1. Post #201
    Gold Member
    Zezibesh's Avatar
    May 2008
    18,885 Posts
    Well I wasn't exactly expecting anyone to do it on the current X-Ray anyway
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  2. Post #202
    Gold Member
    Doneeh's Avatar
    August 2006
    4,637 Posts
    No the first 2 links are just the default RMA and translation, do you want me to gran the ShadowRMA link for you? If memory serves its also much larger than just default RMA
    I'd appreciate it if you could provide it.
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  3. Post #203
    Gold Member
    proch's Avatar
    July 2009
    17,959 Posts
    looks nice doesn't it?

    and yeah that's a placeholder
    I think it should be just a slight round darkening at the edges of the screen.
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  4. Post #204
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    7,064 Posts
    huh, I just actually tried setting the alife switch distance to 1000
    kind of cool, actually. Rapes performance a bit but not that bad, I suppose.
    (In CoP, mostly vanilla just with Atmosfear 3)
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  5. Post #205
    Gold Member
    Etcetera's Avatar
    July 2011
    2,539 Posts
    Do you guys think you'd use the Predator shotgun more if it was swapped with the reward for the Chimera Hunt quest in Zaton, so you got the Predator for killing the Zaton Chimera and the SPAS-12 for killing the Ventilation Complex Chimera in Yanov? The Predator's quite a cool weapon, but it's a pity you get it too late in the game for it to be really practical.
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  6. Post #206
    Japanese Cerberus
    Dennab
    August 2011
    8,076 Posts
    Do you guys think you'd use the Predator shotgun more if it was swapped with the reward for the Chimera Hunt quest in Zaton, so you got the Predator for killing the Zaton Chimera and the SPAS-12 for killing the Ventilation Complex Chimera in Yanov? The Predator's quite a cool weapon, but it's a pity you get it too late in the game for it to be really practical.
    Nah, it's fucking worth it. It can pretty much oneshot everything except pseudogiants. Chimeras and bloodsuckers both die from a well-aimed facebuck.
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  7. Post #207
    Muukkis's Avatar
    November 2010
    2,584 Posts
    Do you guys think you'd use the Predator shotgun more if it was swapped with the reward for the Chimera Hunt quest in Zaton, so you got the Predator for killing the Zaton Chimera and the SPAS-12 for killing the Ventilation Complex Chimera in Yanov? The Predator's quite a cool weapon, but it's a pity you get it too late in the game for it to be really practical.
    Maybe, but usually I end up using the unique guns for their "sentimental" value. I don't use the SPAS-12 anyway much.

    I'd use the hell out of a unique engraved TOZ-34 if it had a unique model like Degty's Commemorative Makarov in IWA.

    SGM had a fancy model for the scoped TOZ-34. I suppose the TOZ has a certain level of class and panache that none of the other guns can really ever achieve.
    To me the TOZ-34 represents what a "gun" actually is : A tool that is deadly in the hands of a good user. There's no tacticool attachments, no auto-fire to compensate for inaccuracy, no folding stocks or pistol grips.
    Just a simple and beautiful weapon of iron and wood. It makes hunting game in the swamps or forests feel like something because it just feels so right to use an actual hunting shotgun to take down muties and lightly armored foes instead of being like a Bubba that goes hunting with an M4 carbine outfitted with the latest unnecessary tactilollery and drum mags.
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  8. Post #208
    Gold Member
    Etcetera's Avatar
    July 2011
    2,539 Posts
    Maybe, but usually I end up using the unique guns for their "sentimental" value. I don't use the SPAS-12 anyway much.

    I'd use the hell out of a unique engraved TOZ-34 if it had a unique model like Degty's Commemorative Makarov in IWA.
    SGM had a fancy model for the scoped TOZ-34. I suppose the TOZ has a certain level of class and panache that none of the other guns can really ever achieve.
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  9. Post #209
    Gold Member
    Doneeh's Avatar
    August 2006
    4,637 Posts
    SGM had a fancy model for the scoped TOZ-34. I suppose the TOZ has a certain level of class and panache that none of the other guns can really ever achieve.
    TFW had scoped TOZ-34's, I think. Those were fun to use.
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  10. Post #210
    Chrispy_645's Avatar
    November 2010
    449 Posts
    Maybe, but usually I end up using the unique guns for their "sentimental" value. I don't use the SPAS-12 anyway much.

