http://www.facepunch.com/threads/116...1#post34533968
So, now that Valve's made an announcement of some sort, I can relate my visits to Valve and what I've learned about TF2. I recently took a tour with a friend 2 weeks ago, on a Thursday. It was the middle of a huge Snowstorm in the Seattle/Bellevue area. The entire city was shut down, but luckily I lived within walking distance of Valve. Sadly, Valve being Valve, the lady at the front desk who usually gives the tours forgot to tell me that there'd be nobody at work that day. When we arrived, even the lobby was locked. Would have ended there, but Erik Wolpaw happened to notice, and gave us the tour instead. What this means is that it was a lot less structured than normal, and as such, we got to talk to the few people that were there. Jeep Barnett (Hi Personguy!) and two other people were in the TF2 area, along with an artist working on Meet the Pyro.
Most of what I want to say is on the secret non-map, non-hat feature: It is NOT RAID MODE. "Raid Mode", both in name and concept, is dead. At the very least, it's no longer what it was when Walker talked about it over a year ago. Originally, it was an idea for a cooperative mode using the AI director from L4D to control TF2 bots. The idea never really worked at the level that Valve liked, so they put it aside. At an unspecified point in the future, some new programmers tried to bring it back, from last I heard around September, it had changed significantly from what it once was. On this tour, Erik asked the devs if he can say anything about "Tobor". They said all they'd tell us is that it's a mode that involves robots, and suggested we look in cp_furnace.
I was a little distracted by other things while we were talking to the guy that was working on Meet the Pyro, but he said they were close to done. I specifically asked if they had to start it over like they did Meet the Medic, and he said they were "past that point already". According to the TF2 blog, Meet the Medic was finished 6 weeks after they started again, so I'd expect it to be finished in under a month. (And what do you know, they mention how many Oscars the video's going to win, and the oscars are at the end of the month. Factoring for Valve time, that'll be around April.)
Nothing else big about TF2, but there's one funny fact I learned. One of the TF2 dev's new year's resolution was to wear a different hat to work every day. At that point, there was already a towering pillar of hats at his desk, and they joked if they should count the snow as one of his hats.
Edit: accidental doublepost.