1. Post #401
    TheLaw's Avatar
    November 2010
    510 Posts
    How do I join the mercs in SGM 2.0?


    Shitty pageking, have a PKM
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  2. Post #402
    Gold Member

    September 2006
    8,277 Posts
    Can you unload them all, them grab back some? I never really need more than 15 or so, especially with a good suit/artifacts.
    I ended up just putting all 358 antirads, 400 bandages, and ~300 medkits, individually. I hope STALKER 2 supports placing/removing large amounts of items
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  3. Post #403
    Gold Member
    Doneeh's Avatar
    August 2006
    4,705 Posts
    I am! In a way it's better than SoC but in a way it's worse.

    So far the only worse part is Emissions. I hate emissions.
    You'll come to realize how great it is. Join us.
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  4. Post #404
    Exosel's Avatar
    February 2010
    1,760 Posts
    Any links for SGM 2.1?
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  5. Post #405
    Gold Member
    Doneeh's Avatar
    August 2006
    4,705 Posts
    How do I join the mercs in SGM 2.0?


    Shitty pageking, have a PKM
    You need to kill the ones in Zaton, do the mission where you rescue the undercover USS agent from the Mercs, and then get the Merc suit and go to their base. You should know the password by then and be able to join up with the leader in the far left of the entrance towards the back.
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  6. Post #406
    Best Poster
    Saza's Avatar
    July 2009
    19,096 Posts
    You'll come to realize how great it is. Join us.
    I think it's better anyways but I just don't like emissions really
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  7. Post #407
    Gold Member

    September 2006
    8,277 Posts
    Any links for SGM 2.1?
    http://www.moddb.com/members/davidme
    Scroll down a little and you'll see the main download, both patches, and a translation patch
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  8. Post #408
    Exosel's Avatar
    February 2010
    1,760 Posts
    358 antirads, 400 bandages, and ~300 medkits,
    Sweet Jesus

    Edited:

    http://www.moddb.com/members/davidme
    Scroll down a little and you'll see the main download, both patches, and a translation patch
    Thanks bro
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  9. Post #409
    Darth Hater's Avatar
    October 2010
    683 Posts
    Is there any reason why some of you play SGM 2.0 instead of SGM 2.1?
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  10. Post #410
    Exosel's Avatar
    February 2010
    1,760 Posts
    Is there any reason why some of you play SGM 2.0 instead of SGM 2.1?
    Probably download speeds (russian filehosts) or optimizations(bugs) or something.
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  11. Post #411
    MeltingData's Avatar
    September 2010
    6,626 Posts
    Okay so I'm in some kind of sewer, there's a little acid pool in the first room, and some bandits that are now dead. Anything really difficult in this place? Shadow of Chernobyl.
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  12. Post #412
    Gold Member

    September 2006
    8,277 Posts
    Sweet Jesus
    It's what happens when the game gets too easy

    Edited:

    Okay so I'm in some kind of sewer, there's a little acid pool in the first room, and some bandits that are now dead. Anything really difficult in this place? Shadow of Chernobyl.
    I think you are going to like the next area
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  13. Post #413
    Gold Member
    ZombieWaffle's Avatar
    July 2008
    4,757 Posts
    Is he in Agroprom Underground?

    If you are, before you leave to the surface, wait around a while.
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  14. Post #414
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,749 Posts
    Okay so I'm in some kind of sewer, there's a little acid pool in the first room, and some bandits that are now dead. Anything really difficult in this place? Shadow of Chernobyl.
    You're in Agroprom Underground it's one of the cooler areas.
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  15. Post #415
    Gold Member
    EagleEye's Avatar
    February 2008
    1,081 Posts
    How is SGM 2.1? I just finished playing SGM 1.7 :V
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  16. Post #416
    Gold Member
    Jamie1992GSC's Avatar
    October 2009
    5,235 Posts
    It's amazing got a couple bugs but definately worth playing. Plus has quite a few new levels and such. I'd recommend it.
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  17. Post #417
    TheLaw's Avatar
    November 2010
    510 Posts
    If you don't mid the terrible translation of course.
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  18. Post #418
    Bionic Disabled Girl Railing Officer
    Mr.95's Avatar
    August 2009
    4,394 Posts
    If you don't mid the terrible translation of course.
    Ask for a stalker to tell you a story, shitloads of Russian text, only dialogue option is " interesting "
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  19. Post #419
    Gold Member
    Rasputinator's Avatar
    December 2011
    330 Posts
    Some of you may recall a while ago a mod list I wrote up for SHoC, well now I've finally gotten around to getting lists up for Clear Sky and Pripyat. Let me know if I've left anything out.