    I'd use the hell out of a unique engraved TOZ-34 if it had a unique model like Degty's Commemorative Makarov in IWA.



    To me the TOZ-34 represents what a "gun" actually is : A tool that is deadly in the hands of a good user. There's no tacticool attachments, no auto-fire to compensate for inaccuracy, no folding stocks or pistol grips.
    Just a simple and beautiful weapon of iron and wood. It makes hunting game in the swamps or forests feel like something because it just feels so right to use an actual hunting shotgun to take down muties and lightly armored foes instead of being like a Bubba that goes hunting with an M4 carbine outfitted with the latest unnecessary tactilollery and drum mags.
    This is why I always love the start of STALKER, it feels ghetto as fuck - ie sawn-off shotguns, the TOZ, or a silenced Makarov. Later on in the game it gets way more tactic00l, like the LR-300 outfitted with scope/silencer/M203.
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  11. Post #211
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    7,064 Posts
    This is why I always love the start of STALKER, it feels ghetto as fuck - ie sawn-off shotguns, the TOZ, or a silenced Makarov. Later on in the game it gets way more tactic00l, like the LR-300 outfitted with scope/silencer/M203.
    That's how it really should feel throughout the whole game in my opinion. Old black market weapons, with high-tech stuff only carried by the richest people in the Zone - mostly mercs I'd imagine.
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  12. Post #212
    I SHOULDN'T OWN A FIREARM
    GunFox's Avatar
    May 2005
    7,397 Posts
    I never liked the gasmask overlays, personally. Never helped immersion at all for me..mainly since most of the immersion I have is within the sound environment. Also, do something about that constant wind noise - it doesn't work.
    Yeah, I generally don't like it when people mess too much with the overlay and the zoom on iron sights weapons.

    When your eyes focus on distant objects as oppose to close ones, it isn't effectively modeled by depth of field or whatnot. I can move my face closer to the monitor, but that doesn't help because there is a fixed amount of data available from the monitor. The slight zoom on ironsights is representative of you actual shift in focus.

    A similar thing happens with gas masks. You shouldn't notice the gas mask because it is at point blank on your face. I don't notice the rim of my sun glasses because I am looking in the distance. My monitor however, is intentionally placed at a distance at which I can easily focus, which makes HUD representations of a mask distracting and hugely inaccurate. At most there should be a very faint rim around the veeeeery edge of the screen and perhaps a very slight tint caused by the visor.

    Minimalist huds also bite at me a bit. The HUD is there to serve as a representation of the things that the player character naturally feels. Minimaps which provide indicators as to the general locations of enemies is a stopgap measure to fill in the gap caused by limited ability to accurately represent sound direction. For humans it is trivial to tell when a man 10 meters away from you decides to move in full combat gear, but in a game you might know someone is nearby and moving, but determining the direction and distance of said movement is difficult even with quality headphones. Even things like the original stalker's crouch vs standing indicator were important. There is also the fact that the player character has a vision radius of 110-120 degrees, which you cannot match on a single monitor without things looking awfully weird, which again a minimap seeks to counter by offering you a situational awareness that is somewhat closer to what the player character would actually have.

    Removing ammo type and count is okay, as the player character is just as likely as you are to know the number of rounds remaining, but there needs to be a button to push that will let you remove the mag and manually check the number of rounds left. I would give an exact number there in order to simplify things. If you pull red orchestra's retarded "half full" crap, then you look ridiculous when the player character pulls out a 1911 mag, which has obvious holes in the side to tell you exactly how many rounds remain like many pistol and some rifle mags, and he gives an inaccurate guesstimate.

    Edited:

    That's how it really should feel throughout the whole game in my opinion. Old black market weapons, with high-tech stuff only carried by the richest people in the Zone - mostly mercs I'd imagine.

