uploading now
uploading now
Misspell monolith in google search?
Delete the blackbyte version and download SGM 2.0
2.0 performance is better than 1.7, they optimized a lot of stuff.
Monolit is generic slavic variant/pronounciation of monolith.
Wiping out Army Warehouses is damn hard.
When snipers with Dragunovs and dudes with SIGs targeted kilotonnes of hot plumbum towards me, shit was epic.
Never in my life I had picked up so much weapons, unloaded them, to get the last bits of precious ammo.
And lastly, 127m headshot with Abakan. Feelin' liek a man.
P.S. Those bloodsuckers in the village were rude motherfuckers, too. Hate their extensive cloaking.
MONOLITH!
Oh, there's always someone to dick measure with i guess![]()
In COP when you're given a mission to find the personalized Vintorez, can anyone find that? or is it just a bad glitch? I know I've never been able to find it in my 3+ play throughs.
SGM, you mean? It spawns in 5 possible locations, let me just grab the video.
Yes and thank you. I would have never found that out by myself.
I finally discovered what "monolith" means.
"A hivemind; united system"
Funny.
I like the massive amounts of clipping on the ironsight for the TOZ-34 (On the right side, in the arm)
1 round of 5.45? That's Redux alright.
Edited:
Is the gaskmask HUD a placeholder?
i guess you mean right side, not left?
Heh, I giggled a bit.
Edited:
aaa yeah, sorry. It's been a long day. Mixing up my left and right.
I totally love the way the swamps look with the AF 3 and all the good Redux stuff like the HUD is still there but the helmet HUD looks a bit...cardboardish and view-blocking(as well as clipping with the screen somewhat) Is that a placeholder helmet HUD or the final one ?
That's a relief.
looks nice doesn't it?
and yeah that's a placeholder
dat dartgun
fun fact, when your stamina gets low, there's a breath effect on the mask and synced breathing noise that increase in frequency as stamina lowers
Edited:
i was very pleased with the headshot on the first guy
I have a slight complaint about the overlay though. It's way too intrusive, in real life your eyes would adjust a little to ignore the mask around the goggle areas, making it just and just visible from the corner from your eye. If you'd actually look at it, though, of course it'd become bigger.
I never liked the gasmask overlays, personally. Never helped immersion at all for me..mainly since most of the immersion I have is within the sound environment. Also, do something about that constant wind noise - it doesn't work.
Speaking about the atmosphere : I don't know if I'm with the majority on this one but I think that the S.T.A.L.K.E.R ambience should be way less music-y and more sounds of nature or eerie quiet.
The default "music", especially the CoP one is sort of hampering of my efforts to actually immerse myself into the game world.
Also, please include a music player similar to SGM, I loved dat :3c
Nonsense, I enjoy gunning down my foes with the Bandit groove playing. Vastly increases the realism.
It just doesn't seem possible to do gasmasks properly in STALKER. Metro did them amazingly well.
Edited:
CoP ambience isn't very good in my opinion, I prefer the SoC ones even though they are a bit "musicy" at times. Dat Yantar track.
don't worry it's a placeholder :)
it'll be optional
and really? why not?
well, I suppose it depends if it's possible to come up with a gasmask overlay that isn't a flat texture. Metro had the advantage that the gasmask was just a screen design, they didn't have to include unbelievable eye holes
It loops too audibly. It'd get on my nerves really easily.
Edited:
The music in CoP is pretty...eh. It's TOO music-y. The ambient tracks in SoC are amazing, though. They manage to be just the right volume to not be distracting.
I actually made myself a little minimod that played different tracks from different times..Morning would be Radwind, noon would be general Cordon/Garbage/Army Warehouses ambience, evening would be the Chnpp ambience, nights would be silent, and underground would be things like Rads Pt. 1.
I wish I still had that minimod. I was an idiot and deleted that experimental gamedata folder because it was 6 GB in size![]()
well you sir have better hearing than I do! i personally like the wind ambience, it'd be too quiet otherwise I think - anyone else got any opinion?
Play with the ambient setup, try make the sound quieter and add different wind sounds for variation. (Are you using ambient configs or pre-placed sounds in the editor?)
To be fair some things I liked in CoP ambience like the distant loudspeaker mumbles in Jupiter and the whispers in nighttime Pripyat but other than that I'd much rather have sounds of nature and peace with the occasional (but rare) sound of distant gunfire or animal sounds than have my ears constantly being occupied some irritating music loop.
I hate to mention Misery but I liked the russian "distress calls" followed by radio static that come occasionally.
The wind ambience isn't bad as long as it's at least a bit varied and not constant.
Edited:
Speaking of sounds I love certain locational sound effects in S.T.A.L.K.E.R, particularly the extremely haunting sounds of machinery near Forester's Tower.
the wind is pre-placed sounds, hence it's constant and changes volume as you move, rather than just playing intermittently among other ambient sounds
red forest ambient rustles
*sits in corner, crying to self*
Even with a pimped out RPK and Bulat, and three buddies similarly armed, just the ambient rustles in Red Forest scared me.
Even though I knew nothing made that sound.
I don't like having random gunshots and yells in the BGM since you can tell that they're not actually events occurring in the game. If there was a decent sound system and better weapon sounds it'd be much more creepy to hear gunfire erupt across the map and then slowly die out with accompanying screams.
Is it possible to script it so it changes depending on time of day? I'm not too certain on how stuff like that works so sorry if it's not possible..
Edited:
Welll, that's kind of possible but it'd be really tough on your system. If you really wanted to you could set the A-Life online distance to a stupidly high value. But this is extremely buggy and breaks quests a lot, and stalkers tend to get stuck when they hear/see a stalker from all the way across the map.
Also, I believe X-Ray still supports sound extensions eg reverb but they're only used sparingly in SoC (RMA seems to restore them in most of the maps interestingly) and not at all in CS/CoP. I wonder if the EAX effects still work in the newer engine versions?
First time heading there on my third playthrough.
"Man, I should have stayed back in the Garba---OH FUCK WHAT WAS THAT?!"
Then I proceeded to hide in that mine shaft next to Devilish Encampment, shining a flashlight at the exit the whole night.
Edited:
Shouldn't it be fit to weather?
Time of day or weather, I suppose. But he did say he's using pre-placed sounds, and I'm not sure to what extent those can be controlled by scripts.
It wouldn't be that resource intensive, to be honest. Battlefield 3 has amazing sounds (most of it is just recording with different mic setups from different distances) and it runs better than STALKER pretty often.
Different engines, though. X-Ray is not meant for large-scale online A-Life..
Plus a good chunk of X-Ray has barely changed since 2004 still![]()