1. Post #81
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    for some reason I don't think the first secret is a major update. That really wouldn't be that impressive since we get those from time to time anyway
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  2. Post #82
    Liquidrocks's Avatar
    May 2010
    671 Posts
    The top secret project are animations for the Loch n Load
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  3. Post #83
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    wonder if the meet the pyro would be preceded by the day by day kind of update medic got

    lots of community content being accepted and such
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  4. Post #84
    Want an apple?
    Stoffy's Avatar
    October 2010
    2,910 Posts
    wonder if the meet the pyro would be preceded by the day by day kind of update medic got

    lots of community content being accepted and such
    I hope so. I'm okay with any class getting any new weapons long as Demoman actually gets some god damn explosives instead of those silly melee weapons, boots and shields which technically also are melee weapons.
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  5. Post #85
    I once worked at a sperm bank, the food was terrible
    The Baconator's Avatar
    April 2011
    9,228 Posts


    I really think these numbers are worth looking into, especially the way that "12" was positioned. You can only see it from the position I'm looking from, otherwise it's blocked by the girder.

    Or have I missed something?
    Black Ops promo confirmed
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  6. Post #86
    Dennab
    September 2011
    10,298 Posts
    And I was planning to go at Valve on 2013 to get you guys some good infos about Meet The Pyro.
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  7. Post #87
    Lenzikus's Avatar
    April 2011
    386 Posts


    The twelve changed to a 13.
    Where was this image taken?
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  8. Post #88
    Dennab
    September 2011
    10,298 Posts
    Where was this image taken?
    Foundry secret room.
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  9. Post #89
    Bonk Boy! NaNaNaNaNa...
    BANG!'s Avatar
    July 2006
    865 Posts
    That number is going to change to 14, Meet the Pyro on valentines day .

    Edit:

    Which makes me think "Incinerate your companion cube"
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  10. Post #90
    Lenzikus's Avatar
    April 2011
    386 Posts
    Foundry secret room.
    Thanks.
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  11. Post #91
    Lenzikus's Avatar
    April 2011
    386 Posts
    Why is my favorite thread so underpopulated?
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  12. Post #92
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    http://www.facepunch.com/threads/116...1#post34533968

    So, now that Valve's made an announcement of some sort, I can relate my visits to Valve and what I've learned about TF2. I recently took a tour with a friend 2 weeks ago, on a Thursday. It was the middle of a huge Snowstorm in the Seattle/Bellevue area. The entire city was shut down, but luckily I lived within walking distance of Valve. Sadly, Valve being Valve, the lady at the front desk who usually gives the tours forgot to tell me that there'd be nobody at work that day. When we arrived, even the lobby was locked. Would have ended there, but Erik Wolpaw happened to notice, and gave us the tour instead. What this means is that it was a lot less structured than normal, and as such, we got to talk to the few people that were there. Jeep Barnett (Hi Personguy!) and two other people were in the TF2 area, along with an artist working on Meet the Pyro.

    Most of what I want to say is on the secret non-map, non-hat feature: It is NOT RAID MODE. "Raid Mode", both in name and concept, is dead. At the very least, it's no longer what it was when Walker talked about it over a year ago. Originally, it was an idea for a cooperative mode using the AI director from L4D to control TF2 bots. The idea never really worked at the level that Valve liked, so they put it aside. At an unspecified point in the future, some new programmers tried to bring it back, from last I heard around September, it had changed significantly from what it once was. On this tour, Erik asked the devs if he can say anything about "Tobor". They said all they'd tell us is that it's a mode that involves robots, and suggested we look in cp_furnace.

    I was a little distracted by other things while we were talking to the guy that was working on Meet the Pyro, but he said they were close to done. I specifically asked if they had to start it over like they did Meet the Medic, and he said they were "past that point already". According to the TF2 blog, Meet the Medic was finished 6 weeks after they started again, so I'd expect it to be finished in under a month. (And what do you know, they mention how many Oscars the video's going to win, and the oscars are at the end of the month. Factoring for Valve time, that'll be around April.)