    I think the difference in quality of weapons would decrease if ballistics were better modeled.

    The TOZ is nice because it hits like a truck. With better sound, ballistics, and armor that doesn't magically allow people to soak up tons of bullets, I don't think the higher quality weapons would annoy as much because they too would hit like they should vs people.
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  13. Post #213
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    7,064 Posts
    -snip too long-
    You type far too much.
    Woah, flashbacks to when Priboi Story was first released, holy shit
    where did that come from, weird
    I think my weird-ass sleep schedule is starting to fuck with my mentality. Either that or my house has become a psychological anomaly.
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  14. Post #214
    Gold Member
    Rexen's Avatar
    May 2008
    1,902 Posts
    You type far too much.
    Woah, flashbacks to when Priboi Story was first released, holy shit
    where did that come from, weird
    I think my weird-ass sleep schedule is starting to fuck with my mentality. Either that or my house has become a psychological anomaly.
    There's a controller about.
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  15. Post #215
    Gold Member
    Doneeh's Avatar
    August 2006
    4,637 Posts
    You type far too much.
    Woah, flashbacks to when Priboi Story was first released, holy shit
    where did that come from, weird
    I think my weird-ass sleep schedule is starting to fuck with my mentality. Either that or my house has become a psychological anomaly.
    I remember when I tried playing Priboi Story. Got a disease from touching a dirty Sidorovich and pretty much went around every little thing in the game and screwed the story up.
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  16. Post #216
    Ghost101's Avatar
    December 2010
    2,496 Posts
    I've always liked gas mask overlays if they're done well. It can add a little to the immersion when you take a round to the head that doesn't kill you, but hits hard enough to crack/dent your helmet badly. I would think that running and fighting in a gas mask would be very unpleasant at best.
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  17. Post #217
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,387 Posts
    I'd appreciate it if you could provide it.
    I'd like it too.
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  18. Post #218
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    7,064 Posts
    I've always liked gas mask overlays if they're done well. It can add a little to the immersion when you take a round to the head that doesn't kill you, but hits hard enough to crack/dent your helmet badly. I would think that running and fighting in a gas mask would be very unpleasant at best.
    Only metro 2033 did gasmasks right
    Everything else makes them obnoxious and overly obvious.
    :ninja:
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  19. Post #219
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,387 Posts
    I've always liked gas mask overlays if they're done well. It can add a little to the immersion when you take a round to the head that doesn't kill you, but hits hard enough to crack/dent your helmet badly. I would think that running and fighting in a gas mask would be very unpleasant at best.
    I've never seen a good overlay in STALKER. Metro 2033's overlays were really nice though.

    Edited:

    sadafdasfdas
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  20. Post #220
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    7,064 Posts
    I'd like it too.
    http://narod.ru/disk/29077979001/sha..._v0.6.rar.html
    It's standalone, a preinstalled version of RMA is not required.
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  21. Post #221
    GAY FURRY PORN CONNOISSEUR

    August 2010
    2,203 Posts
    Nevermind I'm pretty sure i fixed it
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  22. Post #222
    Gold Member
    JustGman's Avatar
    December 2005
    6,053 Posts
    All my stalker bros in dooms act like brain dead lemmings and kill themselves with anomalies in the first 10 seconds of the game start, does anyone else have this problem?
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  23. Post #223
    Ghost101's Avatar
    December 2010
    2,496 Posts
    Only metro 2033 did gasmasks right
    Everything else makes them obnoxious and overly obvious.
    :ninja:
    Yeah I loved how Metro handled them. I wish STALKER had that same system, filters and all.

    Eh...gettin kinda bored of SGM now. I wish you could keep the feeling of the first few hours of the game, as Gunfox said. Where ammo and supplies are scarce, and the better weapons are even more rare. But even with the harder mods once you know how to play the game it just delays you getting tons of stuff by a couple hours at best.
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  24. Post #224
    Gold Member

    September 2006
    8,277 Posts
    Yeah I loved how Metro handled them. I wish STALKER had that same system, filters and all.

