1. Post #7841
    rrerr.rar
    Xanthias's Avatar
    March 2012
    946 Posts
    Okay so like, all I do is browse this thread for neato speculation and rumors and whatnot, but this Seth guy is really starting to piss me off; he keeps derailing the thread. :v

    Edited:

    oh neato page king
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  2. Post #7842
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    Look, Seth. When we say "stop posting", this isn't an inner joke. You need to come back when you're done shitposting.

    You had one or two good posts which had you showered in funnies and winner, but now you're just shitposting. Ponder it a little. Just one bit more.
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  3. Post #7843
    Ask me about my pony player models!
    Constructor's Avatar
    July 2011
    9,995 Posts
    Look, Seth. When we say "stop posting", this isn't an inner joke. You need to come back when you're done shitposting.

    You had one or two good posts which had you showered in funnies and winner, but now you're just shitposting. Ponder it a little. Just one bit more.
    Amen.
    I wonder when they will add summer items.
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  4. Post #7844
    sethcaron's Avatar
    March 2012
    1,705 Posts
    Amen.
    I wonder when they will add summer items.
    I wonder wich summer items we are gonna get and one for the summer camp sale.
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  5. Post #7845
    Gold Member
    Zeos's Avatar
    June 2006
    10,689 Posts
    As of tomorrow, we will have had six months between any sort of notable update. I'm done.
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  6. Post #7846
    Gold Member
    Fillmore's Avatar
    June 2010
    1,328 Posts
    I wonder wich summer items we are gonna get and one for the summer camp sale.
    We better get that sweet glass that somebody made in the Emporium. Also, what do you mean with "one for the summer camp sale"?
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  7. Post #7847
    The Great Thief and defense attorney's assistant's assistant
    Kapellmeister's Avatar
    January 2012
    3,128 Posts
    >150 new posts
    >"BAWWWW NO UPDATE", "OMG MEET THE PIEROW TODAY", "SETH IS POOPY"
    Sigh.
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  8. Post #7848
    sethcaron's Avatar
    March 2012
    1,705 Posts
    We better get that sweet glass that somebody made in the Emporium. Also, what do you mean with "one for the summer camp sale"?
    Remember the summer shades ?
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  9. Post #7849
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,463 Posts
    Or we could look at something drastic like the huntsman and see sometimes deviations from the original "plan" can be fun and not game breaking
    The original concept behind the Huntsman was actually very conservative:

    A Rifle that would not give slowdown when scoped but could not charge up when scoped. It was called the Walkabout. After internal testing, the TF team deemed it too similar to Snipers in Counter Strike; they did not want this. Changing the weapon into a projectile one allowed them to fit that original design without making it too similar to CS sniping.

    Fact of the matter is that the most radical primary weapon they've made wasn't that radical to begin with. Don't expect a completely new Medigun that strays extremely far from the original Medigun's functionality, it's going to stay consistent with the hold-to-heal and alt-click-to-activiate formula.
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  10. Post #7850
    Gold Member
    Fillmore's Avatar
    June 2010
    1,328 Posts
    Remember the summer shades ?
    Of course I remember those shades. It's just that your post didn't seem to give a hint as to what are you implying with "the one for the summer camp sale" or was just confusing at the end.
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  11. Post #7851
    Croshi's Avatar
    April 2009
    1,747 Posts
    What happened to this thread
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  12. Post #7852
    Official Smiles.
    HazzaHardie's Avatar
    January 2010
    10,539 Posts
    What happened to this thread
    nothing much, just like the updates
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  13. Post #7853
    Gold Member
    noodleboy347's Avatar
    August 2008
    1,062 Posts
    The original concept behind the Huntsman was actually very conservative:

    A Rifle that would not give slowdown when scoped but could not charge up when scoped. It was called the Walkabout. After internal testing, the TF team deemed it too similar to Snipers in Counter Strike; they did not want this. Changing the weapon into a projectile one allowed them to fit that original design without making it too similar to CS sniping.

    Fact of the matter is that the most radical primary weapon they've made wasn't that radical to begin with. Don't expect a completely new Medigun that strays extremely far from the original Medigun's functionality, it's going to stay consistent with the hold-to-heal and alt-click-to-activiate formula.
    What about Demoknight primaries (boots)?
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  14. Post #7854
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,463 Posts
    What about Demoknight primaries (boots)?
    Technically, the game classifies the Sticky Launcher as a primary despite it being in the secondary slot.

