for those who didn't know
Somehow I just knew there'd be a burberry style sooner or later.
You never fail to disappoint Mr. Psyke :allears:
update log anyone?
Edited:Code:Team Fortress 2 - Fixed the Heavy bots not spawning in the commentary maps - Updated ctf_doublecross: - Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing - Updated community and promotional items: - Soda Popper: improved model and texture - Winger: fixed first-person clip reloading - Apparition's Aspect: updated mesh to reduce clipping with many hats - Hero's Tail: added an additional style that more strongly responds to paint - Bonk Boy: added an additional style that leaves the Scout headphones visible - Additional items are now paintable: - Lord Cockswain's Novelty Mutton Chops and Pipe - Planeswalker Goggles - Pilotka - Nanobalaclava - Cold War Luchador - Cremator's Conscience - Dashin' Hashshashin - Desert Marauder - Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything - Lokalisierungsdateien aktualisiert
why is the last one in german?
Is that Asian talk
From what I saw on the Workshop before it went down, the B.E.A.T was accepted for ingame.
Oh boy, 64 posts in 3 hours, something amazing must be happ..... oh.
Oh someone shoot my unappreciative-first-world-problems face in the face. Free update for free is still a good thing.
Woo! Sodapopper fix got in, and the beat, I'm going to be a happy scout this update.
I'm a happy scout this update also, but for other reasons :3
sound device category on workshop, under other
those are going to be so hard to monitor
how does Valve plan on knowing the sounds were not just stolen from somewhere?
boom-bringer is a futuristic sound device.. so who knows
You probably already know this cus it's on the blog and what not, but I thought I'd post it for others.
Weta are asking the public to decide which Dr Grordbort's pack gets into TF2 using the workshop
i prefer the medic one, shame the googles are the same as engie's ones though
I'd like to point out before I get rated late that I posted this before someone made a whole separate thread for them
Medic's backpack remembers me the Cap Spark's backpack from SMNC
I really like the medic primary, and new medic animations are always welcome and I could finally make my concept . The googles are just the engie's ones, which is baaaad. There should be a hat and a misc, but I don't see any hat, so I hope they'll add one. The backpack looks awesome, but the medigun is really the weak part. I would like a more enclosed medigun, like the cow mangler.
The hat would be the hair.
It's more like Soldier's hair.
I mean really, TF2 has the most stupid playerbase of all time (considering how large it is, it's not a surprise), and I'm not even exaggerating. Most of the people don't even know about the blog, the Wiki or the recipes that are in-game. If they somehow even manage find these pages, they won't be voting for both of them.
so there's still one thing left from the schema that require beta testing (weapon sound re-organization)
Beta updates usually ship on friday, so let's see.
Schema just changed again?
alright, now that those community fixes are done, hopefully Valve is cooking on next week's community fixes.
Here, allow me to list the ones fixable in only a week...
Paint fix (accept the ones that agreed with it)
Consistent kill icons
Copy and pasting into the kill icon sheet
Pyro's reserve shooter
Add model and a schema change
Warrior's Spirit update
Update the materials
NeoDement's item fixes
Update the materials
Copy the VMTs
No workshop because psyke lololo
The amount that are changed in the mod, means it would actually be quicker to just paste the few mine doesn't include into the blank space of mine, rather than adding all of mine to the blank space (which I don't think is big enough) of the current 3 sheets combined.
So yeah, in short, they could do it in 10 minutes if they wanted to, or considerably longer if they want to not use a whole bunch of them like last time, or optimize it properly (judging by the amount of wasted space, and having 3 d_images_x.vtf sheets when it could all be crunched into one, I'd say they're not too fussed about optimization here).
I'm not sure they would accept all of yours.
I can see people getting a little annoyed if the Nine Iron or Mangler icons change to yours.
Should really make those weapons unable to destroy buildings then, the current icons don't cut it
Especially how low res and orange (!?) the Nine Iron one is. And the extra impact effect coming from nothing!? I think that might actually be my most hated icon
I don't like it either, but you know how the community gets with these things.
I'm still getting flack for the Brainiac Hairpiece being made into a hat, and it's not even a hat anymore. It's like the piles of other positive things that did happen are washed away to some people because one item had a bug fixed about it so it no longer looks ridiculous with other items.
For the most part, I think the lame "LOLOLO TRACE SILOUETTE" kill icons need to be addressed first, because they are blobby and some of them you can't even make out it's what it is (like the Soda Popper). Then after that they should tackle improving icons that are bad
cmonnn game over sound for deaths with beep boy equipped
papa needs a new pair of shoes