    Nothing else big about TF2, but there's one funny fact I learned. One of the TF2 dev's new year's resolution was to wear a different hat to work every day. At that point, there was already a towering pillar of hats at his desk, and they joked if they should count the snow as one of his hats.

    Edit: accidental doublepost.
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  13. Post #93
    mooman1080's Avatar
    February 2008
    3,498 Posts
    I guess it's safe to assume the pictures are related to tobor rather than meet the pyro.

    Robot versions of each class you fight in waves?
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  14. Post #94
    Keep calm and JAG
    Damoman's Avatar
    April 2009
    2,406 Posts
    I guess it's safe to assume the pictures are related to tobor rather than meet the pyro.

    Robot versions of each class you fight in waves?
    I think that's the key factor here. It might not be wave based but it might still be cooperative.

    I believe that we are looking at a valve made adaption of Saxton Hale, in which the boss fights are against robot versions of the classes themselves. Instead of a juggernaut
    "Saxton Hale" figure we instead fight a random robot that has abilities based on one of the nine player classes.
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  15. Post #95
    Gold Member
    Goodwell's Avatar
    July 2011
    7,902 Posts
    I think that's the key factor here. It might not be wave based but it might still be cooperative.

    I believe that we are looking at a valve made adaption of Saxton Hale, in which the boss fights are against robot versions of the classes themselves. Instead of a juggernaut
    "Saxton Hale" figure we instead fight a random robot that has abilities based on one of the nine player classes.
    But would it be AI or a player chosen at random/turn based?
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  16. Post #96
    Keep calm and JAG
    Damoman's Avatar
    April 2009
    2,406 Posts
    But would it be AI or a player chosen at random/turn based?
    I would assume AI, it worked for HHH and Monoculous.
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  17. Post #97
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    I totally didn't steal this idea from anyone, but they should make the Headtaker haunted instead of unusual so it can have a million h's
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  18. Post #98
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,737 Posts
    I totally didn't steal this idea from anyone, but they should make the Headtaker haunted instead of unusual so it can have a million h's
    Give it back.
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  19. Post #99
    Gold Member
    Captain Chalky's Avatar
    September 2010
    8,084 Posts
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  20. Post #100
    Lenzikus's Avatar
    April 2011
    386 Posts
    I guess it's safe to assume the pictures are related to tobor rather than meet the pyro.

    Robot versions of each class you fight in waves?
    Sorry, I missed all the stuff. What is tobor? Other than robot spelled backwards?
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  21. Post #101
    Dennab
    September 2011
    10,298 Posts
    Sorry, I missed all the stuff. What is tobor? Other than robot spelled backwards?
    Hidden word found on the second Foundry Hidden room, also a dummy that was in the TF2 files long ago, but it's not related.
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  22. Post #102
    Lenzikus's Avatar
    April 2011
    386 Posts
    Hidden word found on the second Foundry Hidden room, also a dummy that was in the TF2 files long ago, but it's not related.
    I think I had no access to my computer when all the Foundry stuff happened... I'm missing a huge part.
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  23. Post #103
    Dennab
    September 2011
    10,298 Posts
    I think I had no access to my computer when all the Foundry stuff happened... I'm missing a huge part.
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  24. Post #104
    Lenzikus's Avatar
    April 2011
    386 Posts
    Wow thank you.
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  25. Post #105
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    Seems legit. Not.
    He posted pictures
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  26. Post #106
    Gold Member
    Captain Chalky's Avatar
    September 2010
    8,084 Posts
    He posted pictures
    Pictures or not, I won't belive it until Valve gives us an offical statement.
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  27. Post #107
    Randdalf's Avatar
    March 2010
    2,435 Posts
    cp_furnace has a gigantic solar laser I seem to recall, fun map.
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  28. Post #108
    SLBros.'s Avatar
    September 2011
    4,415 Posts
    They said all they'd tell us is that it's a mode that involves robots, and suggested we look in cp_furnace.
    I would
    But this map does not exist
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  29. Post #109
    Randdalf's Avatar
    March 2010
    2,435 Posts
    I would
    But this map does not exist
    Yeah it does, YM and Nineaxis made it