    The idea behind the Close Combat Kit wasn't even to be a Demoman item, but to create an entirely new subclass right out the gate instead of trying to come up with more explosive items (which is difficult to do while making them balanced). The Huntsman still fits the Sniper's original role of ranged spike damage, the CCK just tosses the Demoman ideals out the window to fit a completely different role as a subclass.

    Huntsman and Gunslinger are the two items that are considered "subclasses" within the classes, but they still fit the original class designs fairly well, albeit the changes made do invoke a different style of play, you can still play the class as if you were using the stock items (although not to as great of success). The way that the CCK works absolutely requires a different playstyle because it doesn't function remotely similar to the alternatives.

    The steep differences between that class and subclass lead me to believe that creating a subclass was their way of creating a 10th class without actually creating a 10th class. The upside of this is that it allows players to mix and match loadout combinations with the base class weaponry for more variety than just a pure-melee class. The downside is that they've gotten a bit carried away with creating subclass weaponry instead of class weaponry.
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  15. Post #7855
    Roninsmastermix's Avatar
    May 2011
    2,844 Posts
    The original concept behind the Huntsman was actually very conservative:

    A Rifle that would not give slowdown when scoped but could not charge up when scoped. It was called the Walkabout. After internal testing, the TF team deemed it too similar to Snipers in Counter Strike; they did not want this. Changing the weapon into a projectile one allowed them to fit that original design without making it too similar to CS sniping.

    Fact of the matter is that the most radical primary weapon they've made wasn't that radical to begin with. Don't expect a completely new Medigun that strays extremely far from the original Medigun's functionality, it's going to stay consistent with the hold-to-heal and alt-click-to-activiate formula.
    I personally like how the stock weapons are in TF2. Its nicely balanced and has a good variation of gameplay dynamics. The rest of the weapons to me only serve as variations of the stocks and i'm fine with what i get from the team and really ain't expecting some radical new weapons.

    What i would like to see are weapons that alter the strategy of the classes. This is why in my book the engineer update is still the most wonderful update we had. i can argue that because of that update, we're all still playing.
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  16. Post #7856
    dageek's Avatar
    July 2011
    663 Posts
    I personally like how the stock weapons are in TF2. Its nicely balanced and has a good variation of gameplay dynamics. The rest of the weapons to me only serve as variations of the stocks and i'm fine with what i get from the team and really ain't expecting some radical new weapons.

    What i would like to see are weapons that alter the strategy of the classes. This is why in my book the engineer update is still the most wonderful update we had. i can argue that because of that update, we're all still playing.
    Stock weapons are the best weapons of the time- there's really only a few weapons that are better than stock (I'm looking at you, equalizer).
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  17. Post #7857
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    I think the heavy chainsaw could make a nice change of pace in playing heavy. The mere fact that it wasn't marked as incompatible in the big workshop reject from last march makes me wish we'll get to see more ofit.
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  18. Post #7858
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,463 Posts
    Stock weapons are the best weapons of the time- there's really only a few weapons that are better than stock (I'm looking at you, equalizer).
    Stock melees are primarily useless anyway, bar a few exceptions.

    Their low range and mediocre damage in comparison to the other stock weapons just make them rarely used.

    Shotgun, Rocketlauncher, Minigun, Flamethrower, Scattergun, and both of demoman's explosives deal way more damage at the same range that melee weapons do. Soldier and Heavy are too slow to stay in melee range for more than a single surprise hit. The only excuse that Demoman has is to avoid damaging himself. All of the other classes are support classes who use their Melee only for self-defense in close range because their primaries are not as powerful as the ones belonging to the combat classes.

    It's not that the Equalizer is better than Stock. It's that the Stock is just useless for any practical purposes.
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  19. Post #7859
    alpha00zero's Avatar
    January 2012
    1,301 Posts
    Stock weapons are the best weapons of the time- there's really only a few weapons that are better than stock (I'm looking at you, equalizer).
    To be honest, I don't even mind straight upgrade for melees, as the melee for 7 out of 9 functions exactly the same, aside for the Wrench.

    Straight upgrades on Primary or Secondary are more noticeable and much more game breaking then Melees. I could almost consider the Melee slot as a pseudo-perk slot. Some items like the Solemn Vow, the Amputator, or the Third Degree provide a little bonus that can be useful if you need it.