    Enjoy.
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  20. Post #420
    Gold Member
    supersocko's Avatar
    July 2008
    3,032 Posts
    I hate starting a new game because you have to earn all your good stuff again.

    That, and dogs are just a little bit more than an annoyance
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  21. Post #421
    Chrispy_645's Avatar
    November 2010
    449 Posts
    To any stalkerbrehs that still play a TFW, a new version is to be released soon:
    http://www.gsc-game.com/index.php?t=...2775&sec_id=19
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  22. Post #422
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,418 Posts
    I hate starting a new game because you have to earn all your good stuff again.

    That, and dogs are just a little bit more than an annoyance
    STALKER games are the best at the start. Not as fun when you become a walking SEVA-suit behemoth with enough bullets to supply an entire army.
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  23. Post #423
    Gold Member

    September 2006
    8,277 Posts
    The best memories of Stalker that I have are when I first started playing
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  24. Post #424
    Gold Member
    zombini's Avatar
    November 2010
    4,350 Posts
    STALKER games are the best at the start. Not as fun when you become a walking SEVA-suit behemoth with enough bullets to supply an entire army.
    I usually store up my good gear and give my self a PMM loaded with +p+ rounds and having a box of 50, no detector, and the leather jacket, as well as 2 med kits, 2 cans of food, and one bottle of vodka. Adds a nice challenge to the game, plus you can lug back any gear you get with your vastly lighter loadout.
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  25. Post #425
    Gold Member
    Jamie1992GSC's Avatar
    October 2009
    5,235 Posts
    To any stalkerbrehs that still play a TFW, a new version is to be released soon:
    http://www.gsc-game.com/index.php?t=...2775&sec_id=19
    You left a link to Project MAOI instead of TFW. :P
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  26. Post #426
    Darth Hater's Avatar
    October 2010
    683 Posts
    Ask for a stalker to tell you a story, shitloads of Russian text, only dialogue option is " interesting "
    Actually I've been reading the main thread for SGM 2.1 on GSC's forums and it looks like the translation was just finished yesterday. I wouldn't know for sure though since the download for the main SGM 2.1 installer is taking forever. Right now the only way to find stuff is to dig through this thread.
    http://www.gsc-game.com/index.php?t=...5166&sec_id=18

    Here's the translation itself for anyone who's interested. http://www.mediafire.com/?w3b59juzckt09sp

    The author says he'll have all the download links consolidated soon.
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  27. Post #427
    ThatCrazyGmanV2's Avatar
    May 2011
    3,859 Posts
    So I was shot by RPG guy in SGM 1.7, the blast knocked me back and I ended up face to face with Dat Lion, all of a sudden I'm teleported straight into an electro anomaly.

    I don't think I need to sleep tonight.
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  28. Post #428
    Gold Member
    imaguy's Avatar
    August 2005
    2,791 Posts
    The best memories of Stalker that I have are when I first started playing
    I still remember my first night in stalker. i spent it roaming around the wild territory terrified at what could happen
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  29. Post #429
    Gold Member
    zombini's Avatar
    November 2010
    4,350 Posts
    Looks like Metro: Last Light and STALKER 2 are gonna share a year, Metro: LL was delayed to 2013.
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  30. Post #430
    Gold Member
    Doneeh's Avatar
    August 2006
    4,705 Posts
    You left a link to Project MAOI instead of TFW. :P
    Still hope it's being updated. TFW was a really fun mod, I'm just wondering what this update is going to have.
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  31. Post #431
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,248 Posts
    Looking at a Stalker Bro stuggling to fight against those Psy Dogs and being attacked make me feel bad for him...

    I can give a Med Kit to an injured (downed) Stalker to save him, right?
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  32. Post #432
    Ghost101's Avatar
    December 2010
    2,536 Posts
    It's amazing got a couple bugs but definately worth playing. Plus has quite a few new levels and such. I'd recommend it.
    Does it have a lot more stuff over SGM 2.0 at the moment?
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  33. Post #433
    Gold Member
    Etcetera's Avatar
    July 2011
    2,552 Posts
    Still hope it's being updated. TFW was a really fun mod, I'm just wondering what this update is going to have.
    Off the top of my head, traders and mechanics spawn at captured bases (though they don't sell much/can't upgrade), you have to reach a certain level of relations with a faction before you can join them. Bloodsuckers are no longer invulnerable when cloaked! Well, technically they are, but the guy is using the config for Izloms with the model for bloodsuckers, so that should be a lot less annoying.
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  34. Post #434
    Chrispy_645's Avatar
    November 2010
    449 Posts
    You left a link to Project MAOI instead of TFW. :P
    Fucking magnets :P