    Edit: http://forums.tf2maps.net/showthread.php?t=5889
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  30. Post #110
    Lenzikus's Avatar
    April 2011
    386 Posts
    He posted pictures
    Where are those pictures?
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  31. Post #111
    Randdalf's Avatar
    March 2010
    2,435 Posts
    I'm beginning to suspect that the secret project is a new class, given the whole Tobor/Robot thing...
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  32. Post #112
    Lenzikus's Avatar
    April 2011
    386 Posts
    I'm beginning to suspect that the secret project is a new class, given the whole Tobor/Robot thing...
    A new class is out of the question.
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  33. Post #113
    Rocks are hot
    Rcksta's Avatar
    November 2011
    2,414 Posts
    I will look into cp_furnace
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  34. Post #114
    Gold Member
    Captain Chalky's Avatar
    September 2010
    8,084 Posts
    I'm 100% sure that if this somehow happens to be real (which I don't belive), he mistyped cp_foundry. Cp_furnace has absolutely nothing to do with anything.
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  35. Post #115
    ( ͡ ͜ʖ ͡) rip $5
    Lolkork's Avatar
    December 2009
    5,827 Posts
    So it'll be an update containing rob-ots? We already have that, just get the german version of the game.
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  36. Post #116
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    there's a huge furnace on foundry

    I don't see a reason to doubt him. We know he went to Valve and this isn't the first time he's mentioned that Raid mode it dead. He confirmed it last time he was Valve, but it was ignored.
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  37. Post #117
    Lenzikus's Avatar
    April 2011
    386 Posts
    I'm 100% sure that if this somehow happens to be real (which I don't belive), he mistyped cp_foundry. Cp_furnace has absolutely nothing to do with anything.
    Why not ask him?
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  38. Post #118
    Rocks are hot
    Rcksta's Avatar
    November 2011
    2,414 Posts
    Nothing of interest in cp_furnace
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  39. Post #119
    ( ͡ ͜ʖ ͡) rip $5
    Lolkork's Avatar
    December 2009
    5,827 Posts
    I got it!

    First I took out all the letters within the red areas around "tob-or"; "ilsonsbbingnicalso". Then I rearranged them in alphabetical order creating this: "abbcgiiillnnoosss". Then I changed all the letter in to their corresponding number in the alphabet creating this: "12237999121214141515191919". After that I divided that number with the date on the wall in the secret room with the heavy and the scout in: 12237999121214141515191919/1961132213=6240272348845529,628344297152188. And then I rounded it up to 6240272348845530. Then I removed all the one digit prime numbers from that number which creates this number: 64048840. After that I divided the number with itself. Now I only have the digit 1 left. which means that it's one day left! MEET THE PYRO COMES OUT TOMORROW!
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  40. Post #120
    Gold Member
    Jorori's Avatar
    October 2010
    10,309 Posts
    I got it!

    First I took out all the letters within the red areas around "tob-or"; "ilsonsbbingnicalso". Then I rearranged them in alphabetical order creating this: "abbcgiiillnnoosss". Then I changed all the letter in to their corresponding number in the alphabet creating this: "12237999121214141515191919". After that I divided that number with the date on the wall in the secret room with the heavy and the scout in: 12237999121214141515191919/1961132213=6240272348845529,628344297152188. And then I rounded it up to 6240272348845530. Then I removed all the one digit prime numbers from that number which creates this number: 64048840. After that I divided the number with itself. Now I only have the digit 1 left. which means that it's one day left! MEET THE PYRO COMES OUT TOMORROW!
    [h2]Tonight's the night![/h2]

    ...again!
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