    Eh...gettin kinda bored of SGM now. I wish you could keep the feeling of the first few hours of the game, as Gunfox said. Where ammo and supplies are scarce, and the better weapons are even more rare. But even with the harder mods once you know how to play the game it just delays you getting tons of stuff by a couple hours at best.
    Just wait till you're playing freeplay, that's when all the cool missions kick in. Oh and zombies EVERYWHERE
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  25. Post #225
    Ghost101's Avatar
    December 2010
    2,496 Posts
    Just wait till you're playing freeplay, that's when all the cool missions kick in. Oh and zombies EVERYWHERE
    Is there a lot more freeplay content? I need to get myself a better suit than the SEVA one.
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  26. Post #226
    Gold Member

    September 2006
    8,277 Posts
    Yeah. After you beat the main game and go into freeplay, you get a bunch of missions and unlock more locations
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  27. Post #227
    Ghost101's Avatar
    December 2010
    2,496 Posts
    Oh, cool. Like the original SoC locations?
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  28. Post #228
    Gold Member

    September 2006
    8,277 Posts
    Agroprom, Dark Valley, X18, and Army Warehouses. Each with their own missions and cool stuff
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  29. Post #229
    BaCkStAbEr's Avatar
    April 2011
    1,385 Posts
    Gas mask overlays just don't work in stalker at all, no matter how you try, it will just look like a piece of texture slapped over the screen, and it also looks incredibly stiff compared to the headbob.
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  30. Post #230
    Gold Member
    Nathan's Avatar
    January 2005
    185 Posts
    I'd appreciate it if you could provide it.
    Sorry I was sleeping but someone already posted it for you and Teh Zip so its all good, I'm not sure how the translation works with it though by the way
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  31. Post #231
    Gold Member
    Doneeh's Avatar
    August 2006
    4,637 Posts
    http://narod.ru/disk/29077979001/sha..._v0.6.rar.html
    It's standalone, a preinstalled version of RMA is not required.
    I hate to sound ignorant, but how the hell do I download it? Do I need to download that toolbar thing first?

    Never mind, I downloaded the suspicious Russian toolbar and managed to download the file. Deleted that shit as soon as I got the RMA though.
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  32. Post #232
    Gold Member
    zombini's Avatar
    November 2010
    4,320 Posts
    Is there a good translation for SGM 2.1 out yet?
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  33. Post #233
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,387 Posts
    I hate to sound ignorant, but how the hell do I download it? Do I need to download that toolbar thing first?

    Never mind, I downloaded the suspicious Russian toolbar and managed to download the file. Deleted that shit as soon as I got the RMA though.
    Open the download link in a new tab and it skips the toolbar.
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  34. Post #234
    Gold Member
    Nathan's Avatar
    January 2005
    185 Posts
    Open the download link in a new tab and it skips the toolbar.
    Not even that, it asks you on the page if you want to download it, just untick it and download.
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  35. Post #235
    Ghost101's Avatar
    December 2010
    2,496 Posts
    Man, 300K for the Dawn Exoskeleton suit. Just barely got to 100K. Should I just stick with my SEVA for awhile or is there a better alternative?
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  36. Post #236
    Chernobyl1948's Avatar
    May 2010
    923 Posts
    Is there a good translation for SGM 2.1 out yet?
    Well this is the final translation

    http://www.mediafire.com/?3ab4f4p2kas2m1b
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  37. Post #237
    Chrispy_645's Avatar
    November 2010
    449 Posts
    Add a subtle vignette to the screen and there you go... that's your fucking gas mask. (This is also how I'd prefer gas mask overlays)
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  38. Post #238
    Gold Member

    September 2006
    8,277 Posts
    well thats enough stalker for today

    Edited:

    Bonus image of a chimera giving me a heart attack:

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  39. Post #239
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,188 Posts
    Dirge For the Planet guitar is aweome.
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  40. Post #240
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,387 Posts
    Uhh... how do I even install the Shadow RMA mod? I put everything in the main SoC folder, and... it crashes on startup. Not even a normal X-ray crash, the .exe itself crashes. No errorlog.

    Tried using the default XR_3DA.exe, and it gives me std: out of memory.
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