    Examples of non-straight upgrades but can be considered perk-ish are the Atomizer, the Candy Cane, the Eyelander (with heads) and the GRU (I forgot a few...)
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  20. Post #7860
    Roninsmastermix's Avatar
    May 2011
    2,844 Posts
    i like to think that the whole lore of having complete balance between weapons is something that the tf2 team isn't adhering too sacredly to anymore. Sure they promised before that they want every weapon to have a pro and con and all that. But at this point its more of a guideline than a rule. I'm fine with upgrades too, hell every other game out there is basically pay-to-upgrade, so long as its not over powering and unbalanced.
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  21. Post #7861
    k2.
    k2.'s Avatar
    July 2011
    1,050 Posts
    Amen.
    I wonder when they will add summer items.
    June going into July probably. i wonder if there will be actual summer items or random ones. Also wasnt there a spring sale before what happened to it this year
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  22. Post #7862
    dageek's Avatar
    July 2011
    663 Posts
    Reddit just found this: http://us.reddit.com/r/tf2/comments/...koth_soho1_a8/

    (Possible new KOTH map on a valve server, valve employees and known map makers are playing on it)
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  23. Post #7863
    Official Smiles.
    HazzaHardie's Avatar
    January 2010
    10,539 Posts
    SOHO clearly stands for Solar and Heliospheric Observatory
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  24. Post #7864
    Gold Member
    Venezuelan's Avatar
    September 2011
    11,635 Posts
    "SOHO, a brand of lychee liqueur"

    definitely this
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  25. Post #7865
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,908 Posts
    Maybe it's a large urban map. That would be kind of a cool deviation, having a war "in the hood"

    ...or it's a promo map for a US bagel chain.
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  26. Post #7866
    Official Smiles.
    HazzaHardie's Avatar
    January 2010
    10,539 Posts
    obviously meet the the pyro is set in Soho in London
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  27. Post #7867
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,463 Posts
    Maybe it's a large urban map. That would be kind of a cool deviation, having a war "in the hood"

    ...or it's a promo map for a US bagel chain.
    That's a bit too far of a deviation from the map theme that's going on. A vast majority of the maps are in abandoned spytech bases that are in the moutains, forests, desert, or abandoned buildings such as Granary and Junction. The Egyptian maps are the only exceptions.

    It'd be unlike them to have a dense urban setting. It would likely become confusing to players if it were like a real urban area, if anything it might be inside an abandoned warehouse that's in an abandoned urban area. Kinda like turbine, but with windows to easily see other buildings from.
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  28. Post #7868
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,908 Posts
    a map where you fight in a scrap yard in a big city with a city skybox and background props, but you never actually enter the city would probably be more like TF2.

    Basically, the city is the background, the actual map is a scrapyard.
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  29. Post #7869
    dageek's Avatar
    July 2011
    663 Posts
    a map where you fight in a scrap yard in a big city with a city skybox and background props, but you never actually enter the city would probably be more like TF2.

    Basically, the city is the background, the actual map is a scrapyard.
    That could work, and it might tie in with the whole robots thing.
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  30. Post #7870
    Archimedes's Avatar
    April 2012
    5,255 Posts
    That's a bit too far of a deviation from the map theme that's going on. A vast majority of the maps are in abandoned spytech bases that are in the moutains, forests, desert, or abandoned buildings such as Granary and Junction. The Egyptian maps are the only exceptions.

    It'd be unlike them to have a dense urban setting. It would likely become confusing to players if it were like a real urban area, if anything it might be inside an abandoned warehouse that's in an abandoned urban area. Kinda like turbine, but with windows to easily see other buildings from.
    Could be a re-purposed ghost town. Perhaps either team spawns out of abandoned factories/garages and the center point is the literal center point of town (with the point sitting where a statue may have been or a fountain). Most of the buildings could look condemned and abandoned, perhaps having large fences blocking off the sidewalk and houses with warnings (condemned, unstable structure, etc) plastered onto them.

    Keep the distinct Red/Blue contrast going of course, but make most of the look a rusted/faded sort of color. On top of that have places that robots can visibly spawn out of.

    What I guess I'm going for is some sort industrial science town with lots of townhouses and shit in the backdrop, giving the implication that something horrible happened here, possibly related to all those robots running about, and the town was abandoned.
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  31. Post #7871
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,463 Posts
    a map where you fight in a scrap yard in a big city with a city skybox and background props, but you never actually enter the city would probably be more like TF2.

    Basically, the city is the background, the actual map is a scrapyard.
    Actually, that goes against one of the main map design philosophies behind maps.

