How do I join the mercs in SGM 2.0?
Shitty pageking, have a PKM
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How do I join the mercs in SGM 2.0?
Shitty pageking, have a PKM
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I ended up just putting all 358 antirads, 400 bandages, and ~300 medkits, individually. I hope STALKER 2 supports placing/removing large amounts of items
You'll come to realize how great it is. Join us.
Any links for SGM 2.1?
You need to kill the ones in Zaton, do the mission where you rescue the undercover USS agent from the Mercs, and then get the Merc suit and go to their base. You should know the password by then and be able to join up with the leader in the far left of the entrance towards the back.
I think it's better anyways but I just don't like emissions really
http://www.moddb.com/members/davidme
Scroll down a little and you'll see the main download, both patches, and a translation patch
Sweet Jesus
Edited:
Thanks bro
Is there any reason why some of you play SGM 2.0 instead of SGM 2.1?
Probably download speeds (russian filehosts) or optimizations(bugs) or something.
Okay so I'm in some kind of sewer, there's a little acid pool in the first room, and some bandits that are now dead. Anything really difficult in this place? Shadow of Chernobyl.
It's what happens when the game gets too easy
Edited:
I think you are going to like the next area
Is he in Agroprom Underground?
If you are, before you leave to the surface, wait around a while.
You're in Agroprom Underground it's one of the cooler areas.
How is SGM 2.1? I just finished playing SGM 1.7 :V
It's amazing got a couple bugs but definately worth playing. Plus has quite a few new levels and such. I'd recommend it.
If you don't mid the terrible translation of course.
Ask for a stalker to tell you a story, shitloads of Russian text, only dialogue option is " interesting "
I hate starting a new game because you have to earn all your good stuff again.
That, and dogs are just a little bit more than an annoyance![]()
To any stalkerbrehs that still play a TFW, a new version is to be released soon:
http://www.gsc-game.com/index.php?t=...2775&sec_id=19
STALKER games are the best at the start. Not as fun when you become a walking SEVA-suit behemoth with enough bullets to supply an entire army.
The best memories of Stalker that I have are when I first started playing
I usually store up my good gear and give my self a PMM loaded with +p+ rounds and having a box of 50, no detector, and the leather jacket, as well as 2 med kits, 2 cans of food, and one bottle of vodka. Adds a nice challenge to the game, plus you can lug back any gear you get with your vastly lighter loadout.
You left a link to Project MAOI instead of TFW. :P
Actually I've been reading the main thread for SGM 2.1 on GSC's forums and it looks like the translation was just finished yesterday. I wouldn't know for sure though since the download for the main SGM 2.1 installer is taking forever. Right now the only way to find stuff is to dig through this thread.
http://www.gsc-game.com/index.php?t=...5166&sec_id=18
Here's the translation itself for anyone who's interested. http://www.mediafire.com/?w3b59juzckt09sp
The author says he'll have all the download links consolidated soon.
So I was shot by RPG guy in SGM 1.7, the blast knocked me back and I ended up face to face with Dat Lion, all of a sudden I'm teleported straight into an electro anomaly.
I don't think I need to sleep tonight.
I still remember my first night in stalker. i spent it roaming around the wild territory terrified at what could happen
Looks like Metro: Last Light and STALKER 2 are gonna share a year, Metro: LL was delayed to 2013.
Still hope it's being updated. TFW was a really fun mod, I'm just wondering what this update is going to have.
Looking at a Stalker Bro stuggling to fight against those Psy Dogs and being attacked make me feel bad for him...
I can give a Med Kit to an injured (downed) Stalker to save him, right?
Does it have a lot more stuff over SGM 2.0 at the moment?
Off the top of my head, traders and mechanics spawn at captured bases (though they don't sell much/can't upgrade), you have to reach a certain level of relations with a faction before you can join them. Bloodsuckers are no longer invulnerable when cloaked! Well, technically they are, but the guy is using the config for Izloms with the model for bloodsuckers, so that should be a lot less annoying.
Fucking magnets :P
http://www.gsc-game.com/index.php?t=...2775&sec_id=19
TFW was pretty cool, but I didn't really find it scary. I know that kinda goes against the whole idea of faction wars but I kinda wanna be creeped out like I do in SoC. Maybe I just need to make the mod harder... but I don't really want to go and lower the enemy respawn time so much that the whole game world is spammed with enemies (I'm kinda making an assumption here - I'm not sure if it actually does that). Maybe it'll be interesting playing TFW with really low population numbers though, it could be interesting. Also, the enemy AI was a lot of the times unresponsive in TFW v3.0 so I hope that's fixed.
Linking to the GSC forums is optimistic at best, and we're still getting the wrong link...
Anyway, I didn't find, nor expect, TFW to be scary. What I like is the feeling of dragging your faction out of the dirt (particularly as Clear Sky), and defeating multiple superior opponents. Of course, there isn't much to do after you "win", and I feel Loner quests are seriously underdeveloped. I think it needs a lot more variety in quests, and they need to be more ~bespoke.
AFAIK there's one rather well translated story Stalkers can tell you in SGM about a buddy who ended up travelling back in time temporarily, and ended up almost having a run-in with a Baron and his men. That one was pretty good.
i snapped that a while ago
I didn't really find defeating other factions to be quite satisfying - every main base I raided the AI were quite un-responsive. But I really liked the micro-RTS feeling, and being able to get a status report on the faction you're siding with and call for reinforcements.
So, Glitchy. Any weapons in SGM 2.1 that need their sights fixed?
Huh, I find attacking main bases to be reasonably challenging. It doesn't help that a lot of factions seem to have 9x39mm weapons for their base guards, that rip through my armour in seconds. The one irritating thing, though, is every time you load a saved game corpses disappear, so you have to take the base all in one play without dying if you want the best loot.
In TFW it's currently unaccessable.
Yeah I realized corpses were disappearing...
BTW, can you lower the Limansk bridge in TFW? Or is there no way to go to Limansk at all?