    http://www.gsc-game.com/index.php?t=...2775&sec_id=19

    TFW was pretty cool, but I didn't really find it scary. I know that kinda goes against the whole idea of faction wars but I kinda wanna be creeped out like I do in SoC. Maybe I just need to make the mod harder... but I don't really want to go and lower the enemy respawn time so much that the whole game world is spammed with enemies (I'm kinda making an assumption here - I'm not sure if it actually does that). Maybe it'll be interesting playing TFW with really low population numbers though, it could be interesting. Also, the enemy AI was a lot of the times unresponsive in TFW v3.0 so I hope that's fixed.
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  35. Post #435
    Gold Member
    Etcetera's Avatar
    July 2011
    2,552 Posts
    Fucking magnets :P

    http://www.gsc-game.com/index.php?t=...2775&sec_id=19

    TFW was pretty cool, but I didn't really find it scary. I know that kinda goes against the whole idea of faction wars but I kinda wanna be creeped out like I do in SoC. Maybe I just need to make the mod harder... but I don't really want to go and lower the enemy respawn time so much that the whole game world is spammed with enemies (I'm kinda making an assumption here - I'm not sure if it actually does that). Maybe it'll be interesting playing TFW with really low population numbers though, it could be interesting. Also, the enemy AI was a lot of the times unresponsive in TFW v3.0 so I hope that's fixed.
    Linking to the GSC forums is optimistic at best, and we're still getting the wrong link...

    Anyway, I didn't find, nor expect, TFW to be scary. What I like is the feeling of dragging your faction out of the dirt (particularly as Clear Sky), and defeating multiple superior opponents. Of course, there isn't much to do after you "win", and I feel Loner quests are seriously underdeveloped. I think it needs a lot more variety in quests, and they need to be more ~bespoke.

    interesting
    i snapped that a while ago
    AFAIK there's one rather well translated story Stalkers can tell you in SGM about a buddy who ended up travelling back in time temporarily, and ended up almost having a run-in with a Baron and his men. That one was pretty good.
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  36. Post #436
    Gold Member
    RichyZ's Avatar
    September 2007
    15,948 Posts
    Ask for a stalker to tell you a story, shitloads of Russian text, only dialogue option is " interesting "

    i snapped that a while ago
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  37. Post #437
    Chrispy_645's Avatar
    November 2010
    449 Posts
    Linking to the GSC forums is optimistic at best, and we're still getting the wrong link...

    Anyway, I didn't find, nor expect, TFW to be scary. What I like is the feeling of dragging your faction out of the dirt (particularly as Clear Sky), and defeating multiple superior opponents. Of course, there isn't much to do after you "win", and I feel Loner quests are seriously underdeveloped. I think it needs a lot more variety in quests, and they need to be more ~bespoke.
    I didn't really find defeating other factions to be quite satisfying - every main base I raided the AI were quite un-responsive. But I really liked the micro-RTS feeling, and being able to get a status report on the faction you're siding with and call for reinforcements.
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  38. Post #438
    Gum
    Gum's Avatar
    July 2011
    1,207 Posts
    So, Glitchy. Any weapons in SGM 2.1 that need their sights fixed?
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  39. Post #439
    Gold Member
    Etcetera's Avatar
    July 2011
    2,552 Posts
    I didn't really find defeating other factions to be quite satisfying - every main base I raided the AI were quite un-responsive. But I really liked the micro-RTS feeling, and being able to get a status report on the faction you're siding with and call for reinforcements.
    Huh, I find attacking main bases to be reasonably challenging. It doesn't help that a lot of factions seem to have 9x39mm weapons for their base guards, that rip through my armour in seconds. The one irritating thing, though, is every time you load a saved game corpses disappear, so you have to take the base all in one play without dying if you want the best loot.

    Yeah I realized corpses were disappearing...

    BTW, can you lower the Limansk bridge in TFW? Or is there no way to go to Limansk at all?
    In TFW it's currently unaccessable.
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  40. Post #440
    Chrispy_645's Avatar
    November 2010
    449 Posts
    Yeah I realized corpses were disappearing...

    BTW, can you lower the Limansk bridge in TFW? Or is there no way to go to Limansk at all?
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