The hallway ends up in an execution chamber.
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  10. Post #570
    Resident dragon enthusiast.
    Dennab
    September 2010
    10,153 Posts
    In case it hasn't been posted before the developer of SCP-087-b released an updated version. Including this.


    http://i.imgur.com/HzyGL.png

    :ohdear:
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  11. Post #571
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  12. Post #572
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,849 Posts
    Spiderman

    Edited:




    Oh my

    Edited:

    Someone make a video pronto
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  13. Post #573
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,792 Posts
    Dat texture compression!

  14. Post #574
    If clothing didn't exist and everyone walked around with their penises fully erect I would have all the bitches.
    ROFLBURGER's Avatar
    May 2009
    23,861 Posts
    Someone should do one on this

    http://scp-wiki.wikidot.com/scp-430
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  15. Post #575
    Gold Member
    VistaPOWA's Avatar
    October 2008
    8,370 Posts
    nope
    nope
    NOPE
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  16. Post #576
    Gold Member
    calebc789's Avatar
    December 2011
    1,186 Posts
    Canary should do the SCP Funsize requested on Page 9 when the SCP 087 project is done.

    I would like to see http://www.scp-wiki.net/scp-860 made similarly to this game. Procedurally generated forest clearing with random pathing.    Something in the forest.   


    http://www.scp-wiki.net/local--files...d-iv/XXX 2.wav
    Plus theres new stuff for 860 too.

    The "New" Explorations 3 and 4

    Plus the old Explorations 1 and 2
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  17. Post #577
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,849 Posts
    Don't worry Spiderman will save you

  18. Post #578
    Gold Member
    megafat's Avatar
    January 2005
    6,666 Posts
    That's an old engine and won't scare m-

    *sees stairwell*

    NOPE
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  19. Post #579
    Str4fe's Avatar
    December 2009
    5,102 Posts
    Streaming my poor mapping skills.
    Feel free to help me out
    Also feel free to request music if you cant stand Lamb Of God or similiar metal.

    http://www.twitch.tv/divez
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  20. Post #580
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,849 Posts
    I'm watching
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  21. Post #581
    Str4fe's Avatar
    December 2009
    5,102 Posts
    Well fuck, that didnt go well. HOW IN THE EARTH can people do 45degree turns on an hallway, while keeping the second part (the one in 45 degree angle) exactly identical to the one thats in an 90 degree angle?

    I had to undo all my changes. I will not be making 45 degree turns for now.

  22. Post #582
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,849 Posts
    DONT WATCH IF YOU'RE PLANNING ON SLEEPING

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  23. Post #583
    Gold Member
    Dennab
    May 2010
    2,809 Posts
    Unity is giving a free Android, IOS ect license untill April 8th so I'm going to try finish by then and get it on Android, Scare your friends! Play the game in bed and hide under the covers!
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  24. Post #584
    Gold Member
    DesolateGrun's Avatar
    July 2008
    6,268 Posts
    Unity is giving a free Android, IOS ect license untill April 8th so I'm going to try finish by then and get it on Android, Scare your friends! Play the game in bed and hide under the covers!
    The licences don't expire they are free until then, if you want it after you pay
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  25. Post #585
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,849 Posts

    This clip shows the smoke effect and the inventory.

    Smoke makes you blink faster and suffocates you if you stay in it for too long, unless you are wearing a gas mask.

    + Don't open a door when you know that 173 is behind it and your blink meter is at 3%
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  26. Post #586
    Gold Member
    Cone's Avatar
    August 2011
    19,159 Posts
    oh god that gas-mask effect

    unless D-Class are now only recruited from people with tunnel-vision gas-masks don't look anything like that
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  27. Post #587
    Str4fe's Avatar
    December 2009
    5,102 Posts
    Wow. I hope this game gets a button to blink, so i can always blink before opening a door.
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  28. Post #588
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,849 Posts
    I think the developer said something about that.

  29. Post #589
    Gold Member
    Hakita's Avatar
    June 2007
    21,436 Posts
    You know that you're going to get an interesting game when there's a button for blinking
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  30. Post #590
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,202 Posts
    so, what is this whole SCP thing?
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  31. Post #591
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    I don't think it's fair that 173 gets to move on its own.

  32. Post #592
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,849 Posts
    Well, in the SCP it says it moves aslong as it's not being watched. The player wasn't watching it so it moved.

  33. Post #593
    Gold Member
    Cone's Avatar
    August 2011
    19,159 Posts
    You know that you're going to get an interesting game when there's a button for blinking
    The 2008 (9?) Alone in the Dark remake had a blink button.

    Edited:

    so, what is this whole SCP thing?
    Well basically it's a foundation based on the containment and studying of various objects, peoples and items of potential use or harm to humanity. The articles are about those items and people, as well as the agents and researchers assigned to contain them.

    Also they use death-row inmates as lab rats and poking sticks, which is a lot funnier than you'd expect because they basically spam them at dangerous things just to see what happens.

  34. Post #594
    UntouchedShadow's Avatar
    July 2009
    6,055 Posts
    Neat stuff has been made since I've last looked in here. Containment Breach looks awesome.

  35. Post #595
    Gold Member
    Cone's Avatar
    August 2011
    19,159 Posts
    Neat stuff has been made since I've last looked in here. Containment Breach looks awesome.
    I just hope that it isn't just going to be running away from SCPs. I get that a lot of them can't be harmed (whether because of their characteristics or because the Foundation wants them intact), but you'd expect to have clearance to damage the less valuable ones if it's a complete containment breach.

  36. Post #596
    Gold Member
    NINTENDUDECT's Avatar
    May 2008
    3,573 Posts
    I hope they eventually add all the available SCPs as time goes on. I know it's a lot of work but it would be so fucking awesome. Especially if they released updates for each one.
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  37. Post #597
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,792 Posts
    Wow. I hope this game gets a button to blink, so i can always blink before opening a door.
    Imagine blinking before going in a door and then getting met by 682.

  38. Post #598
    The Cold Wind Of France
    Dennab
    November 2008
    18,691 Posts
    snippity snip
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  39. Post #599
    Gold Member
    DesolateGrun's Avatar
    July 2008
    6,268 Posts
    Imagine blinking before going in a door and then getting met by 682.
    poop all over floor and circling Earth in orbit
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  40. Post #600
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    ~OFF DA RAILZ~
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