    If you go into the developer commentary, Hydro to be specific, you can hear that it was an explicit decision to make the outskirts of maps barren and boring. They want to deter players from wanting to go explore outside of map boundaries and instead focus on the gameplay within the map.

    Giving players something to want to explore beyond the fences and rails draws focus away from the important aspects of the map.
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  32. Post #7872
    Grimhound's Avatar
    April 2011
    3,196 Posts
    Actually, that goes against one of the main map design philosophies behind maps.

    If you go into the developer commentary, Hydro to be specific, you can hear that it was an explicit decision to make the outskirts of maps barren and boring. They want to deter players from wanting to go explore outside of map boundaries and instead focus on the gameplay within the map.

    Giving players something to want to explore beyond the fences and rails draws focus away from the important aspects of the map.
    And then we had Thunder Mountain, which featured tons of shit going on everywhere outside of the map.
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  33. Post #7873
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,908 Posts
    but then you have http://wiki.teamfortress.com/wiki/Upward with its harbor in the distance that's incredibly detailed.

    Thunder Mountain has stuff all over the place, trains in the distance, even a camping sniper you can scope and see.
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  34. Post #7874
    SleepyAl's Avatar
    December 2010
    884 Posts
    Maybe the SoHo map will be like those fake towns that America tested nukes on. A little suburb, kinda like the one in the custom map Tachyon, and inside the houses are cardboard cutouts of nuclear families.
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  35. Post #7875
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,463 Posts
    And then we had Thunder Mountain, which featured tons of shit going on everywhere outside of the map.
    5:12 PM - [FAUCᴱT] Psychopath: The barren outskirts of maps is the map maker's way of saying "there's nothing interesting out here, just go focus on the map"
    5:12 PM - ned_ballad: except on a few maps, one of which is made by valve
    5:12 PM - [FAUCᴱT] Psychopath: While there are some maps that have things to explore, they are not immediately visible
    5:13 PM - [FAUCᴱT] Psychopath: the pictures in foundry are in a closed room that the doorway too isn't even that visible unless you are explicitly looking for it
    5:13 PM - ned_ballad: except for the train in thunder mountain
    5:13 PM - ned_ballad: or the port in upward
    5:13 PM - ned_ballad: or the sniper in tm
    5:13 PM - [FAUCᴱT] Psychopath: there are things to explore, yes. But some of these things require noclip and other abilities that are not available to people who are playing the game as a game
    5:14 PM - [FAUCᴱT] Psychopath: easter eggs are exclusions to the outskirts guideline that I was going on about
    5:14 PM - [FAUCᴱT] Psychopath: it only applies to the attention of players, not the attention of people who can leave the boundaries of the maps
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  36. Post #7876
    Archimedes's Avatar
    April 2012
    5,255 Posts
    but then you have http://wiki.teamfortress.com/wiki/Upward with its harbor in the distance that's incredibly detailed.

    Thunder Mountain has stuff all over the place, trains in the distance, even a camping sniper you can scope and see.
    To be fair, most of what could be explored by the player is at the bottom of a straight down plummet.
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  37. Post #7877
    k2.
    k2.'s Avatar
    July 2011
    1,050 Posts
    That's a bit too far of a deviation from the map theme that's going on. A vast majority of the maps are in abandoned spytech bases that are in the moutains, forests, desert, or abandoned buildings such as Granary and Junction. The Egyptian maps are the only exceptions.

    It'd be unlike them to have a dense urban setting. It would likely become confusing to players if it were like a real urban area, if anything it might be inside an abandoned warehouse that's in an abandoned urban area. Kinda like turbine, but with windows to easily see other buildings from.
    destroyed abandoned urban area
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  38. Post #7878
    Justnobody's Avatar
    August 2011
    2,044 Posts
    He lives in the land of 13 year olds.
    The thing is, people only notice 13 year olds for bad spelling because the ones that do spell correctly aren't accused of being 13 year olds and aren't quick to join that stereotype.
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  39. Post #7879
    Archimedes's Avatar
    April 2012
    5,255 Posts
    destroyed abandoned urban area
    With sections blocked off such as roads and such with debris and large fences.
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  40. Post #7880
    Grimhound's Avatar
    April 2011
    3,196 Posts
    Hmm. Foundry was the last official map, and SoHo is known for its abundance of cast-iron architecture.

    EDIT: Cast-iron architecture that ended up dying off due to its vulnerability to fire, apparently.
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